If Nintendo came to you and asked what would you add to Wii Sports to make it a) better b) worth $50 stand-alone price what would you add? Let's get the obvious out of the way, the game is already confirmed to be Wi-Fi Compatible. Would you add new sports? What would you add to the existing ones?
If I could have my say, I'd focus on baseball. Not that the other 4 games are perfect, but I think baseball's the one that could use the most work.
- Greater pitch variety: Fastball, Screwball, Curveball, Splitter and underhand varieties of the aforementioned pitches. No change ups? No breaking balls? And why is the Splitter so damn hard to hit?
- Controlling your outfielders. This could be done w/ the nunchuck/remote combo as when you're pitching you "shouldn't" require that much movement where the two would get in the way.
- SD Card Compatibility: The potential here is endless. Hit a homerun: "Song 2" by Blur. Strikeout a batter: "Hit The Road Jack" by Ray Charles. Your cleanup hitter comes to the plate with "Gasolina" by Daddy Yankee plays. Make it sweeter by including a music editor along the lines of the one SEGA had in NFL 2K5
- Game Length Option: We get the option as to play 3-,6-,9-hole games of golf but we're always confined to 3 inning games of baseball. Come on Nintendo, you can do better.
What would you guys add/subtract?
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Shootout hockey where one player controls the forward and the other the goalie.
It's not impossible, it's just a shitty idea when put into practice and basically is only suggested by tards who haven't thought things through carefully enough.
No, if they add outfielding to Baseball, make it it's own game. Add in a few more games like a super simple football or soccer, frisbee, basketball, whatever.
I just needs more, it doesn't really need to be different.
This is all my opinion.
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Thanks for your wit, asshole. How about you explain your assertion rather than just demean me?
Boxing is extremely frustrating, the game doesn't recognize the difference between a jab and a straight, throwing a hook or an uppercut is extremely awkward and often come at random because of the poor mapping. Directing your hit is frustrating as well, the leaning system they implemented is cheap and annoying- who wouldn't pivot in a situation like that?
I would like to throw punches that actually went where I threw them, in the way that I threw them. If i do an uppercut it should take longer and I should get hit by a straight or a counter if I make the hit at a bad time. Hooks and uppers shouldn't come in randomly because the wiimote read an innocuous gesture i made while doing a jab and leave me open for a hit.
With Wiimote/Nunchuk leg straps included. Athankyouverymuch.
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EDIT: Whooooooops. Didn't read the whole OP.
Also, to the OP, you really can't hit a slider. If you swing low enough, you can clip it, but the point is that it is an automatic ball, so you should read for it. When you get really advanced and can really read the pitches well against someone, it becomes an incredible mind game, just like real baseball.
I do think that there will be a Wii Sports 2.
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Honestly, there's a LOT more to that series yet to come.
Can the wiimote really detect 3d position? I can't remember offhand but I thought it was just an accelerometer when not using the pointer, and it estimated position from its movement like the nunchuck.
In any case, 1:1 control doesn't work from a gameplay perspective. It's easy to say "just make it work like real life!" but the remote can't detect its position relative to your body, so it's inevitable that there will be a disconnect between where the remote is and what's on-screen. Not to mention interference from other objects in the game. The information just isn't there to make that work.
Coran Attack!
It doesn't have to detect its relative position to the body in many cases. Take Tennis, for example. The dude running around on the screen automatically puts the racket on the appropriate side, and it's quite acceptable to expect the player to move his body so that he's facing the right way.
Plus, there's nothing wrong with having a short calibration session before the game starts. I would imagine it would involve posing with the wiimote to mimic an on-screen character a few times. If you get off-center by moving the controller too quickly/slowly for it to detect, you can point it at the center of the screen and push a button to recenter it.
Edit: For proof of the wiimote's capabilities, check the Baseball game. It can detect even small adjustments in the angle of the remote when you're holding it in preparation for a swing (i.e. no sensor bar contact).
I'm very skeptical about how accurate that would be, and having to do that every time would get old really fast.
Yes, but notice what a pain in the ass it is to move it accurately to specific positions, like for a bunt. The bat positioning in Wii Baseball is just for show; in reality swings are aimed automatically just like in Wii Tennis, and everything is decided purely by timing. It's designed to create the illusion of 1:1 controls while still actually being playable.
And honestly, if you don't think that the Boxing controls could use some wholly possible refining, then you haven't played Boxing enough.
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Possibilities for new ones:
Volleyball. Holding the wii remote horizontally means you're attempting to pass the ball on to someone else, holding it vertically means you're sending it over the net. Serves would probably work like in tennis, except with an aiming element. I think I wouldn't mind seeing the choice to have multiple courts, such as sand or an indoor gym or an outdoor court.
