The rate of experience gaining between the different magic shools are a bit off as well, Restoration is a true horror to level while Conjuration practically throws the master level at you.
Probably because you use restoration a lot, while you use maybe 3 conjuration spells per minute max.
The rate of experience gaining between the different magic shools are a bit off as well, Restoration is a true horror to level while Conjuration practically throws the master level at you.
Probably because you use restoration a lot, while you use maybe 3 conjuration spells per minute max.
I'm not really sure at what point in the game you're both
a) casting the healing spell all the time and
b) have the magicka to actually do it.
I mean, having the magicka to cast that much kinda implies you've already levelled the fuck out of it and the lower levelling speed is kind of too late. It's a real pain in the ass starting off, when a single healing spell eats up a third of your bar and heals you less than a single punch takes away. At least that's what I found on my current playthrough; I had to purposefully grind the fucker to make it even worth using over Destruction.
I'm not really sure at what point in the game you're both
a) casting the healing spell all the time and
b) have the magicka to actually do it.
I mean, having the magicka to cast that much kinda implies you've already levelled the fuck out of it and the lower levelling speed is kind of too late. It's a real pain in the ass starting off, when a single healing spell eats up a third of your bar and heals you less than a single punch takes away. At least that's what I found on my current playthrough; I had to purposefully grind the fucker to make it even worth using over Destruction.
Hm, my mana and health kind of go up on an even rate. (Both way low, agi maxed out)
I know I'll be echoing what alot of people have already expressed, but my number one gripe with Oblivion is all the features they removed. Like levatation (because of city cells obviously), spears (why, oh why? My argonian is lost in this world), sperate axe/hammer long/small blade catagories (i mean really, an axe isn't blunt), medium armor and the lack of more 'light-looking' light armor (c'mon, anything past leather armor doesn't even look light), and even hitting things with staves. All of these things (besides levatation perhaps) would have been realativly easy to implement in the final product. Add a new skill catagory, and some new meshes, skins and animations, and all those thing would be back.
Even with that said, I enjoy the game world a lot, only slightly less than Morrowind, and I think all in all it's a great game. I've been meaning to pick up shivering Isles, and I might have to make a looney character to go along with it.
This might label me a complete noob, but what exactly does the acronym OOO mean, I'm not familiar with it.
I know I'll be echoing what alot of people have already expressed, but my number one gripe with Oblivion is all the features they removed. Like levatation (because of city cells obviously), spears (why, oh why? My argonian is lost in this world), sperate axe/hammer long/small blade catagories (i mean really, an axe isn't blunt), medium armor and the lack of more 'light-looking' light armor (c'mon, anything past leather armor doesn't even look light), and even hitting things with staves. All of these things (besides levatation perhaps) would have been realativly easy to implement in the final product. Add a new skill catagory, and some new meshes, skins and animations, and all those thing would be back.
Even with that said, I enjoy the game world a lot, only slightly less than Morrowind, and I think all in all it's a great game. I've been meaning to pick up shivering Isles, and I might have to make a looney character to go along with it.
This might label me a complete noob, but what exactly does the acronym OOO mean, I'm not familiar with it.
Obscura's Oblivion Overhaul, it is an add-on that changes a few dozen things in the game, among which a mod that sets the level of some enemies in stone. So you can't murder Umbra on level one with your lousy equipment anymore. Which is great.
I think they simplified the game a lot to make it easier for the average console gamer. Less options = less ways to screw up.
Obscura's Oblivion Overhaul, it is an add-on that changes a few dozen things in the game, among which a mod that sets the level of some enemies in stone. So you can't murder Umbra on level one with your lousy equipment anymore. Which is great.
Ah, I see. I will have to look into that. Thanks for the info.
I think they simplified the game a lot to make it easier for the average console gamer. Less options = less ways to screw up.
Wait, I'm confused. Is this a mod for the 360? I didn't think that was possible. Or is it a mod that makes the PC game easy enough for a console gamer?
Ah, I see. I will have to look into that. Thanks for the info.
Wait, I'm confused. Is this a mod for the 360? I didn't think that was possible. Or is it a mod that makes the PC game easy enough for a console gamer?
Sorry, the latter part was a reply to the rest of your post in which you complained that they kicked out a few spells and skills.
I think they simplified the game a lot to make it easier for the average console gamer. Less options = less ways to screw up.
