I think it's the best game of the year so far. That very well may change when GTAIV comes out next month though.
Anyway, new interview with Suda 51 popped up today.
For those of you saying that they didn't make any parts of the game bad on purpose...
Travis has to work hard at lots of grotty jobs. Is that inspired by real life? Have you ever had a terrible part time job?
(A booming, almost disconcerting laugh from Suda and his translator) I've done over thirty jobs in my lifetime. Some were better than others, let's leave it at that.
But there is a link between my and my team's life experiences and the games we make. We want to include the message in our games that "some jobs aren't important, and you may hate them, but if you do them to the best of your ability, it'll turn out well. Better times will come."
so he likes to design games with elements that are purposefully boring?
That's retarded and probably why his games sell like ass and aren't advertised. Could you imagine explaining that to a marketer? Man that's just stupid. I can see why Ubisoft said they weren't going to advertise this game much
.
I think it's the best game of the year so far. That very well may change when GTAIV comes out next month though.
Anyway, new interview with Suda 51 popped up today.
For those of you saying that they didn't make any parts of the game bad on purpose...
Travis has to work hard at lots of grotty jobs. Is that inspired by real life? Have you ever had a terrible part time job?
(A booming, almost disconcerting laugh from Suda and his translator) I've done over thirty jobs in my lifetime. Some were better than others, let's leave it at that.
But there is a link between my and my team's life experiences and the games we make. We want to include the message in our games that "some jobs aren't important, and you may hate them, but if you do them to the best of your ability, it'll turn out well. Better times will come."
so he likes to design games with elements that are purposefully boring?
That's retarded and probably why his games sell like ass and aren't advertised. Could you imagine explaining that to a marketer? Man that's just stupid. I can see why Ubisoft said they weren't going to advertise this game much
.
Love your games Suda, but you're an idiot.
Are you actually unwilling to accept that maybe video games can go beyond just constant FUN FUN FUN?
Are you actually unwilling to accept that maybe video games can go beyond just constant FUN FUN FUN?
I think everyone should be very reluctant to accept anything that tries to. Games are a recreation activity. They are supposed to be fun, not life lessons. I think there is a lot to be said about how Killer 7 doesn't work in how careful a balance No More Heroes strikes.
Also, I got BOTP'ed on my criticism of accepting this game at face value, which some of its advocats have done. If you missed it see last page.
Are you actually unwilling to accept that maybe video games can go beyond just constant FUN FUN FUN?
I think everyone should be very reluctant to accept anything that tries to. Games are a recreation activity. They are supposed to be fun, not life lessons. I think there is a lot to be said about how Killer 7 doesn't work in how careful a balance No More Heroes strikes.
Also, I got BOTP'ed on my criticism of accepting this game at face value, which some of its advocats have done. If you missed it see last page.
Why, though? Because they're called "games," and because that's how most of them these past 30 years have been? I think that's being closed-minded to the potential the medium has. Not that that I don't have fun playing video games, but I don't necessarily play them for fun all the time.
Are you actually unwilling to accept that maybe video games can go beyond just constant FUN FUN FUN?
I think everyone should be very reluctant to accept anything that tries to. Games are a recreation activity. They are supposed to be fun, not life lessons. I think there is a lot to be said about how Killer 7 doesn't work in how careful a balance No More Heroes strikes.
Also, I got BOTP'ed on my criticism of accepting this game at face value, which some of its advocats have done. If you missed it see last page.
Why, though? Because they're called "games," and because that's how most of them these past 30 years have been? I think that's being closed-minded to the potential the medium has. Not that that I don't have fun playing video games, but I don't necessarily play them for fun all the time.
Which is why you are very careful, not to reject it out of hand. Caution, tentativeness: most of the times when people try to do more they make garbage.
The only movies I ever watch are Aliens and Terminator 2. And I just fast forward through all the parts with dialogue. YEAH, he just shot a helicopter!
