I'd prefer they just didn't put children in the game if they're going to be stupid and impervious to harm even when some C4 goes off under their foot.
Yes, plus it will be silly to see the children walking around and playing over the corpses of their parents after I do the whole fucking village.
I suddenly had a thought. Maybe I'm looking at this the wrong way.
You take a shot at a kid, triggering combat. You rather brutally finish it off, or so you think. Bam; screen flashes, kids are gone, and in their place is none other than
the Red Ryder himself. Kill him, and the town becomes a ghost town.
Want.
...yeah, that's basically the concern I had with Bioshock, that invincible kids were a cheap last-minute solution for a complicated problem they invited upon themselves, and would run the risk of being fairly jarring in practice. Benefit of the doubt stays for now, but there are doubts nonetheless.
So, I've heard this game is going to feature barbie-head launching weapons, collectible bobbleheads that increase stats, mini-nuke catapults, phone-booths protecting from nuclear explosions and epic choices like "work for the guy or plant a nuke-bomb in his town".
So, I've heard this game is going to feature barbie-head launching weapons, collectible bobbleheads that increase stats, mini-nuke catapults, phone-booths protecting from nuclear explosions and epic choices like "work for the guy or plant a nuke-bomb in his town".
What.
I've followed the news relatively closely so far and have no idea what you're talking about except for the mini-nuke catapult and the last bit about nuking a town. As for that, any quest/plot/etc. can be dumbed down to a point where it sounds completely retarded. Thus far all we know is that some shady completely amoral bastard has a quest where we detonate a nuke in the middle of a town, presumably so that he can develop the area into something more profitable or some such.
So, I've heard this game is going to feature barbie-head launching weapons, collectible bobbleheads that increase stats, mini-nuke catapults, phone-booths protecting from nuclear explosions and epic choices like "work for the guy or plant a nuke-bomb in his town".
What.
I like how the complaints for this game already seem so talking point-esque.
The scrap shooting weapon makes sense in a post-apoc setting. Never heard of the phone-booths. Treated right, the nuke-catapult could fit fine along side his friend the Gattling fucking Laser.
And way to dumb down a questline.
You know that one epic quest where you either help a mob boss or mr. law-man in Fallout 1? durrr
So, I've heard this game is going to feature barbie-head launching weapons, collectible bobbleheads that increase stats, mini-nuke catapults, phone-booths protecting from nuclear explosions and epic choices like "work for the guy or plant a nuke-bomb in his town".
What.
And way to dumb down a questline.
You know that one epic quest where you either help a mob boss or mr. law-man in Fallout 1? durrr
Beat you to it. I demand cupcakes in acknowledgement of my superious point making speed.
Develop the area?
Gamespot: "When you arrive at Megaton, you'll eventually have two choices. A stranger will reward you if you rearm the bomb, as he represents a developer that would like to wipe Megaton from the map to make room for a nice postnuclear suburb." And what? Is he planning to magically make the radiation from a nuclear explosion go away?
IGN: All those pointless rocks and Barbie heads you find on the ground can be loaded into a makeshift Rock-It Launcher and put to good use. (...) Your basic stats aren't going to change much during the game (except as a result of radiation poisoning), but you can collect bobble heads found throughout the game to bump the stats up a bit.
Game industry: At one point we set one of the exploding nuclear cars on fire and then hopped into a portable nuclear shelter (which costs a quarter to use and looks like a phone booth) to avoid the blast.
Yes. A portable nuclear shelter. Mhm. Right.
Worthplaying: It will also boast many new weapons, like the "Rock-It-Launcher," which is basically a toaster which can fire numerous items at your
enemies. (...) Another cool new weapon is the "Lunch Box Explosive", which consists of a simple lunchbox from the pre-war days that is loaded up with explosives and can send your enemies soaring.
Game revolution: It has all the makings of being the first solid bridge between the rapidly growing RPG genre and the immensely pop FPS category... Yes, immensly pop and FPS is what the RPG fans really want.
