Valkun's Getting Started Guide:
Disclaimer: Although Valkun is a veteran UO player from the era in which this game is set, Angel Island includes a number of tweaks and new features that I may not be fully aware of so do not take my words as gospel.
Setting Up:
Follow the getting set up guide in the opening post and read through the Angel Island getting started page. If you're really having trouble, just talk to us in Slashnet.org #PAUO. A lot of people seemed to be having difficulties figuring out how to talk on UO:AM. After you start the program and render all the maps for the first time, go to the menu Link->Link Controls and put in all the connection information from the opening post. To talk in game, type "-- " then the message, that's dash dash space message.
Things to know:
1. Angel Island has a player run economy and you cannot sell anything to the NPCs,
ever. That means that crafting is about ten times harder then it is for official servers since you can't just sell things back to the NPC to keep things cycling. Tailors are especially hard hit with this since that means you're either dumping a lot of money on cloth which you can't recoup or trying to find sheep and wool (which I didn't have any luck with).
2. You will get ganked, this is normal. Hell, on my first day I was killed no less then 5 times. However, most (if not all) of the people who do this are just looking for a good fight. If you go into War Mode (tab), you'll make yourself visible and they'll ressurect you and let you keep most of your stuff. They seem to have a habit of taking gold, bandages, and anything they might actually make use of.
3. This is a standard rates pre-trammel server. Skills cap at 100.0 points. You have 700 skill points to spread around skills (which means you can grandmaster 7) and 225 stat points.
4. No horses or mounts of any kind. Sucks, but they said it was for PVP balance between people with different pings.
What do I get on my first character?
1. It depends on what kind of archtype you had in mind, UO is incredibly flexible because of the skill system it uses. Certain skills are much harder to raise then others, unfortunately you have no way of knowing which when just starting. For any combat character, I recommend starting with Resist Spells at 49-50.
2. Always get 100 strength and start with 60 strength. Strength determines your HP, melee damage, and ability to hold things. It is by far the most important stat and you should always max it.
Some skills that are expensive and/or time consuming and involved to raise (this list probably won't be comprehensive):
Resist Spells
Magery
Tailoring
Alchemy
Cartography
Blacksmithing
Inscription
Healing
Lockpicking
Poisoning
Remove Trap
Tinkering
Warrior Type
Weapon Skill
Anatomy - Increases damage
Tactics - Increases damage and accuracy
(Parrying) - If you plan to use a shield
Resist Spells
Healing
Magery - If only enough just to recall or use recall scrolls
Mage Type
Mages are hard to play because they eat up a lot of spell ingredients (reagents) and have to build their own spellbooks or buy complete ones (expensive)
Magery
Resist Spells
Evaluate Intelligence - 20% extra damage
Meditation - Used to double your mana recovery rate
Wrestling - Increases your dodge rate and you'll be spending a lot of time without armor
Animal Trainer
Animal Training
Animal Lore - You must have high animal lore to get tougher monsters
Musicianship
Peace Making - Used with an instrument to calm animals down, so they don't kill you while trying to tame them.
Treasure Hunter (Advanced)
Cartography - needed to decode maps
Mining - needed to dig up the treasure
Lockpicking - of course the chests are locked and can't be picked up
Remove Trap - And trapped
Fighting Skills or bring friends (The latter option is preferable and far more enjoyable)
Don't be afraid to die, you won't lose much that can't be replaced. And if it's something you really don't want to lose, put it in the bank! This can't be stressed enough, make frequent trips to the bank to deposit money because you
will die.
Posts
Some of us may also be more interested in developing rather than playing.
We should see how many people are interested in actually giving this a try before deciding on exactly what to do.
I think there are already pre-made worlds you can download. Or we could just develop in the areas we plan on using which would only take a few hours to a day or two. Even quicker if we have everybody on developing for it.
Or we can play on Angel Island, the community is very nice there.
Yes, but I meant making a world with whole new features and stuff from scratch.
