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[What If] Wii Sports 2

TOPolkTOPolk Registered User regular
edited June 2007 in Games and Technology
If Nintendo came to you and asked what would you add to Wii Sports to make it a) better b) worth $50 stand-alone price what would you add? Let's get the obvious out of the way, the game is already confirmed to be Wi-Fi Compatible. Would you add new sports? What would you add to the existing ones?

If I could have my say, I'd focus on baseball. Not that the other 4 games are perfect, but I think baseball's the one that could use the most work.

- Greater pitch variety: Fastball, Screwball, Curveball, Splitter and underhand varieties of the aforementioned pitches. No change ups? No breaking balls? And why is the Splitter so damn hard to hit?
- Controlling your outfielders. This could be done w/ the nunchuck/remote combo as when you're pitching you "shouldn't" require that much movement where the two would get in the way.
- SD Card Compatibility: The potential here is endless. Hit a homerun: "Song 2" by Blur. Strikeout a batter: "Hit The Road Jack" by Ray Charles. Your cleanup hitter comes to the plate with "Gasolina" by Daddy Yankee plays. Make it sweeter by including a music editor along the lines of the one SEGA had in NFL 2K5
- Game Length Option: We get the option as to play 3-,6-,9-hole games of golf but we're always confined to 3 inning games of baseball. Come on Nintendo, you can do better.

What would you guys add/subtract?

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Posts

  • DondumsDondums Registered User regular
    edited June 2007
    Track and Field games.
    Also, Leaderboards.

    Dondums on
    internet
  • jclastjclast Registered User regular
    edited June 2007
    Change boxing to an update of Punch-Out, drop all the other sports, and include a code to download the NES and SNES versions on VC.

    jclast on
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  • bruinbruin Registered User regular
    edited June 2007
    Multiple 18-hole golf courses.

    Shootout hockey where one player controls the forward and the other the goalie.

    bruin on
  • KlaymenKlaymen Registered User regular
    edited June 2007
    Change wii tennis so it matters on which side of your body you swing (right always forehand, left always backhand). The position in which you are holding the racquet should also be reflected in the way your avatar holds the racquet, too.

    Klaymen on
  • DeadlySherpaDeadlySherpa Registered User regular
    edited June 2007
    Realistic 1 to 1 movements in boxing, more holes in golf with a lower sensitivity for short strokes and more clubs, Harder computer competition in tennis along with overhand hits to respond to clears or lobs, bowling is fine, WII HOCKEY, reduce "cheating" in baseball, and more prizes and achievements in the scoring system.

    DeadlySherpa on
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  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited June 2007
    I thought it was kinda determined that 1:1 motion is impossible on the wii.

    DVG on
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  • BlaineBlaine __BANNED USERS regular
    edited June 2007
    DVG wrote: »
    I thought it was kinda determined that 1:1 motion is impossible on the wii.

    It's not impossible, it's just a shitty idea when put into practice and basically is only suggested by tards who haven't thought things through carefully enough.

    Blaine on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited June 2007
    Man for Wii Sports 2 I don't want more control over the games. The point is that they're super simple and that anyone anywhere can just pick it up and play it. If you have to start controlling your outfielders in baseball; add physics to tennis, etc, people like my wife who can get into it because of the familiarity of the sport and the simplicity, yet fun, of the gameplay, will be turned off.

    No, if they add outfielding to Baseball, make it it's own game. Add in a few more games like a super simple football or soccer, frisbee, basketball, whatever.

    I just needs more, it doesn't really need to be different.

    This is all my opinion.

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  • BlaineBlaine __BANNED USERS regular
    edited June 2007
    B A S K E T B A L L

    Blaine on
  • ZekZek Registered User regular
    edited June 2007
    I didn't like the way Wii Boxing played at all. I couldn't really figure out how it worked - the tutorial was no help at all, and it just didn't feel like it was nearly as intuitive as the other games.

