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T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

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Posts

  • Jubal77Jubal77 Registered User regular
    edited April 16
    DS2 is the only one I will go back to replay. Best replay value/build variety by far.

    Edit: People always seem to bring up ADP even though it is "built into the game" for the most part. You do have to know about it but after that you get ~30 more levels than you do in DS1 and D3 playing through the game so you can customize how much action speed to other stats you want. It just becomes something you do in a build like the other games.

    Anzekay on
  • jothkijothki Registered User regular
    edited April 19
    Nowadays everything is made out of 5% chance B/C rotation drops.

    Anzekay on
  • cB557cB557 voOOP Registered User regular
    edited April 16
    The effective softcap for rolling i-frames is 105 agility, since the actual agility softcap is at 110 and 105 is the last breakpoint before that. Looks like with 4 attunement, you'll hit 105 agility at 32 adp. So that's probably spending like 20-35 levels on adp for that, unless you're a caster. I feel like my DS2 characters tend to end up more than 35 levels higher than my DS1 characters, though I'd need to double check that to be confident. And that's for hitting the softcap, that'll get you DS1 fast-roll i-frames. You can absolutely invest less than that and be fine.

    Anzekay on
  • KamarKamar Registered User regular
    edited April 16
    I usually beat Pursuer in the early encounter on the roof by the hidden shortcut, regardless of ADP or anything else, but Sinner has a lot of loooooong lingering attacks with slightly odd timing that can ruin your day.

    Anzekay on
  • edited April 14
    This content has been removed.

  • RichyRichy Registered User regular
    edited April 14
    Wordle 1 026 4/6

    ⬜⬜🟨⬜⬜
    ⬜🟩⬜⬜🟨
    ⬜🟩🟩🟩🟩
    🟩🟩🟩🟩🟩
    CARES
    PRINT
    FROTH
    BROTH

    Anzekay on
    sig.gif
  • [Deleted User][Deleted User] regular
    edited April 19
    The user and all related content has been deleted.

    Anzekay on
  • FiendishrabbitFiendishrabbit Registered User regular
    edited April 19
    On the other hand entrati lanthorns are a continual drain as you need to feed quills&voca->Zariman&Deimos rep->Arcanes->Other arcanes.
    Sure, you can just not accept the quill&voca trades that want lanthorns.... but ma vosfor?

    The one upside to Scintillant and vainthorne farming is that when it's over it's over.

    Anzekay on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 19
    The gruzzling spawns in non-Disruption modes have a decent chance of dropping 3 lanthorns at once, which helps.

    Anzekay on
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  • WotanAnubisWotanAnubis Registered User regular
    edited April 17
    Argh. I've seen a bunch of Series 3 cards that I'd really like to have for my Free Series 3 Card This Season, but none of them fit into the deck I'm currently still playing, so I let them all pass by.

    It's kind of frustrating. But I'm holding out for Magik. Or whatever the last card offered this season will turn out to be.

    Anzekay on
  • Jubal77Jubal77 Registered User regular
    edited April 16
    I tend to always try to ballista bomb the first pursuer because it feels good. :)

    Anzekay on
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited April 16
    I honestly still hate DS's roll/armour weight system and find it very obtuse vs the benefits you get.

    I'd be doing much more distinct things if I was in their shoes as a Dev, with much more obvious trade offs. But I am Opinionated about these things

    Anzekay on
    Ideas hate it when you anthropomorphize them
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  • Jubal77Jubal77 Registered User regular
    edited April 16
    Yes there are areas to despise in every Dark Souls.

    Anzekay on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited April 17
    New balance patch today. Totally killed Alioth :neutral:

    Anzekay on
  • Vann DirasVann Diras Registered User regular
    edited April 17
    to hell with alioth, rest in fuckin' peace to zabu

    holy hell

    Anzekay on
  • KnightKnight Dead Dead Dead Registered User regular
    edited April 17
    alioth change is legit terrible.

    can't wait to everyone going back to hiding all their power in their hand until the end of the game and being uncounterable.

    this is the biggest capitulation to reddit whiners i've ever seen from SD.

    zabu also feels a little weak, but that one i don't hate the idea of because zabu has been warping the 3/4 cost meta for ages. i just am not sure that this exactly is the change that should be made.

    Anzekay on
    aeNqQM9.jpg
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 17
    Come on y’all, nobody gonna link the patch notes. Now I gotta search for them myself. Grumble grumble…

    Anzekay on
    Need a voice actor? Hire me at bengrayVO.com
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  • Vann DirasVann Diras Registered User regular
    edited April 17
    I'm still reading them!

    but yeah here ya go

    Anzekay on
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited April 18
    If you're not watching adventuring party after fantasy high you are missing out

    All pulp no juice is my new favorite utterly horrifying sentence

    Anzekay on
  • antheremantherem Registered User regular
    edited April 17
    Cool that's like every single one of my main deck rotations blown up.
    e: Re Zabu, to play Zabu on curve now means that you have to, in your first four cards, draw both Zabu and a 4 that is specifically useful on turn 3 (probably not Enchantress/War Machine/Absorbing Man, definitely not Shang-Chi.)