Game informer: Fallout 3 plays in both real time and a paused tactical combat mode.
So how many good RTwP games do you know? Especially that from the descriptions it looks like it will be "shoot, then strafe around the enemy until your points recharge". (and don't you tell me we don't know how the combat really works yet- it's been well described:
-pause
-aim
-shoot the aimed shots
-play a game of FPS until your points recharge
As for the quest you've mentioned, what choices do you remember in it?
I like how the complaints for this game already seem so talking point-esque.
Well, yeah, that's pretty much what's going on with some of the hardk0re fansites. The 1 or 2 alpha personalities have decided there's absolutely nothing Bethesda can do right, they should have just gave Interplay/Black Isle $1,000,000,000 to make Van Buren, and then committed ritual suicide so their names wouldn't touch their perfect 1995-in-2007 RPG.
So these few Alpha forumers are running around disseminating talking point complaints that have little basis in reality ("wtf, we can't aim for the groin, way to go BethGAYsDUH!") and the little beta forum kiddies are running around going "me too me too, I agree!"
Still, I can't wait. Every single time Bethesda opens their mouths I'm more excited about Fallout 3. They're doing absolutely everything right, the howler monkey fanbase's complaints nonwithstanding.
Develop the area?
Gamespot: "When you arrive at Megaton, you'll eventually have two choices. A stranger will reward you if you rearm the bomb, as he represents a developer that would like to wipe Megaton from the map to make room for a nice postnuclear suburb." And what? Is he planning to magically make the radiation from a nuclear explosion go away?
I donno, why not use your amazing powers of telepathy to let us know?
Maybe he's trying to get more radioactive rocks in order to power some generator or something. Maybe he just really hates the town for some reason? Maybe it's just an example quest to show off the graphics engine and make a good point for the demo?
IGN: All those pointless rocks and Barbie heads you find on the ground can be loaded into a makeshift Rock-It Launcher and put to good use. (...) Your basic stats aren't going to change much during the game (except as a result of radiation poisoning), but you can collect bobble heads found throughout the game to bump the stats up a bit.
What's with the hate about the Rock-It launcher? It sounds useful. It's no worse than the Gravity Gun in Halflife 2 -- interactive environments are a GOOD thing.
Worthplaying: It will also boast many new weapons, like the "Rock-It-Launcher," which is basically a toaster which can fire numerous items at your enemies. (...) Another cool new weapon is the "Lunch Box Explosive", which consists of a simple lunchbox from the pre-war days that is loaded up with explosives and can send your enemies soaring.
What's wrong with a makeshift frag grenade? The planet's been dead for what, 200 years? They're probably running just a touch low on actual grenades, ya know -- they're not exactly making new grenades or guns in that universe.
Game revolution: It has all the makings of being the first solid bridge between the rapidly growing RPG genre and the immensely pop FPS category...
Yes, immensly pop and FPS is what the RPG fans really want.
Given that the CRPG genre has been more or less dead -- Neverwinter Nights nonwithstanding -- for years, I don't see how anyone can complain about a game that MIGHT be imperfect, you know, in a year or two when it comes out.
Game informer: Fallout 3 plays in both real time and a paused tactical combat mode.
So how many good RTwP games do you know? Especially that from the descriptions it looks like it will be "shoot, then strafe around the enemy until your points recharge". (and don't you tell me we don't know how the combat really works yet- it's been well described:
-pause
-aim
-shoot the aimed shots
-play a game of FPS until your points recharge
Actually, we don't know much about it at all, really. How's Melee going to work? Will there be enough ammo to just run and gun, or are you going to have to melee then when needed whip out a pistol and take down big shit?
All we know at this point is that it's going to be -- shock of shocks -- First person, which gets the old cantankerous people at the Computer Game Retirement Homes up in arms. Us darn whippersnappers and our mice and keyboards and all that. It's going to have AP for Aimed Shots, but, again, we don't know much other than "we can aim with AP."
