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"This OP sometimes changes..." FALLOUT 3 S.P.E.C.I.A.L EDITION DETAILS!!

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Posts

  • J3pJ3p Registered User regular
    edited July 2007
    Oh I hope they have a demo.

    Who remembers the Fallout 1 demo? It was pretty awesome.

    J3p on
    +./\ 50 ?. 50
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2007
    J3p wrote: »
    Oh I hope they have a demo.

    Who remembers the Fallout 1 demo? It was pretty awesome.

    It was epic. You could start a war between the people in the town, if I remember correctly.

    DisruptorX2 on
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  • MrIamMeMrIamMe Registered User regular
    edited July 2007
    Its NMA polluting everyone. How can you complain about a game not out?

    MrIamMe on
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2007
    MrIamMe wrote: »
    Its NMA polluting everyone. How can you complain about a game not out?

    If this had been a few years ago I might have been bothered to voice complaints, but Fallout is effectively dead to me now, I've played both of them to death ages ago. Its just cool that a competant dev is doing something with the Fallout world. Yes, I'm aware that Bethesda doesn't have the awesome track record that Black Ilse did, but then again, no one does.

    DisruptorX2 on
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  • JunpeiJunpei Registered User regular
    edited July 2007
    MrIamMe wrote: »
    Its NMA polluting everyone. How can you complain about a game not out?

    NMA have been doing it for years now. Remember, this can't be Fallout because it's not Fallout 1 with a new number and 0 changes. I fully expect lots of NMA cock-eating when they play it and enjoy it and can't handle the feeling.

    Junpei on
  • Steel AngelSteel Angel Registered User regular
    edited July 2007
    MrIamMe wrote: »
    Its NMA polluting everyone. How can you complain about a game not out?

    There are a large number of changes to the gameplay from what we can tell. Even non-NMA type fans can get a bit leery. The original Fallout is one of the titles (along with BG) that made publishers pay attention to PC RPGs (as opposed to only action-RPGs) again for a while so the series has an aura about it for some people that is just associated with a certain era of gaming. Franchises can take some big changes in direction and still remain good games of course (ie, Mario going 3D platforming, old school Castlevania being replaced by Metroidvania after SotN), but even those have fans that just much prefer the original style of game.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
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  • InitialDKInitialDK Registered User regular
    edited July 2007
    MrIamMe wrote: »
    Its NMA polluting everyone. How can you complain about a game not out?

    There are a large number of changes to the gameplay from what we can tell. Even non-NMA type fans can get a bit leery. The original Fallout is one of the titles (along with BG) that made publishers pay attention to PC RPGs (as opposed to only action-RPGs) again for a while so the series has an aura about it for some people that is just associated with a certain era of gaming. Franchises can take some big changes in direction and still remain good games of course (ie, Mario going 3D platforming, old school Castlevania being replaced by Metroidvania after SotN), but even those have fans that just much prefer the original style of game.

    That's at least rational thinking. What I've been reading is like mental poison spewing like a geyser from the void of fanboy'dom. And this is on the official forum.

    "After seeing I]insert vague detail here[/I, I'm officially washing my hands of Fallout 3. Now let me stay on these forums and talk about why for the next year."


    Then again I'm a weirdo in that I don't use the internet to complain about everything. There are really only three titles* I ever really took the time to explain why I severely disliked them and even then it was after having PLAYED the COMPLETE game. After I vented once or twice on a forum I then stopped caring.

    Another point I find humorous is that the media who've had their hands on are almost unanimously positive.

    *The Bouncer, Oddworld: Munch's Oddysee, Dreamfall: The Longest Journey

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2007
    I liked the Bouncer! D: There wasn't anything else to use the system for back then anyhow.

    DisruptorX2 on
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  • InitialDKInitialDK Registered User regular
    edited July 2007
    I liked the Bouncer! D: There wasn't anything else to use the system for back then anyhow.

    And now I'll say "good for you."


    See people, that's how you do it!!

    Actually those are basically three titles I had followed and looked forward to since their inception and ended up severely disappointing me after having played them. One year pre-disappointment is bizarre and foreign to me.


    Anyway now I kind of regret bringing any negativity into this thread, but I just couldn't believe what I was reading based on what information is available right now. Who knows they could all be justified in two years and F3 could be a huge steaming pile. I remain hopeful.

    My only present regret is that I can't find my Fallout 2 cds and fear they may be gone forever!

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • MrIamMeMrIamMe Registered User regular
    edited July 2007
    See, people hear fallout 3 is using the engine from oblivion and people say "oh so basically its a mod of oblivion with guns?" and then go on a rant.