    Anzekay on
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    edited April 17
    Here you go:

    Alioth
    [Old] 6/2 - On Reveal: Destroy all unrevealed enemy cards here.
    [New] 6/8 - On Reveal: Remove the text from all unrevealed enemy cards here.
    Since release, Alioth has been an important but polarizing card in the SNAP metagame. It's been hugely effective in creating more tension on turn 6, but the in-game effect can also be really frustrating. Losing your cards completely, no questions asked, is very powerful. We're sensitive to that, so as we monitored Alioth we've also thought about other ways we could implement the card. With the "turn 6 metagame" fairly settled these days, it felt like the time was ripe to freshen up the purple cloud with a new effect. Our goal here is to keep a fairly similar role, but to introduce more meaningful counterplay to the effect. We expect the biggest difference will happen with stuff like Magneto now being able to defeat Alioth either way.

    Zabu
    [Old] 2/2 - Ongoing: Your 4-Cost cards cost 1 less. (minimum 1)
    [New] 2/3 - On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
    We're aware that Zabu is taking a huuuge hit here, but hear us out! In the last year, the game has shifted to revolve more and more around Zabu’s interaction with 4-Cost cards and their matchups. Right now, Zabu is probably at an all-time low, but the impact is still very real and 4-Cost cards that don't have strong synergy with Zabu are at a disadvantage. We've been analyzing the data to better understand exactly what this has done to the metagame and what we might want to adjust, but Zabu is really clouding those measures. So we've decided to do something unusual here and temporarily rework this card into a state that we believe is weak enough to shift the way 4-Costs perform.

    We don't think that White Queen is suddenly good or anything–we expect 4-Costs as a group to get weaker, and decks that can still "cheat" using cards like Ravonna, Hope, Wave, etc. to be stronger as well as 4-Costs that naturally have big stats, like Cull Obsidian. We may account for that a little with subsequent OTAs, but we're also expecting to make a larger set of impactful changes later this year. So this change is really to help us vet that work, and we also don't expect Zabu to remain in this state permanently.


    Sandman
    [Old] 5/4 - Ongoing: Players can only play 1 card a turn.
    [New] 5/7 - On Reveal: Players can only play 1 card next turn.
    Like Mobius, Luke Cage, and Professor X, Sandman is the kind of tech card we want to be careful with. If Sandman is too popular, SNAP is just a less fun game due to the permanence of that Ongoing effect, so we deliberately aimed Sandman to be more niche. However, the low Power necessary for that balance has made it so that Sandman's often too weak to consider playing, even in metagames where the effect would be strong. We're trying a different tact here and switching to a temporary effect that can pack more Power because it doesn't warp the game as much, playing more like a turn 5 "tech card" than a turn 4 buildaround.

    Lady Deathstrike
    [Old] 5/4 - On Reveal: Destroy each card here with less Power than this.
    [New] 5/7 - On Reveal: Destroy each card here with 3 or less Power.
    This change looks fairly similar to Sandman, but it's different in some nuanced ways. Lady Deathstrike was built around scaling with Power to provide an appealing goal for players, but that just hasn't worked out. When Deathstrike is good, it's often just because the base effect is useful–and those times are few and far between. Most of the time the card is simply weak, and investing in buffing it is a trap. We've decided to trade in "the dream" here with the goal of creating a more consistently useful card that players have to fear more meaningfully, and not exclusively in decks trying to do some gimmicks with her.

    Strong Guy
    [Old] 3/3 - Ongoing: If your hand is empty, +6 Power.
    [New] 3/3 - Ongoing: +6 Power if your hand has one or fewer cards.
    We're loosening the restriction on Strong Guy's Power buff. The last numbers change we made was something of an experiment to see if we thought we could get Strong Guy somewhere, but ultimately combining poorly with both Apocalypse and your normal draw each turn has proven too heavy. Let's see how it goes!

    Shadow King (text update)
    [Old] 2/2 - On Reveal: Set all cards here to their original base Power.
    [New] 2/2 - On Reveal: Set all cards here to their base Power.
    Just a small update to remove the redundant "original" from this card.

    Pixie (text update)
    [Old] 2/1 - On Reveal: Shuffle the Costs of all cards in your deck that started there.
    [New] 2/1 - On Reveal: Shuffle the base Costs of all cards in your deck that started there.
    This change makes it more clear which Costs are being shuffled.