    Zek on
  • DeadlySherpaDeadlySherpa Registered User regular
    edited June 2007
    Blaine wrote: »
    DVG wrote: »
    I thought it was kinda determined that 1:1 motion is impossible on the wii.

    It's not impossible, it's just a shitty idea when put into practice and basically is only suggested by tards who haven't thought things through carefully enough.

    Thanks for your wit, asshole. How about you explain your assertion rather than just demean me?

    Boxing is extremely frustrating, the game doesn't recognize the difference between a jab and a straight, throwing a hook or an uppercut is extremely awkward and often come at random because of the poor mapping. Directing your hit is frustrating as well, the leaning system they implemented is cheap and annoying- who wouldn't pivot in a situation like that?

    I would like to throw punches that actually went where I threw them, in the way that I threw them. If i do an uppercut it should take longer and I should get hit by a straight or a counter if I make the hit at a bad time. Hooks and uppers shouldn't come in randomly because the wiimote read an innocuous gesture i made while doing a jab and leave me open for a hit.

    DeadlySherpa on
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  • IAmSoKawaiiIAmSoKawaii Registered User regular
    edited June 2007
    Muay Thai.

    With Wiimote/Nunchuk leg straps included. Athankyouverymuch.

    IAmSoKawaii on
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  • PeewiPeewi Registered User regular
    edited June 2007
    More golf courses. Maybe multiple selectable tennis courts/baseball stadiums/bowling alleys/boxing rings. Yes, I know that it's possible to play on the training court in regular tennis.

    Peewi on
  • AggroChanAggroChan __BANNED USERS regular
    edited June 2007
    Online Play with Voice Chat.

    EDIT: Whooooooops. Didn't read the whole OP.

    AggroChan on
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  • FirstComradeStalinFirstComradeStalin Registered User regular
    edited June 2007
    Definitely fix boxing, lower the sensitivity in golf, make the stroke matter in tennis, but keep baseball as it is (maybe somewhat faster outfielders). Throw in pass-only football, simplified basketball, and pool and it's golden.

    Also, to the OP, you really can't hit a slider. If you swing low enough, you can clip it, but the point is that it is an automatic ball, so you should read for it. When you get really advanced and can really read the pitches well against someone, it becomes an incredible mind game, just like real baseball.

    FirstComradeStalin on
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  • quovadis13quovadis13 Registered User regular
    edited June 2007
    Add tons and tons of stats to the game. For bowling, keep track of all your scores, give me an average, etc... For baseball, give me batting averages for all my mii's, how well I hit against certain pitchers, yada yada yada. Also, for baseball, give me the opportunity to pick my teammates and their positions. For golf, give us more courses, different ways of playing etc..


    I do think that there will be a Wii Sports 2.

    quovadis13 on
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited June 2007
    The console has no problems detecting the rotation, 3d position, or orientation of the Wiimote, so I see no reason why we couldn't get some 1:1 control going, especially in Boxing and Tennis.

    Fartacus_the_Mighty on
  • PolagoPolago Registered User regular
    edited June 2007
    As was mentioned earlier, Basketball. Take the mechanics of the automoving characters in Wii Tennis and make it so that passing and shooting and everything was intuitively controlled (including swats and defense too). Even moreso would be hockey to me. Automatically navigate the ice via A.I., and use the wiimote completely for stickhandling. Even have it so that when a shot is fired on the goal of a human player you get a quick time lapse moment where the player can make a save. Thrust forward to poke-check, side to side for glove and blocker, and down flat for butterfly, etc. It's easy enough to do, and hockey would be fuckawesome and great online too.

    Honestly, there's a LOT more to that series yet to come.

    Polago on
  • ZekZek Registered User regular
    edited June 2007
    The console has no problems detecting the rotation, 3d position, or orientation of the Wiimote, so I see no reason why we couldn't get some 1:1 control going, especially in Boxing and Tennis.