Which would be a bit strange sine TES has always been about choice and lots of options. My guess is that Bethesda wanted to release this game as quickly as possible so they axed a lot of stuff that would take too much time to implement. I hope that they take their time with the next TES, so that we'll get the good stuff from both Morrowind and Oblivion.
I actually like that they condensed some of the weapon/armour/etc categories. It means you can use a larger diversity of weapons and armours without having to train them up due to not having needed the skill before.
Sorry, the latter part was a reply to the rest of your post in which you complained that they kicked out a few spells and skills.
Okey dokey. Got it. On that note, did morrowind translate well to the xbox? (I never played the Xbox version). Or did the things I mentioned they took out of oblivion make the console game to hard? Was this a valid reason for removing them from Oblivion? These are questions I have wondered about.
I find the biggest problem with playing console games is not accidentally forgetting to keep my head upright and poking my eye out with the analogue sticks. Also keeping my endless drooling from gumming up the X Box.
Honestly, I don't know what it is that makes my IQ drop 100 points when I'm being a "console gamer", but presumably it's the same thing that makes people into insufferable, patronising, condescending, cancer-deserving pricks every time they talk about a game that was released on more than one platform.
I find the biggest problem with playing console games is not accidentally forgetting to keep my head upright and poking my eye out with the analogue sticks. Also keeping my endless drooling from gumming up the X Box.
Honestly, I don't know what it is that makes my IQ drop 100 points when I'm being a "console gamer", but presumably it's the same thing that makes people into insufferable, patronising, condescending, cancer-deserving pricks every time they talk about a game that was released on more than one platform.
The aaaaaveeeeerrrrraaaaaaaggggeeeee console gamer.
I find the biggest problem with playing console games is not accidentally forgetting to keep my head upright and poking my eye out with the analogue sticks. Also keeping my endless drooling from gumming up the X Box.
Honestly, I don't know what it is that makes my IQ drop 100 points when I'm being a "console gamer", but presumably it's the same thing that makes people into insufferable, patronising, condescending, cancer-deserving pricks every time they talk about a game that was released on more than one platform.
The aaaaaveeeeerrrrraaaaaaaggggeeeee console gamer.
Do you think that makes the statement any less elitist and retarded?
I find the biggest problem with playing console games is not accidentally forgetting to keep my head upright and poking my eye out with the analogue sticks. Also keeping my endless drooling from gumming up the X Box.
Honestly, I don't know what it is that makes my IQ drop 100 points when I'm being a "console gamer", but presumably it's the same thing that makes people into insufferable, patronising, condescending, cancer-deserving pricks every time they talk about a game that was released on more than one platform.
Oh whoa, I'm sorry, my coments were in no way intended to be a flame!
When I said "too hard", I was not implying that gamer was too dumb to use these features, but these features were too hard to implemant or use with a console control scheme. For instance the controlling of levatation, is that more difficult on a console? Not is the console gamer too dumb to use it?
I can see how my comments could've been misunderstood. I'm sorry if I offended people, that was not my intent. I need to illustrate my point more clearly next time.
Levitation was taken out primarily due to the cities being their own instances and not being rendered fully in the overworld. That was my understanding, at least.
I believe levitation was removed partly because of how the cities now work, and partly because it was a game design nightmare.
In that it basically forces the developer to stick lots of neat things in high places, which many people will never see, and somehow manage to balance using levitation against melee NPCS.
I don't see the big deal with removing any of the skills, weapons and spells Bethesda did, anyways. Seriously, how many people used throwing weapons?
I believe levitation was removed partly because of how the cities now work, and partly because it was a game design nightmare.
In that it basically forces the developer to stick lots of neat things in high places, which many people will never see, and somehow manage to balance using levitation against melee NPCS.
I don't see the big deal with removing any of the skills, weapons and spells Bethesda did, anyways. Seriously, how many people used throwing weapons?
Me...
And I used spears and medium armor. I was confused then deeply saddened when I saw the skill list for the first time.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
I believe levitation was removed partly because of how the cities now work, and partly because it was a game design nightmare.
In that it basically forces the developer to stick lots of neat things in high places, which many people will never see, and somehow manage to balance using levitation against melee NPCS.
I don't see the big deal with removing any of the skills, weapons and spells Bethesda did, anyways. Seriously, how many people used throwing weapons?
Me...
