No groin shots might seem bad, but compared to the "slices the person in half" groin shots of Fallout, it's more like a step sideways, rather than backwards.
:?:
Are you telling me that my hope of seeing a dude's junk getting blown off and his legs detatched is actually a reality? Or are you just talking about laser critical kills?
Ok so i'm having a serious problem in fallout 1. I just got out of the glow, and I'm seriously irradiated because I didn't know how irradiation works, so i just saved once i got out. I use all the radaways and every other drug in my inventory, but nothing stops me from dying of radiation sickness while i'm traveling away from it.
Do you guys know of a good way to handle this issue? I found a savegame editor, but it doesn't allow me to edit how irradiated i am, just my character stats. Are there any other editors i'm using one named "fallche.exe"
I'm not really sure if this will work since you are already irradiated but how about turning up your rad resistance in falche? If not what about cranking the healing rate combined with the HP as Sorenson suggested.
Guys, in both Fallout games I always went with Fast Shot trait and never used Aimed Shots. Ever. Like, the second I started playing and found out I could shoot more per turn with Fast Shot, I never had aimed shot ever again.
Guys, in both Fallout games I always went with Fast Shot trait and never used Aimed Shots. Ever. Like, the second I started playing and found out I could shoot more per turn with Fast Shot, I never had aimed shot ever again.
Am I a bad person?
I chose fast shot in both of my playthroughs of Fallout 1 and 2.
Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.
Is this all you guys are working with in this assumption? Because it makes sense that you wouldn't be able to punch a rat in the groin, right? With it being, you know, a quadruped and all.
I wouldn't be surprised if the previewer just assumed from the rat quote that humanoid groin shots are out. Because if Howard was just talking about small animals or radiated insects, then I agree that groin shots for those types don't make much sense.
Still, if they were specific, they have a whole year and a half to change their minds and add more features.
Guys, in both Fallout games I always went with Fast Shot trait and never used Aimed Shots. Ever. Like, the second I started playing and found out I could shoot more per turn with Fast Shot, I never had aimed shot ever again.
Am I a bad person?
I like fast shot. I get better early-game results with finesse+aimed shots, but if you get the Sniper or Slayer perks (especially with Better Criticals) eventually, it largely negates the need for aimed shots, since everything's a critical anyway.
Guys, in both Fallout games I always went with Fast Shot trait and never used Aimed Shots. Ever. Like, the second I started playing and found out I could shoot more per turn with Fast Shot, I never had aimed shot ever again.
Am I a bad person?
I like fast shot. I get better early-game results with finesse+aimed shots, but if you get the Sniper or Slayer perks (especially with Better Criticals) eventually, it largely negates the need for aimed shots, since everything's a critical anyway.
When everything is a critical, being able to point that towards the eyes, where the crit table is better is better.
Hmm, we're getting some cool previews based of a press viewing recently. I guess its too much to hope that this preview is available for viewing anywhere?
Speaking of radiation, I hope they actually make it a real danger this time. F1 only had the glow and F2 was limited to those alien critters as far as radiation went, which is ridiculous given the setting.
Not necessarily. By the time F3 takes place, pretty much all of the fallout from the war would have dissipated. There'd be a few areas with higher densities of unusually durable isotopes, but most of the country would be safe to explore. Anyway, where's the fun in being radiated all the time? It just means you'd have to carry more Rad-X and Rad-Away. Whee!
Speaking of radiation, I hope they actually make it a real danger this time. F1 only had the glow and F2 was limited to those alien critters as far as radiation went, which is ridiculous given the setting.
Not necessarily. By the time F3 takes place, pretty much all of the fallout from the war would have dissipated. There'd be a few areas with higher densities of unusually durable isotopes, but most of the country would be safe to explore. Anyway, where's the fun in being radiated all the time? It just means you'd have to carry more Rad-X and Rad-Away. Whee!
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Vincent Grayson on
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deowolfis allowed to do that.Traffic.Registered Userregular
Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.
:x Come on Bethesda, you can´t take out one of the most memorable things of the first games! Screw turn based and isometric view, all I wanted was to be able to punch Super Mutants in the groin!
Rediculious. I m quitting fallout now officially. fallout! u r ded 2 me!
No, let's go start an e-petition.
Ok, actually seriously now - uh, man, that's pretty disappointing. No eye shots either? Dayum.
read the gamespot preview, they talk about all sorts of graphical gore that might placate some of the rage starting to build up. Eyeballs rolling down hills? Sure!