I found the side jobs fun, not boring. It pokes fun at the nature of most facets of videogames that are trivial but required for some aspect of the game. There are tons of trivial things that you have to do in stuff like the Resident Evil games, for example, just to move on. RPGs are chock full of trivial stuff that you have to do to move on. Just because the tasks are trivial and arguably stupid doesn't make the task itself necessarily boring. And while the 'point' of the task may not serve any utilitarian purpose than 'getting to the next part of the game,' if the task itself was fun in and of itself, then the underlying goal of 'fun' was served.
Now if someone's counterpoint to that is "well, fine, but the side jobs in NMH are boring" - fine, that's how you feel. Knowing the purpose of things isn't going to magically change how you feel about something.
I guess I don't see how the sidejobs could piss off people so much. They take like two seconds to complete and you never really have to do them again. And I liked taking the ones I did find fun and turning them into a game, seeing if I could beat my previous record and stuff.
Especially the that one assasination mission, you know the one.
Plus the side missions are even less of a problem if you avoid picking up some of the more expensive katana parts. You gain so much money through ranked missions that doing a "lame" job and then the following assasination mission usually put you so close to the funds needed to move on in the story.
And I don't know about you guys, but I enjoyed the simple button pushing that the sidejobs allowed after having just spent 15 minutes trying to avoid one-hit KOs during the boss fights. It was nice being able to catch my breath before I moved onto another insane boss fight.
Emiger on
0
Clint EastwoodMy baby's in there someplaceShe crawled right inRegistered Userregular
edited March 2008
You know what is awesome?
You can drive up to the Mexican border in this game.
I've just realized something - this game pretty much makes fun of addiction in general.
There are a lot of things that hint this during the game:
* Ranking battle gets more expensive each time
* The duration you spent in the ranking battle gets shorter each time.
* Travis would endure measly part-time jobs, hard and annoying free-fight missions, repeating assassination missions ad naseum to get enough cash to enter a ranking battle
* At first Travis joined this to get money, fame, and glory - right now he's(the player too) only doing it to fight, fight, and fight more (notice how Travis' reaction during a particularly dissapointing ranked battle matches that of the player as well)
* The UAA guy who calls in the phone to report the ranked battle result gets progressively more rude each time.
Seriously, fuck the second ranked assassin. A marvelous dev idea once again. "Hey, let's make a bitch that endures like a fucking million hits and the player can get 2 hits on her after he waits and dodges one of her crappy moves (which she makes really slowly). Not annoying enough? Well, let's add some fucking running around and some annoying enemies she can shoot at you, who have a 0% chance to give Travis some of the roulette buffs." God, fuck this game. I tried her twice, at the second try she would've died from a couple of hits but one of her gay slaves hit me in the face.
Truthfully, she wasn't. I died a lot more than twice on her, though.
Here's a great way to completely negate one of her more annoying attacks:
I refer, of course, to the "Home run!" where she bats the dudes at you. Once she starts using it, just stay between her and the place she runs to next to the conveyor belt. Every time she tries to go there, she'll hit Travis and bounce off. This might knock you over, but you don't have to endure having gimps batted at you.
Also, dark-side dodges are always the answer. Let her start swinging at you and just keep tapping right and eventually you'll go into dark-side mode. Wrestling move ahoy!
Kupi on
My favorite musical instrument is the air-raid siren.
I think I beat her on the third try maybe. The second to last boss fight was by far the hardest though. Shinobu was pretty hard, because her cinematic move looks a lot like another one of her moves and I kept diving face first into the damn pillars.
Wow, I was not prepared for how bad this games graphics are. I've done the first two ranked matches and it's pretty fun, but christ it looks like a PS1.5 game.
And yes, I would recommend importing the NA version cause without the over the top stylish blood sprays it just looks even worse. And the ranked kill cutscenes are not at all satisfying censored.
