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[Game On] ET: Quake Wars

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Posts

  • FreddyDFreddyD Registered User regular
    edited June 2007
    Endomatic wrote: »
    You could view this as a less shitty sounding BF2.

    Killing downed enemies with head shots, unlimited jump/sprint, taking clothes, and the guns can't possibly be worse than BF2.

    Sounds like nothing but improvement.
    Probably closer to Tribes than BF2.

    FreddyD on
  • BlueDestinyBlueDestiny Registered User regular
    edited June 2007
    Had some great rounds with dispatch.0 a little while ago. It's friggen insane being a GDF medic, because you can revive instantly and repeatedly. I was running through a crowd of Strogg zapping my teammates and hoping I could get enough up to kill the Strogg before I died. Strogg may get nice toys, but their medic is at a big disadvantage.

    BlueDestiny on
  • SushisourceSushisource Registered User regular
    edited June 2007
    Monoxide wrote: »
    LavaKnight wrote: »
    Yeah, both UT and Quake have fast movement, but this is at its core a Quake game. So fast, crazy jumps, unlimited sprint, etc...

    The objective based teamplay really started with ET, as did (I believe) the gaining of experience and ranks and such.

    Also, you're complaining about bunny hopping? It was annoying in battlefield, but this isn't battlefield. Quake and UT, two of the heaviest of the heavy weight multiplayer fps, were fast paced and encouraged jumping because that was part of the mechanics. It's not built in to skill in the battlefield series, and as such, is annoying, but there's no reason to shun jumping if it's pretty integral to the system.

    Not only does it have bunnyhopping, the strogg have jetpacks.

    You might have to actually aim upwards a little bit!

    I am really baffled at what the fuck people were expecting from this game. It says both Enemy Territory and Quake right in the title. You don't even need to read anything about the game to know that it's probably going to be kinda like ET and kinda like Quake. To me that means it'll have team objectives and be really fast paced and frantic. Apparently to everyone else that means it's a Battlefield clone.O_o

    It's just because some review on Gamespy at one point made a comparison to BF, and now everyone thinks it's a BF clone.

    I can't wait to get my hands on a key tomorrow.

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • EndomaticEndomatic Registered User regular
    edited June 2007
    The problem with the guns in this seems to be the hitbox detection, not the guns themselves. At least you have fixes to look forward to like Manifest said.

    Endomatic on
  • SushisourceSushisource Registered User regular
    edited June 2007
    Monoxide wrote: »
    Endomatic wrote: »
    You could view this as a less shitty sounding BF2.

    Killing downed enemies with head shots, unlimited jump/sprint, taking clothes, and the guns can't possibly be worse than BF2.

    Sounds like nothing but improvement.

    How can the guns not be worse than BF2? I think they are. That's my only gripe with the game, but it's a pretty big one.

    They're being fixed, stop bitching about it already.

    Have they actually said they're working on it?

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • GoombaGoomba __BANNED USERS regular
    edited June 2007
    Monoxide wrote: »
    Endomatic wrote: »
    You could view this as a less shitty sounding BF2.

    Killing downed enemies with head shots, unlimited jump/sprint, taking clothes, and the guns can't possibly be worse than BF2.

    Sounds like nothing but improvement.

    How can the guns not be worse than BF2? I think they are. That's my only gripe with the game, but it's a pretty big one.

    They're being fixed, stop bitching about it already.

    Have they actually said they're working on it?
    I...

    "beta"

    Goomba on
    [SIGPIC][/SIGPIC]
  • SushisourceSushisource Registered User regular
    edited June 2007
    Goomba wrote: »
    Monoxide wrote: »
    Endomatic wrote: »
    You could view this as a less shitty sounding BF2.

    Killing downed enemies with head shots, unlimited jump/sprint, taking clothes, and the guns can't possibly be worse than BF2.

    Sounds like nothing but improvement.

    How can the guns not be worse than BF2? I think they are. That's my only gripe with the game, but it's a pretty big one.

    They're being fixed, stop bitching about it already.

    Have they actually said they're working on it?
    I...

