Capped cities work a lot better in Civ4 than in CivIII, where they were REALLY useless.
I distinctly recall one of the better ways of dealing with foreign citizens in Civ 3 was to starve the city to death, killing all the natives, then let them repopulate it as your own.
Hey, when did the Gaelic Swordsmen get made less sucky? Now they just need copper or iron instead of Iron. The Celts still get shafted overall, but at least it's somewhat better.
I lied. Rather I just saw what Forester 3 does. It makes Guerilla 3 look like a pile of shit.
I'm amazed at the total crap they give to the Celts. Bah.
Hey, when did the Gaelic Swordsmen get made less sucky? Now they just need copper or iron instead of Iron. The Celts still get shafted overall, but at least it's somewhat better.
I lied. Rather I just saw what Forester 3 does. It makes Guerilla 3 look like a pile of shit.
I'm amazed at the total crap they give to the Celts. Bah.
The vast majority of the unique units are worthless. I like the ones that actually make the units even worse, personally.
Capped cities work a lot better in Civ4 than in CivIII, where they were REALLY useless.
I distinctly recall one of the better ways of dealing with foreign citizens in Civ 3 was to starve the city to death, killing all the natives, then let them repopulate it as your own.
Yeah, and on top of that corruption was ludicrous. even if you founded them, cities in other continents were completely useless, they lost something like 90% of the production to corruption.
Spiritual is wicked, probably my favourite trait. Maybe because I'm impatient.
Also fishing and mysticism are awesome to start with. Mysticism = instant religion. Fishing = instant coastal tile improvements. Really helpful. Has anyone noticed more coastal resources in BtS? I seem to be getting a lot of cities in range of three or even four clams.
What the word on corporations? Broken? Or being used woefully incorrectly? Theres a lot of commotion on civfanatics about it. Good and bad feedback. Although of course the angry people are always louder. Tell us your stories, good and bad, of corprations.
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The JudgeThe Terwilliger CurvesRegistered Userregular
Has anyone noticed more coastal resources in BtS? I seem to be getting a lot of cities in range of three or even four clams.
Good lord, yes. I fired up the Dutch for my first game with BtS and the sheer amount of seafood within the working range of Amsterdam is ridiculous. 3 clams and 1 fish. Missed a second fish by one square.
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PunkBoyThank you! And thank you again!Registered Userregular
edited July 2007
It feels so sweet to deny the Persians any iron and copper. They were stuck with Archers and Warriors while I came in with Swordsmen. Persia's now only 2 level 2 cities.
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OK, Aroduc-this is odd; I mine uranium, it is attached to my cities via railroad-yet I am not capable of producing subs or any similar units, and the uranium resource is not displayed on my screen.
Guys, the REAL question is: is the Netcode any better? I fondly remember nights spent playing this with some of you folks back with Civ IV first dropped - well, fondly until Civ inevitably crashed heinously.
So Aroduc... setting Workers to automated is worthless? Why? I've found they're usually pretty good at it.
i think there's an option deep in there somewhere to ensure workers don't pull down old improvements to put something new up when automated
if you make sure to get all the primary resource improvements and required farm tiles quickly, switching automated workers on later in the game cuts a lot of the drudge
So Aroduc... setting Workers to automated is worthless? Why? I've found they're usually pretty good at it.
I said the opposite actually. I set workers to automated all the time. They just don't really take a big picture view of your civilization and tend to do strange things is all.
Is it just me or does this run super smooth compared to Warlords/regular Civ 4? There's like no load for me at all compared to Warloads. Maybe it's cuz this is the Steam version?
Is it just me or does this run super smooth compared to Warlords/regular Civ 4? There's like no load for me at all compared to Warloads. Maybe it's cuz this is the Steam version?
Anyway, I like it a lot so far.
I've noticed the super speedy loadtimes for new games, but that's about it.