Death Metal
He doesn't cut his hands off, just knocks the sword away. And instead of decapitating him, he just hits him in the side and he evaporates into ash. Shit.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Yeah I agree; I knew this game would be about style over graphical finesse, but still -- the game starts out in the graphical least nice-looking area. I mean seriously. That mansion or whatever before the first battle? Blegh. It's bland and doesn't contain a lot of features. My first impression of the game, based on that, had me thinking .. "oh man, there better be a glut of style to make up for this."
But I'm not personally a graphics whore, and I love the game's style, so after that first mansion it really has never bothered me.
But I can understand others' reaction to the graphics.
Some of the graphics are pretty bad, but the game has a very unique look that I enjoy a great deal.
Exactly. I love the look of the game and I feel like the visual style more than makes up for the technical shortcomings.
On the topic of opinions of this game, I think that the opinions of this thread have more or less reflected most of the opinions you find in a Metacritic listing. Even though some of the reviewers missed the point of several things, overall, I think you'll find that the people that loved NMH (such as myself) are essentially reflected by the higher reviews; and the people that are either not liking NMH or find it mediocre, their opinions pretty much reflect the lower reviews.
I've always kind of considered NMH to be kind of like the "Heavenly Sword" of the Wii -- a good game, but not groundbreaking nor a system seller, and is fun, somewhat shallow arcade action, with an interesting visual look to it. For me, NMH clicks with me a hell of a lot more than HS did, and I enjoy the unique artistic direction more than the attempts of making HS to look realistic yet legendary at the same time.
Style can't disguise the atrocious pop up and low res textures though.
The problem is they dialled the style down too much, Killer 7 looks better even though it has the same bland textures, because on that they really went in strong with it's distinct style.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I was having too much fun flying through the city on my bike, searching dumpsters and alleys for lolikov balls, (not to mention going to objectives) to notice the crappy pop ups and low res... call me weird. Certainly the city sections seem to be the downside of the game but I never found it bad enough to ruin the game for me. YMMV though...
malkoth on
"Be who you are, and say what you feel because those who mind dont matter, and those who matter dont mind." - Dr. Seuss
Style can't disguise the atrocious pop up and low res textures though.
The problem is they dialled the style down too much, Killer 7 looks better even though it has the same bland textures, because on that they really went in strong with it's distinct style.
Well, this isn't going for the same style as K7. K7 was almost entirely shading with virtually no textures to speak of.
NMH's textures are meant to be simplistic and stark, and the shadowing is supposed to be the prominent feature on the characters.
But meh. Like I said, I love the look of it. But the pop up, while it doesn't really break the game or anything, is certainly noticeable.
I think it's the best game of the year so far. That very well may change when GTAIV comes out next month though.
Anyway, new interview with Suda 51 popped up today.
For those of you saying that they didn't make any parts of the game bad on purpose...
Travis has to work hard at lots of grotty jobs. Is that inspired by real life? Have you ever had a terrible part time job?
(A booming, almost disconcerting laugh from Suda and his translator) I've done over thirty jobs in my lifetime. Some were better than others, let's leave it at that.
But there is a link between my and my team's life experiences and the games we make. We want to include the message in our games that "some jobs aren't important, and you may hate them, but if you do them to the best of your ability, it'll turn out well. Better times will come."
so he likes to design games with elements that are purposefully boring?
That's retarded and probably why his games sell like ass and aren't advertised. Could you imagine explaining that to a marketer? Man that's just stupid. I can see why Ubisoft said they weren't going to advertise this game much
.
Love your games Suda, but you're an idiot.
Are you actually unwilling to accept that maybe video games can go beyond just constant FUN FUN FUN?
I'm not sure you understand that it's an entertainment industry. Fun is the key word and chores are not all that entertaining nor are "lessons on life". I can see having some small parts of the game not be fun to make a point, but large chunks that get larger and larger as you go on not being fun is certainly idiotic.
I also don't buy his whole life lesson teaching thing either. All this just seems like a means to lengthen and already short game.
EDIT - me and Apoth pretty much have the same feeling toward the game. We both like it, we would both recommend it, but we both refuse to ignore the blatantly bad parts that take away from the game.
