Just get both, I can't decide for you. I got both.
Suds on
0
silence1186Character shields down!As a wingmanRegistered Userregular
edited August 2007
A few weeks ago a Civ 4 type Phalla was run in DnD. Towards the end, as it was wrapping up, the idea was brought up to have warring Civs that are player controlled. To do this, we proposed that the DnD Civ would fight a Civ from one of the other forums, in addition to the many AI controlled Civs. We would even set it up so that the player controlled Civs didn't know which of the other Civs were also player controlled. Would there be any interest amongst G&T?
I'm playing your savegame right now Aroduc. Looks nice so far, I'm harrasing Kublai with my axemen and horse archers and generally ruined his shit. But the starting position is a bit awkward. Asoka to the south, Wilhelm van Oranje to the north (Btw, I live near where he was born, heh), Brennus a bit further to the south-west. This could get... interesting.
Ferrus on
I would like to pause for a moment, to talk about my penis.
My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
And Disney World is nowhere in sight.
I ended up starting a new game last night on Noble, random leader(I ended up getting Louis) large Fractal map with low sea level on Epic speed.... 201 turns in I'm a Jew surrounded by 5 Hindus, Ive got about 4 well defended cities though, and borders with Ghandi, Mao(Who I tried to steal a worker from, only to find out Oh, hes got Axemen already, so they took them back quick), and Ragnar(Who I'm currently at war with)...
eelektrik on
(She/Her)
0
PunkBoyThank you! And thank you again!Registered Userregular
edited August 2007
Holy crap, I can't believe I survived three wars in a row, with minimal casualties at most. I'm playing as the Koreans, and the Japanese try a sea invasion on one of my coastal tows. Macemen, Trebuchets, Knights, Horse Archers, the works. My lone rifleman stationed there took on 4-5 Galleons worth of troops singlehandidly. Tokugawa pulls out, I harrass his remaining ships with a couple Frigates, and he soon is willing to talk, since my defensive pact partner Catherine is kicking his ass across the sea.
Even before I can make peace with him, Ragnar tries to attack the same city with around 5 galleon's worth of troops, same variety. Luckily, I drafted some more troops and sent more reinforcements from my inner cities. No casualties in the cities, but I lose a Frigate or two. Ragnar soon becomes willing to talk, and so now he's at peace.
Finally, the Khemer gather at my border town and are within striking distance. They're much more powerful than the others, more Knights for one, and I don't have the bonus against sea invasion anymore. I have no counter-force, so my only hope is to wait him out. I get Hatty to declare war and put pressure on them, and start pumping out machine guns to send to the border city. He bombards and attacks with airships, but I don't budge, I move some riflemen through the forest to their border city and have a couple frigates bombard it. I can't take the city, but I can at least hope that makes him blink. Amazingly, he is soon convinced to end the war, with me getting some gold out of it.
Now, I need to work on getting a Permanent Alliance with Catherine. Together, we'll easily take the #1 spot, plus the turns are counting down until the peace treaties end...
PunkBoy on
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
How the heck do you steal a worker? I usually see my enemies' workers run to their city before I can get close!
edit: Anyone else get really happy in their pants when other nations comes to you asking to be a vassal state?
Either take over the city that they're sitting in (usually only happens with the last couple cities of a civ, or if one city's super-difficult to get to from the rest of their area), or get lucky with troops with a lot of movement.
Basically though, the only times I steal them is if they're stupid enough to have 3 or 4 workers on the tiles directly next to my border, and I can declare war and attack them immediately before they move. Otherwise you pretty much have to destroy the entire civ to get any.
How the heck do you steal a worker? I usually see my enemies' workers run to their city before I can get close!
edit: Anyone else get really happy in their pants when other nations comes to you asking to be a vassal state?
Either take over the city that they're sitting in (usually only happens with the last couple cities of a civ, or if one city's super-difficult to get to from the rest of their area), or get lucky with troops with a lot of movement.
Basically though, the only times I steal them is if they're stupid enough to have 3 or 4 workers on the tiles directly next to my border, and I can declare war and attack them immediately before they move. Otherwise you pretty much have to destroy the entire civ to get any.