Just lost a game on Prince, one of the first times I actually played on that difficulty. The map was divided into 3 continents: 2 small ones with one civ each (me as Sumerians on the northern Napoleon on the southern), and the rest of the civs on the big one. At first I was happy with the situation, lots of possibilities to expand (might have overextended myself somewhat too). So I build it full until I get Galleons and decide to take out little corporal. Good thing too, just as my fully loaded Galleons head into his direction he declares war. A very prolonged battle follows because we are evenly matched,well not exactly but he has an insane amount of cavalry so I needed to turtle a lot with a huge number of units. I managed to take 2 of it's cities than declare peace because the war weariness is crippling (got like +8 or so unhappy people from it ).
Meanwhile on the other continent there are smaller skirmishes. Washington pulls of an awesome tactic where he gangs up on a losing civ but remaining outside of conflicts and concentrating on the tech. Meanwhile the cities war on the other continent thing cripples me. Eventually I restart the war and take the whole lower continent but I am really behind on research thanks to the upkeep.
Than the new expansion kicks in and Miss Egyptian Queen attacks my newly acquired cities. I actually got a defensive pact with Washington but that proves my undoing. I fend off both the Egyptians and later the English, but while I am building a huge navy to counter all their forces, he attacks on land, conquers their cities and makes them his vassals. Meanwhile I am still stuck on 2 continents with a large upkeep, and never recover from that. His ship arrived on AC when I still needed two turns to finish mine fully.
Hey, when did the Gaelic Swordsmen get made less sucky? Now they just need copper or iron instead of Iron. The Celts still get shafted overall, but at least it's somewhat better.
I lied. Rather I just saw what Forester 3 does. It makes Guerilla 3 look like a pile of shit.
I'm amazed at the total crap they give to the Celts. Bah.
The vast majority of the unique units are worthless. I like the ones that actually make the units even worse, personally.
Today, I wiped out Tokugawa within the first 10 turns of the game because of Huayna Capac's unique unit being a replacement for the initial Warrior unit. I had *one* of them, and I met Tokugawa relatively close to my starting point, so I figured just for the hell of it, I'd try to take him out quick. I saved my game, and marched my one unique unit into his one city. Of course, it destroyed his basic Warrior, and I razed his city, eliminating him before he could be come anything more than one city and one Warrior. It was quite a thing.
Today, I wiped out Tokugawa within the first 10 turns of the game because of Huayna Capac's unique unit being a replacement for the initial Warrior unit. I had *one* of them, and I met Tokugawa relatively close to my starting point, so I figured just for the hell of it, I'd try to take him out quick. I saved my game, and marched my one unique unit into his one city. Of course, it destroyed his basic Warrior, and I razed his city, eliminating him before he could be come anything more than one city and one Warrior. It was quite a thing.
Some of the units are awesome. The Incan's is good even if it gets outdated quick. A few of the units just suck though. Sometimes they don't need the resource normally needed to make them which is nice, unless you're swimming in Iron and you'd rather just have the extra point of strength.
I'd forgotten the shafting the Celt's get. A unique unit with a free promotion I never take and a unique building I rarely build that gives a bonus that I still don't care about. Hell, IIRC it doesn't even stack on the swordsman.
Hey, when did the Gaelic Swordsmen get made less sucky? Now they just need copper or iron instead of Iron. The Celts still get shafted overall, but at least it's somewhat better.
I lied. Rather I just saw what Forester 3 does. It makes Guerilla 3 look like a pile of shit.
I'm amazed at the total crap they give to the Celts. Bah.
The vast majority of the unique units are worthless. I like the ones that actually make the units even worse, personally.
Today, I wiped out Tokugawa within the first 10 turns of the game because of Huayna Capac's unique unit being a replacement for the initial Warrior unit. I had *one* of them, and I met Tokugawa relatively close to my starting point, so I figured just for the hell of it, I'd try to take him out quick. I saved my game, and marched my one unique unit into his one city. Of course, it destroyed his basic Warrior, and I razed his city, eliminating him before he could be come anything more than one city and one Warrior. It was quite a thing.
Hey, when did the Gaelic Swordsmen get made less sucky? Now they just need copper or iron instead of Iron. The Celts still get shafted overall, but at least it's somewhat better.