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Yeah, I'm a bit worried about the whole "drink water to survive" thing. It doesn't sound bad in theory, but I've noticed that whenever developers try to translate mundane necessities into gameplay, they always end up becoming ... well ... mundane necessities. If I'm looking for my lost father in a post-apocalyptic wasteland populated by vicious hordes of radioactive monsters, the last thing I want to think about is whether my character is fucking thirsty or not.
wonderboy, you could still find them for sale. I got a bundle of all 3 for about £5 new from an online store here in the UK. If you're lucky, there should be somewhere out there that'll still stock that.
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Yeah, I'm a bit worried about the whole "drink water to survive" thing. It doesn't sound bad in theory, but I've noticed that whenever developers try to translate mundane necessities into gameplay, they always end up becoming ... well ... mundane necessities. If I'm looking for my lost father in a post-apocalyptic wasteland populated by vicious hordes of radioactive monsters, the last thing I want to think about is whether my character is fucking thirsty or not.
If its done well, its just like any other resource like ammo.
wonderboy, you could still find them for sale. I got a bundle of all 3 for about £5 new from an online store here in the UK. If you're lucky, there should be somewhere out there that'll still stock that.
That's what I figured. For some reason I remember Wal-Mart selling them a while back so I checked there earlier, but now I guess my only recourse is buying online. That's cool and all, but I WANT IT NOW WAAAAAAAAAAHHHHHHH
xWonderboyx on
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PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Yeah, I'm a bit worried about the whole "drink water to survive" thing. It doesn't sound bad in theory, but I've noticed that whenever developers try to translate mundane necessities into gameplay, they always end up becoming ... well ... mundane necessities. If I'm looking for my lost father in a post-apocalyptic wasteland populated by vicious hordes of radioactive monsters, the last thing I want to think about is whether my character is fucking thirsty or not.
Hard to know how they do it. If its a simple, you must remember to click the "drink now" button every X minutes of your stats drop - then yeah, it could be. But if its, Oh, so you want to travel across an irradiated wasteland between cities? Well, you may wat to plan your route so that you dont die of thirst before you get there...
How does shooting or punching something in the groin NOT have a "tangible effect." Jesus, most people IMMEDIATELY go for the groin when they fight. Even when fighting women! I know I do!!!!!!1111
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Yeah, I'm a bit worried about the whole "drink water to survive" thing. It doesn't sound bad in theory, but I've noticed that whenever developers try to translate mundane necessities into gameplay, they always end up becoming ... well ... mundane necessities. If I'm looking for my lost father in a post-apocalyptic wasteland populated by vicious hordes of radioactive monsters, the last thing I want to think about is whether my character is fucking thirsty or not.
Hard to know how they do it. If its a simple, you must remember to click the "drink now" button every X minutes of your stats drop - then yeah, it could be. But if its, Oh, so you want to travel across an irradiated wasteland between cities? Well, you may wat to plan your route so that you dont die of thirst before you get there...
That could be cool.
You'll probably have to have a water supply on you and your character will probably drink it automatically. There was another game that did this...I can't remember which one off-hand.
I don't know about this whole difficulty un-scaling deal. I found the first 2 Fallouts be incredibly easy, though I was careful to min/max the shit out of my characters. It's so hard to resist doing that! One I got the power armour it was just over. And the Gause(sp?) gun? Godamn. The last boss in Fallout 2 hits for like 2 damage, if he even hits you, and in Fallout 1 it was even easier.
I recall reading in the ign preview that water was how you recovered health, so maybe as long as you aren't wounded you don't have to use up too much water?
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Oh, so you want to travel across an irradiated wasteland between cities? Well, you may wat to plan your route so that you dont die of thirst before you get there...
That could be cool.
That's the sort of thing I'm hoping they'll do - make a proper mechanic out of it instead of just a status bar that depletes until you die. What I'd really like is if clean water was a commodity you could barter with. You know, to emphasise how important it is, and give it another purpose besides the obvious.
Yopu know the lack of a groin shot has disappointed me a little. Not in a rarrgel rarrgle Fallout is teh dedz! type way, but in a more, man I really wanted to kick that supermutant in the dick, kind of way.
Yopu know the lack of a groin shot has disappointed me a little. Not in a rarrgel rarrgle Fallout is teh dedz! type way, but in a more, man I really wanted to kick that supermutant in the dick, kind of way.
Yeah, there were definitely times when I was facing down some dude that was really tough, and had really pissed me off... It was my last shot to kill him, and I'd be like. You know what? You've been such a pain... Here's one for your scrotum!
But Its hardly anything I'll be seriously missing. In a way, its nicer to have those fond memories of the old classic games.