I also have this map
I am a freaking nerd.
http://www.ryandor.com/forum/
Or if you'd rather just purchase a map from a professional map maker because you're too lazy like me
http://members.cox.net/darkshard/
Exactly why I'm interested. I play EVE now but I can definitely make time for UO.
Plus I'm going to be the new guy hilariously failing to gank other people.
how to use?
I might be able to. The only problem is that sometimes my router dies. This has only happened when hosting once though. Some people report a slight lag when I host SS13, but that might be BYOND's problem.
Also they are releasing a new Expansion. Anyone know anything about it? Here is a screenshot.
We can then tweek it out. So you could gut the dungeon 'Wrong' and put our own things in their. Possibly have someone play as a Seer (Green robe GMs) to brings us on for the adventure, much like a DM.
I dunno.
I think its still installed on the computer I gave to my grandparents. That was... four main computers ago? Maybe five? Considering each of my computers lasts usually at least 3 years...
3ds friend code: 2981-6032-4118
We have people discussing what to do on IRC: Slashnet.org #PAUO . Come and take part!
Seems like we'd want to get a steady group working together on an established shard before branching out, if that became desirable.
As for ideas, while I like Valkun's idea to established our own outposts and so forth, I don't think we should split up our community. Let's try to come up with a shared focus, so we don't have two teams.
Some questions to ask:
- Are we going to include RP? If so, to what degree?
- Is our focus on wealth, status, reputation... all of the above?
- Do we want to be a force of good, evil, or neutrality in the world?
- Will our plan accommodate a variety of playstyles?
One idea I never got to flesh out in WoW was to create a think tank. Basically create a group of masterminds in their respected fields that all work under one banner to not only solve the world's problems but take advantage of them. It was a neutral group, allowing for a variety of playstyles and preferences to co-exist. In terms of RP, about once a month come up with a goal or focus of the Think Tank to overcome, then that becomes apart of the storyline fabric.
There are dozens of other ideas, many that tread on familiar ground. Befriend a certain NPC in the game, protect it. Pirating. Knights of the Round-esque. Play orcs. Merchant guild. Assassins hideout. And so on.
Certainly somebody must be sitting on a killer idea.
Warframe: TheBaconDwarf
UO Gateway (optional): http://www.uogateway.com/
Razor (requried to connect to server and chat in-game through UOAM): http://www.runuo.com/razor/
UO Auto Mapper (required to chat and track other players): http://www.uoam.net/uoam.html
Added to OP.
- Some degree. This is mostly for fun though.
- Our focus is fun. If we play on Angel Island our goal will be to create a guild, which means saving for a building and a guild permit. If we plan on PvP (which I think we do), we will need to raise our stats which will happen natuarly while obtaining gold.
- We'll hold a vote.
- Whichever is the most fun.
We haven't decided if we will just play on Angel Island or if we will make our own server yet though. Join on IRC.
http://www.game-master.net/pit/ubbthreads.php/ubb/postlist/Board/4
Start at #1, skim through them a little, it's pretty awesome, and if he's running Angel Island that says a lot.
I liked their gimmick of making people wear the red headbands or to suffer the consequences. If we could have some identity marker like that (not necessarily colored clothing) that would be smashing.
Warframe: TheBaconDwarf
You should people who are interested in the OP, just so people can get a quick glance at who wants to play, and if they're satisfied with the numbers/people they might just get interested as well.
This will probably get bottom paged.
From left to right: Skills, chat logs, bag, map, spells, player character, status.
Create a new group in your skills and put all the skills you plan on using in there. Alt-J brings up the chat log, Alt-R the map (press alt-r twice to enlarge it). Double click your character to bring up the player window. Click and drag the icons in your spell book to make the shortcuts.
Razor gives you that nifty thing in the window bar.
Don't remember. 2 weeks I think? I have GM Musicianship, Peacemaking, and Swordsmanship. 99 in anatomy and tactics. I got those all at the same time though.
I haven't logged in on this character for at least 280 days.
Edit: Can anybody here come up with a group name so we can name our blacksmith?
Edit 2: Does anybody have a character creation guide? I don't remember much. I know you want 1 stat very high, and 2 skills very high with 1 skill at 1.