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[UO] Ultima Online (Angel Island)

rayofashrayofash Registered User regular
edited April 2010 in MMO Extravaganza
ANGEL ISLAND HAS BEEN WIPED

The stuff in the spoilers is outdated and for archive purposes.


THIS THREAD IS MOD APPROVED :
Accualt wrote:
rayofash wrote:
I was wondering if it would be okay to make an Ultima Online Game On thread for a free shard. We used to have one but it got pruned, and I wanted to ask again before making another one.


Suuuuure...as long as it isn't illegal...which I think there is some debate about. We just can't get PA in trouble.
tgbob wrote: »
Yeah, it was player made.

Info on the server.

New players Guide.

Skills library.

Ray, mind sticking these into the OP? People needs to learn about some of this stuff.
Quick synopsis from IRC: Start on Angel Island so the newer guys like me can get a feel for UO. Then possibly switch over to custom ruleset with permadeath or other crazy shit when hosting & coding is acquired.

We have several ideas from a previous thread:
Valkun wrote: »
I think if anything is evident, it's that there are a ton of old school UO'ers here who miss the glory days. This idea just came to mind but how about:

Start a [Game On] and get a bunch of people to sign up.
1. Split the playerbase into two guilds (self selected if they want) to form a Chaos and Order faction and we can invent rules for who controls what city (through fighting). If its under the old rules, they won't have that functionality built in and we probably couldn't compete with established guilds anyways.

2. Each group would be given a month or two to build a town in the middle of nowhere to call home and from which to gather supplies and rest after a long day of killing orcs out in the forest. Then, all out war with full roleplaying and everything will commence.

Optional: Enforce a perma death rule through the honor system just to test out if such a game is feasible (probably not). Yes, that includes getting ganked by XxXR4nD0mD00DXxX and his friends.

order.jpg vs chaos.jpg 2007.


You'd do a lot better if someone rolled up a story to run through on a private UO shard and then the GAME ON was basically similar to a D&D game being played MMO style.

That would actually be pretty cool.

The server will either be our own, or Angel Island.

IRC: Slashnet #pauo

If you don't have UO, go download the Mondains Legacy client: http://www.fileplanet.com/156570/download/Ultima-Online:-Mondain's-Legacy-Client

Angel Island has a guide on how to play on their server: http://www.game-master.net/pit/ubbthreads.php/ubb/showflat/Number/509972/page/1#Post509972
More info on Angel Island-It's created by a guy named Adam Ant, and I'd read some of his stories before. Here's a link to his writeups:
http://www.game-master.net/pit/ubbthreads.php/ubb/postlist/Board/4

Start at #1, skim through them a little, it's pretty awesome, and if he's running Angel Island that says a lot.
UO Auto Map link server: 66.36.228.82 port 2204 password: PM me

If you have a registration date around 6/24/07 you will not be receiving a UOAM password or be allowed to join the GM private forums. You are more than welcome to hang out with us though. We're having a lot of trust issues right now and we will not be inviting anyone into the guild for a while.
Valkun wrote: »
Basically, he's saying that you need to be an established member of the PA community to be considered eligible for getting into the guild and having access to our resources. This it to prevent griefers from the Angel Island community from simply creating accounts here and trying to get in.

Mondains Legacy client: http://www.fileplanet.com/156570/download/Ultima-Online:-Mondain's-Legacy-Client
UO Gateway (optional, doesn't recognise Mondains Legacy): http://www.uogateway.com/
Razor (requried to connect to server and chat in-game through UOAM): http://www.runuo.com/razor/
UO Auto Mapper (required to chat and track other players): http://www.uoam.net/uoam.html

Quick interface tips for new players:

guide.jpg

From left to right: Skills, chat logs, bag, map, spells, player character, status.

Create a new group in your skills and put all the skills you plan on using in there. Alt-J brings up the chat log, Alt-R the map (press alt-r twice to enlarge it). Double click your character to bring up the player window. Click and drag the icons in your spell book to make the shortcuts.

Razor gives you that nifty thing in the window bar.
PLAYERS:

rayofash - Arthur, Pendragon, Rigil Kentaurus
QuasiStatic
Hewn
StormyWaters
Valkun - Valkun, Ralkun, Wankun(?)
Spackle - En'sahari, En'Candor
LockeCole
Axen
FanciestWalnut
coldbird
Raslin
Raiden333
Typhus733
Endomatic
Digger Dude
LordsOfPlague
MegaMan001
Aumni
mrcheesypants
Ultros64
arcath
SirToons
piL
Drool
JamesDM
Ryke
Kanashimi Mitsukai - Arkis, Hume the Crazed, Furion

This list may be incomplete.