Kewop Decam on
0
Big DookieSmells great!Houston, TXRegistered Userregular
edited March 2008
What parts of the game are we talking about exactly that weren't fun? I mean, "fun" and "bad" are pretty subjective terms. Plenty of people disliked certain parts of the game that I really enjoyed, and I'm sure the opposite is true.
Considering that reviews ranged from the 90% range down to 60% and lower, I'd say it's tough to nail down an objectively "bad" part of the game. It's simply how much you enjoy or dislike certain aspects. It's fine if you don't like certain things, but that doesn't make them bad. You might hate driving the bike, but you'll never convince me that I didn't have a good time driving around Santa Destroy popping wheelies and powersliding around corners like a madman.
I think it's the best game of the year so far. That very well may change when GTAIV comes out next month though.
Anyway, new interview with Suda 51 popped up today.
For those of you saying that they didn't make any parts of the game bad on purpose...
Travis has to work hard at lots of grotty jobs. Is that inspired by real life? Have you ever had a terrible part time job?
(A booming, almost disconcerting laugh from Suda and his translator) I've done over thirty jobs in my lifetime. Some were better than others, let's leave it at that.
But there is a link between my and my team's life experiences and the games we make. We want to include the message in our games that "some jobs aren't important, and you may hate them, but if you do them to the best of your ability, it'll turn out well. Better times will come."
so he likes to design games with elements that are purposefully boring?
That's retarded and probably why his games sell like ass and aren't advertised. Could you imagine explaining that to a marketer? Man that's just stupid. I can see why Ubisoft said they weren't going to advertise this game much
.
Love your games Suda, but you're an idiot.
Are you actually unwilling to accept that maybe video games can go beyond just constant FUN FUN FUN?
I'm not sure you understand that it's an entertainment industry. Fun is the key word and chores are not all that entertaining nor are "lessons on life". I can see having some small parts of the game not be fun to make a point, but large chunks that get larger and larger as you go on not being fun is certainly idiotic.
I also don't buy his whole life lesson teaching thing either. All this just seems like a means to lengthen and already short game.
EDIT - me and Apoth pretty much have the same feeling toward the game. We both like it, we would both recommend it, but we both refuse to ignore the blatantly bad parts that take away from the game.
Movies and TV are both considered entertainment industries too, but I don't watch either of them just for fun. It's no different.
Just got this game from Gamefly and I finished the first boss fight. So far, I don't like it very much, though I'll give it some more time. The art style doesn't appeal to me, nor does the main character, and combat is really repetitive. I like the visceral feeling of it, but was bored by the base combat by the time I got to the boss.
Also, with all the weird game references and things, it feels like the game is trying way too hard. Maybe if it ties together into a coherent whole later, it'll be cool, but for right now it feels disorganized and random in an attempt to be cool.
I haven't done any of the overworld stuff yet, but from reading the thread, I suspect I won't be a fan of this game.
I think I might need to have a filter on future friends that you need to complete this game to be my friend. Its part Labour of Heracles, part mandatory reading for class.
Really, I had a great deal of fun with this game before I even started thinking too deeply about the metagame. I realized that its ridiculousness was on purpose, but I'm too stupid to think about a game's commentary on game design as a whole while there are people to be cut in half.
*sigh*
See, thats a problem for me. If you're not thinking about the metagame and you don't think this game is fraught with bits of just plain bad gameplay, I really have to wonder what the hell is between your ears. This isn't because I'm a troll, this is because I threw a dose of analytical thinking and critical analysis at the game and it comes back all fucked up and confused because Grasshopper is seriously fucking with the player.
But people like you are saying "I don't feel fucked with", which makes me think, "Wow. You'll accept anything, won't you, as long as it has fan service."
I think everyone who is a gamer needs to play this game. I'm not kidding when I say I think it redefines the narrative of video game design. This game is inconceivably mind blowing. But that doesn't excuse the bad shit or make it better, this game is so sublime the bad shit needs to be bad. It is deliberate. I accept that totally.
