In this thread, you will share your most hilarious and/or awesome experiences that occurred during a good ol' Cheetos & Mountain Dew gaming session.
It need not be D&D, or any RPG for that matter. Card games, war games, anything
that doesn't require an electronic interface is welcome.
Please try to keep technical terms to a minimum. Few will find your feats of daring or hilarity impressive if they can't understand what the hell is going on.
As of Page 12, there is to be no mention of Jar-Jar Binks.
Suggested reading:The Head of Vecna
, Eric and the Vicious Gazebo
My stories; D&D 3rd. Ed.
Our party was camping overnight, on the road. Our rogue wakes the rest of us up to the sight of an eleven-foot-tall water elemental heading for our campfire. We let it smother the fire and evaporate to about 6 feet. This gives our cleric an idea; we take our remaining firewood and any twigs we can find & build another fire. I (the fighter) slap enough out of the elemental between the initial fire's destruction and the time the new fire gets going to reduce it by another foot and quite a few HP. I back off, allow it to drown out the new fire, and reduce itself to about two
feet. By this point, it's pretty pissed off at us for making so many goddamn fires. It turns its attention towards the cleric. She throws her bedroll onto the elemental
. One bizarre Bounty ad later, we have ourselves a water elemental trapped in a sleeping bag.
Two weeks later, we're in a wintry valley forest. We camp out for the night, and when we wake up the next day, the forest is on fire
. Apparently our nemesis has mind-controlled a small village of azers
, who have torched everything around us. After dispatching a few flaming dwarves, we're rewarded with one of their kilts. It, like most attire of discerning azers, has a natural resistance to fire. Our fight has concluded, but the fact that we are still in a forest that is on fire
comes to the forefront of the party's attention. Where others see burning timber, I see opportunity
. I grab the elemental-filled bedroll, wring it out onto the kilt, and have our cleric cast Create Water on it several times. The result was a well-dressed, hulking H2O monstrosity hell-bent on fighting fire.
We made a hasty escape from the area, breached the villain's tower, killed him (which rather angered our DM, since he wasn't supposed to die until near the end of the campaign), stuffed half of his body into a Heward's Handy Haversack (like a bag of holding, but in backpack form) with his legs sticking out, high-tailed it through the ebony spire that was crashing down around us, and looted his corpse when we reached the bottom.
Now, it's your turn.