    "beta"

    Specifically. Of course they're "working on it", but have they specifically mentioned that they are focusing on fixing hitbox issues?

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • piLpiL Registered User regular
    edited June 2007
    Zoolander wrote: »
    did like
    nobody play ET or something

    Maybe they couldn't afford it?





    Anyway, yay for the new thread, please to add me to the OP. I have to say that lately I've been a little guilty of not heading to the objectives, but instead placing myself between the objective and the enemy spawn--a sort of interference that, so far, has been rather effective. In my opinion, if I can stop three people from getting to the objective, and also keep tabs on the cyclops, then it's worth it for me to not be inside.

    But when the whole team does it; that's when we have trouble.

    piL on
  • BlankspaceBlankspace __BANNED USERS regular
    edited June 2007
    Wait, I'm confused. I log in, try to get a Beta key and it won't let me do anything unless I subscribe to Fileplanet.



    Which isn't Free.

    Blankspace on
    SIG.gif
  • DaricDaric Registered User regular
    edited June 2007
    I'm subscribed to Fileplanet. I still can't get a key.

    Daric on
    cc61181c22f23454a304a4f1f0867845044.gif
  • SushisourceSushisource Registered User regular
    edited June 2007
    Looks like they're a about to begin open beta anyways:


    http://www.fileplanet.com/promotions/quakewars/static/temp_closed.aspx

    Sushisource on
    Some drugee on Kavinsky's 1986
    kavinskysig.gif
  • RydarkRydark Registered User regular
    edited June 2007
    When you are playing as a strogg, USE THE SPAWNHOSTS.

    Spawnhosts left by the technicians determine the sewer control's defense.

    Everyone should read the following website to get more info on the beta:

    http://4newbies.planetwolfenstein.gamespy.com/ETQW/

    Rydark on
    Rydark.png
  • BlueDestinyBlueDestiny Registered User regular
    edited June 2007
    Rydark wrote: »
    When you are playing as a strogg,
    USE THE SPAWNHOSTS.

    Spawnhosts left by the technicians determine the sewer control's defense.

    Everyone should read the following website to get more info on the beta:

    http://4newbies.planetwolfenstein.gamespy.com/ETQW/

    For you guys in the back, incase you missed it the first time. But seriously, it's one of the Stroggs biggest advantages. Got killed next to the objective? No prob, just spawn right there and frag his ass!

    BlueDestiny on
  • LavaKnightLavaKnight Registered User regular
    edited June 2007
    Yeah, when you see a technician making one stick around for a second and make it your own. Also, the ones with ribs sticking up into the air are unclaimed, while the ones with ribs into the ground (in a body or just the ribs in the red remnant) are claimed by someone.

    I think they can be blown up but I'm not positive. They are incredibly useful though, and they really keep the Strogg technician busy. However, I saw someone making them over reviving people, which should not happen.

    LavaKnight on
  • RydarkRydark Registered User regular
    edited June 2007
    LavaKnight wrote: »
    I think they can be blown up but I'm not positive. They are incredibly useful though, and they really keep the Strogg technician busy. However, I saw someone making them over reviving people, which should not happen.

    Only GDF medics can blow up the spawnhosts with their defibrillator.

    Also, technicians should be making spawnhosts more than trying to revive, since their revives are NOT INSTANT. (GDF Medics can instant revive)

    This is where the infiltrator's psi-radar comes in, as the technicians can't see around them while making spawnhosts, they must keep an eye on the minimap for red arrows coming their way.

    Rydark on
    Rydark.png
  • FirebrandFirebrand Registered User regular
    edited June 2007
    So how are the vehicles so far? Are they like like UT2004/BF (press 'Use' and you "become" the vehicle, guy disappearing), or is it like Halo (guy jumps into / onto vehicle as an animation, and retains his own hit box)? I assume the first, but Halo was really, really great about the vehicles.

    Firebrand on
  • Dance CommanderDance Commander Registered User regular
    edited June 2007
    OP updated, I added that fansite to it.