I lied. Rather I just saw what Forester 3 does. It makes Guerilla 3 look like a pile of shit.
I'm amazed at the total crap they give to the Celts. Bah.
The vast majority of the unique units are worthless. I like the ones that actually make the units even worse, personally.
Today, I wiped out Tokugawa within the first 10 turns of the game because of Huayna Capac's unique unit being a replacement for the initial Warrior unit. I had *one* of them, and I met Tokugawa relatively close to my starting point, so I figured just for the hell of it, I'd try to take him out quick. I saved my game, and marched my one unique unit into his one city. Of course, it destroyed his basic Warrior, and I razed his city, eliminating him before he could be come anything more than one city and one Warrior. It was quite a thing.
Pfft.
Though even for me, that's unusually bloody.
Well I just had a start on Prince where the Incans beat me pretty badly. My sole neighbor were the mongols so I was beefing my defense up for them when out of nowhere that asshole (well I have yet to play a game where he is not ridiculously aggresieve) declares war. He even had my religion too....
lost painfully last night after forgetting that forcing everyone to give you things for free early in the game means everybody invades you later on
everybody
Heh. That's one of the deciding factors in whether or not a Civ game goes your way, is your ability to distinguish between when it's time to be nice and accept the offers presented to you, and when it's time to tell them all to forward all requests to your left butt cheek.
Damnit! Even though I really suck ass at these Civilization games, I'm torn between buying Civ 4 along with Beyond the Sword, or just trying to hold out for a super-mega-pack thing which will probably be released in the future.
Also fishing and mysticism are awesome to start with. Mysticism = instant religion. Fishing = instant coastal tile improvements. Really helpful. Has anyone noticed more coastal resources in BtS? I seem to be getting a lot of cities in range of three or even four clams.
Fishing is great to start, but only if you end up coastal. That said, there does seem to be more seafood...last night I started as Egypt with 3 fish, clams, and crabs in my BFC, plus gold and corn.
I still seem to have trouble getting copper or iron anywhere near my territory
I wondered if it might be a problem with using a no-cd patch like the other guy who only had 10 turns per game, so I'm not putting the CD in instead, but there's still no copper or iron anywhere
whee, I got my no-world-wonders cultural victory on Noble. I did make the religious wonders, but that was it. Religion was a huge part, luckily there were five religions on my continent (4 founded by me) and I spread them to every city. Getting all the Mandirs etc. in each of my top 3 cities took a while but the culture boost is awesome. I ended up charging to the finish line by 1944 with some wicked peripheral cities pumping out infantries every turn - though I never once got into a war. diplomacy is the way!
When you build something that gives you a free specialist, do you have to go back and actually pick out that specialist yourself in the corresponding city?
Another thing... I usually end up building most buildings in most cities. Should I instead pick one thing to focus on, like Science or Culture and ignore most of the other buildings in that city unless they're specifically asked for and just build military once that singular purpose is spelled out?
Also, can anybody tell me how espionage works? What does setting the "Weight" of a civ on the Espionage screen do? I was playing around with it a little, and it seemed that I started seeing the current tech they were researching, but other than that I didn't see any other change. Does this do more? Is it worth setting it past 1 or 2?
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I distinctly recall one of the better ways of dealing with foreign citizens in Civ 3 was to starve the city to death, killing all the natives, then let them repopulate it as your own.
I'm amazed at the total crap they give to the Celts. Bah.
The vast majority of the unique units are worthless. I like the ones that actually make the units even worse, personally.
Yeah, and on top of that corruption was ludicrous. even if you founded them, cities in other continents were completely useless, they lost something like 90% of the production to corruption.
The roman unique building is incredible-functions as a market with 25% gold increase and 25% great people speed increase.
Meh. Considering that only maybe three or four cities are producing great people, it's pretty wasted for the most part.
Now the Ottoman +2 Happiness Aqueducts... those are damn nice.
I like playing as Isabella
Spiritual is wicked, probably my favourite trait. Maybe because I'm impatient.
