Gamers liking games with violence in them is about as strange and/or interesting as male gamers liking games with chicks with big boobs. Its not really.
Are you telling me we think differently? How can this be?
Not particularly. But you and the majority of people do if you find it strange. People love violence.
And that seems strange to me. If it's not to you, great.
Gamers liking games with violence in them is about as strange and/or interesting as male gamers liking games with chicks with big boobs. Its not really.
Are you telling me we think differently? How can this be?
Not particularly. But you and the majority of people do if you find it strange. People love violence.
And that seems strange to me. If it's not to you, great.
A healthy love for violence does you well when the other tribe comes in and tries to steal your land.
There's a big difference between fake violence and real violence. I wouldn't want to meet a person that couldn't see the difference because they are either going to murder me or be a very very sheltered person.
Neva on
SC2 Beta: Neva.ling
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
There's a big difference between fake violence and real violence.
And real rape is different from fake rape, but wouldn't it be strange (and disturbing) to you if someone enjoyed it?
Anyways, I'm done with this discussion. It's strayed pretty far from the original question, which was more or less about how far gamers wish to take their evil characters in role-playing games.
There's a big difference between fake violence and real violence.
And real rape is different from fake rape, but wouldn't it be strange (and disturbing) to you if someone enjoyed it?
Anyways, I'm done with this discussion. It's strayed pretty far from the original question, which was more or less about how far gamers wish to take their evil characters in role-playing games.
There's a big difference between fake violence and real violence.
And real rape is different from fake rape, but wouldn't it be strange (and disturbing) to you if someone enjoyed it?
Anyways, I'm done with this discussion. It's strayed pretty far from the original question, which was more or less about how far gamers wish to take their evil characters in role-playing games.
Well I could say that rape is a form of a violence. An more extreme form at that, and a bit different from blowing someone up, but I wouldn't really know how to explain that in way that wouldn't be countered with "that isn't any different from someone exploding!". I guess it would be the whole emotional factor, and how you are torturing your victim. If you're doing your best not to kill something while doing the harm that you could, say blowing off their limbs so they couldn't move, then murder their family in front of them {we're talking about in context of a video game, movie, whatever}, then that would disturb me as much as someone enjoying virtual rape.
Honestly, I'm more disturbed by furries.
Neva on
SC2 Beta: Neva.ling
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
There's a big difference between fake violence and real violence.
And real rape is different from fake rape, but wouldn't it be strange (and disturbing) to you if someone enjoyed it?
Anyways, I'm done with this discussion. It's strayed pretty far from the original question, which was more or less about how far gamers wish to take their evil characters in role-playing games.
Well I could say that rape is a form of a violence. An more extreme form at that, and a bit different from blowing someone up, but I wouldn't really know how to explain that in way that wouldn't be countered with "that isn't any different from someone exploding!". I guess it would be the whole emotional factor, and how you are torturing your victim. If you're doing your best not to kill something while doing the harm that you could, say blowing off their limbs so they couldn't move, then murder their family in front of them {we're talking about in context of a video game, movie, whatever}, then that would disturb me as much as someone enjoying virtual rape.
Honestly, I'm more disturbed by furries.
Man, you just reminded me how much I loved Soldier of Fortune 2's gore.
Incidentally, does 3 keep up the proud tradition? I haven't bothered trying it out, because I assume it sucks. Also, there is a SoF3, right? I really need to keep up with the times.
Would now be a good time to point out that Fallout 2 let you rape Miria if you weren't charismatic enough to get the dialogue leading to marrying her? Now, given that there's no description of the act, just dialogue you choose about undressing yourself and asserting that "you know you want it" beforehand, a fade to black, and then the entire town trying to lynch you shortly thereafter I once had to actually explain to one of my high school friends that it was rape and not a bug causing the town to hate you, but it was there.
I preferred the simple expedient of shooting her in the head. Simple solutions to complex problems got me through fallout quite handily.
Basil on
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited May 2008
Hey I'm not sure if it's been mentioned but Gamestop got in a preorder bonus that has a Fallout 3 poster and a CD that has like 5 tracks from the game.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
So, I've actually never played any of the Fallouts, what exactly is the gameplay like?
Previous Fallout titles featured an isometric perspective, turn-based gameplay (wherein your actions and their success are largely determined in-game stats), and a fairly open-ended adventure (while there were particular bits that were almost impossible to avoid, you could go about most tasks in a variety of ways, and do most things in any order you wished (or not do them at all).
This one seems to keep most of that gameplay intact while changing the perspective to 1st/3rd person, and shifting the gameplay to be less turn-based (but still largely based on stats, rather than player skill)
Actually, though they actually manage to look even worse than original Fallout compared to modern games, the Avernum and Geneforge games by Spiderweb Software share a lot of that sort of simple RPG elements, complex dialog options, and tactical combat bits that are turn based.
Tell me it's a cockpunching mod. Or cockpunching mini-game.
Actually, a TC.
But if someone wanted to animate and code it, it would be in so fast. So fast
Really though, I just need something to get me excited for doing art again. I've been thinking of this mod for ages, and it would work great with fallout(Post apocalyptic fps/rpg mod :P)
Fallout could run in DOS, it didn't need any kind of decent video card. I played it back when it came out on a 4MB S3 Virge.
Fallout was a Windows 95 game.
Actually it was DOS also. Wierd huh? I didn't remember it either until I was messing around with it the other day.
I was under the impression that DOS can't do SVGA graphics and/or 32 bit colour.