    Anzekay on
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  • pezgenpezgen Registered User regular
    edited April 17
    My Electro/Sandman deck was doing really well in the current meta, so boo to that Sandman change.

    I never found Alioth to be that much of a problem, but maybe the game stats show a different story.

    Anzekay on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 17
    I called the Zabu change when they changed Beast. I think think it’s good since Zabu was been to meta warping for too long.

    Alioth isn’t just an auto-win now. Your opponent’s still get their stats, although that’s often enough to kill a card. But still, it’s a good change overall, even if not quite where it needs to be.

    I like the consistency of Lady Deathstrike now. Before she was a very high roll card.

    Sandman is mostly unchanged as a combo breaker card, just less annoying when ramped out early. I can dig the change.

    Strong Guy’s change is a nice little buff. I’ve certainly had the extra card issue before.

    Overall, I like the changes.

    Anzekay on
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  • SeGaTaiSeGaTai Registered User regular
    edited April 17
    I haven't seen Alioth played very frequently at all recently; and pretty much stopped worrying about playing around it at this point, so who knows how long they had this change sitting in the books as something they wanted to do that currently probably isn't needed. Alioth I'm sure has great stats because you only played it when you are pretty much guaranteed to win. Zabu was another card that's been so good for so long that this is fine - it just seems too finicky to even bother playing now.

    All of their recent changes to cost reduction cards to be only for the next turn are curved so awkwardly that unless you draw perfect; your going to need to be running something curved much lower than those decks currently look like; this would be fine if there wasn't some brutally efficient destroy and discard decks still hanging around.

    Now it might just be whoever writes the patch notes; but they keep including things about limiting the anti-fun of cards; and it's a card game - losing isn't fun - players are going to keep finding ways to make it less fun for their opponent

    Anzekay on
    PSN SeGaTai
  • KnightKnight Dead Dead Dead Registered User regular
    edited April 17
    alioth was only an auto win if the opponent can’t play in 2 lanes. now it’s a never win.

    Anzekay on
    aeNqQM9.jpg
  • RoyceSraphimRoyceSraphim Registered User regular
    edited April 19
    I got a 75% plat coupon and finally spent real cash on Warframe


    Edit

    Bought riven space, popped riven, zarimen rifle, with grinner damage and fire rate with slower bullets

    Anzekay on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited April 17
    Alioth was a key piece of my C2 deck (also using storm and goose) and I hate that it got changed like this

    Anzekay on
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    edited April 17
    Whoops - nevermind, News just updated.

    Anzekay on
    Last pint: What Fresh Beast '24 / Breakside - Untappd: TheJudge_PDX
  • hushhush Registered User regular
    edited April 17
    they have finally added enough cards to the archtype for a mill deck that works, im not sure they are allowed to talk about anti fun haha

    the alioth change is legit bad - its bad that he doesnt exist as a deterrent, and what they changed him to is actually worthless - they didnt give him enough power to make him a card worth playing on t6 with such a niche ability.

    i dont think i would play alioth or zabu in any deck at all in their current forms - sandman is a bit meh, but he sort of reminds me of old wave being used as a finisher, so maybe that will work out fine. i think he could use another power if you want him to embrace that role.

    i honestly dont think this is going to shake up the meta very much since we are deep into our angela/shmoove/bounce/mill era (and i basically never saw zabu or alioth already), but we'll see.

    Anzekay on
    This is the future. This is what we built. This is what we wanted. It must have been. Because we all had the fucking choice, didn't we? It is only our money that allows commercial culture to flower. If we didn't want to live like this, we could have changed it at any time, by not fucking paying for it.

    So let's celebrate by all going out and buying the same burger. -transmet
  • WordherderWordherder Registered User regular
    edited April 17
    Well, glad I bought Black Knight this morning instead of Alioth.

    Anzekay on
    Why the crap did I ever make my original name "cloudeagle?"
  • akTheraakThera akjak Registered User regular
    edited April 17
    I'm not sure Alioth is going to be as bad as all that. Removing all the text from non-revealed is still going to be Problem for a lot of decks. It will be much less of a "feels bad" play against you, because the raw stats will still go on the board. But the Dooms, Magnetos, Shang Chis, Zolas, Knulls, Red Hulks (will he lose all that extra power with no text?), Enchantressess, Heimdalls (lol), Helas, etc etc will still get bonked.

    I'm medium on the Zabu change. It sucks Darkhawk had to take a bullet when they likely knew they were changing Zabu this way, but honestly most of the time I resented having to build around Zabu. "Oh, I have 3 4-costs in here? Better slot Zabu!" I think overall this will be good for the meta at least in the short term and allow some other decks to breathe.

