So. I've installed Fallout 2. I've done the first 'dungeon' and got my blue suit with a 13 on the back.
I've done nice things in my village and they all love me.
And I'm now kind of paralyzed... I've gone to the village to the east, and talked to people.
But if I start any fights I die
If I try and kill some geckos, I die.
If I wander off in the wastelands
I have a random encounter with bears, or bandits, or bear bandits, or bandit bears, and I die.
If I was asked my plan, it would be to do a level grind and get my HP/exp up so I can kick some ass.
But this doesn't seem to be a workable plan, because, as above, I keep dying.
Help me to stop sucking at this!
Posts
edit: That reminds me, have you tried directing your attacks? Attacking specific body parts is what I mean to say. Try targeting specific locations, like the head, eyes, or legs. A critical to the head can knock your opponent unconscious; to the eyes can blind them, thus making it easier for you to dodge their attacks; and to the legs will reduce their AP (IIRC, anyway). You can shoot them in the other locations, but those are the three I stick with.
There's a rifle at trader Vic's store. Get it, go down into the rat den, find the semi-auto pistol there, and kick ass.
I've been directing to the head and groin (although that's because it's funny). Useful to know the others have a useful effect...
I've got a (one shot) rifle. The semi-auto pistol would be nice though... I'll go hunting tonight...
Pipe Rifle wooo...
Yeah, if you grab the pistol in the rat cave you'll be set for a little while.
Steam, PSN, XBL, Xfire and everything else JamesDM
That's what I was talking about.. I dunno about the other guy.
Steam, PSN, XBL, Xfire and everything else JamesDM
? The rat den is the Keeng Ra'at's lair.
Sneaky..
When you say paralyzed, you mean you just can't do anything successfully, or do you have the crippled arm/leg/blind/etc status in the character sheet somewhere? If it's that... you might be boned unless you happened to tag the doctor skill to try to fix it.
What sort of character build do you have going? You can get by with a lot of things, but agility and perception rule the day in combat - I don't like having less than 10 agility or 8 perception. Hit points help early on, but really, later in the game, you'd rather your armor or agility protect you entirely than get hit. A minigun or gatling laser doesn't really care how many HP you have, it's still liable to take them all. You need some strength to use better weapons, but I think you'd be alright with 5, and at any rate, more than 6 is a waste in the long run. Once you get the power armor, you gain +4 strength in it. 6 is enough for all the best light weapons in the first half or more of the game, and throw on power armor and you can use anything you want later.
Also, gifted. The pro side of that trait is so good it actually more than negates the con.
Gifted
Charisma: 2
Agility: 8 to 10
Intelligence: 6, preferably
Strength: 5 or 6
Tag skills: Unarmed, Small Guns, and another
Train Unarmed first, until you get enough gun+ammo to fight with them all the time. Now you train small guns.
Usually, I finish the cave of trials, do all the quests in Arroyo, get to the Den, do all the quests, then kill everyone there (for bonus XP and loot to start), then I start playing normally at Klamath.
If you want to "cheat":
I'm still attaining proper caffeine levels.
Only 6 int is pretty gimp IMO.
Sneaky..
Charisma 2 sucks for any real diplomacy too, it's like you completely rule out the possibility of talking you way out of anything or getting certain quests.
Also what is your Perception, Endurance and Luck?
Steam, PSN, XBL, Xfire and everything else JamesDM
I went for a stronger/brawler type character, so should be ok. I can't remember the actual numbers (and am at work!)
That all sounds useful. I'll restart with something like those skills and try that route. Prolly still die, but at least I've had
a hint...
Actually, 2 Cha and 6 Int is more than enough for many talkative quests. You could tag Speech if you want a boost.
Per, End and Lck vary. I just gave some key pointers here.
I think last time I had:
S - 6
P - 10
E - 6
C - 2
I - 8
A - 10
L - 5
Seriously, with enough Int and a tagged Speech, Charisma is fucking useless in this game, even for speech people. Its only real use is party members, and I've got enough of one guy shooting me in the back with an automatic gun.
Best advice I can give is that the first playthrough is always the most fun, so just make the character you want and rough it. It was more fun for me that way, even if I didn't know what I was doing 90% of the time.
Most early enemies are melee enemies. Don't stand toe to toe, punch/kick and run and let them spend APs chasing you.
A good physical condition will make a life much more easy. Maxing both, endurance (2 health per point) and strength (only one, but more carrying capacity, as well as melee damage) is not a bad idea.
Also medical knowledge (doctor), at least basic (first aid) will make a difference.
And since we go for strenght (if we do) we should also pick up melee weapons or unarmed specialization.
We will definetly also wield firearms, but ammo is not always abundant or even aviable. Be conservative with your bullets, save them for real fights and not for rat-hunting.
If faced with a strong opponent, engage in a firefight as long as possible, but if it closes to melee - go for melee.
Equipment means the difference betwen life and death, its not always a monster bringing you to your knee equivalents. There are other threats such as radiation, poison, disase and drugs.
You should therefore aquire medical supplies and decontamination chems as well as antidotes and use them only if you absolutely have to. Also look for better armor soon.
There is also the potential to augment your combat performance by drugs, sometimes with unpleasant side effects. But it is a posibility you can consider, usually the sideeffects can be dealt with later.
I overuse them really...
I typically don't use most of the drugs unless I know I have to meet a stat requirement for something specific, but the first time I used Psycho in Fallout 1 I fell in love with the stuff. The damage resistance boost is HUGE pre-power armor which means most of the game.
It also rendered my earlier, 6 int characters into idiot level intelligence.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
*minigun burst*
"Shit, you're still alive! What's your secret, man?"
"Grumble, snrff, aggh..."
Not sure I'd eat these.
If the merchants win, you get to clean up on the raiders' loot, maybe even selling it directly to the merchant party; if it looks like it's going to be a bad day for the merchants, they'll usually weaken the raiders enough to where you can pick off the last couple with even a pipe rifle before you're the sole target.
That's how I always got a foothold in the game, anyway. Of course, there's also a fun way to bluff your way into a suit of power armor early in the game, but if you're going to do that on your first play-through you might as well use a character editor. Slightly lower on the cheapness totem pole is wandering down to San Francisco, where random encounters will occur betwen press gangs and Hubologists. They both have expensive equipment, and neither side will lay a hand on you if you don't initiate combat, so you're guaranteed save scavenging once the battle is over.
Also, there's a shovel in one of the shelves by my memory - become a grave digger and steal all the loot:D Sell, get some armour.
Don't save in combat. Don't save in combat. Don't save when timed explosives are yet to explode. These are ways of corrupting your game.
Steal from everyone you can:D
Dear god yes NEVER SAVE IN COMBAT EVER.. I cant tell you how many times I've had something screw up because of that.
I never asked for this!
I want to reiterate what an important point this is. Save often, save between talking to people, save before and after combat, but NEVER SAVE IN COMBAT. Fallout 2 likes to corrupt save files, save as often as possible in as many different save slots as possible.