I would fucking love to see hockey, though i'm not totally sure how it would be implemented. Right now, I'm thinking i wouldn't mind if it worked like WiiPlay's Tanks game. Analog moves player, remote aims, 'A' passes, 'B' is a shot...waggle checks?
I have no idea how basketball would work, but I'd like to see it.
after that, things run pretty dry...Madden does football, billiards was in WiiPlay...fencing?
Good points. I still think it could be done with some good methods, like having the wiimote on high sensitivity and averaging the detected movements to make it seem more accurate. Besides, super-high accuracy isn't necessary in many cases since the pointer will frequently be making contact with the sensor bar to automatically recalibrate its position. This would work great for swordfighting, boxing, and tennis.
BTW, do you have Wii Play? The various minigames really show off what the controller is capable of. Billiards in particular is good at demonstrating its ability to judge 3d position. Admittedly, it has sensor bar contact the whole time, but any fast action/sports game would have the remote making contact often enough for the system to extrapolate its position using accelerometers when it's not pointing at the screen.
A few more pitches (about one or two).
The ability to angle the pitch with the motion of the controller rather than the D-Pad.
A resolution for ties (i.e. an automatic homerun derby or something)
Possibly letting a non-pitching player control fielders to some extent so that four players could play (the other two would alternate batting). Not sure exactly how this would work, though. Maybe some system where you have to make a throw to the base instead of just fielding a ball and having the computer call people out.
We suck.
Games such as Wii Sports are fun because they let us do things that most of us are not actually physically capable of doing.
I cannot throw an 86 mph curveball, let alone get it anywhere near the plate.
I doubt I could throw a punch in boxing in a technically correct manner that wouldn't leave me totally open to getting pummeled.
I *know* I can't throw a bowling ball in nearly the controlled fashion I can in Bowling.
In short, 1:1 controls expose gameplay to exactly the things it's trying to cover up - it's the reason why grandmothers in nursing homes can play a killer game of Wii Tennis.
It's the reason I can rock out in Guitar Hero in spite of having no clue whatsoever how to play a chord on a real guitar. (Hey look! Another gimmicky method of control that'll never last...)
So much of the value proposition in these games comes from the promise of letting us do things that in many cases we are incapable of doing in real life. Not having 1:1 controls lets the game smooth these experiences out and convert our frenzied awkward movements into something that actually looks good on screens.
(This is not to say that there aren't a great many situations where *some* 1:1 control enhances gameplay and reminds us that we are in fact controlling everything this character does. 1:1 is incredible for establishing a connection between player and avatar. We just want Link to be able to swing his sword slightly more accurately than I actually would.)
Boxing is a separate argument - the issue there is more that the controls are very awkward to get a handle on - movements that we think should result in a certain type of punch, don't. The answer here isn't necessarily go to 1:1, but it needs to at least improve the control handling on this game.
You just keep on trying 'til you run out of cake
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I'm not joking.
wario ware kind of has that.
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It may seem silly, but done correctly it could turn out to be more fun than you're think. The only downside would be that the motion would almost be exactly the same as Bowling.
Also, whoever suggested Hockey, that's a damn brilliant idea!
I'm a fan of the idea of stat tracking too. Even if its something as simple as batting averages or my average score in bowling. It's the little things like that that are missing from Wii Sports.
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I'd love to have a punch-out game based off of it.
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It just includes Mario and Sonic and Olympics.
And is developed by Sega.
Wii Dodgeball. Use the nunchuck to move. Throw with the remote. If a ball comes towards you, cross your arms to grab the ball. It would be a-mazing
Coran Attack!
Golf - This one is pretty good already. Maybe a little more control over your swing, and tons more courses, but other than that there's not much that needs updating here. The only major issue I have with Golf is that putting can sometimes be a little hard to do well, so more sensitivity there would help.
Tennis - Also pretty good, but it could use a few refinements. Complete control over your player isn't something I think would work well here (I'll leave that for more advanced stand-alone tennis games), but it would be nice to have more advanced options for controlling your player. Maybe a stamina meter that affects your speed - build it up high with a really good volley, and those cross-court shots are no problem, but if you're hitting bad shots and it starts dropping, expect your player to slow down on the court. Perhaps special shots as well can be earned, like overhands and stuff like that. Basically, just add more to it for more advanced players.
Games I would like to see added:
Raquetball - Yeah, it's kind of like Tennis on the surface, but it's really a whole other beast. I'd like to see it as a more arcadey addition. Lots of ridiculous power hits, sweet moves on the court, etc. It'd be a blast.
Dodgeball - As someone else said, this just deserves to be there. We all know how it should be.
Fencing - I think this one is obvious. Could be a lot of fun if done well.
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