    Dance Commander on
  • RydarkRydark Registered User regular
    edited June 2007
    Firebrand wrote: »
    So how are the vehicles so far? Are they like like UT2004/BF (press 'Use' and you "become" the vehicle, guy disappearing), or is it like Halo (guy jumps into / onto vehicle as an animation, and retains his own hit box)? I assume the first, but Halo was really, really great about the vehicles.

    Certain vehicles like Husky, which exposes the driver, or the gunner seat of Titan will get you killed by potshots from anyone. Besides those types, you are seated firmly inside the vehicle.

    Right now, vehicles feel jerky due to netcode/lag problems and the animation FPS being locked at 30 FPS. (The official community site talks about unlocking FPS to higher than 60, which is the default, but the animation FPS is locked due to server calculations)

    Rydark on
    Rydark.png
  • EchoEcho ski-bap ba-dapModerator mod
    edited June 2007
    I want in on this, damnit. :x

    Echo on
  • PhotonPhoton Registered User regular
    edited June 2007
    Ive been looking at getting this game for a while, and will hopefully be nabbing a copy of the beta when its released to us cheapskates :D

    One question though, from what i've read the medics can give ammo as well as health packs? Can someone explain how this works ... since im coming into this game with a large amount of ET clan experience, medics were already overpowered before, with regenerating health and healing themselves, their only real weakness before was a lack of ammo and this is negated?

    I know this game is on a bigger scale than et, so corner camping medics dancing around on a pile of medpacks will hopefully be a less frequent occurance, but can anyone who is in the beta clarify if the medics seem as unbalanced as i am imagining?

    Other misc questions, are there hitsounds? and how many hits does it take to kill your average enemy?

    Im from the uk so timezones and pings are a bit problematic but would be cool to play with you guys once i eventually get my hands on this :)

    Photon on
    PSN: photon_86
  • Dance CommanderDance Commander Registered User regular
    edited June 2007
    Check out: http://4newbies.planetwolfenstein.gamespy.com/ETQW/stroggvgdf.php#techvmed
    Short answer: GDF medics only supply health. Strogg medics supply both but have shittier rezzing capabilities, although they can create frontline spawn points.

    Dance Commander on
  • dispatch.odispatch.o Registered User regular
    edited June 2007
    Check out: http://4newbies.planetwolfenstein.gamespy.com/ETQW/stroggvgdf.php#techvmed
    Short answer: GDF medics only supply health. Strogg medics supply both but have shittier rezzing capabilities, although they can create frontline spawn points.

    This is untrue, they can call in a supply crate that contains both.

    dispatch.o on
  • Dance CommanderDance Commander Registered User regular
    edited June 2007
    Well, yeah, but it's destructible and can only be called in outdoors. That's more of a one-shot thing, the Strogg medic can supply ammo on the fly.

    Dance Commander on
  • dispatch.odispatch.o Registered User regular
    edited June 2007
    Well to be fair it doesn't matter. Since Strogg can turn health into ammo and ammo into health using the - and + keys. To compensate the Technician has a very slow revive, and cannot call in a box of ammo/health.

    The box thing is very useful too, as a sniper or minigun soldier can use it to rape faces and cover objectives very well.

    dispatch.o on
  • piLpiL Registered User regular
    edited June 2007
    dispatch.o wrote: »
    Well to be fair it doesn't matter. Since Strogg can turn health into ammo and ammo into health using the - and + keys. To compensate the Technician has a very slow revive, and cannot call in a box of ammo/health.

    The box thing is very useful too, as a sniper or minigun soldier can use it to rape faces and cover objectives very well.

    >.>
    <.<

    Is it wrong to do that as a medic?


    Nade nade nade nade zoom tattattattatt nade nade nade zoom...


    EDIT: The fact that Strogg fops can't supply ammo is a source of endless frustration for me.

    piL on
  • PatboyXPatboyX Registered User regular
    edited June 2007
    oh man, I want this.
    I love ET.

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • FirebrandFirebrand Registered User regular
    edited June 2007
    We're moving into stage 4 of the Enemy Territory: QUAKE Wars Public Beta key roll-out today and those keeping track will know that means today's keys will be for anyone with a free FilePlanet account. As before, browse to the FilePlanet URL below to claim your key and start downloading the client.