    Every single thing I have heard, read, seen or noticed says "We are using the core mechanics of oblivion. Well, some of them. Except there is xp, its based around shooting, you wont go into combat mode and have to wait 10 mins while every single prostitute in new reno runs around, oh and it looks kick-ass with a very fallout environment"

    Honestly Im feeling cautiously optimistic, although that may be the "holy shit, bay isnt a retard" carrying over.

    MrIamMe on
  • Death_ClawDeath_Claw Registered User regular
    edited July 2007
    Taken from here...
    Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.

    :x Come on Bethesda, you can´t take out one of the most memorable things of the first games! Screw turn based and isometric view, all I wanted was to be able to punch Super Mutants in the groin!

    Death_Claw on
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  • The_ScarabThe_Scarab Registered User regular
    edited July 2007
    I hate the use of the word official especially when the thing described is in no way official.


    eg: This game will officially rock.

    I am officially pissed off.



    Infuriates me.

    The_Scarab on
  • InitialDKInitialDK Registered User regular
    edited July 2007
    MrIamMe wrote: »
    See, people hear fallout 3 is using the engine from oblivion and people say "oh so basically its a mod of oblivion with guns?" and then go on a rant.

    Every single thing I have heard, read, seen or noticed says "We are using the core mechanics of oblivion. Well, some of them. Except there is xp, its based around shooting, you wont go into combat mode and have to wait 10 mins while every single prostitute in new reno runs around, oh and it looks kick-ass with a very fallout environment"

    Honestly Im feeling cautiously optimistic, although that may be the "holy shit, bay isnt a retard" carrying over.

    That's the "Bethesda sucks lol" argument which is one of three main ones I keep seeing. The others are complaining about the imbalanced combat, which none of them have played, and the retarded story and characters no one has seen.

    I can understand why it's dumb to have a town built around a nuke, but a) it's a video game and b) do these same people complain about the random Monty Python or Star Trek encounters?

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • Steel AngelSteel Angel Registered User regular
    edited July 2007
    Death_Claw wrote: »
    Taken from here...
    Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.

    :x Come on Bethesda, you can´t take out one of the most memorable things of the first games! Screw turn based and isometric view, all I wanted was to be able to punch Super Mutants in the groin!

    Fuck, someone link the Vader pic . . .

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • AgemAgem Registered User regular
    edited July 2007
    InitialDK wrote: »
    I can understand why it's dumb to have a town built around a nuke, but a) it's a video game and b) do these same people complain about the random Monty Python or Star Trek encounters?
    People from That Which Shall Not Be Named don't like Fallout 2 because they think it has too many pop culture references.

    Agem on
  • Steel AngelSteel Angel Registered User regular
    edited July 2007
    InitialDK wrote: »
    I can understand why it's dumb to have a town built around a nuke, but a) it's a video game and b) do these same people complain about the random Monty Python or Star Trek encounters?

    Many have actually. See, the thing is that many Fallout fanboys also happen to hate Fallout or Fallout 2 in addition to many other things. Depends which style of atmosphere and humor they prefer. Or if they just don't like New Reno.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • InitialDKInitialDK Registered User regular
    edited July 2007
    Oh, I see this goes deeper. Is it possible there are Fallout "fans" who hate every single game?

    It's just my personality to not put much effort into hating anything. Right now I feel we are just discussing something.

    Also no crotch shots? That's the first thing I've heard that's slightly disappointing. Is it really technical or could it be political like the kid-killing subject? Though again, not a game killer. I'm pretty sure I can enjoy a game I can't hit someone in the nuts in. I think Jackass the game comes out soon anyway.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2007
    Well, I think it could be safely said that fallout 2 was a little too heavy on the pop culture. Still a great game though.

    DisruptorX2 on
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  • SorensonSorenson Registered User regular
    edited July 2007
    Death_Claw wrote: »
    Taken from here...
    Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.

    :x Come on Bethesda, you can´t take out one of the most memorable things of the first games! Screw turn based and isometric view, all I wanted was to be able to punch Super Mutants in the groin!

    Fuck, someone link the Vader pic . . .
    Shooting a guy in the groin doesn't have a tangible effect? Man, what?

    Although if they're using the same engine as Oblivion, there might be a chance that the game is so easy to mod that there'll be a groin shot mod out the day after launch. Any word on that aspect?

    Sorenson on
  • Steel AngelSteel Angel Registered User regular
    edited July 2007
    InitialDK wrote: »
    Also no crotch shots? That's the first thing I've heard that's slightly disappointing. Is it really technical or could it be political like the kid-killing subject? Though again, not a game killer. I'm pretty sure I can enjoy a game I can't hit someone in the nuts in. I think Jackass the game comes out soon anyway.