    Can the wiimote really detect 3d position? I can't remember offhand but I thought it was just an accelerometer when not using the pointer, and it estimated position from its movement like the nunchuck.

    In any case, 1:1 control doesn't work from a gameplay perspective. It's easy to say "just make it work like real life!" but the remote can't detect its position relative to your body, so it's inevitable that there will be a disconnect between where the remote is and what's on-screen. Not to mention interference from other objects in the game. The information just isn't there to make that work.

    Zek on
  • BedigunzBedigunz Registered User regular
    edited June 2007
    Wii Bags, Wii Beer pong, Wii flippy cup

    Bedigunz on
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  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited June 2007
    Zek wrote: »
    The console has no problems detecting the rotation, 3d position, or orientation of the Wiimote, so I see no reason why we couldn't get some 1:1 control going, especially in Boxing and Tennis.

    Can the wiimote really detect 3d position? I can't remember offhand but I thought it was just an accelerometer when not using the pointer, and it estimated position from its movement like the nunchuck.

    In any case, 1:1 control doesn't work from a gameplay perspective. It's easy to say "just make it work like real life!" but the remote can't detect its position relative to your body, so it's inevitable that there will be a disconnect between where the remote is and what's on-screen. Not to mention interference from other objects in the game. The information just isn't there to make that work.

    It doesn't have to detect its relative position to the body in many cases. Take Tennis, for example. The dude running around on the screen automatically puts the racket on the appropriate side, and it's quite acceptable to expect the player to move his body so that he's facing the right way.

    Plus, there's nothing wrong with having a short calibration session before the game starts. I would imagine it would involve posing with the wiimote to mimic an on-screen character a few times. If you get off-center by moving the controller too quickly/slowly for it to detect, you can point it at the center of the screen and push a button to recenter it.

    Edit: For proof of the wiimote's capabilities, check the Baseball game. It can detect even small adjustments in the angle of the remote when you're holding it in preparation for a swing (i.e. no sensor bar contact).

    Fartacus_the_Mighty on
  • ZekZek Registered User regular
    edited June 2007
    It doesn't have to detect its relative position to the body in many cases. Take Tennis, for example. The dude running around on the screen automatically puts the racket on the appropriate side, and it's quite acceptable to expect the player to move his body so that he's facing the right way.
    Right, but that's not 1:1, not even close. Wii Tennis doesn't watch the position of the remote at all, it just waits for a swing motion and automatically aims it at the ball.
    Plus, there's nothing wrong with having a short calibration session before the game starts. I would imagine it would involve posing with the wiimote to mimic an on-screen character a few times. If you get off-center by moving the controller too quickly/slowly for it to detect, you can point it at the center of the screen and push a button to recenter it.
    I'm very skeptical about how accurate that would be, and having to do that every time would get old really fast.
    Edit: For proof of the wiimote's capabilities, check the Baseball game. It can detect even small adjustments in the angle of the remote when you're holding it in preparation for a swing (i.e. no sensor bar contact).

    Yes, but notice what a pain in the ass it is to move it accurately to specific positions, like for a bunt. The bat positioning in Wii Baseball is just for show; in reality swings are aimed automatically just like in Wii Tennis, and everything is decided purely by timing. It's designed to create the illusion of 1:1 controls while still actually being playable.

    Zek on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    In my opinion, the illusion of 1:1 is fine and dandy, and just as good as real 1:1.

    And honestly, if you don't think that the Boxing controls could use some wholly possible refining, then you haven't played Boxing enough.

    Speed Racer on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited June 2007
    Bedigunz wrote: »
    Wii Bags, Wii Beer pong, Wii flippy cup
    I actually just walked in the beach from senior week - as much as I wanna be sick right now I know it'd be a hit with the right crowd.

    Mmmm... Cocks... on
  • WoodroezWoodroez Registered User regular
    edited June 2007
    I'd rather see new sports than old ones refined.