I think the AI will run its workers away when they are threatened. But if you aren't at war it won't know it's threatened, so in the early game it's often possible to camp outside his borders and take a worker when it is working a tile next to the border. Also, if you have units that can move twice, the AI may not see them to know it's threatened, or maybe just won't realize that the workers are threatened. In my current game, I've gotten a bunch of workers this way using woodsman II dog soldiers.
Thanks for the game, Aroduc! I enjoyed playing it, and I'm looking forward to finding out how yours went too.
It was a rocky start for me. I found there was horrible production and in my rush to grab an early religion I didn't pay attention to myself and ended up stupidly building a worker who had nothing to do. I was always going to go for the culture victory, though, and Roosevelt's Industriousness helped a hell of a lot for grabbing wonders. There were a couple of points where I was just going to pack it in but then things started looking up...
I got really lucky and converted the entire continent (except for Brennus, the stubborn bastard) to Judaism, and basically prospered like mad from the wealth it poured into my capital. My two peripheral cities floundered in population for the whole game because they weren't that well placed and I had millions of spies attacking my happiness and health, but I managed to pump their production up enough to get the needed wonders. Caught a few barb cities and eventually culture flipped a couple of Kublai and Asoka's too, though a couple of them just wouldn't change over, probably because of the units in there. I didn't explore at all, just sat and appeased the neighbours with free techs from my permanent 100% tech rate.
Anyway I ended up winning a culture victory in 1900AD with a score of 16839.
One strange thing happened - Asoka vassaled to me! And this in a game where I wasn't once at war with anybody. I guess he just thought I was a cool guy.
Some screens of note:
Here's how my three legendary cities (Washington, NY, Boston) looked to start with. One sick, one unhappy, with the power-hungry capital in the middle - pretty much the story of the whole game. I ended up extending to 8 cities including Bombay and Old Sarai, which was plenty.
Fear my might! I'm such a huge force they forgot to put me on the list.
Here's how my three big cities looked a couple turns before the end. I timed my legendary cities damn well, and the last two hit 75,000 within three turns of each other, the capital not much earlier. It's much easier to push them all along at the same rate rather than focus on boosting one to the end then playing catch-up with the others - you'll probably find you put all your eggs in one basket.
Hooray! I actually thought this was a normal length game to start with so this came quite a few turns later than I expected, but the cultural momentum of my cities would have taken them to hundreds of thousands of points.
That't the screen I was waiting for! A much lower score than my last big game but oh well, it still hit the top of the ladder which is good enough for me. And I only killed four barbarians.
A cultural win in 1900 is rather nice, so I just continued on today without capping or documenting to see when I'd pass you in score (well, break 3000) while going for my domination/diplomatic win.
:P
Brennus isn't looking too happy, though funnily, he declared war on the Dutch right before I did, and while he didn't take any cities, I ran amok, took all but one of their's, and then they capitulated. Then, when I declared war on Brennus, he sent a stack of doom to the last Dutch city and took it, wiping them out, but leaving only two defenders... which I then killed to take from him. :P
Hopefully it'll go so well on the 'real' playthrough. Next 50 turns are done and written, I just need to match screenshots to them... after dinner.
The wars going on in my game were pretty funny. First Asoka went to war with Kublai below me. Before that was over, Brennus started a war with Oranje above me. Oranje ended up being capitulated. Meanwhile, on the other continent, Victoria was beating up Huayna until he too capitulated. Once that was over, Brennus/Oranje went to war with team Victoria/Huayna, and it was a big intercontinental grudge match.
I think I was placed fortunately enough that the strong civs had people to pick on other than me. I did have the cashola to keep my units upgraded throughout the game though, so that might have helped ward them off too.
bsjezz on
0
The JudgeThe Terwilliger CurvesRegistered Userregular
It can be done. You just have to ignore basically every other aspect of society and beeline for it. If I'm going Domination-style, my priority is to get Rifling, Calvary, and Cannon, locate the Civs who are lagging in military tech, and then play steamroller to their Mr. Bill.