TO CHAT IN UO TO UOAM TYPE: "-- chatstuffhere" THERE IS A SAPCE INBETWEEN -- AND THE CHAT STUFF!
Valkun wrote: »
Valkun's Getting Started Guide:

Disclaimer: Although Valkun is a veteran UO player from the era in which this game is set, Angel Island includes a number of tweaks and new features that I may not be fully aware of so do not take my words as gospel.

Setting Up:
Follow the getting set up guide in the opening post and read through the Angel Island getting started page. If you're really having trouble, just talk to us in Slashnet.org #PAUO. A lot of people seemed to be having difficulties figuring out how to talk on UO:AM. After you start the program and render all the maps for the first time, go to the menu Link->Link Controls and put in all the connection information from the opening post. To talk in game, type "-- " then the message, that's dash dash space message.

Things to know:
1. Angel Island has a player run economy and you cannot sell anything to the NPCs, ever. That means that crafting is about ten times harder then it is for official servers since you can't just sell things back to the NPC to keep things cycling. Tailors are especially hard hit with this since that means you're either dumping a lot of money on cloth which you can't recoup or trying to find sheep and wool (which I didn't have any luck with).

2. You will get ganked, this is normal. Hell, on my first day I was killed no less then 5 times. However, most (if not all) of the people who do this are just looking for a good fight. If you go into War Mode (tab), you'll make yourself visible and they'll ressurect you and let you keep most of your stuff. They seem to have a habit of taking gold, bandages, and anything they might actually make use of.

3. This is a standard rates pre-trammel server. Skills cap at 100.0 points. You have 700 skill points to spread around skills (which means you can grandmaster 7) and 225 stat points.

4. No horses or mounts of any kind. Sucks, but they said it was for PVP balance between people with different pings.

What do I get on my first character?
1. It depends on what kind of archtype you had in mind, UO is incredibly flexible because of the skill system it uses. Certain skills are much harder to raise then others, unfortunately you have no way of knowing which when just starting. For any combat character, I recommend starting with Resist Spells at 49-50.

2. Always get 100 strength and start with 60 strength. Strength determines your HP, melee damage, and ability to hold things. It is by far the most important stat and you should always max it.

Some skills that are expensive and/or time consuming and involved to raise (this list probably won't be comprehensive):
Resist Spells
Magery
Tailoring
Alchemy
Cartography
Blacksmithing
Inscription
Healing
Lockpicking
Poisoning
Remove Trap
Tinkering


Warrior Type
Weapon Skill
Anatomy - Increases damage
Tactics - Increases damage and accuracy
(Parrying) - If you plan to use a shield
Resist Spells
Healing
Magery - If only enough just to recall or use recall scrolls

Mage Type
Mages are hard to play because they eat up a lot of spell ingredients (reagents) and have to build their own spellbooks or buy complete ones (expensive)

Magery
Resist Spells
Evaluate Intelligence - 20% extra damage
Meditation - Used to double your mana recovery rate
Wrestling - Increases your dodge rate and you'll be spending a lot of time without armor

Animal Trainer
Animal Training
Animal Lore - You must have high animal lore to get tougher monsters
Musicianship
Peace Making - Used with an instrument to calm animals down, so they don't kill you while trying to tame them.

Treasure Hunter (Advanced)
Cartography - needed to decode maps
Mining - needed to dig up the treasure
Lockpicking - of course the chests are locked and can't be picked up
Remove Trap - And trapped
Fighting Skills or bring friends (The latter option is preferable and far more enjoyable)

Don't be afraid to die, you won't lose much that can't be replaced. And if it's something you really don't want to lose, put it in the bank! This can't be stressed enough, make frequent trips to the bank to deposit money because you will die.

rayofash on
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Posts

  • QuasiStaticQuasiStatic __BANNED USERS regular
    edited June 2007
    If we made our own server that would require some serious amount of development time.

    Some of us may also be more interested in developing rather than playing.

    QuasiStatic on
  • SpackleSpackle Registered User regular
    edited June 2007
    So just toss around ideas at the moment?