    Possibilities for new ones:

    Volleyball. Holding the wii remote horizontally means you're attempting to pass the ball on to someone else, holding it vertically means you're sending it over the net. Serves would probably work like in tennis, except with an aiming element. I think I wouldn't mind seeing the choice to have multiple courts, such as sand or an indoor gym or an outdoor court.

    I would fucking love to see hockey, though i'm not totally sure how it would be implemented. Right now, I'm thinking i wouldn't mind if it worked like WiiPlay's Tanks game. Analog moves player, remote aims, 'A' passes, 'B' is a shot...waggle checks?

    I have no idea how basketball would work, but I'd like to see it.

    after that, things run pretty dry...Madden does football, billiards was in WiiPlay...fencing?

    Woodroez on
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  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited June 2007
    Zek wrote: »
    snip

    Good points. I still think it could be done with some good methods, like having the wiimote on high sensitivity and averaging the detected movements to make it seem more accurate. Besides, super-high accuracy isn't necessary in many cases since the pointer will frequently be making contact with the sensor bar to automatically recalibrate its position. This would work great for swordfighting, boxing, and tennis.

    BTW, do you have Wii Play? The various minigames really show off what the controller is capable of. Billiards in particular is good at demonstrating its ability to judge 3d position. Admittedly, it has sensor bar contact the whole time, but any fast action/sports game would have the remote making contact often enough for the system to extrapolate its position using accelerometers when it's not pointing at the screen.

    Fartacus_the_Mighty on
  • ikillkennyikillkenny Registered User regular
    edited June 2007
    My favorite game in Wii Sports was Wii Baseball, so here are my suggestions for improvements:

    A few more pitches (about one or two).

    The ability to angle the pitch with the motion of the controller rather than the D-Pad.

    A resolution for ties (i.e. an automatic homerun derby or something)

    Possibly letting a non-pitching player control fielders to some extent so that four players could play (the other two would alternate batting). Not sure exactly how this would work, though. Maybe some system where you have to make a throw to the base instead of just fielding a ball and having the computer call people out.

    ikillkenny on
  • dopplexdopplex Registered User regular
    edited June 2007
    There's an easy nontechnical reason why 1:1 control doesn't work in the vast majority of applications:

    We suck.

    Games such as Wii Sports are fun because they let us do things that most of us are not actually physically capable of doing.

    I cannot throw an 86 mph curveball, let alone get it anywhere near the plate.

    I doubt I could throw a punch in boxing in a technically correct manner that wouldn't leave me totally open to getting pummeled.

    I *know* I can't throw a bowling ball in nearly the controlled fashion I can in Bowling.

    In short, 1:1 controls expose gameplay to exactly the things it's trying to cover up - it's the reason why grandmothers in nursing homes can play a killer game of Wii Tennis.

    It's the reason I can rock out in Guitar Hero in spite of having no clue whatsoever how to play a chord on a real guitar. (Hey look! Another gimmicky method of control that'll never last...)

    So much of the value proposition in these games comes from the promise of letting us do things that in many cases we are incapable of doing in real life. Not having 1:1 controls lets the game smooth these experiences out and convert our frenzied awkward movements into something that actually looks good on screens.

    (This is not to say that there aren't a great many situations where *some* 1:1 control enhances gameplay and reminds us that we are in fact controlling everything this character does. 1:1 is incredible for establishing a connection between player and avatar. We just want Link to be able to swing his sword slightly more accurately than I actually would.)

    Boxing is a separate argument - the issue there is more that the controls are very awkward to get a handle on - movements that we think should result in a certain type of punch, don't. The answer here isn't necessarily go to 1:1, but it needs to at least improve the control handling on this game.

    dopplex on
  • bruinbruin Registered User regular
    edited June 2007
    Curling. With throwing/sweeping co-op.

    I'm not joking.

    bruin on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited June 2007
    bruin wrote: »
    Curling. With throwing/sweeping co-op.

    I'm not joking.

    wario ware kind of has that.