I'll be trying the Aroduc-scenario this evening when I get home. :^:
The Judge on
Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
2725 BC
I AM THE LARGEST IN THE WORLD! Though it's a little worrisome that my neighbors are in 2nd and 3rd.
2625 BC
The word of God spreads... I can get that marble all the sooner.
2575 BC
Bronze Working finishes.
I don't want to be all slavish, so... no.
Let's go for Priesthood, I want that Oracle.
Warrior finishes, let's build another. Send that one to New York.
Note that we have copper in the capital. Nice.
2550 BC
Jungle... whoopie
2450 BC
Oh... wow... 50% chance to deprive them of a settler, and get a worker. I wish I had another warrior there... I think I have to take this shot.
And I win! Except there's warriors right there... boo... they'll probably just take it right back.
2425 BC
Priesthood finishes
Let's get Masonry for the quarry.
Amazingly, the Indian warrior didn't attack me... oh well, I'm not going to complain.
The worker retreats, and the warrior backs off as well.
2475 BC
Another warrior finishes. Man, the production here blows. Another warrior for insurance against India.
Floods wash away part of Karakorum, that means that they had a road there... eh?
2325 BC
Worker is safely back in my territory, and starts making a pasture.
2300 BC
A warrior kills a wolf
2275 BC
Masonry finishes. Let's go for Writing so we can yoink Alphabet or Code of Laws with the Oracle.
Somebody builds Stonehenge... whoopie.
2250 BC
New York's borders expand. Hooray, I can almost taste the marble.
I declare peace with Asoka for the time being. I have what I wanted from her. Warriors are sent over to say hi to the Mongols.
2225 BC
Gadzooks! Dutch!
37 turns is a lot... but I don't have much of an option if I want it. It'll get knocked down to about 20 when the marble gets hooked up and/or the copper mined/cows pastured, which isn't so bad.
2200 BC
New York finishes its worker and starts on a barracks... I've got nothing better at the moment. The worker is sent to quarrify the marble.
2175 BC
Hooray, cows pastured and already connected. Look at the difference that makes with the production. Zowie. Worker sent to mine the copper.
2025 BC
Writing finishes
We may need archery soon, so let's cover our bases and grab hunting.
Kublai apparently just got Bronze Working... doesn't seem like he has copper at the moment though, so still probably okay.
2000 BC
Pfft. Screw you peoples.
1975 BC
Copper snagged. Deeeelicious. Time to start on the roads for now.
2950 BC
Aha, Khan expanded to the SE for some reason. Asoka also adopts slavery, whatever.
1900 BC
Hunting finishes, let's go for pottery to get some cottages going.
Oracle finishes.
Free tech shall be the Alphabet to abuse the other civs.
Artemis is tempting, but let's put down another city before attempting to slaughter the Indians.
Classical era because of Alphabet. Whoopie.
Khan gives us Pottery and Archery for Mysticism and Writing... close enough, I'll take it.
Change targets for Mathematics.
Sadly, nobody else has anything they can give me. Those jerks.
Oh Khan Khan Khan Khan Khan. You idiot.
1875 BC
Yeah, we can't let this pass. I declare on the Mongols and take their workers.
1850 BC
Workers retreat while I move in to harass some infrastructure.
1825 BC
Yeah, whatever. Who cares?
1800 BC
PRAIRIE DOGS!
1750 BC
Oops, sorry farmers.
1725 BC
Next city will be to seal off India from going north, and I need a coastal one, so I get a road going over there.
1700 BC
Brennus slavery, whatever. Silly Mongols used slavery to build a worker.
1650 BC
Settler finishes, is sent west.
Artemis is too good to pass up for too much longer, but I want an axeman or two for security first.
1600 BC
Here's the other Mongol city.
1575 BC
Yeah, whatever.
Ugh, nearby barbarians. Guess I've got something for my axemen to go play with.
Nothing better, so might as well just preemptively build a workboat.
1550 BC
One more axemen and I'll feel safe. This one is sent to go poke at the barbarians for easy experience.