I don't accept not calling a spade a spade though. So, does that make me a troll?
I wasn't saying that I didn't feel fucked with. Of course I feel fucked with; anyone who plays the game feels fucked with! That's where a lot of the people complaining about the game come from. However, I realized there was a purpose immediately - I have some faith in Suda 51 and Grasshopper. What I was saying was that I didn't, mid-gameplay, snap to the realization "OMG THIS IS POST MODERN CRITICISM OF GAME VIA GAME OMG OMG!" Instead, I tried to be good at the game, which is what I do when playing most games.
I was just saying that, since I played through the game in about two sittings, it wasn't until after I beat it that I thought through the game and realized quite what it was doing, and you're right - it is mind-blowing.
Just got the "real ending". I must say, I really enjoyed the last fight with
Henry. It was an really offensive fight and really fun. The fight with Jeane howerer... A bit boring. I just didn't like the place were we fought. So ugly.
Fun game; I'll probably just sell it for now and someday maybe I'll buy a freeloader and the USA version. PAL version was a solid 8 for me. I'd predict that the blood would bring the grade to 9.
After putting a couple more hours into the game, I've decided to send it back. The "doing fun stuff" to "doing repetitive crap" ratio is way too low for me. The game is interesting, but not very fun for me. Sorry if this means we can never be friends apotheos.
Got my copy from Amazon.co.uk Saturday but had fucking ridiculous overtime at work. It's one of the games that sold me a Wii (over a year ago) after reading the preview in EDGE, and this from a guy who returned Killer7 after playing for maybe an hour for finding it just too uncomfortable.
I just really like the wish fulfilment angle to the thing, a funny, stylish geek who has a lightsaber and gets to do wrestling moves to peoepl. I think Suda really targeted a demographic here, people who bought the Wii because they were excited for it's gameplay potential, rather than how it could be accessible, who would be the hardcore gamers who might like to see Travis and an idealised version of themselves.
I love the controls, this would not be the same game on any other platform, it reminds me of MGS1 and all the Psycho Mantis Dual-Shock levitating, Memory card reading tricks. I laughed out loud when I got my first phone call (plus she has an accent right out of Monty Python and the Holy Grail)
The free-roaming element seems a bit of a chore, since the bike doesn't seem to drive very well, and the place doesn't look that exciting. Maybe the game could have done without it, but maybe it will seem more worthwhile later.
I love the fighting controls though, the simple stance control, the non-excessive motion detection that doesn't throw my arm out, and the way the flick of my arm to pull a kill-move makes it that much more satisfying. I just wish I knew Freeloader was coming before I ordered though, would have got the gory US one.
The free-roaming element seems a bit of a chore, since the bike doesn't seem to drive very well, and the place doesn't look that exciting. Maybe the game could have done without it, but maybe it will seem more worthwhile later.
My advice here: remember to slow down before turning. You can't take every turn at full speed without knocking yourself off your bike every once in a while. Also, it helps not to care about pedestrians, and most roadside "obstacles" break like twigs if you're at any reasonable velocity.
Kupi on
My favorite musical instrument is the air-raid siren.
Right: is it just me or - when quick-turning on your bike - do you have to gradually tilt the wiimote before hitting the breaks? That seems to work (though it requires practice) but flicking the wiimote in the desired direction and simultaneously pressing the break trigger often ends up with me turning in the opposite direction.
You're supposed to flick the Wii remote in the opposite direction of the way you wish to turn.
See, I tried that to begin with, but I'll occasionally end up turning the wrong way. But-but-but, if tilt the wiimote in the direction I want (not too slowly, not too quickly) and then press on the brakes I almost always end up quick-turning where my wiimote is facing.
I dunno, maybe the description in the manual is a little too vague for its own good, but my method seems to make more sense.
Posts
so he likes to design games with elements that are purposefully boring?
That's retarded and probably why his games sell like ass and aren't advertised. Could you imagine explaining that to a marketer? Man that's just stupid. I can see why Ubisoft said they weren't going to advertise this game much
.