So yeah. It's far too early to be upset about this, unless you've already decided you're going to hate it on principle.
So are there still kids in and you just cant hurt them or none at all? Because I wouldn't mind seeing kids in the game if only for atmosphere. As long as they can't pickpocket you and not be retalliated against.
1. I don't give a fuck about the camera view. I want the success in combat to be dependable on my tactical decisions and my character abilities- that's what Fallout combat was all about.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem
3.the launcher? What's bad about hurting people with barbie heads in a game that's supposed to be "mature"? You've gotta try harder and guess.
4.About the quest mentioned- he is a developer planning to build a suburbian area (confirmed that's how the quest ends). In other ways: work for the sheriff or destroy the town is the only choice you make. Thank you, I could already wipe out the towns in Fallout without the dev's permission. Oh, but wait! In Fallout 3 the important people will be unkillable, just like in Oblivion! I bet the sheriff will not be killable until you receive the quest (so that you don't screw up).
1. I don't give a fuck about the camera view. I want the success in combat to be dependable on my tactical decisions and my character abilities- that's what Fallout combat was all about.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem
3.the launcher? What's bad about hurting people with barbie heads in a game that's supposed to be "mature"? You've gotta try harder and guess.
4.About the quest mentioned- he is a developer planning to build a suburbian area (confirmed that's how the quest ends). In other ways: work for the sheriff or destroy the town is the only choice you make. Thank you, I could already wipe out the towns in Fallout without the dev's permission. Oh, but wait! In Fallout 3 the important people will be unkillable, just like in Oblivion! I bet the sheriff will not be killable until you receive the quest (so that you don't screw up).
1. We have no reason to believe Fallout 3 won't rely on tactical decisions and character abilities. Pure speculation.
2. We can't very well know that Fallout 3 is a sign of "these times" when it's not out or anywhere vaguely closed to finished yet. Pure speculation.
3. If I was in a post-apocalyptic wasteland, I don't think I'd much care about the ammo of choice if I had a way of improvising it into a means of defense.
4. Because we know for certain there's no other quests related to this town whatsoever and that in fact it comes down to naught but those two choices. And indeed, "you bet" the Sheriff will not be killable untill you receive the quest. Note those first two words. Pure Speculation.
Look, why are you even bothering posting here when you've already clearly resolved to hate it?
I do hope this doesn't boil down to Oblivion styled good or evil choices with naught a shade of gray. Why is it destroy the city or save it? Why not rule it? Or just leave it to its own devices and let someone else sort it out. Jeez, I'm only one man.
1. I don't give a fuck about the camera view. I want the success in combat to be dependable on my tactical decisions and my character abilities- that's what Fallout combat was all about.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem
3.the launcher? What's bad about hurting people with barbie heads in a game that's supposed to be "mature"? You've gotta try harder and guess.
4.About the quest mentioned- he is a developer planning to build a suburbian area (confirmed that's how the quest ends). In other ways: work for the sheriff or destroy the town is the only choice you make. Thank you, I could already wipe out the towns in Fallout without the dev's permission. Oh, but wait! In Fallout 3 the important people will be unkillable, just like in Oblivion! I bet the sheriff will not be killable until you receive the quest (so that you don't screw up).
dude, tell me how i can get in on this advanced early pre-beta testing you're doing!
Look, why are you even bothering posting here when you've already clearly resolved to hate it?
I thought internet forums are meant for discussing subjects you care about. You make it sound like I'm not allowed to post in a Fallout3 thread because I didn't buy the hype. Even from the previews it looks like a good deal of retardedness. When you add up the fact that Beth didn't keep most of the promises they made for Oblivion- you just kinda loose all hope (about the sequel to a very good game you've enjoyed).
