Valkun's Getting Started Guide:
Disclaimer: Although Valkun is a veteran UO player from the era in which this game is set, Angel Island includes a number of tweaks and new features that I may not be fully aware of so do not take my words as gospel.Setting Up
Follow the getting set up guide in the opening post and read through the Angel Island getting started page. If you're really having trouble, just talk to us in Slashnet.org #PAUO. A lot of people seemed to be having difficulties figuring out how to talk on UO:AM. After you start the program and render all the maps for the first time, go to the menu Link->Link Controls and put in all the connection information from the opening post. To talk in game, type "-- " then the message, that's dash dash space message.Things to know:
1. Angel Island has a player run economy and you cannot sell anything to the NPCs, ever
. That means that crafting is about ten times harder then it is for official servers since you can't just sell things back to the NPC to keep things cycling. Tailors are especially hard hit with this since that means you're either dumping a lot of money on cloth which you can't recoup or trying to find sheep and wool (which I didn't have any luck with).
2. You will get ganked, this is normal. Hell, on my first day I was killed no less then 5 times. However, most (if not all) of the people who do this are just looking for a good fight. If you go into War Mode (tab), you'll make yourself visible and they'll ressurect you and let you keep most of your stuff. They seem to have a habit of taking gold, bandages, and anything they might actually make use of.
3. This is a standard rates pre-trammel server. Skills cap at 100.0 points. You have 700 skill points to spread around skills (which means you can grandmaster 7) and 225 stat points.
4. No horses or mounts of any kind. Sucks, but they said it was for PVP balance between people with different pings.What do I get on my first character?
1. It depends on what kind of archtype you had in mind, UO is incredibly flexible because of the skill system it uses. Certain skills are much harder to raise then others, unfortunately you have no way of knowing which when just starting. For any combat character, I recommend starting with Resist Spells at 49-50.
2. Always get 100 strength and start with 60 strength. Strength determines your HP, melee damage, and ability to hold things. It is by far the most important stat and you should always max it.
Some skills that are expensive and/or time consuming and involved to raise (this list probably won't be comprehensive):
Anatomy - Increases damage
Tactics - Increases damage and accuracy
(Parrying) - If you plan to use a shield
Magery - If only enough just to recall or use recall scrolls
Mages are hard to play because they eat up a lot of spell ingredients (reagents) and have to build their own spellbooks or buy complete ones (expensive)
Evaluate Intelligence - 20% extra damage
Meditation - Used to double your mana recovery rate
Wrestling - Increases your dodge rate and you'll be spending a lot of time without armor
Animal Lore - You must have high animal lore to get tougher monsters
Peace Making - Used with an instrument to calm animals down, so they don't kill you while trying to tame them.
Treasure Hunter (Advanced)
Cartography - needed to decode maps
Mining - needed to dig up the treasure
Lockpicking - of course the chests are locked and can't be picked up
Remove Trap - And trapped
Fighting Skills or bring friends (The latter option is preferable and far more enjoyable)
Don't be afraid to die, you won't lose much that can't be replaced. And if it's something you really don't want to lose, put it in the bank! This can't be stressed enough, make frequent trips to the bank to deposit money because you will