    Actually, it's probably just functional. Even in the original games, there was nothing that a groin critical did that you couldn't get from a critical to the head outside of unique text descriptions. It just happened to be easier to hit than the head and a lot funnier (some of said text descriptions remain my favorite writing in games). It's become sort of iconic of the series beyond its functionality though, kind of like killing hookers to get your money back in GTA3 even though the games have had much more efficient methods to recover health added.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • EdcrabEdcrab Actually a hack Registered User regular
    edited July 2007
    Death_Claw wrote: »
    Taken from here...
    Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.

    :x Come on Bethesda, you can´t take out one of the most memorable things of the first games! Screw turn based and isometric view, all I wanted was to be able to punch Super Mutants in the groin!

    Fuck, someone link the Vader pic . . .

    I had it here somewhere...

    Seriously, that pisses me off a lot more than it should. Of the many aspects that made Fallout Fallout, groin-shots rated pretty highly on my list of "must haves". Won't stop me playing it or (potentially) enjoying it, but blah. And that excuse is just awful.

    Maybe we should take a flying kick into the dev's crotch and see if he still thinks there's no tangible impact :|

    Edcrab on
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  • DrovekDrovek Registered User regular
    edited July 2007
    Death_Claw wrote: »
    Taken from here...
    Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.

    :x Come on Bethesda, you can´t take out one of the most memorable things of the first games! Screw turn based and isometric view, all I wanted was to be able to punch Super Mutants in the groin!

    And hitting someone in the balls won't produce a tangible effect? Groinshots were awesome. I can kind see where they're coming from, but I can't see what you would loose by simply including them with some paralyzing effect.

    Drovek on
    steam_sig.png( < . . .
  • tarnoktarnok Registered User regular
    edited July 2007
    Auto-fail for no plasma bolt to the groin.

    You know, actually thinking back, I don't think I ever shot/hit/kicked anyone in the jimmy.

    Hang on a sec...

    tarnok on
    Wii Code:
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  • KungFuKungFu Registered User regular
    edited July 2007
    Death_Claw wrote: »
    Taken from here...
    Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.

    :x Come on Bethesda, you can´t take out one of the most memorable things of the first games! Screw turn based and isometric view, all I wanted was to be able to punch Super Mutants in the groin!

    Fuck, someone link the Vader pic . . .

    nooooo.jpg

    DoNotWantVader.jpg

    KungFu on
    Theft 4 Bread
  • MrIamMeMrIamMe Registered User regular
    edited July 2007
    eh no groin shots is somewhat disappointing I admit.

    I just went the NMA boards. Apparently, the only fallout game ever was fallout 1. They also complained about things in fallout 1. But they dont want those things fixed in 3, cos then it wont be fallout.

    What. The. Hell?

    Seriously, as I said previously, I hope there is a quest to kill NMA faction.

    Building a religious culture around a nuke? Makes sense to me, they came from the heavens and changed the world, fell the strong and the weak. Hell people believe in scientology NOW, so I can totally understand a bomb.

    MrIamMe on
  • KungFuKungFu Registered User regular
    edited July 2007
    Remember, we aren't to delve into speaking of them. Despite their absurd views, we must not be sucked into the insanity.

    KungFu on
    Theft 4 Bread
  • CherrnCherrn Registered User regular
    edited July 2007
    Shooting groins would require a whole separate set of animations that seemingly serves no purpose other than "lol groin", so I can live without it as long as you actually see the effects of shooting someone in the leg/arm, or blowing away limbs entirely. 'Cause, you know, not many games actually do that.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • MrIamMeMrIamMe Registered User regular
    edited July 2007
    I have to admit, I am now tempted to make FPS Doug

    "BOOM HEADSHOT"

    MrIamMe on
  • SorensonSorenson Registered User regular
    edited July 2007
    Cherrn wrote: »
    Shooting groins would require a whole separate set of animations that seemingly serves no purpose other than "lol groin", so I can live without it as long as you actually see the effects of shooting someone in the leg/arm, or blowing away limbs entirely. 'Cause, you know, not many games actually do that.
    How would this require any more work than what they're doing for leg/arm/head shots? You shoot him in the groin, he screams very loudly and/or falls over in pain clutching his pinged package. If you get a critical kill, you blow his junk off entirely and maybe wind up severing the legs intact as well.

    EDIT: And looking at the OP GI scans, did they take out eye shots as well? D:

    Sorenson on
  • Steel AngelSteel Angel Registered User regular
    edited July 2007
    Cherrn wrote: »
    Shooting groins would require a whole separate set of animations that seemingly serves no purpose other than "lol groin", so I can live without it as long as you actually see the effects of shooting someone in the leg/arm, or blowing away limbs entirely. 'Cause, you know, not many games actually do that.