1500 BC
Okay, I've sacked most of the roads and farms in Mongolia... time for peace.
1475 BC
WHAMMO. Suck it Asoka and everybody else. (I'm the most cultured in the world... missed the cap apparently. :x)
Another axeman finishes, time for Artemis and its delicious delicious commerce doubling. Axemen is sent south to lurk on India's borders.
The known world.
Oh so pretty.
Losing that settler was a pretty crippling blow for India and certainly a somewhat dangerous coinflip. So was losing the two workers for Mongolia. After Math, I'll pick up Code of Laws and then Currency to make sure my economy stays healthy and be wrecking havoc on one of them (likely India) as I do that.
I uh... that revolution is because I just picked up Liberalism/Astronomy... and the Statue of Liberty is about to finish (Great Engineer helped) in my capital.
Granted, I had the Taj for a golden age right before... but still... :P It's not like I beelined it either. I'm just large enough so that I research shit in 4-5 turns.
So I have this weird problem with the hovering windows that explain technology and whatnot. Sometimes they just don't appear and it causes me problems because I haven't totally memorized the tech tree.
Any way I might go about fixing this?
Future Blues on
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Steam: Jacobontap
LoL: FutureBlues
Built 3 cities, founded Confucianism and spread it to 3 surrounding Civs. I've got access to Gold and I'm building the wonder that enables all religion civics. I've also got a shit ton of great tiles for building cottages.
Based on this, I'm going for a culture victory.
Expanding seems like a problem though, I'm totally surrounded by other Civs and I can't really afford to have long/many wars.
1400 AD now, no idea how close I am to winning because I can't remember the amount needed for Legendary. Still ruling the roost though, making a load of money. I've got archers dotted around my border and that git to my south has just declare war on me because there isn't enough space to go around.
I've set off to be the first to sail around the world, I've also introduced Confucianism to the English and hopefully it will spread through the other continent a bit.
Building the Great Wall was the best thing ever, because a few turns later Hun the Barbarian came ot siege my civilisation, unfortunately he couldn't get past my borders so his legions of horse archers attack the Indians instead.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I just acquired this game, and it adds much to Civ 4 that seems that it needed. (horrible English, I'm sorry, its 1:30 AM.)
Also, does anyone else experience this: You have Espionage so high in all the other Civs that you can see what they're producing in each of their cities make you feel like the KGB?
Ugh. Is anyone else seeing their auto-explore units get caught in a loop? I'm playing on the biggest map style and they like to just go back and forth between two squares at random.
Well I played my first early-offense game. Small map 5 civs with me as the Mongols. I blitzed to the specialized horse archer (no terrain movement penalty? Great on forest-happy maps.) and made use of the +4exp stables to get some strong units early, crushing the other civs on my continent.
Unfortunately I need to learn when to raze cities. I was so hobbled by costs that I was immobilized for a barbarian swarm that sprung up. Research slowed to a crawl and I never recovered. I'm used to making my move in the mid-game, once I've got a few religions and marketplace/grocers and such are boosting loot. Not a bad first try but it'll take more forethought than I assumed.
bruceski on
WoW - Baelgun server
Beohrn, 70 tauren druid
random alts.
Wii number -- 0277 0746 9561 0171
--Metroid Prime 3
I usually raze all the cities except the capital, which i take last.
On my current game I decided to keep all the enemy towns.
That was a mistake, apparently. Out of the blue I was losing about 15 gold a turn even with 0 science. Meanwhile, my troops were abandoning me and barbarian hordes were assraping me from every single angle.
My big monetary loss? "Distance from capital". "City upkeep" "Civic Upkeep" -- nearly 30 gold a turn, and that was with the basic civics.
BTW, I was playing as the Celts. As far as early game melee units go, they're great. Nothing could stand against them. The whole Guerilla 1 upgrade though... kinda worthless. Even with the Dun giving it to all applicable units. You really want to give me something interesting, make the Dun give +2 XP, stackable with Barracks and Stables.
I usually raze all the cities except the capital, which i take last.