I do hope this doesn't boil down to Oblivion styled good or evil choices with naught a shade of gray. Why is it destroy the city or save it? Why not rule it? Or just leave it to its own devices and let someone else sort it out. Jeez, I'm only one man.
regarding the 'destroy a city or save it' options, it doesn't sound as clear-cut as that. It's a cult worshiping an unexploded nuke. They ask you to reactivate it for them. You can do so, but it will destroy the city (and also help a nearby developer, i believe), and all the quests that were associated with it, but will allow you to access another city (i don't know when, maybe later on.. gets built on the remains?) as a consequence. Or, you can report them and save the city, but you won't get access to the other stuff. It sounds like they're just trying to give your decisions more gravity and consequence.
Look, why are you even bothering posting here when you've already clearly resolved to hate it?
I thought internet forums are meant for discussing subjects you care about. You make it sound like I'm not allowed to post in a Fallout3 thread because I didn't buy the hype. Even from the previews it looks like a good deal of retardedness. When you add up the fact that Beth didn't keep most of the promises they made for Oblivion- you just kinda loose all hope (about the sequel to a very good game you've enjoyed).
Look at what you yourself have posted. "Fallout 3 is a sign of these times not a remedy". You're not discussing jack shit so far, all you've managed to do is hate on the nebulous pre-alpha ideas for a game that won't be out for two years. Your posts thus far have come across as a deluxe package of unfounded negativity and you shouldn't be too surprised if people respond derisively to such crap.
Guys, I love Fallout a shit load, but is anyone else excited about the fact that it's possibly a kickass post-apocalyptic FPS? I know I know, 'not fallout no isometric geez' but man, shooting up rad scorpians will be more satisfying now.
I recently got Fallout 1, and I'm having real trouble. Fights seem very difficult, and my time limit seems to be rapidly running out, with few leads on this water chip.
I intend to start over again, but I could use some tips on character creation and things to avoid/places to go.
I recently got Fallout 1, and I'm having real trouble. Fights seem very difficult, and my time limit seems to be rapidly running out, with few leads on this water chip.
I intend to start over again, but I could use some tips on character creation and things to avoid/places to go.
Talk to more people. Ask everyone about a water chip. Don't do too many side quests. Tag either small guns or energy weapons. Either way you'll be using small guns for a good chunk of the game so you'll probably want to put a few points in that.
I don't want to give too much away, I thought it was fairly easy to find the place where the water chip is, if not to actually get it. If you're running out of time you can extend the time limit if you can find some way to send water to the vault.
My fallout 1 keeps crashing! I'm in the cathedral, I've already taken out the military base. It crashes for sure every time morpheus offers to take me to the master, and it randomly crashes at other times. WHAT THE HELL.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem.
So basically, you're just another tedious elitist prick. Right. Well, you go ahead and pat yourself on the back for your superior taste, and continue to seethe in impotent rage at a company that doesn't give two flying fucks what you (and people like you) think. The rest of us will continue to look forward to Fallout 3, and no doubt have a lot fun with it when it eventually comes out.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem.
So basically, you're just another tedious elitist prick. Right. Well, you go ahead and pat yourself on the back for your superior taste, and continue to seethe in impotent rage at a company that doesn't give two flying fucks what you (and people like you) think. The rest of us will continue to look forward to Fallout 3, and no doubt have a lot fun with it when it eventually comes out.
Unless part of the game comes with a "kick you in the crotch" immersion add-on.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem.
So basically, you're just another tedious elitist prick. Right. Well, you go ahead and pat yourself on the back for your superior taste, and continue to seethe in impotent rage at a company that doesn't give two flying fucks what you (and people like you) think. The rest of us will continue to look forward to Fallout 3, and no doubt have a lot fun with it when it eventually comes out.
Unless part of the game comes with a "kick you in the crotch" immersion add-on.
Nope, no targeted shots to the groin so that one's out.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem.
So basically, you're just another tedious elitist prick. Right. Well, you go ahead and pat yourself on the back for your superior taste, and continue to seethe in impotent rage at a company that doesn't give two flying fucks what you (and people like you) think. The rest of us will continue to look forward to Fallout 3, and no doubt have a lot fun with it when it eventually comes out.