And I used spears and medium armor. I was confused then deeply saddened when I saw the skill list for the first time.
Considering there were about three complete sets of medium armor in the entire game (pre-tribunal, at least), you are a trooper.
I believe levitation was removed partly because of how the cities now work, and partly because it was a game design nightmare.
In that it basically forces the developer to stick lots of neat things in high places, which many people will never see, and somehow manage to balance using levitation against melee NPCS.
I don't see the big deal with removing any of the skills, weapons and spells Bethesda did, anyways. Seriously, how many people used throwing weapons?
Me...
And I used spears and medium armor. I was confused then deeply saddened when I saw the skill list for the first time.
Considering there were about three complete sets of medium armor in the entire game (pre-tribunal, at least), you are a trooper.
Good to see that someone else went the same road I did. Good Medium armour was a bitch to find and so were decent spears.
I believe levitation was removed partly because of how the cities now work, and partly because it was a game design nightmare.
In that it basically forces the developer to stick lots of neat things in high places, which many people will never see, and somehow manage to balance using levitation against melee NPCS.
I don't see the big deal with removing any of the skills, weapons and spells Bethesda did, anyways. Seriously, how many people used throwing weapons?
Me...
And I used spears and medium armor. I was confused then deeply saddened when I saw the skill list for the first time.
Considering there were about three complete sets of medium armor in the entire game (pre-tribunal, at least), you are a trooper.
Good to see that someone else went the same road I did. Good Medium armour was a bitch to find and so were decent spears.
Word! But that made it much more challanging/rewarding! Ebony mail kicked ass.
That's probably a wise, wise choice. Either that or get your spouse hooked.
So what does everybody like to RP in Oblivion?
If I just play the game as I like, 90% of the time, I end up as a ninja/thief/assassin. The other 10% is a magic-fueled ninja/thief/assassin. So I often start new games with specific RPing goals in mind.
One of my personal favorites is RPing a Paladin. Just cause it's so friggin hard! I really have to suppress my internal rogue tendencies when playing a Paladin.
One of my more rewarding Oblivion RP experinces was when a RPed a "Woodsman" a ranger of sorts. Living off the land, defending innocent creatures, and hardly ever setting foot in a city (aside from certain quests, and purchases). It really buggered me when I thought about Hircine's (the "hunter's") quest, cause I kinda viewed him as my patron Daedra, but then, I had to slaughter and innocent unicorn? Meh. I needs me a 'druidic' daedra.
Hm, I've never really roleplayed in Oblivion...Well, other than being a remorseless murderer and thief, of course. I suppose this counts as a "what works best"-run.
That's probably a wise, wise choice. Either that or get your spouse hooked.
So what does everybody like to RP in Oblivion?
If I just play the game as I like, 90% of the time, I end up as a ninja/thief/assassin. The other 10% is a magic-fueled ninja/thief/assassin. So I often start new games with specific RPing goals in mind.
One of my personal favorites is RPing a Paladin. Just cause it's so friggin hard! I really have to suppress my internal rogue tendencies when playing a Paladin.
One of my more rewarding Oblivion RP experinces was when a RPed a "Woodsman" a ranger of sorts. Living off the land, defending innocent creatures, and hardly ever setting foot in a city (aside from certain quests, and purchases). It really buggered me when I thought about Hircine's (the "hunter's") quest, cause I kinda viewed him as my patron Daedra, but then, I had to slaughter and innocent unicorn? Meh. I needs me a 'druidic' daedra.
I was really upset about killing the Unicorn, but, after killing his guardians, I found him dead on the ground. I shrugged, picked up his horn and went whistling back to Hircine.
I guess it had something to do with my previous visit to Harcane Grove, when I got scared by the minotaurs (I was really low level) and just ran through the area. The unicorn was probably killed by something I had Aggroed.
I was really upset about killing the Unicorn, but, after killing his guardians, I found him dead on the ground. I shrugged, picked up his horn and went whistling back to Hircine.
I guess it had something to do with my previous visit to Harcane Grove, when I got scared by the minotaurs (I was really low level) and just ran through the area. The unicorn was probably killed by something I had Aggroed.
Well that worked out from an RP perspective, eh?
It is fun riding around on that unicorn... If only they had some magical fairies and rainbows to go with it!