On my current game I decided to keep all the enemy towns.
That was a mistake, apparently. Out of the blue I was losing about 15 gold a turn even with 0 science. Meanwhile, my troops were abandoning me and barbarian hordes were assraping me from every single angle.
My big monetary loss? "Distance from capital". "City upkeep" "Civic Upkeep" -- nearly 30 gold a turn, and that was with the basic civics.
BTW, I was playing as the Celts. As far as early game melee units go, they're great. Nothing could stand against them. The whole Guerilla 1 upgrade though... kinda worthless. Even with the Dun giving it to all applicable units. You really want to give me something interesting, make the Dun give +2 XP, stackable with Barracks and Stables.
That's exactly what happened to me. I think money loss summons barbarians or something because I was clear, then suddenly had 5 swarm in from all directions pillaging.
Here I'd been thinking that an early stomp was the "easy" way to win (insert ignorant sneer here). I'm sorry. I'm soo sooooo sorry.
bruceski on
WoW - Baelgun server
Beohrn, 70 tauren druid
random alts.
Wii number -- 0277 0746 9561 0171
--Metroid Prime 3
Posts
And Disney World is nowhere in sight.
Even before I can make peace with him, Ragnar tries to attack the same city with around 5 galleon's worth of troops, same variety. Luckily, I drafted some more troops and sent more reinforcements from my inner cities. No casualties in the cities, but I lose a Frigate or two. Ragnar soon becomes willing to talk, and so now he's at peace.
Finally, the Khemer gather at my border town and are within striking distance. They're much more powerful than the others, more Knights for one, and I don't have the bonus against sea invasion anymore. I have no counter-force, so my only hope is to wait him out. I get Hatty to declare war and put pressure on them, and start pumping out machine guns to send to the border city. He bombards and attacks with airships, but I don't budge, I move some riflemen through the forest to their border city and have a couple frigates bombard it. I can't take the city, but I can at least hope that makes him blink. Amazingly, he is soon convinced to end the war, with me getting some gold out of it.
Now, I need to work on getting a Permanent Alliance with Catherine. Together, we'll easily take the #1 spot, plus the turns are counting down until the peace treaties end...
edit: Anyone else get really happy in their pants when other nations comes to you asking to be a vassal state?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Either take over the city that they're sitting in (usually only happens with the last couple cities of a civ, or if one city's super-difficult to get to from the rest of their area), or get lucky with troops with a lot of movement.
Basically though, the only times I steal them is if they're stupid enough to have 3 or 4 workers on the tiles directly next to my border, and I can declare war and attack them immediately before they move. Otherwise you pretty much have to destroy the entire civ to get any.
I think the AI will run its workers away when they are threatened. But if you aren't at war it won't know it's threatened, so in the early game it's often possible to camp outside his borders and take a worker when it is working a tile next to the border. Also, if you have units that can move twice, the AI may not see them to know it's threatened, or maybe just won't realize that the workers are threatened. In my current game, I've gotten a bunch of workers this way using woodsman II dog soldiers.
get COH unless Bts gets a good patch soon.
The game has so many bugs and inconsistencies it isn't funny.
A cultural win in 1900 is rather nice, so I just continued on today without capping or documenting to see when I'd pass you in score (well, break 3000) while going for my domination/diplomatic win.
:P
Brennus isn't looking too happy, though funnily, he declared war on the Dutch right before I did, and while he didn't take any cities, I ran amok, took all but one of their's, and then they capitulated. Then, when I declared war on Brennus, he sent a stack of doom to the last Dutch city and took it, wiping them out, but leaving only two defenders... which I then killed to take from him. :P
Hopefully it'll go so well on the 'real' playthrough. Next 50 turns are done and written, I just need to match screenshots to them... after dinner.
I think I was placed fortunately enough that the strong civs had people to pick on other than me. I did have the cashola to keep my units upgraded throughout the game though, so that might have helped ward them off too.
I'll be trying the Aroduc-scenario this evening when I get home. :^:
I AM THE LARGEST IN THE WORLD! Though it's a little worrisome that my neighbors are in 2nd and 3rd.