    Spackle on
    Taco Bell does win the franchise war according to the tome of knowledge that is Demolition Man. However, I've watched Demolition Man more then a few times and never once did I see WoW. In conclusion Taco Bell has more lasting power then WoW.
    D&D Metal Thread: HERE
  • ValkunValkun Registered User regular
    edited June 2007
    I, for one, wholeheartedly, am in. Unfortunately, I probably won't have much time for developing much since I'm already chest deep in a number of other projects and real life responsibilities.

    We should see how many people are interested in actually giving this a try before deciding on exactly what to do.

    Valkun on
  • rayofashrayofash Registered User regular
    edited June 2007
    If we made our own server that would require some serious amount of development time.

    Some of us may also be more interested in developing rather than playing.

    I think there are already pre-made worlds you can download. Or we could just develop in the areas we plan on using which would only take a few hours to a day or two. Even quicker if we have everybody on developing for it.

    Or we can play on Angel Island, the community is very nice there.

    rayofash on
  • QuasiStaticQuasiStatic __BANNED USERS regular
    edited June 2007
    How about we make two threads, one for people who want to take part in server development and MMO theory, and another for people who want to play

    QuasiStatic on
  • QuasiStaticQuasiStatic __BANNED USERS regular
    edited June 2007
    rayofash wrote: »
    If we made our own server that would require some serious amount of development time.

    Some of us may also be more interested in developing rather than playing.

    I think there are already pre-made worlds you can download. Or we could just develop in the areas we plan on using which would only take a few hours to a day or two. Even quicker if we have everybody on developing for it.

    Or we can play on Angel Island, the community is very nice there.

    Yes, but I meant making a world with whole new features and stuff from scratch.

    I also have this map

    thanimur-gen.gif

    QuasiStatic on
  • LockeColeLockeCole Registered User regular
    edited June 2007
    UO is pretty much the only MMORPG that I never played... I think I should remedy this.

    LockeCole on
  • rayofashrayofash Registered User regular
    edited June 2007
    Wow, I didn't know it was possible to make your own maps.

    rayofash on
  • SpackleSpackle Registered User regular
    edited June 2007
    So if we do our own world, who's going to host?

    Spackle on
    Taco Bell does win the franchise war according to the tome of knowledge that is Demolition Man. However, I've watched Demolition Man more then a few times and never once did I see WoW. In conclusion Taco Bell has more lasting power then WoW.
    D&D Metal Thread: HERE
  • QuasiStaticQuasiStatic __BANNED USERS regular
    edited June 2007
    rayofash wrote: »
    Wow, I didn't know it was possible to make your own maps.

    http://www.ryandor.com/forum/



    Or if you'd rather just purchase a map from a professional map maker because you're too lazy like me


    http://members.cox.net/darkshard/

    QuasiStatic on
  • rayofashrayofash Registered User regular
    edited June 2007
    Slashnet: #pauo

    rayofash on
  • StormyWatersStormyWaters Registered User regular
    edited June 2007
    LockeCole wrote: »
    UO is pretty much the only MMORPG that I never played... I think I should remedy this.

    Exactly why I'm interested. I play EVE now but I can definitely make time for UO.

    Plus I'm going to be the new guy hilariously failing to gank other people.

    StormyWaters on
  • QuasiStaticQuasiStatic __BANNED USERS regular
    edited June 2007
    rayofash wrote: »
    Slashnet: #pauo

    how to use?

    QuasiStatic on
  • rayofashrayofash Registered User regular
    edited June 2007
    Spackle wrote: »
    So if we do our own world, who's going to host?

    I might be able to. The only problem is that sometimes my router dies. This has only happened when hosting once though. Some people report a slight lag when I host SS13, but that might be BYOND's problem.

    rayofash on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited June 2007
    I am interested in this. Even though I never played UO before. I have ALWAYS heard about it in damn near every MMO I have played since EQ.

    Also they are releasing a new Expansion. Anyone know anything about it? Here is a screenshot.
    UO-Kingdom_Reborn.jpg

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • FanciestWalnutFanciestWalnut Registered User regular
    edited June 2007
    Im soooo in!

    FanciestWalnut on
  • coldbird.coldbird. Registered User regular
    edited June 2007
    Me wanna play.

    coldbird. on
  • QuasiStaticQuasiStatic __BANNED USERS regular
    edited June 2007
    I hate that expansion.