Love your games Suda, but you're an idiot.
Are you actually unwilling to accept that maybe video games can go beyond just constant FUN FUN FUN?
I think everyone should be very reluctant to accept anything that tries to. Games are a recreation activity. They are supposed to be fun, not life lessons. I think there is a lot to be said about how Killer 7 doesn't work in how careful a balance No More Heroes strikes.
Also, I got BOTP'ed on my criticism of accepting this game at face value, which some of its advocats have done. If you missed it see last page.
猿も木から落ちる
Why, though? Because they're called "games," and because that's how most of them these past 30 years have been? I think that's being closed-minded to the potential the medium has. Not that that I don't have fun playing video games, but I don't necessarily play them for fun all the time.
Which is why you are very careful, not to reject it out of hand. Caution, tentativeness: most of the times when people try to do more they make garbage.
猿も木から落ちる
Now if someone's counterpoint to that is "well, fine, but the side jobs in NMH are boring" - fine, that's how you feel. Knowing the purpose of things isn't going to magically change how you feel about something.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Especially the that one assasination mission, you know the one.
Plus the side missions are even less of a problem if you avoid picking up some of the more expensive katana parts. You gain so much money through ranked missions that doing a "lame" job and then the following assasination mission usually put you so close to the funds needed to move on in the story.
And I don't know about you guys, but I enjoyed the simple button pushing that the sidejobs allowed after having just spent 15 minutes trying to avoid one-hit KOs during the boss fights. It was nice being able to catch my breath before I moved onto another insane boss fight.
You can drive up to the Mexican border in this game.
There are a lot of things that hint this during the game:
* Ranking battle gets more expensive each time
* The duration you spent in the ranking battle gets shorter each time.
* Travis would endure measly part-time jobs, hard and annoying free-fight missions, repeating assassination missions ad naseum to get enough cash to enter a ranking battle
* At first Travis joined this to get money, fame, and glory - right now he's(the player too) only doing it to fight, fight, and fight more (notice how Travis' reaction during a particularly dissapointing ranked battle matches that of the player as well)
* The UAA guy who calls in the phone to report the ranked battle result gets progressively more rude each time.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Truthfully, she wasn't. I died a lot more than twice on her, though.
Here's a great way to completely negate one of her more annoying attacks:
Also, dark-side dodges are always the answer. Let her start swinging at you and just keep tapping right and eventually you'll go into dark-side mode. Wrestling move ahoy!
And yes, I would recommend importing the NA version cause without the over the top stylish blood sprays it just looks even worse. And the ranked kill cutscenes are not at all satisfying censored.
Death Metal
But I'm not personally a graphics whore, and I love the game's style, so after that first mansion it really has never bothered me.
But I can understand others' reaction to the graphics.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Exactly. I love the look of the game and I feel like the visual style more than makes up for the technical shortcomings.
On the topic of opinions of this game, I think that the opinions of this thread have more or less reflected most of the opinions you find in a Metacritic listing. Even though some of the reviewers missed the point of several things, overall, I think you'll find that the people that loved NMH (such as myself) are essentially reflected by the higher reviews; and the people that are either not liking NMH or find it mediocre, their opinions pretty much reflect the lower reviews.
I've always kind of considered NMH to be kind of like the "Heavenly Sword" of the Wii -- a good game, but not groundbreaking nor a system seller, and is fun, somewhat shallow arcade action, with an interesting visual look to it. For me, NMH clicks with me a hell of a lot more than HS did, and I enjoy the unique artistic direction more than the attempts of making HS to look realistic yet legendary at the same time.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The problem is they dialled the style down too much, Killer 7 looks better even though it has the same bland textures, because on that they really went in strong with it's distinct style.
Well, this isn't going for the same style as K7. K7 was almost entirely shading with virtually no textures to speak of.
NMH's textures are meant to be simplistic and stark, and the shadowing is supposed to be the prominent feature on the characters.