Unless part of the game comes with a "kick you in the crotch" immersion add-on.
A love for crotch-kicking is a sure sign of a sophisticated gamer.
I sort of agree with all the people who are not looking forward to the simplification of fallout 3. The one thing that disappoints me (or worries me, rather) though is that they said fallout 3 would be a lot more serious. I think one of the allures of the series was the comedy throughout the entire game.
I didn't see anyone post about it but the Fallout 3 Teaser is now on XBL Marketplace in HD along with a theme that contains the concept art and a picture pack with some Vault Boy pictures.
1. I don't give a fuck about the camera view. I want the success in combat to be dependable on my tactical decisions and my character abilities- that's what Fallout combat was all about.
Are we playing the same fallout? The only game that was remotly tactical was Tactics, and it got panned because it "wasn't fallout".
There is literally no tactical combat in fallout 1 or 2. You make no tactical decisions except "Do i attack now, or later".
There is no flanking, there are almost no indirect fire weapons, there is no way to control your squad[Hell, you can control followers better in Arcanum], to keep them out of the meager supply of indirect fire weapons that do exist. There is no kneeling, there is no going prone, there not only is no suppressive fire, but there is nothing to suppress for. There is no ability to prep actions to be used on conditionals[I.E. the "inturrupt" feature]
There are no tactics in Fallout 1, or Fallout 2. Combat in Fallout was all about how pimp your armor was, how pimp your gun was, how pimp your stats were, whether or not you had ammo, and whether or not your companions burst fired into your back.
Posts
Yes, plus it will be silly to see the children walking around and playing over the corpses of their parents after I do the whole fucking village.
0431-6094-6446-7088
I suddenly had a thought. Maybe I'm looking at this the wrong way.
You take a shot at a kid, triggering combat. You rather brutally finish it off, or so you think. Bam; screen flashes, kids are gone, and in their place is none other than
Want.
...yeah, that's basically the concern I had with Bioshock, that invincible kids were a cheap last-minute solution for a complicated problem they invited upon themselves, and would run the risk of being fairly jarring in practice. Benefit of the doubt stays for now, but there are doubts nonetheless.
interview with the lead designer
What.
I've followed the news relatively closely so far and have no idea what you're talking about except for the mini-nuke catapult and the last bit about nuking a town. As for that, any quest/plot/etc. can be dumbed down to a point where it sounds completely retarded. Thus far all we know is that some shady completely amoral bastard has a quest where we detonate a nuke in the middle of a town, presumably so that he can develop the area into something more profitable or some such.
White FC: 0819 3350 1787
I like how the complaints for this game already seem so talking point-esque.
The scrap shooting weapon makes sense in a post-apoc setting. Never heard of the phone-booths. Treated right, the nuke-catapult could fit fine along side his friend the Gattling fucking Laser.
And way to dumb down a questline.
You know that one epic quest where you either help a mob boss or mr. law-man in Fallout 1? durrr
Beat you to it. I demand cupcakes in acknowledgement of my superious point making speed.
White FC: 0819 3350 1787
Gamespot: "When you arrive at Megaton, you'll eventually have two choices. A stranger will reward you if you rearm the bomb, as he represents a developer that would like to wipe Megaton from the map to make room for a nice postnuclear suburb."
And what? Is he planning to magically make the radiation from a nuclear explosion go away?
IGN: All those pointless rocks and Barbie heads you find on the ground can be loaded into a makeshift Rock-It Launcher and put to good use. (...) Your basic stats aren't going to change much during the game (except as a result of radiation poisoning), but you can collect bobble heads found throughout the game to bump the stats up a bit.
Game industry: At one point we set one of the exploding nuclear cars on fire and then hopped into a portable nuclear shelter (which costs a quarter to use and looks like a phone booth) to avoid the blast.
Yes. A portable nuclear shelter. Mhm. Right.