2625 BC
The word of God spreads... I can get that marble all the sooner.
2575 BC
Bronze Working finishes.
I don't want to be all slavish, so... no.
Let's go for Priesthood, I want that Oracle.
Warrior finishes, let's build another. Send that one to New York.
Note that we have copper in the capital. Nice.
2550 BC
Jungle... whoopie
2450 BC
Oh... wow... 50% chance to deprive them of a settler, and get a worker. I wish I had another warrior there... I think I have to take this shot.
And I win! Except there's warriors right there... boo... they'll probably just take it right back.
2425 BC
Priesthood finishes
Let's get Masonry for the quarry.
Amazingly, the Indian warrior didn't attack me... oh well, I'm not going to complain.
The worker retreats, and the warrior backs off as well.
2475 BC
Another warrior finishes. Man, the production here blows. Another warrior for insurance against India.
Floods wash away part of Karakorum, that means that they had a road there... eh?
2325 BC
Worker is safely back in my territory, and starts making a pasture.
2300 BC
A warrior kills a wolf
2275 BC
Masonry finishes. Let's go for Writing so we can yoink Alphabet or Code of Laws with the Oracle.
Somebody builds Stonehenge... whoopie.
2250 BC
New York's borders expand. Hooray, I can almost taste the marble.
I declare peace with Asoka for the time being. I have what I wanted from her. Warriors are sent over to say hi to the Mongols.
2225 BC
Gadzooks! Dutch!
37 turns is a lot... but I don't have much of an option if I want it. It'll get knocked down to about 20 when the marble gets hooked up and/or the copper mined/cows pastured, which isn't so bad.
2200 BC
New York finishes its worker and starts on a barracks... I've got nothing better at the moment. The worker is sent to quarrify the marble.
2175 BC
Hooray, cows pastured and already connected. Look at the difference that makes with the production. Zowie. Worker sent to mine the copper.
2025 BC
Writing finishes
We may need archery soon, so let's cover our bases and grab hunting.
Kublai apparently just got Bronze Working... doesn't seem like he has copper at the moment though, so still probably okay.
2000 BC
Pfft. Screw you peoples.
1975 BC
Copper snagged. Deeeelicious. Time to start on the roads for now.
2950 BC
Aha, Khan expanded to the SE for some reason. Asoka also adopts slavery, whatever.
1900 BC
Hunting finishes, let's go for pottery to get some cottages going.
Oracle finishes.
Free tech shall be the Alphabet to abuse the other civs.
Artemis is tempting, but let's put down another city before attempting to slaughter the Indians.
Classical era because of Alphabet. Whoopie.
Khan gives us Pottery and Archery for Mysticism and Writing... close enough, I'll take it.
Change targets for Mathematics.
Sadly, nobody else has anything they can give me. Those jerks.
Oh Khan Khan Khan Khan Khan. You idiot.
1875 BC
Yeah, we can't let this pass. I declare on the Mongols and take their workers.
1850 BC
Workers retreat while I move in to harass some infrastructure.
1825 BC
Yeah, whatever. Who cares?
1800 BC
PRAIRIE DOGS!
1750 BC
Oops, sorry farmers.
1725 BC
Next city will be to seal off India from going north, and I need a coastal one, so I get a road going over there.
1700 BC
Brennus slavery, whatever. Silly Mongols used slavery to build a worker.
1650 BC
Settler finishes, is sent west.
Artemis is too good to pass up for too much longer, but I want an axeman or two for security first.
1600 BC
Here's the other Mongol city.
1575 BC
Yeah, whatever.
Ugh, nearby barbarians. Guess I've got something for my axemen to go play with.
Nothing better, so might as well just preemptively build a workboat.
1550 BC
One more axemen and I'll feel safe. This one is sent to go poke at the barbarians for easy experience.
1500 BC
Okay, I've sacked most of the roads and farms in Mongolia... time for peace.