    Key Distribution Start: 11 AM Pacific / 2 PM Eastern / 1900 British / 2000 Central European
    Key Distribution Website: http://www.fileplanet.com/promotions/quakewars/

    Firebrand on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited June 2007
    really? cool.

    so i just log in and go to that website

    Orikaeshigitae on
  • CatharsisCatharsis Registered User regular
    edited June 2007
    are all the keys gone for saturday already?

    all i see is an "ANNOUNCED" tag next to today

    Catharsis on
  • MonoxideMonoxide Registered User, ClubPA regular
    edited June 2007
    Catharsis wrote: »
    are all the keys gone for saturday already?

    all i see is an "ANNOUNCED" tag next to today

    I am seriously considering introducing temp bans for people who can't even manage to read the information two posts above them.

    Key Distribution Start: 11 AM Pacific / 2 PM Eastern / 1900 British / 2000 Central European

    Is it that time yet?

    No.

    Monoxide on
  • CatharsisCatharsis Registered User regular
    edited June 2007
    are you fuckin kidding me?


    NOT that i need to explain myself... but i was surfing around for info WITH the window open and didnt see your post... is that too much of a stretch?


    Monoxide wrote: »
    Catharsis wrote: »
    are all the keys gone for saturday already?

    all i see is an "ANNOUNCED" tag next to today

    I am seriously considering introducing temp bans for people who can't even manage to read the information two posts above them.

    Key Distribution Start: 11 AM Pacific / 2 PM Eastern / 1900 British / 2000 Central European

    Is it that time yet?

    No.

    Catharsis on
  • Dance CommanderDance Commander Registered User regular
    edited June 2007
    Anything else I should add to the OP? I just updated it with the new info about distribution. Pictures? Speculation about retail release date?

    Dance Commander on
  • WrenWren ninja_bird Registered User regular
    edited June 2007
    some naked women would be appreciated

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • XenoXeno Registered User regular
    edited June 2007
    Anything else I should add to the OP? I just updated it with the new info about distribution. Pictures? Speculation about retail release date?

    Can I start downloading the client now and be ready?

    Secondly, are there going to be an unlimited amount of keys?

    Xeno on
  • DaricDaric Registered User regular
    edited June 2007
    Hey, guess what time I go to work today. 1 PM CST. Guess what time they start distributing keys? 1 PM CST.

    Daric on
    cc61181c22f23454a304a4f1f0867845044.gif
  • Dance CommanderDance Commander Registered User regular
    edited June 2007
    No, I think they're giving out 30,000 keys per day. Fileplanet won't let you download the client without getting a key, but there are numerous torrents floating around.

    Dance Commander on
  • RookRook Registered User regular
    edited June 2007
    Xeno wrote: »
    Anything else I should add to the OP? I just updated it with the new info about distribution. Pictures? Speculation about retail release date?

    Can I start downloading the client now and be ready?

    Secondly, are there going to be an unlimited amount of keys?

    There's a torrent link for the client http://www.mininova.org/tor/756744

    Rook on
  • Dance CommanderDance Commander Registered User regular
    edited June 2007
    We're not supposed to link to torrent websites directly, but if someone can mirror the torrent file itself, I'll put it in the OP.

    Dance Commander on
  • PatboyXPatboyX Registered User regular
    edited June 2007
    Daric wrote: »
    Hey, guess what time I go to work today. 1 PM CST. Guess what time they start distributing keys? 1 PM CST.

    One time I got held up for nearly an hour when someone rear-ended me on an on-ramp. None of the local cops/state police could figure out who was responsible for the paperwork. Just a minor accident - there was no damage to my car - and yet, there I was, an hour late for work.

    PatboyX on
    "lenny bruce is not afraid..."
    brush1rt1.jpg
  • angrylinuxgeekangrylinuxgeek Registered User regular
    edited June 2007
    Monoxide do you work for iD or something?

    angrylinuxgeek on
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