Worthplaying: It will also boast many new weapons, like the "Rock-It-Launcher," which is basically a toaster which can fire numerous items at your
enemies. (...) Another cool new weapon is the "Lunch Box Explosive", which consists of a simple lunchbox from the pre-war days that is loaded up with explosives and can send your enemies soaring.
Game revolution: It has all the makings of being the first solid bridge between the rapidly growing RPG genre and the immensely pop FPS category...
Yes, immensly pop and FPS is what the RPG fans really want.
Game informer: Fallout 3 plays in both real time and a paused tactical combat mode.
So how many good RTwP games do you know? Especially that from the descriptions it looks like it will be "shoot, then strafe around the enemy until your points recharge". (and don't you tell me we don't know how the combat really works yet- it's been well described:
-pause
-aim
-shoot the aimed shots
-play a game of FPS until your points recharge
As for the quest you've mentioned, what choices do you remember in it?
Well, yeah, that's pretty much what's going on with some of the hardk0re fansites. The 1 or 2 alpha personalities have decided there's absolutely nothing Bethesda can do right, they should have just gave Interplay/Black Isle $1,000,000,000 to make Van Buren, and then committed ritual suicide so their names wouldn't touch their perfect 1995-in-2007 RPG.
So these few Alpha forumers are running around disseminating talking point complaints that have little basis in reality ("wtf, we can't aim for the groin, way to go BethGAYsDUH!") and the little beta forum kiddies are running around going "me too me too, I agree!"
Still, I can't wait. Every single time Bethesda opens their mouths I'm more excited about Fallout 3. They're doing absolutely everything right, the howler monkey fanbase's complaints nonwithstanding.
I donno, why not use your amazing powers of telepathy to let us know?
Maybe he's trying to get more radioactive rocks in order to power some generator or something. Maybe he just really hates the town for some reason? Maybe it's just an example quest to show off the graphics engine and make a good point for the demo?
What's with the hate about the Rock-It launcher? It sounds useful. It's no worse than the Gravity Gun in Halflife 2 -- interactive environments are a GOOD thing.
What's wrong with a makeshift frag grenade? The planet's been dead for what, 200 years? They're probably running just a touch low on actual grenades, ya know -- they're not exactly making new grenades or guns in that universe.
Given that the CRPG genre has been more or less dead -- Neverwinter Nights nonwithstanding -- for years, I don't see how anyone can complain about a game that MIGHT be imperfect, you know, in a year or two when it comes out.
Actually, we don't know much about it at all, really. How's Melee going to work? Will there be enough ammo to just run and gun, or are you going to have to melee then when needed whip out a pistol and take down big shit?
All we know at this point is that it's going to be -- shock of shocks -- First person, which gets the old cantankerous people at the Computer Game Retirement Homes up in arms. Us darn whippersnappers and our mice and keyboards and all that. It's going to have AP for Aimed Shots, but, again, we don't know much other than "we can aim with AP."
So yeah. It's far too early to be upset about this, unless you've already decided you're going to hate it on principle.
Sounds so good. Talks in length about the start of the game, which they played.
It is going to be so amazing. I really cannot be bothered to list everything but it talks how the tutorial is the first 19 years of your life.
2. RPG is dying because the mainstream is all about console games for ADD kids. Fallout 3 is a sign of these times, not a remedy for the problem
3.the launcher? What's bad about hurting people with barbie heads in a game that's supposed to be "mature"? You've gotta try harder and guess.
4.About the quest mentioned- he is a developer planning to build a suburbian area (confirmed that's how the quest ends). In other ways: work for the sheriff or destroy the town is the only choice you make. Thank you, I could already wipe out the towns in Fallout without the dev's permission. Oh, but wait! In Fallout 3 the important people will be unkillable, just like in Oblivion! I bet the sheriff will not be killable until you receive the quest (so that you don't screw up).
1. We have no reason to believe Fallout 3 won't rely on tactical decisions and character abilities. Pure speculation.
2. We can't very well know that Fallout 3 is a sign of "these times" when it's not out or anywhere vaguely closed to finished yet. Pure speculation.