(All in jest :P)
I just got this game yesterday. I'm about 16 hours in and have just been messing around. I'm moving through the Dark Brotherhood quests, was just made Grand Champion of the Arena, and am trying to find the stupid flowers to pick because I accidentally got kicked out of the mages' guild. I tried to talk to the alchemist right as he raised a bottle up to his face. It counted as me stealing it and I got kicked out and sent to jail.
I just got this game yesterday. I'm about 16 hours in and have just been messing around. I'm moving through the Dark Brotherhood quests, was just made Grand Champion of the Arena, and am trying to find the stupid flowers to pick because I accidentally got kicked out of the mages' guild. I tried to talk to the alchemist right as he raised a bottle up to his face. It counted as me stealing it and I got kicked out and sent to jail.
O_o
Now that is crap luck.
I didn't even realize that was possible.
But it makes for a good story nonetheless
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thorgotthere is special providencein the fall of a sparrowRegistered Userregular
edited June 2007
I'm pretty sure that's impossible. You can't grab stuff out of someone else's hands. Are you sure you didn't accidentally grab something on the table?
I may have. I don't know. I just wanted to sell him some stuff and now I have to go rooting around for some plants, none of which I have even seen yet.
Yeah, but it isn't that great. It's easy to jump into Cheydinhal with a high acrobatics, or out of Bravil or Bruma. You just get a half rendered world where often everything except mountains is just empty, revealing the sky box below. In the cities it's just a few poorly textured really small buildings.
As for 'what works best' I used for my last character:
Armorer
Acrobatics
Athletics
Blade
Mercantile
Restoration
Heavy Armor
Warrior sign, Nord, no idea what my favoured attributes were. I also just used blunt instead of blade as Nords start with really high blunt so I got good strength multipliers, then switched to Blade when Blunt maxed out and I needed something to level me up. (would that be considered 'cheating' the system or whatever you were referring to when you were talking about grinding magic skills for multipliers?) You can also just sneak around all the time as you end up in close combat anyway. I hate mercantile, though, it takes ages to level. Don't choose mercantile.
Even though I have a couple of igh level characters I only just completed the Dark Brotherhood quest line and I can only say that it lived up to everything I wanted from Oblivion. A few of my friends said they found the quests boring, which proves that it's not just the excellent writing, but the endless possibilities for each 'mark' that make it. You just need some imagination.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Yeah, but it isn't that great. It's easy to jump into Cheydinhal with a high acrobatics, or out of Bravil or Bruma. You just get a half rendered world where often everything except mountains is just empty, revealing the sky box below. In the cities it's just a few poorly textured really small buildings.
If you had the Open Cities mod then jumping walls would be more awesome / usefull.
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augustwhere you come from is goneRegistered Userregular
Yeah, but it isn't that great. It's easy to jump into Cheydinhal with a high acrobatics, or out of Bravil or Bruma. You just get a half rendered world where often everything except mountains is just empty, revealing the sky box below. In the cities it's just a few poorly textured really small buildings.
If you had the Open Cities mod then jumping walls would be more awesome / usefull.
Posts
Also, make you totally inviable always.
a) casting the healing spell all the time and
b) have the magicka to actually do it.
I mean, having the magicka to cast that much kinda implies you've already levelled the fuck out of it and the lower levelling speed is kind of too late. It's a real pain in the ass starting off, when a single healing spell eats up a third of your bar and heals you less than a single punch takes away. At least that's what I found on my current playthrough; I had to purposefully grind the fucker to make it even worth using over Destruction.
Also: Welkynd Stones. :^:
I know I'll be echoing what alot of people have already expressed, but my number one gripe with Oblivion is all the features they removed. Like levatation (because of city cells obviously), spears (why, oh why? My argonian is lost in this world), sperate axe/hammer long/small blade catagories (i mean really, an axe isn't blunt), medium armor and the lack of more 'light-looking' light armor (c'mon, anything past leather armor doesn't even look light), and even hitting things with staves. All of these things (besides levatation perhaps) would have been realativly easy to implement in the final product. Add a new skill catagory, and some new meshes, skins and animations, and all those thing would be back.
Even with that said, I enjoy the game world a lot, only slightly less than Morrowind, and I think all in all it's a great game. I've been meaning to pick up shivering Isles, and I might have to make a looney character to go along with it.
This might label me a complete noob, but what exactly does the acronym OOO mean, I'm not familiar with it.
I think they simplified the game a lot to make it easier for the average console gamer. Less options = less ways to screw up.