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Yeah, I'm a bit worried about the whole "drink water to survive" thing. It doesn't sound bad in theory, but I've noticed that whenever developers try to translate mundane necessities into gameplay, they always end up becoming ... well ... mundane necessities. If I'm looking for my lost father in a post-apocalyptic wasteland populated by vicious hordes of radioactive monsters, the last thing I want to think about is whether my character is fucking thirsty or not.
Hard to know how they do it. If its a simple, you must remember to click the "drink now" button every X minutes of your stats drop - then yeah, it could be. But if its, Oh, so you want to travel across an irradiated wasteland between cities? Well, you may wat to plan your route so that you dont die of thirst before you get there...
That could be cool.
Hey! You got "Oregon Trail" in my "A Boy and His Dog!"
Delicious!
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Yeah, I'm a bit worried about the whole "drink water to survive" thing. It doesn't sound bad in theory, but I've noticed that whenever developers try to translate mundane necessities into gameplay, they always end up becoming ... well ... mundane necessities. If I'm looking for my lost father in a post-apocalyptic wasteland populated by vicious hordes of radioactive monsters, the last thing I want to think about is whether my character is fucking thirsty or not.
Hard to know how they do it. If its a simple, you must remember to click the "drink now" button every X minutes of your stats drop - then yeah, it could be. But if its, Oh, so you want to travel across an irradiated wasteland between cities? Well, you may wat to plan your route so that you dont die of thirst before you get there...
That could be cool.
Hey! You got "Oregon Trail" in my "A Boy and His Dog!"
Delicious!
Oh god... controlling a caravan of cryogenisized pioneers and leading them across a burnt out wasteland full of cannibals, mutants, and overgrown arachnids would be awesome.
Q: Will there be unkillable NPC’s?
A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.
Also
Q: Are there interactive vehicles? Can we kill children?!
A: No interactive vehicles. Todd replied to the child question, “do you want to be able to?†A long, and very funny/uncomfortable discussion spurned from this question but it really doesn’t seem like children will be killable in this game simply because of legal issues. (Seriously though…do you need to be able to do it?)
You'll probably have to have a water supply on you and your character will probably drink it automatically. There was another game that did this...I can't remember which one off-hand.
NUKA COLA better be in the game.
Fallout 1 did it, but it was easy to miss. If you didn't have canteens on you, you'd randomly get bumped out of the world map and get a message that you lose several hours searching for water. If you carry water on you, you don't get those, and occasionally will notice it going missing. Fallout 2 dropped it, though.
Q: Will there be unkillable NPC’s?
A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.
Also
Q: Are there interactive vehicles? Can we kill children?!
A: No interactive vehicles. Todd replied to the child question, “do you want to be able to?†A long, and very funny/uncomfortable discussion spurned from this question but it really doesn’t seem like children will be killable in this game simply because of legal issues. (Seriously though…do you need to be able to do it?)
What the fuck, Bethesda?
Sometimes those little bastards just have it coming.
I don't know... on the one hand, groin/eye shots and no invincible NPCs are, individually, little things you don't really need. On the other hand, when you start shaving off several little things you don't really need, those little subtractions can end up meaning a big chunk of the game's appeal is gone. Not all, not even most, but its absence will be noticeable.
Q: Will there be unkillable NPC’s?
A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.
Also
Q: Are there interactive vehicles? Can we kill children?!
A: No interactive vehicles. Todd replied to the child question, “do you want to be able to?†A long, and very funny/uncomfortable discussion spurned from this question but it really doesn’t seem like children will be killable in this game simply because of legal issues. (Seriously though…do you need to be able to do it?)
What the fuck, Bethesda?
Sometimes those little bastards just have it coming.
I don't know... on the one hand, groin/eye shots and no invincible NPCs are, individually, little things you don't really need. On the other hand, when you start shaving off several little things you don't really need, those little subtractions can end up meaning a big chunk of the game's appeal is gone. Not all, not even most, but its absence will be noticeable.
Is it wrong to worry, even just a little bit?
It's never wrong to worry, but keep in mind the likely extent. Fallout 1 had one unkillable NPC in Vault 13, and I think Fallout 2 had one or two somewhere. If it's limited to game-ending NPCs, I can live with it.
Killing kids I won't really miss. I did like that Fallout put realistically harsh penalties on it, but the legal atmosphere around games has changed in the last ten years, and the only affordable lawsuit is one that's never filed. The same decision was made with Bioshock recently, and probably for very similar reasons.
Posts
Are you telling me that my hope of seeing a dude's junk getting blown off and his legs detatched is actually a reality? Or are you just talking about laser critical kills?
I'm not really sure if this will work since you are already irradiated but how about turning up your rad resistance in falche? If not what about cranking the healing rate combined with the HP as Sorenson suggested.
Am I a bad person?
I chose fast shot in both of my playthroughs of Fallout 1 and 2.