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  • bruinbruin Registered User regular
    edited June 2007
    KingsHand wrote: »
    bruin wrote: »
    Curling. With throwing/sweeping co-op.

    I'm not joking.

    wario ware kind of has that.
    That's where I got the idea.

    bruin on
  • TOPolkTOPolk Registered User regular
    edited June 2007
    Idea #2:

    Wii Sports: Horseshoes

    It may seem silly, but done correctly it could turn out to be more fun than you're think. The only downside would be that the motion would almost be exactly the same as Bowling.

    Also, whoever suggested Hockey, that's a damn brilliant idea!

    I'm a fan of the idea of stat tracking too. Even if its something as simple as batting averages or my average score in bowling. It's the little things like that that are missing from Wii Sports.

    TOPolk on
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  • BullioBullio Registered User regular
    edited June 2007
    I wouldn't mind seeing Wii Sports: Schoolyard Edition. For instance, does anyone remember wall ball? I'd love to hurl a ball at some Miis. They put boxing in the first one, and I don't see how this would be considered more violent. Dodgeball could be interesting too if done right. Actually, I'd just like to see a new version of the awesome dodgeball game for NES. I'm not sure how they'd do four square. Hopscotch could be some kind of rhythm game.

    Bullio on
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  • TOPolkTOPolk Registered User regular
    edited June 2007
    One more baseball addition, give me the ability to hit the giant video wall in center field. If I can knock it 600+ feet out of the park, why the hell can't I cause an explosion by hitting the video wall?

    /BOOMSHAKALAKA!!!

    TOPolk on
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  • Cameron_TalleyCameron_Talley Registered User regular
    edited June 2007
    Boxing is actually my favorite game. You just have to get used to the controls and realize that it's not like real boxing...once you figure out where you need to punch to do things, it does pretty good.

    I'd love to have a punch-out game based off of it.

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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited June 2007
    more games with simultaneous 4-player mode

    Alfred J. Kwak on
  • LewiePLewieP Registered User regular
    edited June 2007
    Isn't Wii sports 2 confirmed?


    It just includes Mario and Sonic and Olympics.

    LewieP on
  • ZekZek Registered User regular
    edited June 2007
    LewieP wrote: »
    Isn't Wii sports 2 confirmed?


    It just includes Mario and Sonic and Olympics.

    And is developed by Sega.

    Zek on
  • BedigunzBedigunz Registered User regular
    edited June 2007
    Wall ball just gave me an idea...

    Wii Dodgeball. Use the nunchuck to move. Throw with the remote. If a ball comes towards you, cross your arms to grab the ball. It would be a-mazing

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  • Big DookieBig Dookie Smells great! DownriverRegistered User regular
    edited June 2007
    For Wii Sports 2, I'd like to see the following return:

    Golf - This one is pretty good already. Maybe a little more control over your swing, and tons more courses, but other than that there's not much that needs updating here. The only major issue I have with Golf is that putting can sometimes be a little hard to do well, so more sensitivity there would help.

    Tennis - Also pretty good, but it could use a few refinements. Complete control over your player isn't something I think would work well here (I'll leave that for more advanced stand-alone tennis games), but it would be nice to have more advanced options for controlling your player. Maybe a stamina meter that affects your speed - build it up high with a really good volley, and those cross-court shots are no problem, but if you're hitting bad shots and it starts dropping, expect your player to slow down on the court. Perhaps special shots as well can be earned, like overhands and stuff like that. Basically, just add more to it for more advanced players.

    Games I would like to see added:

    Raquetball - Yeah, it's kind of like Tennis on the surface, but it's really a whole other beast. I'd like to see it as a more arcadey addition. Lots of ridiculous power hits, sweet moves on the court, etc. It'd be a blast.

    Dodgeball - As someone else said, this just deserves to be there. We all know how it should be.

    Fencing - I think this one is obvious. Could be a lot of fun if done well.

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