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Posts
My guess as far as the pacing goes is
I still love the contrast between the more anime/manga Suletta and the very painterly style tanuki squad in this piece
This season is a bloodbath. SxF, JJK, MF Ghost, Pluto, Scott Pilgrim, BES, Frieren...
Steam: https://steamcommunity.com/id/TheZombiePenguin
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Switch: 0293 6817 9891
Awesome. As much as I love Urasawa's stuff, he tends to Roger Corman his endings aka "Conflict over, no more story, go home now". Nice to hear that Pluto sticks the landing and that's my next project after watching Monster again.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Nier: Automata Ver1.1a episode 9
General notes:
-The confrontation in the Copied City where 2B has to rescue the kidnapped 9S, but with a couple of twists to it. This will read as either a decent action episode to people experiencing for the first time, or a ridiculous burst of fanservice to those in the know (to me). Meanwhile, in 9S' mind, the most infamous (it's infamous... MORE than famous!) sequence from route B plays out. For those who have not been reading between the lines, probably the most significant piece of lore in the game is finally dropped in this episode, let that one sink in.
Superfan/franchise commentary:
-Adam ambushes 2B with fake 9S clones, something interesting because it's something that happens in the game, but to 9S with 2B clones. Double mental damage to 9S, since 2B is dead at the time.
-The Commander reestablishes what a piece of shit she is, if you'd forgotten after the massive IRL break between episodes 8 and 9.
-"9S... you'd like to **** 2B, right?" This line alone almost makes the repetition of route B (in the game) worth it on its own. I've always loved how the Nier games will dance around an idea for a long time and then suddenly POUNCE on it, sneak attacking the player who thought it would merely sit there implied for the rest of the story. There's also the very open question of what selection from Fuck, Marry, Kill 9S is thinking there. Because he seems pretty evenly split between the first and third one.
-Since we omitted the alien spaceship fight from the show, here's the big reveals all at once. Machines, the creation of alien invaders, pretty swiftly killed off those aliens, they are LONG dead. Also long dead: the human race! Surprise! The "Human" Moon base is just some AIs dicking around.
-Like in the earlier episodes, 9S' pod steps out of the background and actually does stuff, something it doesn't really do until the C/D route in the game. I appreciate it, 9S' pod should have had more to do in Route B to begin with.
-And then the biggest anime-only twist. Eve pulls off a straight-out-of Drakengard A ending (1 and 3) ambush and almost kills 2B. Instead, he gets killed in Adam's place, marking a notable shift in the canon (Eve should be the final enemy for routes A and B, not Adam).
Nier: Automata Ver1.1a episode 10
General notes:
-Speedrun version of the Machine religious cult arc. Notable as the part that lends the game's re-release its subtitle: "Become as Gods Edition". However, because of the events of the previous episode, the context has changed a bit. Earlier in the show, Pascal tagged along during a main story mission they were not present for (the Forest King arc), now they do not show up for this mission that they DID attend in the game. Just a noticeable difference this time.
Superfan/franchise commentary:
-So because Eve martyred himself for his bro, the cult has latched on to this idea specifically and "Become as Gods" has now turned into "Become as EVE". I think the sequence plays a bit better in game, since it's the area from the prologue but instead of being relentlessly attacked, they are relentlessly committing cult mass suicide. It's creepy as hell!
-Command pushing for a team kill like crazy this time, it's kind of unclear what their game is at this point.
-Since there's no Pascal, the 2 pods hang out with 2B and we get more of their sassy/pushy dialogue that doesn't appear until routes C/D in the game, I love this stuff.
-2B uses the Machine Spear when pressured in this episode. I appreciate cycling through some of the vast arsenal in the game for some more visual interest in the combat in the show (and I appreciate very much that they always pick a real in-game weapon for this, instead of making up some crap).
-In the end of this one, the Red Girls are definitely on the move, stuff is about to go very bad, very quickly.
Nier: Automata Ver1.1a episode 11
General notes:
-The Machine leader (spoilers) prompts the massive invasion that characterizes the ending of routes A and B in game. Unlike the game, the Resistance steps up their game and actually fights back instead of being wiped out right away. You know shit has become real when the show is deploying bangers like this one for the battle soundtrack (Song of the Ancients- Atonement).
Superfan/franchise commentary:
-We skipped the game's battle against the big fish aircraft carrier boss (Grun), so the scale of this one is intended to provide that feeling and some of those payoffs (they use the gigantic missile from that arc here instead).
-Red versions of enemy Machines show up, and like in the game, their stats are worringly enhanced. It's kind of funny how this trope has progressed since NES games and First Gundam...
-Lily and the Resistance step up and take the fight to the monster, with several competent plans... that don't work because power creep, naturally. Lily's leadership just seems frankly better than Anemone, I wonder if that's meant to be a plot point or just something we are observing with meta knowledge. Even the Commander feels the need to be somewhat useful, which just makes you wait for another shoe to drop.
-The form the boss takes? It's a boss from the mobile game, Reincarnation! I had to ditch that one, as its MUCH more of a gacha time waster than a proper Nier game with payoffs and such. I think that feeling is pretty popular, because I could not for the life of me find out what that enemy is even CALLED. No one has created a competent wiki for that game aside from like "gacha tier list" and "how to ruin your life by grinding for stuff." No, I'm not biased at all, why ask?
-2B breaks out her giant katana, Virtuous Treaty... and breaks it right away. Maybe this is why she's using a different sword in the flash-forward start from episode 1? Various Pod attack programs are also used during the battle, including Illusion and Sword. As ever, I appreciate them going deeper into the game's systems than "Pods fire laser beams every time, 2B uses that katana from the key art every time."
-Things get SO heated, 2B actually calls 9S "Nines" for the "first" time (not that she'll admit to it).