    That really depends on what other animations are in right now. As I mentioned before, groin criticals in the first two games pretty much were just lesser versions of head and occasionally leg criticals. They only would knock a target out or just knock it down for a round. Unless they don't have either of those effects in (and they pretty much would animate the same, just have different durations of effects), they wouldn't have to add anything in unless they really wanted to show someone clutching their groin in agony.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • bsjezzbsjezz Registered User regular
    edited July 2007
    Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.

    Is this all you guys are working with in this assumption? Because it makes sense that you wouldn't be able to punch a rat in the groin, right? With it being, you know, a quadruped and all.

    If there's another comment that's getting you riled up then that's cool, but I can see how shooting a human in the groin could cause them to double over, while shooting a rat in the groin just isn't practical or feasible.

    bsjezz on
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  • RamiRami Registered User regular
    edited July 2007
    It's lame because it was a part of the humour of the game (groin critical descriptions always raised a smile) and it's not exactly a difficulty feature to add, even if just for human opponents.

    Also, lack of targetable eyes makes me a sad, sad panda.

    Rami on
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  • ShurakaiShurakai Registered User regular
    edited July 2007
    I would think Groin shots could be combined with gut shots, so if you got a critical there not only would his package be removed, his guts would shoot through the back of his spine as well (ala dwarf fortress).

    Shurakai on
  • PatboyXPatboyX Registered User regular
    edited July 2007
    Rami wrote: »
    It's lame because it was a part of the humour of the game (groin critical descriptions always raised a smile) and it's not exactly a difficulty feature to add, even if just for human opponents.

    Also, lack of targetable eyes makes me a sad, sad panda.

    Yeah, I always went for eyes and groin because I fear being shotgun-blasted in those in my daily life.
    Also: the description always made me happy when I ended someone's family line.

    PatboyX on
    "lenny bruce is not afraid..."
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  • DisruptorX2DisruptorX2 Registered User regular
    edited July 2007
    I never went for the groin, eyes for life. GO for the eyes, BOO! RAAAAAAAAW! err...wrong game.

    DisruptorX2 on
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  • ShurakaiShurakai Registered User regular
    edited July 2007
    Playing a melee character I pretty much always went for the eyes or groin. With such a high chance to hit them (with a high skill early in the game) there wasn't really a reason not to.

    Shurakai on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited July 2007
    Ok so i'm having a serious problem in fallout 1. I just got out of the glow, and I'm seriously irradiated because I didn't know how irradiation works, so i just saved once i got out. I use all the radaways and every other drug in my inventory, but nothing stops me from dying of radiation sickness while i'm traveling away from it.

    Do you guys know of a good way to handle this issue? I found a savegame editor, but it doesn't allow me to edit how irradiated i am, just my character stats. Are there any other editors i'm using one named "fallche.exe"

    NickTheNewbie on
  • tarnoktarnok Registered User regular
    edited July 2007
    Ok so i'm having a serious problem in fallout 1. I just got out of the glow, and I'm seriously irradiated because I didn't know how irradiation works, so i just saved once i got out. I use all the radaways and every other drug in my inventory, but nothing stops me from dying of radiation sickness while i'm traveling away from it.

    Do you guys know of a good way to handle this issue? I found a savegame editor, but it doesn't allow me to edit how irradiated i am, just my character stats. Are there any other editors i'm using one named "fallche.exe"

    I think you're boned unless you have a save from before you entered the glow. Take a couple of rad-x before you go in and keep an eye on your character sheet while you're in there. When your rad resistance drops below 100, pop another rad-x. No rad-away needed. Unless you forget to take your pills and get nuked.

    tarnok on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited July 2007
    No groin shots might seem bad, but compared to the "slices the person in half" groin shots of Fallout, it's more like a step sideways, rather than backwards.

    TychoCelchuuu on
  • SorensonSorenson Registered User regular
    edited July 2007
    Ok so i'm having a serious problem in fallout 1. I just got out of the glow, and I'm seriously irradiated because I didn't know how irradiation works, so i just saved once i got out. I use all the radaways and every other drug in my inventory, but nothing stops me from dying of radiation sickness while i'm traveling away from it.

    Do you guys know of a good way to handle this issue? I found a savegame editor, but it doesn't allow me to edit how irradiated i am, just my character stats. Are there any other editors i'm using one named "fallche.exe"
    You could always try bumping your HP up to 999 and seeing if you can make it back to the brotherhood, then resetting it once you get treated.

    Speaking of radiation, I hope they actually make it a real danger this time. F1 only had the glow and F2 was limited to those alien critters as far as radiation went, which is ridiculous given the setting.

    Sorenson on
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