    QuasiStatic on
  • rayofashrayofash Registered User regular
    edited June 2007
    You can get the expansion on FilePlanet. It wont work for player ran shards though.

    rayofash on
  • SpackleSpackle Registered User regular
    edited June 2007
    Getting a pre-made world might be a good idea as then you don't have to do all the little things like set up vendors, monster spawns, crap like that.

    We can then tweek it out. So you could gut the dungeon 'Wrong' and put our own things in their. Possibly have someone play as a Seer (Green robe GMs) to brings us on for the adventure, much like a DM.

    I dunno.

    Spackle on
    Taco Bell does win the franchise war according to the tome of knowledge that is Demolition Man. However, I've watched Demolition Man more then a few times and never once did I see WoW. In conclusion Taco Bell has more lasting power then WoW.
    D&D Metal Thread: HERE
  • SpackleSpackle Registered User regular
    edited June 2007
    I think you just need Mundain's Legacy....

    Spackle on
    Taco Bell does win the franchise war according to the tome of knowledge that is Demolition Man. However, I've watched Demolition Man more then a few times and never once did I see WoW. In conclusion Taco Bell has more lasting power then WoW.
    D&D Metal Thread: HERE
  • RaslinRaslin Registered User regular
    edited June 2007
    I haven't played UO in like a million years.

    I think its still installed on the computer I gave to my grandparents. That was... four main computers ago? Maybe five? Considering each of my computers lasts usually at least 3 years...

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • Raiden333Raiden333 Registered User regular
    edited June 2007
    The world should have at least one continent shaped like a wang, if not all of them.

    Raiden333 on
  • ValkunValkun Registered User regular
    edited June 2007
    Here's the thing about UO, pretty much everyone who talks about it are referring to the old UO. The UO that was around before they split the world into PVP consensual and nonconsensual worlds. So, anyone who plays on emulated servers pretty much play with only the first expansion. (The Second Age)

    We have people discussing what to do on IRC: Slashnet.org #PAUO . Come and take part!

    Valkun on
  • StormyWatersStormyWaters Registered User regular
    edited June 2007
    I really think going for the 'original' UO, pre-trammel, would be a good start, and modify from there.

    StormyWaters on
  • rayofashrayofash Registered User regular
    edited June 2007
    I added a link to the Angel Island guide in the OP. Also, I added the IRC info.

    rayofash on
  • HewnHewn Registered User regular
    edited June 2007
    Development of the world AND community would take substantial effort.

    Seems like we'd want to get a steady group working together on an established shard before branching out, if that became desirable.

    As for ideas, while I like Valkun's idea to established our own outposts and so forth, I don't think we should split up our community. Let's try to come up with a shared focus, so we don't have two teams.

    Some questions to ask:
    - Are we going to include RP? If so, to what degree?
    - Is our focus on wealth, status, reputation... all of the above?
    - Do we want to be a force of good, evil, or neutrality in the world?
    - Will our plan accommodate a variety of playstyles?


    One idea I never got to flesh out in WoW was to create a think tank. Basically create a group of masterminds in their respected fields that all work under one banner to not only solve the world's problems but take advantage of them. It was a neutral group, allowing for a variety of playstyles and preferences to co-exist. In terms of RP, about once a month come up with a goal or focus of the Think Tank to overcome, then that becomes apart of the storyline fabric.

    There are dozens of other ideas, many that tread on familiar ground. Befriend a certain NPC in the game, protect it. Pirating. Knights of the Round-esque. Play orcs. Merchant guild. Assassins hideout. And so on.

    Certainly somebody must be sitting on a killer idea.

    Hewn on
    Steam: hewn
    Warframe: TheBaconDwarf
  • rayofashrayofash Registered User regular
    edited June 2007
    Mondains Legacy client: http://www.fileplanet.com/156570/download/Ultima-Online:-Mondain's-Legacy-Client
    UO Gateway (optional): http://www.uogateway.com/
    Razor (requried to connect to server and chat in-game through UOAM): http://www.runuo.com/razor/
    UO Auto Mapper (required to chat and track other players): http://www.uoam.net/uoam.html

    Added to OP.

    rayofash on
  • Typhus733Typhus733 Yip! Registered User regular
    edited June 2007
    I am in so hard on this, and though I don't know what I could contribute to help I would be happy to if I can.