Ah, I see. I will have to look into that. Thanks for the info.
Wait, I'm confused. Is this a mod for the 360? I didn't think that was possible. Or is it a mod that makes the PC game easy enough for a console gamer?
Okey dokey. Got it. On that note, did morrowind translate well to the xbox? (I never played the Xbox version). Or did the things I mentioned they took out of oblivion make the console game to hard? Was this a valid reason for removing them from Oblivion? These are questions I have wondered about.
Honestly, I don't know what it is that makes my IQ drop 100 points when I'm being a "console gamer", but presumably it's the same thing that makes people into insufferable, patronising, condescending, cancer-deserving pricks every time they talk about a game that was released on more than one platform.
Do you think that makes the statement any less elitist and retarded?
Oh whoa, I'm sorry, my coments were in no way intended to be a flame!
When I said "too hard", I was not implying that gamer was too dumb to use these features, but these features were too hard to implemant or use with a console control scheme. For instance the controlling of levatation, is that more difficult on a console? Not is the console gamer too dumb to use it?
I can see how my comments could've been misunderstood. I'm sorry if I offended people, that was not my intent. I need to illustrate my point more clearly next time.
EDIT -
In that it basically forces the developer to stick lots of neat things in high places, which many people will never see, and somehow manage to balance using levitation against melee NPCS.
I don't see the big deal with removing any of the skills, weapons and spells Bethesda did, anyways. Seriously, how many people used throwing weapons?
Me...
And I used spears and medium armor. I was confused then deeply saddened when I saw the skill list for the first time.
Word! But that made it much more challanging/rewarding! Ebony mail kicked ass.
For the sake of my marriage.
That's probably a wise, wise choice. Either that or get your spouse hooked.
So what does everybody like to RP in Oblivion?
If I just play the game as I like, 90% of the time, I end up as a ninja/thief/assassin. The other 10% is a magic-fueled ninja/thief/assassin. So I often start new games with specific RPing goals in mind.
One of my personal favorites is RPing a Paladin. Just cause it's so friggin hard! I really have to suppress my internal rogue tendencies when playing a Paladin.
One of my more rewarding Oblivion RP experinces was when a RPed a "Woodsman" a ranger of sorts. Living off the land, defending innocent creatures, and hardly ever setting foot in a city (aside from certain quests, and purchases). It really buggered me when I thought about Hircine's (the "hunter's") quest, cause I kinda viewed him as my patron Daedra, but then, I had to slaughter and innocent unicorn? Meh. I needs me a 'druidic' daedra.
I was really upset about killing the Unicorn, but, after killing his guardians, I found him dead on the ground. I shrugged, picked up his horn and went whistling back to Hircine.
I guess it had something to do with my previous visit to Harcane Grove, when I got scared by the minotaurs (I was really low level) and just ran through the area. The unicorn was probably killed by something I had Aggroed.
Well that worked out from an RP perspective, eh?
It is fun riding around on that unicorn... If only they had some magical fairies and rainbows to go with it!
(All in jest :P)
Now that is crap luck.
I didn't even realize that was possible.
But it makes for a good story nonetheless
Yeah, but it isn't that great. It's easy to jump into Cheydinhal with a high acrobatics, or out of Bravil or Bruma. You just get a half rendered world where often everything except mountains is just empty, revealing the sky box below. In the cities it's just a few poorly textured really small buildings.
As for 'what works best' I used for my last character:
Armorer
Acrobatics
Athletics
Blade
Mercantile
Restoration
Heavy Armor
Warrior sign, Nord, no idea what my favoured attributes were. I also just used blunt instead of blade as Nords start with really high blunt so I got good strength multipliers, then switched to Blade when Blunt maxed out and I needed something to level me up. (would that be considered 'cheating' the system or whatever you were referring to when you were talking about grinding magic skills for multipliers?) You can also just sneak around all the time as you end up in close combat anyway. I hate mercantile, though, it takes ages to level. Don't choose mercantile.
Even though I have a couple of igh level characters I only just completed the Dark Brotherhood quest line and I can only say that it lived up to everything I wanted from Oblivion. A few of my friends said they found the quests boring, which proves that it's not just the excellent writing, but the endless possibilities for each 'mark' that make it. You just need some imagination.
If you had the Open Cities mod then jumping walls would be more awesome / usefull.
That's where the warp zone is, actually.
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