1475 BC
WHAMMO. Suck it Asoka and everybody else. (I'm the most cultured in the world... missed the cap apparently. :x)
Another axeman finishes, time for Artemis and its delicious delicious commerce doubling. Axemen is sent south to lurk on India's borders.
The known world.
Oh so pretty.
Losing that settler was a pretty crippling blow for India and certainly a somewhat dangerous coinflip. So was losing the two workers for Mongolia. After Math, I'll pick up Code of Laws and then Currency to make sure my economy stays healthy and be wrecking havoc on one of them (likely India) as I do that.
Save after these 50.
http://seiha.org/images/civbts32/Aroduc%20BC-1475.CivBeyondSwordSave
Granted, I had the Taj for a golden age right before... but still... :P It's not like I beelined it either. I'm just large enough so that I research shit in 4-5 turns.
Any way I might go about fixing this?
Steam: Jacobontap
LoL: FutureBlues
Built 3 cities, founded Confucianism and spread it to 3 surrounding Civs. I've got access to Gold and I'm building the wonder that enables all religion civics. I've also got a shit ton of great tiles for building cottages.
Based on this, I'm going for a culture victory.
Expanding seems like a problem though, I'm totally surrounded by other Civs and I can't really afford to have long/many wars.
1400 AD now, no idea how close I am to winning because I can't remember the amount needed for Legendary. Still ruling the roost though, making a load of money. I've got archers dotted around my border and that git to my south has just declare war on me because there isn't enough space to go around.
I've set off to be the first to sail around the world, I've also introduced Confucianism to the English and hopefully it will spread through the other continent a bit.
Building the Great Wall was the best thing ever, because a few turns later Hun the Barbarian came ot siege my civilisation, unfortunately he couldn't get past my borders so his legions of horse archers attack the Indians instead.
Also, does anyone else experience this: You have Espionage so high in all the other Civs that you can see what they're producing in each of their cities make you feel like the KGB?
http://www.fallout3nexus.com/downloads/file.php?id=16534
or kill yourself
it's a lot easier than waiting for them to fix everything
Unfortunately I need to learn when to raze cities. I was so hobbled by costs that I was immobilized for a barbarian swarm that sprung up. Research slowed to a crawl and I never recovered. I'm used to making my move in the mid-game, once I've got a few religions and marketplace/grocers and such are boosting loot. Not a bad first try but it'll take more forethought than I assumed.
Beohrn, 70 tauren druid
random alts.
Wii number -- 0277 0746 9561 0171
--Metroid Prime 3
On my current game I decided to keep all the enemy towns.
That was a mistake, apparently. Out of the blue I was losing about 15 gold a turn even with 0 science. Meanwhile, my troops were abandoning me and barbarian hordes were assraping me from every single angle.
My big monetary loss? "Distance from capital". "City upkeep" "Civic Upkeep" -- nearly 30 gold a turn, and that was with the basic civics.
BTW, I was playing as the Celts. As far as early game melee units go, they're great. Nothing could stand against them. The whole Guerilla 1 upgrade though... kinda worthless. Even with the Dun giving it to all applicable units. You really want to give me something interesting, make the Dun give +2 XP, stackable with Barracks and Stables.
That's exactly what happened to me. I think money loss summons barbarians or something because I was clear, then suddenly had 5 swarm in from all directions pillaging.
Here I'd been thinking that an early stomp was the "easy" way to win (insert ignorant sneer here). I'm sorry. I'm soo sooooo sorry.
Beohrn, 70 tauren druid
random alts.
Wii number -- 0277 0746 9561 0171
--Metroid Prime 3
I don't seem to recall it happening.
Please tell me there's a tutorial
I was wondering the same thing.
There is a tutorial, but you may not be able to access it from BtS. Try just loading up the base game.
I have actually gotten into the bad habit of referring to Asoka as a she.
But yes, she's a dude alright.
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
|Rock Band: Profile|DLC Collection
His portrait is oddly effeminate as well.
there is a tutorial, alright.
Aroduc's playtrough is your tutorial.
This game scares and confuses me.
But he could really kick your ass
and burn down your whole city
and kill ur mans.