    Typhus733 on
  • rayofashrayofash Registered User regular
    edited June 2007
    Hewn wrote:
    Some questions to ask:
    - Are we going to include RP? If so, to what degree?
    - Is our focus on wealth, status, reputation... all of the above?
    - Do we want to be a force of good, evil, or neutrality in the world?
    - Will our plan accommodate a variety of playstyles?

    - Some degree. This is mostly for fun though.
    - Our focus is fun. If we play on Angel Island our goal will be to create a guild, which means saving for a building and a guild permit. If we plan on PvP (which I think we do), we will need to raise our stats which will happen natuarly while obtaining gold.
    - We'll hold a vote.
    - Whichever is the most fun.

    We haven't decided if we will just play on Angel Island or if we will make our own server yet though. Join on IRC.

    rayofash on
  • StormyWatersStormyWaters Registered User regular
    edited June 2007
    More info on Angel Island-It's created by a guy named Adam Ant, and I'd read some of his stories before. Here's a link to his writeups:
    http://www.game-master.net/pit/ubbthreads.php/ubb/postlist/Board/4

    Start at #1, skim through them a little, it's pretty awesome, and if he's running Angel Island that says a lot.

    StormyWaters on
  • HewnHewn Registered User regular
    edited June 2007
    Yes, I remember Adam Ant being quite the UO legend.

    I liked their gimmick of making people wear the red headbands or to suffer the consequences. If we could have some identity marker like that (not necessarily colored clothing) that would be smashing.

    Hewn on
    Steam: hewn
    Warframe: TheBaconDwarf
  • rayofashrayofash Registered User regular
    edited June 2007
    We'll have our own blacksmith, all the GM armor he creates will have his name marked on them. That can be our identity marker. He could make his name something crazy and distinguishable.

    rayofash on
  • StormyWatersStormyWaters Registered User regular
    edited June 2007
    Quick synopsis from IRC: Start on Angel Island so the newer guys like me can get a feel for UO. Then possibly switch over to custom ruleset with permadeath or other crazy shit when hosting & coding is acquired.

    StormyWaters on
  • ValkunValkun Registered User regular
    edited June 2007
    You mean like, Masterfully Crafted Armored Thong by Valkun?

    Valkun on
  • EndomaticEndomatic Registered User regular
    edited June 2007
    I'd be in for this I think. I haven't played UO for a dog's age. It was my first MMO.

    You should people who are interested in the OP, just so people can get a quick glance at who wants to play, and if they're satisfied with the numbers/people they might just get interested as well.

    This will probably get bottom paged.

    Endomatic on
  • rayofashrayofash Registered User regular
    edited June 2007
    Quick interface tips for new players:

    guide.jpg

    From left to right: Skills, chat logs, bag, map, spells, player character, status.

    Create a new group in your skills and put all the skills you plan on using in there. Alt-J brings up the chat log, Alt-R the map (press alt-r twice to enlarge it). Double click your character to bring up the player window. Click and drag the icons in your spell book to make the shortcuts.

    Razor gives you that nifty thing in the window bar.

    rayofash on
  • SpackleSpackle Registered User regular
    edited June 2007
    Hmm I take it the skill gains are pretty quick? What did it take do get yourself to be GM bard?

    Spackle on
    Taco Bell does win the franchise war according to the tome of knowledge that is Demolition Man. However, I've watched Demolition Man more then a few times and never once did I see WoW. In conclusion Taco Bell has more lasting power then WoW.
    D&D Metal Thread: HERE
  • rayofashrayofash Registered User regular
    edited June 2007
    Spackle wrote: »
    Hmm I take it the skill gains are pretty quick? What did it take do get yourself to be GM bard?

    Don't remember. 2 weeks I think? I have GM Musicianship, Peacemaking, and Swordsmanship. 99 in anatomy and tactics. I got those all at the same time though.

    I haven't logged in on this character for at least 280 days.

    Edit: Can anybody here come up with a group name so we can name our blacksmith?

    Edit 2: Does anybody have a character creation guide? I don't remember much. I know you want 1 stat very high, and 2 skills very high with 1 skill at 1.

    rayofash on
  • ValkunValkun Registered User regular
    edited June 2007
    I think pretty much everyone wants to start with 60 Strength since Strength is the most important stat by far.

    Valkun on
This discussion has been closed.