Also fishing and mysticism are awesome to start with. Mysticism = instant religion. Fishing = instant coastal tile improvements. Really helpful. Has anyone noticed more coastal resources in BtS? I seem to be getting a lot of cities in range of three or even four clams.
Nevermind-it also requires fission
I wasted my lunch break going to places trying to find it...
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But I don't think that's what you meant.
Like say you want a bunch of workshops, the workers more often than not will turn it all into cottages.
i think there's an option deep in there somewhere to ensure workers don't pull down old improvements to put something new up when automated
if you make sure to get all the primary resource improvements and required farm tiles quickly, switching automated workers on later in the game cuts a lot of the drudge
I said the opposite actually. I set workers to automated all the time. They just don't really take a big picture view of your civilization and tend to do strange things is all.
Anyway, I like it a lot so far.
I've noticed the super speedy loadtimes for new games, but that's about it.
I just really want to get the knack of using Artist specialists because I think they could be an awesome tool
also building wonders is so stressful, especially with competitive AIs
Meanwhile on the other continent there are smaller skirmishes. Washington pulls of an awesome tactic where he gangs up on a losing civ but remaining outside of conflicts and concentrating on the tech. Meanwhile the cities war on the other continent thing cripples me. Eventually I restart the war and take the whole lower continent but I am really behind on research thanks to the upkeep.
Than the new expansion kicks in and Miss Egyptian Queen attacks my newly acquired cities. I actually got a defensive pact with Washington but that proves my undoing. I fend off both the Egyptians and later the English, but while I am building a huge navy to counter all their forces, he attacks on land, conquers their cities and makes them his vassals. Meanwhile I am still stuck on 2 continents with a large upkeep, and never recover from that. His ship arrived on AC when I still needed two turns to finish mine fully.
Today, I wiped out Tokugawa within the first 10 turns of the game because of Huayna Capac's unique unit being a replacement for the initial Warrior unit. I had *one* of them, and I met Tokugawa relatively close to my starting point, so I figured just for the hell of it, I'd try to take him out quick. I saved my game, and marched my one unique unit into his one city. Of course, it destroyed his basic Warrior, and I razed his city, eliminating him before he could be come anything more than one city and one Warrior. It was quite a thing.
I'd forgotten the shafting the Celt's get. A unique unit with a free promotion I never take and a unique building I rarely build that gives a bonus that I still don't care about. Hell, IIRC it doesn't even stack on the swordsman.
Bah.
Pfft.
Though even for me, that's unusually bloody.
Well I just had a start on Prince where the Incans beat me pretty badly. My sole neighbor were the mongols so I was beefing my defense up for them when out of nowhere that asshole (well I have yet to play a game where he is not ridiculously aggresieve) declares war. He even had my religion too....
― Marcus Aurelius
Path of Exile: themightypuck
lost painfully last night after forgetting that forcing everyone to give you things for free early in the game means everybody invades you later on
everybody
Heh. That's one of the deciding factors in whether or not a Civ game goes your way, is your ability to distinguish between when it's time to be nice and accept the offers presented to you, and when it's time to tell them all to forward all requests to your left butt cheek.
Guys, what should I do...
WHAT. SHOULD. I. DO?!
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Fishing is great to start, but only if you end up coastal. That said, there does seem to be more seafood...last night I started as Egypt with 3 fish, clams, and crabs in my BFC, plus gold and corn.
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I wondered if it might be a problem with using a no-cd patch like the other guy who only had 10 turns per game, so I'm not putting the CD in instead, but there's still no copper or iron anywhere
it was a good challenge
Another thing... I usually end up building most buildings in most cities. Should I instead pick one thing to focus on, like Science or Culture and ignore most of the other buildings in that city unless they're specifically asked for and just build military once that singular purpose is spelled out?
Also, can anybody tell me how espionage works? What does setting the "Weight" of a civ on the Espionage screen do? I was playing around with it a little, and it seemed that I started seeing the current tech they were researching, but other than that I didn't see any other change. Does this do more? Is it worth setting it past 1 or 2?
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