    I'm legit upset about the Lady Deathstrike change. The most fun I was having with her was in a deck with her and Gladiator, focused on using Chavez, Forge, Okoye, Nakia, and Nico to make them bigger to kill bigger stuff, and then Grandmastering them over to do it again. And she's too expensive for destroy to make that work at all (which is a good thing, probably).

    The Strong Guy change might be a sleeper against Zemo, actually....
    cloudeagle wrote: »
    Well, glad I bought Black Knight this morning instead of Alioth.

    Too bad the Zabu change kind of guts the Black Knight deck tho.

    Anzekay on
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  • KnightKnight Dead Dead Dead Registered User regular
    edited April 17
    red hulk will keep his power, it’s the same thing with normal he hulk. their effect happens instantly and changes the cards power.

    the problem alioth has now is that he’s not strong enough to contest lanes against most cards, and the cards it does beat usually don’t have to go in any specific lane so that’s not a gamble worth taking when you also could just get lit up by a red hulk.

    Anzekay on
    aeNqQM9.jpg
  • KeitreKeitre Registered User regular
    edited April 19
    I spent real cash on Warframe once. Only free to play game I've ever spent cash on, probably the last. DE's policy of banning victims of plat scams or people who play endless for too long will keep me a little shy of ever paying them more, though.

    Anzekay on
  • akTheraakThera akjak Registered User regular
    edited April 17
    LOL it's Castle Zemo day:
    y64hypsdv0ka.jpg

    I'm in the 90s, so I don't guess I get to pull this off more than once.

    Anzekay on
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  • DacDac Registered User regular
    edited April 19
    That's okay, they make enough money off of me for the both of us.

    Anzekay on
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  • Jubal77Jubal77 Registered User regular
    edited April 16
    Yeah I know people have differing opinions on "worst" too. Frigid outskirts is very meh. It does not make the game unplayable for me though. As I stated I have gone back to DS2 already multiple times and will again before the other ones.

    Edit: Eh ill edit that out I guess. I dont really want to get into the weeds on opinions surrounding areas. I generally like the areas of DS2 better than the other games.

    Anzekay on
  • MadicanMadican No face Registered User regular
    edited April 16
    Frigid Outskirts is 100% optional so I never even found it. It's not even optional in the sense that it's on a side path to some other location or story bit, it's just this out of the way place with a boss.

    Anzekay on
  • Jubal77Jubal77 Registered User regular
    edited April 16
    Jubal77 wrote: »
    Yeah I know people have differing opinions on "worst" too. Frigid outskirts is very meh. It does not make the game unplayable for me though. As I stated I have gone back to DS2 already multiple times and will again before the other ones. It is an "optional" area as well. Not sure if DS2 has the worst. I would say overall DS2 has the best areas. Overall.

    I'd say there's definitely an aesthetic choice on what people consider the best areas, though I do love a lot of the places in 2. Aesthetically, Huntsmans Copse is so overlooked, it's such a goddamned mood and I am here for it.

    mudrhy78un5p.png

    Don't get me wrong there are some very beautiful areas in all 3 games. Graphically DS3 is just wonderful. When you first see Irithyll of the Boreal Valley it is just beautiful. But it turned out to be one of my least favorite zones. For me. Heh. I never really hated Black Gulch either. Of the "blighttown" areas I would consider it the best of them.

    Anzekay on
  • Jubal77Jubal77 Registered User regular
    edited April 16
    Jubal77 wrote: »
    Jubal77 wrote: »
    Yeah I know people have differing opinions on "worst" too. Frigid outskirts is very meh. It does not make the game unplayable for me though. As I stated I have gone back to DS2 already multiple times and will again before the other ones. It is an "optional" area as well. Not sure if DS2 has the worst. I would say overall DS2 has the best areas. Overall.

    I'd say there's definitely an aesthetic choice on what people consider the best areas, though I do love a lot of the places in 2. Aesthetically, Huntsmans Copse is so overlooked, it's such a goddamned mood and I am here for it.

    mudrhy78un5p.png

    Don't get me wrong there are some very beautiful areas in all 3 games. Graphically DS3 is just wonderful. When you first see Irithyll of the Boreal Valley it is just beautiful. But it turned out to be one of my least favorite zones. For me. Heh. I never really hated Black Gulch either. Of the "blighttown" areas I would consider it the best of them.

    I also stand by Blighttown being my favorite Blighttown area. I can understand performance issues making it bad, but it's really well constructed.

    My absolute favorites are Dragon Aerie, The Dreg Heap, Elphael, and Anor Londo.

    Fair. Last time I did DS1 I just elevator'd down from the back entrance and ran at Quelag lol.

    Anzekay on
  • MadicanMadican No face Registered User regular
    edited April 16
    The worst part about Blighttown was the sludge you have to run around in while mosquitoes spawn infinitely. The toxic guys were annoying but out of the way if you were on a green titanite fragment farming run

    Anzekay on
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