3. If I was in a post-apocalyptic wasteland, I don't think I'd much care about the ammo of choice if I had a way of improvising it into a means of defense.
4. Because we know for certain there's no other quests related to this town whatsoever and that in fact it comes down to naught but those two choices. And indeed, "you bet" the Sheriff will not be killable untill you receive the quest. Note those first two words. Pure Speculation.
Look, why are you even bothering posting here when you've already clearly resolved to hate it?
White FC: 0819 3350 1787
dude, tell me how i can get in on this advanced early pre-beta testing you're doing!
I thought internet forums are meant for discussing subjects you care about. You make it sound like I'm not allowed to post in a Fallout3 thread because I didn't buy the hype. Even from the previews it looks like a good deal of retardedness. When you add up the fact that Beth didn't keep most of the promises they made for Oblivion- you just kinda loose all hope (about the sequel to a very good game you've enjoyed).
regarding the 'destroy a city or save it' options, it doesn't sound as clear-cut as that. It's a cult worshiping an unexploded nuke. They ask you to reactivate it for them. You can do so, but it will destroy the city (and also help a nearby developer, i believe), and all the quests that were associated with it, but will allow you to access another city (i don't know when, maybe later on.. gets built on the remains?) as a consequence. Or, you can report them and save the city, but you won't get access to the other stuff. It sounds like they're just trying to give your decisions more gravity and consequence.
Look at what you yourself have posted. "Fallout 3 is a sign of these times not a remedy". You're not discussing jack shit so far, all you've managed to do is hate on the nebulous pre-alpha ideas for a game that won't be out for two years. Your posts thus far have come across as a deluxe package of unfounded negativity and you shouldn't be too surprised if people respond derisively to such crap.
White FC: 0819 3350 1787
I intend to start over again, but I could use some tips on character creation and things to avoid/places to go.
And a sword made from a road sign.
Talk to more people. Ask everyone about a water chip. Don't do too many side quests. Tag either small guns or energy weapons. Either way you'll be using small guns for a good chunk of the game so you'll probably want to put a few points in that.
I don't want to give too much away, I thought it was fairly easy to find the place where the water chip is, if not to actually get it. If you're running out of time you can extend the time limit if you can find some way to send water to the vault.
YMMV
0431-6094-6446-7088
So basically, you're just another tedious elitist prick. Right. Well, you go ahead and pat yourself on the back for your superior taste, and continue to seethe in impotent rage at a company that doesn't give two flying fucks what you (and people like you) think. The rest of us will continue to look forward to Fallout 3, and no doubt have a lot fun with it when it eventually comes out.
Unless part of the game comes with a "kick you in the crotch" immersion add-on.
Nope, no targeted shots to the groin so that one's out.
0431-6094-6446-7088
A love for crotch-kicking is a sure sign of a sophisticated gamer.
I sort of agree with all the people who are not looking forward to the simplification of fallout 3. The one thing that disappoints me (or worries me, rather) though is that they said fallout 3 would be a lot more serious. I think one of the allures of the series was the comedy throughout the entire game.
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Are we playing the same fallout? The only game that was remotly tactical was Tactics, and it got panned because it "wasn't fallout".
There is literally no tactical combat in fallout 1 or 2. You make no tactical decisions except "Do i attack now, or later".
There is no flanking, there are almost no indirect fire weapons, there is no way to control your squad[Hell, you can control followers better in Arcanum], to keep them out of the meager supply of indirect fire weapons that do exist. There is no kneeling, there is no going prone, there not only is no suppressive fire, but there is nothing to suppress for. There is no ability to prep actions to be used on conditionals[I.E. the "inturrupt" feature]
There are no tactics in Fallout 1, or Fallout 2. Combat in Fallout was all about how pimp your armor was, how pimp your gun was, how pimp your stats were, whether or not you had ammo, and whether or not your companions burst fired into your back.