Nier: Automata Ver1.1a episode 12
General notes:
-A pretty direct adaptation of the A/B ending finale, despite changes that have occurred up till now. 2B and 9S vs. the big boss for all the marbles. The big moment is, of course, deploying "Weight of the World" into the soundtrack, which doesn't show up until C/D in the game.
Superfan/franchise commentary:
-The B ending kind of nudges you that the Red Girls are something you'll want to pay attention to. The show ending is basically SHOUTING this to you. The call is coming from inside the house (Bunker), 9S. It's time to FLEE.
-The audience was told the truth about humans, now 9S also knows... and he is not supposed to. I really enjoy that they present 9S finding this data identically to how you, the player, read it from the in-game menus.
-Our heroes removing their blindfolds as they face various truths is a metaphor at a level so simple even most anime fans should be able to grasp it.
Let's hope season 2 comes out this decade and is even better/wilder than this one was. And that they plan it properly so there aren't 3 massive breaks that properly cut their audience down to a fraction by the ending.
There may be some minor role changes, but by and large, yes it's the same. I haven't given the dub a full chance either, since it just finished this week (the sub completed in July...)
Then there's the actual content of the series which is... unexpected. It's odd going into it having a very solid idea of what you're getting into and then being extremely surprised. I have no idea where it's going. It's not bad... just, like I said, an odd feeling.
Pretty sure my previous feelings were the... intended effect.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Maybe saying that alone is a spoiler, but I kind of think it needs to be said and I don't know how to say it without implying that Scott Pilgrim Takes Off is not... exactly what it is billed as.
Agreed with this
Comics if you can
Movie if no other option
Nah, you just need to play the video game and you're set
Then getting to it and finding out it was being sung by
And I lost it further
Then the original started playing over the credits and I was just combo finished
Netflix, do it, go commission a new Bubblegum Crisis. Do it, go talk to Kamen Rider Decade and make it happen
"What just happened" is one way of putting it.
Thank you both for saying this. I've been meaning to ask how much prior knowledge of the series is needed to watch it. Having never watched, read, or played anything Scott Pilgrim so I can safely skip it for now. I can barely keep up with what I'm currently watching, so needing to be very familiar with an entire multimedia universe of something for a new series to make any sense is not something I have time for right now.
Yeah, you definitely need the context of the film and/or comic to appreciate the tweaks the show makes. It's kind of like playing Nier Automata's other routes without doing the first.
One of my friends made a comment that they just realized it was made by science saru and that took them from mild interest to must watch. I don’t know if I’ve seen anything else from them but now im interested too
https://www.sciencesaru.com/english
Sheesh, Devilman Crybaby and Japan Sinks, talk about a 1-2 punch of depressing.
I didn't think Jump could get away with that. Granted they show her growing her legs back, but the villain is a complete monster.
Surprised they didn't have their Star Wars: Visions short listed as well.
MHA:
Oh nonononono.
Whoever thought this was a good idea was horribly mistaken.
AfO doesn't need a backstory, and he definitely doesn't need this one, with all it insinuates.
science saru was cofounded by director masaaki yuasa so you'll wanna look into his previous works too (mind game, kaiba, tatami galaxy, etc)
And the new version wasn't that bad. Better than the dub version from the original, lol.
Sucks that some of the comic exclusive bits didn't get more presence, like Envy's background with Scott, but then it'd be more about him, so I'm fine with it.
This will be a fun, very brief diversion before a heavy hitting Season 8 next year.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
My feeling, like Owenashi suggests, is Horikoshi was, effectively for the dichotomy of AfO and OfA, these emblems of platonic Evil and Good, to basically be born out of a situation where they were utterly unseen by society, compared to the Glowing Baby (were they implying that the baby was the original Destro as well, later on?) who utterly enraptures the attention of the world for good and ill both, so he went with a mother that would have also likewise have been utterly unseen by society at large. She was someone who society abused, ignored, forgot and left for dead, someone who needed society to support her and yet was not. And from her, both ultimate hope and despair were born.
It still has issues because it’s playing in range of some crappy tropes, but I don’t think it’s meant to be using them specifically
I thought it fit in so well with the theme of
In a way, you think about it, the original timeline of events is kind of a mess; a bunch of doofuses who can’t get over this one girl in their life commit themselves to winning her back to the point they found and join a legion of evil to fight whoever the next person she dates is, and instead of accepting that’s patently absurd and toxic Scott and Ramona originally go along with the idea.
But with Scott in the picture long enough to set things in motion, then getting abducted by his future self to stop it all, now everyone has this opportunity and the drive to start actually facing each other and what they meant to each other and how the way their relationships all failed affected them the way they did and find a way to set them on a new, healthier path. Even Older/Even Older Scott too ends up becoming like this not because they actually broke up, but because he was too stupid to realize Ramona wasn’t leaving him, just that she needed space for whatever.
And given the way things were, for most of these relationships (I’m still not sure about Gideon/Gordon, given that he is clearly evil given the means to be) it is something Ramona has a hand in and has a responsibility to help set things right, that they’re not just problems she can walk out on and run away frmo, but has to address like an adult given they were relationships.
And so, in the course of trying to find Scott, Ramona sets out to do something just as important: Clean up these old messes she left behind and work together with each Ex to achieve a meaningful closure so she and they can all move on to healthier lives.
Honestly, its fucking fantastic and I can see just why O’Malley would want to return to it given how that aspect of Ramona’s life just never really gets addressed in that way thanks to the original conceit of fighting the Exes. And not only that, but everyone else as well gets to push themselves in healthier directions as well
It’s an fantastic thematic follow up that utilizes what could easily be a cheap conceit (the time travel plot) to give space to explore these themes.