I wouldn't be surprised if the previewer just assumed from the rat quote that humanoid groin shots are out. Because if Howard was just talking about small animals or radiated insects, then I agree that groin shots for those types don't make much sense.
Still, if they were specific, they have a whole year and a half to change their minds and add more features.
I like fast shot. I get better early-game results with finesse+aimed shots, but if you get the Sniper or Slayer perks (especially with Better Criticals) eventually, it largely negates the need for aimed shots, since everything's a critical anyway.
When everything is a critical, being able to point that towards the eyes, where the crit table is better is better.
edit: here
Not necessarily. By the time F3 takes place, pretty much all of the fallout from the war would have dissipated. There'd be a few areas with higher densities of unusually durable isotopes, but most of the country would be safe to explore. Anyway, where's the fun in being radiated all the time? It just means you'd have to carry more Rad-X and Rad-Away. Whee!
I believe they mentioned that radiation will play a larger, but more nuanced role (so you're not just "irradiated", or not). They also said something about needing water to survive, but having to decide how much of the water, which will be radioactive to some degree, you want to drink.
Rediculious. I m quitting fallout now officially. fallout! u r ded 2 me!
No, let's go start an e-petition.
Ok, actually seriously now - uh, man, that's pretty disappointing. No eye shots either? Dayum.
edit: jokes! i get those..
XBL - Follow Freeman
Yeah, I'm a bit worried about the whole "drink water to survive" thing. It doesn't sound bad in theory, but I've noticed that whenever developers try to translate mundane necessities into gameplay, they always end up becoming ... well ... mundane necessities. If I'm looking for my lost father in a post-apocalyptic wasteland populated by vicious hordes of radioactive monsters, the last thing I want to think about is whether my character is fucking thirsty or not.
If its done well, its just like any other resource like ammo.
That's what I figured. For some reason I remember Wal-Mart selling them a while back so I checked there earlier, but now I guess my only recourse is buying online. That's cool and all, but I WANT IT NOW WAAAAAAAAAAHHHHHHH
XBL - Follow Freeman
LET THEM EAT CAKE!
Facts from the Fallout 3 Demo.
Hard to know how they do it. If its a simple, you must remember to click the "drink now" button every X minutes of your stats drop - then yeah, it could be. But if its, Oh, so you want to travel across an irradiated wasteland between cities? Well, you may wat to plan your route so that you dont die of thirst before you get there...
That could be cool.
You'll probably have to have a water supply on you and your character will probably drink it automatically. There was another game that did this...I can't remember which one off-hand.
NUKA COLA better be in the game.
Well, the link above where the Kotaku guy got his free swag said that one of the Fallout themed merch was a can of Nuka Cola...
The airport confiscated it though
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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pleasepaypreacher.net
That's the sort of thing I'm hoping they'll do - make a proper mechanic out of it instead of just a status bar that depletes until you die. What I'd really like is if clean water was a commodity you could barter with. You know, to emphasise how important it is, and give it another purpose besides the obvious.
Yeah, there were definitely times when I was facing down some dude that was really tough, and had really pissed me off... It was my last shot to kill him, and I'd be like. You know what? You've been such a pain... Here's one for your scrotum!
But Its hardly anything I'll be seriously missing. In a way, its nicer to have those fond memories of the old classic games.
Hey! You got "Oregon Trail" in my "A Boy and His Dog!"
Delicious!
Oh god... controlling a caravan of cryogenisized pioneers and leading them across a burnt out wasteland full of cannibals, mutants, and overgrown arachnids would be awesome.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Fallout 1 did it, but it was easy to miss. If you didn't have canteens on you, you'd randomly get bumped out of the world map and get a message that you lose several hours searching for water. If you carry water on you, you don't get those, and occasionally will notice it going missing. Fallout 2 dropped it, though.
Sometimes those little bastards just have it coming.
I don't know... on the one hand, groin/eye shots and no invincible NPCs are, individually, little things you don't really need. On the other hand, when you start shaving off several little things you don't really need, those little subtractions can end up meaning a big chunk of the game's appeal is gone. Not all, not even most, but its absence will be noticeable.
Is it wrong to worry, even just a little bit?
It's never wrong to worry, but keep in mind the likely extent. Fallout 1 had one unkillable NPC in Vault 13, and I think Fallout 2 had one or two somewhere. If it's limited to game-ending NPCs, I can live with it.
Killing kids I won't really miss. I did like that Fallout put realistically harsh penalties on it, but the legal atmosphere around games has changed in the last ten years, and the only affordable lawsuit is one that's never filed. The same decision was made with Bioshock recently, and probably for very similar reasons.