DisruptorX2 on
0
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited May 2008
Pre-ordered Fallout 3 CE and got a free poster (which is just a slightly enlarged version of the box art) and the soundtrack selection disc with the following tracks:
I don't want to set the world on fire - The Ink Spots
Way Back Home - Bob Crosby
Butcher Pete (part 1) - ???? (can't remember the artist)
Fallout 3 theme
Megaton
The 50's era music sounds absolutely brilliant and I can totally picture myself walking through the streets of DC listening to "Way Back Home." Also, "Butcher Pete" may be the most suggestive 50's song I have ever heard, about a butcher who's "hackin', wackin', and smackin' all the women's meat." :oops:
The major thing that worries me about Fallout 3 is the potential amount of bloom. NPCs in the 360 version of Oblivion practically glow. I just played about 30 minutes of it, because I needed an elder scrolls fix, and now I have a splitting headache. I really need a new video card so I can get a decent framerate on the PC, which has options to turn that shit off. Bloom is never good. There is no instance of it ever being good.
This picture should convey how my eyes feel right now.
That kind of bloom only occurs when you're a fully fledged vampire out in the midday sun.
For those interested, if you pre-order at gamestop you get a pre-order bonus of a five song soundtrack CD, and a poster of The Brotherhood of Steel (which I think doubles as the game's box art).
Track list if the image doesn't show:
1. I don't want to set the World on Fire - Ink Spots
2. Way Back Home - Bob Crosby
3. Butcher Pete (Part 1) - Roy Brown
4. FO3 Soundtrack: Main Title
5. FO3 Soundtrack: Megaton
Fallout's ambient background music is what made the game, not its main theme. You barely noticed it unless you paid attention, because it fit so well.
There was one theme in FO/FO2 that sounded almost like the music in Full Metal Jacket where Pvt. Joker is going through the ruined building to get the female sniper. That one always makes the hair on the back of my neck stand up.
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And that seems strange to me. If it's not to you, great.
A healthy love for violence does you well when the other tribe comes in and tries to steal your land.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
And real rape is different from fake rape, but wouldn't it be strange (and disturbing) to you if someone enjoyed it?
Anyways, I'm done with this discussion. It's strayed pretty far from the original question, which was more or less about how far gamers wish to take their evil characters in role-playing games.
Yeah, though it does remind me:
I want romance quests. Weird ones.
Well I could say that rape is a form of a violence. An more extreme form at that, and a bit different from blowing someone up, but I wouldn't really know how to explain that in way that wouldn't be countered with "that isn't any different from someone exploding!". I guess it would be the whole emotional factor, and how you are torturing your victim. If you're doing your best not to kill something while doing the harm that you could, say blowing off their limbs so they couldn't move, then murder their family in front of them {we're talking about in context of a video game, movie, whatever}, then that would disturb me as much as someone enjoying virtual rape.
Honestly, I'm more disturbed by furries.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Man, you just reminded me how much I loved Soldier of Fortune 2's gore.
Incidentally, does 3 keep up the proud tradition? I haven't bothered trying it out, because I assume it sucks. Also, there is a SoF3, right? I really need to keep up with the times.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I'm a deprived person. Most of the games I wanna play, I can't because I've never had a good enough video card.
Yay for always being years upon years late to play games
Previous Fallout titles featured an isometric perspective, turn-based gameplay (wherein your actions and their success are largely determined in-game stats), and a fairly open-ended adventure (while there were particular bits that were almost impossible to avoid, you could go about most tasks in a variety of ways, and do most things in any order you wished (or not do them at all).
This one seems to keep most of that gameplay intact while changing the perspective to 1st/3rd person, and shifting the gameplay to be less turn-based (but still largely based on stats, rather than player skill)
Fallout was a Windows 95 game.
Argh
3ds friend code: 2981-6032-4118
Tell me it's a cockpunching mod. Or cockpunching mini-game.
Actually, a TC.
But if someone wanted to animate and code it, it would be in so fast. So fast
Really though, I just need something to get me excited for doing art again. I've been thinking of this mod for ages, and it would work great with fallout(Post apocalyptic fps/rpg mod :P)
3ds friend code: 2981-6032-4118
Actually it was DOS also. Wierd huh? I didn't remember it either until I was messing around with it the other day.
I was under the impression that DOS can't do SVGA graphics and/or 32 bit colour.
I don't want to set the world on fire - The Ink Spots
Way Back Home - Bob Crosby
Butcher Pete (part 1) - ???? (can't remember the artist)
Fallout 3 theme
Megaton
The 50's era music sounds absolutely brilliant and I can totally picture myself walking through the streets of DC listening to "Way Back Home." Also, "Butcher Pete" may be the most suggestive 50's song I have ever heard, about a butcher who's "hackin', wackin', and smackin' all the women's meat." :oops:
That kind of bloom only occurs when you're a fully fledged vampire out in the midday sun.
Track list if the image doesn't show:
1. I don't want to set the World on Fire - Ink Spots
2. Way Back Home - Bob Crosby
3. Butcher Pete (Part 1) - Roy Brown
4. FO3 Soundtrack: Main Title
5. FO3 Soundtrack: Megaton
Then again, Morrowind has a great background theme, though Oblivion's is kind of in your face (still good, though)
mine still don't have them in their system for pre-ordering yet
so goddamn slow, it was like this for the WAR CE too.
The movie version of The Road is coming out this year, too. Though I think it might come out a month or two after FO3.