But meh. Like I said, I love the look of it. But the pop up, while it doesn't really break the game or anything, is certainly noticeable.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I'm not sure you understand that it's an entertainment industry. Fun is the key word and chores are not all that entertaining nor are "lessons on life". I can see having some small parts of the game not be fun to make a point, but large chunks that get larger and larger as you go on not being fun is certainly idiotic.
I also don't buy his whole life lesson teaching thing either. All this just seems like a means to lengthen and already short game.
EDIT - me and Apoth pretty much have the same feeling toward the game. We both like it, we would both recommend it, but we both refuse to ignore the blatantly bad parts that take away from the game.
Considering that reviews ranged from the 90% range down to 60% and lower, I'd say it's tough to nail down an objectively "bad" part of the game. It's simply how much you enjoy or dislike certain aspects. It's fine if you don't like certain things, but that doesn't make them bad. You might hate driving the bike, but you'll never convince me that I didn't have a good time driving around Santa Destroy popping wheelies and powersliding around corners like a madman.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
Suda's games are a collective experience. What you take from it is up to you...
Movies and TV are both considered entertainment industries too, but I don't watch either of them just for fun. It's no different.
Also, with all the weird game references and things, it feels like the game is trying way too hard. Maybe if it ties together into a coherent whole later, it'll be cool, but for right now it feels disorganized and random in an attempt to be cool.
I haven't done any of the overworld stuff yet, but from reading the thread, I suspect I won't be a fan of this game.
猿も木から落ちる
I wasn't saying that I didn't feel fucked with. Of course I feel fucked with; anyone who plays the game feels fucked with! That's where a lot of the people complaining about the game come from. However, I realized there was a purpose immediately - I have some faith in Suda 51 and Grasshopper. What I was saying was that I didn't, mid-gameplay, snap to the realization "OMG THIS IS POST MODERN CRITICISM OF GAME VIA GAME OMG OMG!" Instead, I tried to be good at the game, which is what I do when playing most games.
I was just saying that, since I played through the game in about two sittings, it wasn't until after I beat it that I thought through the game and realized quite what it was doing, and you're right - it is mind-blowing.
Fun game; I'll probably just sell it for now and someday maybe I'll buy a freeloader and the USA version. PAL version was a solid 8 for me. I'd predict that the blood would bring the grade to 9.
PS. This games soundtrack is awesome.
I just really like the wish fulfilment angle to the thing, a funny, stylish geek who has a lightsaber and gets to do wrestling moves to peoepl. I think Suda really targeted a demographic here, people who bought the Wii because they were excited for it's gameplay potential, rather than how it could be accessible, who would be the hardcore gamers who might like to see Travis and an idealised version of themselves.
I love the controls, this would not be the same game on any other platform, it reminds me of MGS1 and all the Psycho Mantis Dual-Shock levitating, Memory card reading tricks. I laughed out loud when I got my first phone call (plus she has an accent right out of Monty Python and the Holy Grail)
The free-roaming element seems a bit of a chore, since the bike doesn't seem to drive very well, and the place doesn't look that exciting. Maybe the game could have done without it, but maybe it will seem more worthwhile later.
I love the fighting controls though, the simple stance control, the non-excessive motion detection that doesn't throw my arm out, and the way the flick of my arm to pull a kill-move makes it that much more satisfying. I just wish I knew Freeloader was coming before I ordered though, would have got the gory US one.
My advice here: remember to slow down before turning. You can't take every turn at full speed without knocking yourself off your bike every once in a while. Also, it helps not to care about pedestrians, and most roadside "obstacles" break like twigs if you're at any reasonable velocity.
Seems a little unintuitive.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
See, I tried that to begin with, but I'll occasionally end up turning the wrong way. But-but-but, if tilt the wiimote in the direction I want (not too slowly, not too quickly) and then press on the brakes I almost always end up quick-turning where my wiimote is facing.
I dunno, maybe the description in the manual is a little too vague for its own good, but my method seems to make more sense.
Also, the PAL manual is a thing of beauty.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar