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How would you design a game?

AngelofVengeanceAngelofVengeance Registered User regular
edited June 2007 in Games and Technology
As a group of gaming fans, i'm pretty sure we all dream of designing our own video game. Well, how would you design your game? What would it's genre be? The plot? The setting? How about which platforms it would be released on? What would your game be like?

My game would be a Flight Sim. Well, kind of. It'd be like the Ace Combat games. It'd have more story than a Final Fantasy game, more plot twists than you can shake a twist at. A deep and involving storyline concerned about a vast world war set on a planet that's very much like our own. All the planes would be real world aircraft, even including never-completed planes like the CF-105 Avro Arrow. The game would be absolutely epic, with a vast cast of characters, every plot point you can think of: war, betrayal, death, romance. The full gambit of everything you can think of. Over 70 beautifully rendered, authentic military jet fighters and bombers. Over 80 missions. Over 5 alternate endings. A massive game.

More detail? Why of course! You play a young, but very talented fighter pilot, callsign Draco, of the air force of Amer, a kind of alternate America/Canada/Britain on an alternate-universe Earth. Draco is a member of the 701st Tactical Fighter Squadron, a small squadron stationed on Amer's west coast. During the dead of night during the summer months, bombers creep in over the coast and begin to carpet-bomb several major population centres in Amer. Draco and his squadron take off to defend Amer, and his flight lead is shot down while distracting enemy fighters from Draco. The neighboring country of Yusuf turns out to be responsible for the attack, and a full-scale war begins, which drags in dozens of the super-power's allies. Draco is promoted to squadron leader and a burden of leadership is placed on his shoulders as he and his squadron take off to provide air superiority for Amer's armies in dozens of battles all over the world.

And the primary difference between this and Ace Combat? You will actually be able to SEE YOUR CHARACTER! Since Amer is based on western countries, he'd be a fairly average guy. 6'0 tall, male, fairly physically fit, with brown hair and blue eyes. You'll hear his voice, actually be able to hear him interact with his wingmen and superiors.

Well, that's my game. What about you guys?

AngelofVengeance on

Posts

  • LewiePLewieP Registered User regular
    edited June 2007
    An action adventure in the vien of zelda/ico, but instead of save points, the progress is made in your mind.

    You start of with one set of intstructions to complete a puzzle, then at the end of that puzzle you get instructions of how to do something else which you would be able to do straight from the start, if you knew how to do it.

    It would be theoretically possible to complete the game from begining to end in like 20 minutes, just no one would know how to do so without spending hours playing the rest of the game.

    There would even be lots of optional stuff, and if you experimented the game could teach you new things, if you learn a techniue through experimentation not solving the puzzle that would tell you how to do it, you could bypass certain puzzles.

    If at any point you die, you start from the begining, loosing all you gameplay progress, but you would still know the techniques you needed to get there. There would be a respawn if you died too.

    LewieP on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited June 2007
    How about a first person puzzle game in the vein of Portal, but using Gravity wells instead. You can create gravity that either increase of decrese gravity around them. Throughout the game you would get gravity wells of different sizes, strengths, and polarity and use them to solve puzzles and possibly defeat enemies. Preferably, the entire game would be just one massive complex that you have to escape from.

    That's just off the top of my head. Not much thought given to it.

    SirUltimos on
  • TheMayorTheMayor Registered User regular
    edited June 2007
    You shouldn't dismiss game ideas that just come off the top of your head.

    I find inspiration for games just by taking a walk or riding my bike.

    The inspiration for Antskrieg was based off my ongoing war with ants on my kitchen floor.

    You haven't given much thought to your idea now, but you should. It sounds interesting. If its a puzzle game in the first person point of view that would be pretty cool to play. Spend a little time writing out how it would balance out with the player against an antagonist (perhaps another player!) and post it.

    Im designing a game in my head right now thats a puzzler involving planets. I like the idea of the well ordered solar system with rings of planets rotating, and somehow that just calls to me that it could be a really neat puzzle game. I want to work in some really ambient sound effects that make the music and sound blend really well too, so that as you play you compose a loop of ambient sounds with your own puzzle game moves.

    Its going to be really hard to do the sound design for it but I'm sort of stoked on the challenge.

    TheMayor on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited June 2007
    I actually came up with that idea a while ago, and thought about it for a few minutes and that's what I got. It's an idea I plan on going back to one day, just not right at this very moment.

    SirUltimos on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2007
    One of my dream games would be something similar to The Sims, but with the AI cranked up to 11. Basically you'd have a standard family of a mom, dad, brother and sister, and you could do whatever the hell you want to them. The entertainment comes from making a change, then sitting back and watching them react realistically to the change using their extremely intelligent AI. Some of the most entertaining things you could do would involve extremely subtle changes, rather than, say, blowing up their house. As far as I can see, the only reason such a game hasn't been made yet is just that technology hasn't caught up to the idea.

    Speed Racer on
  • Shujin KatanaShujin Katana ClubPA regular
    edited June 2007
    One of my dream games would be something similar to The Sims, but with the AI cranked up to 11. Basically you'd have a standard family of a mom, dad, brother and sister, and you could do whatever the hell you want to them. The entertainment comes from making a change, then sitting back and watching them react realistically to the change using their extremely intelligent AI. Some of the most entertaining things you could do would involve extremely subtle changes, rather than, say, blowing up their house. As far as I can see, the only reason such a game hasn't been made yet is just that technology hasn't caught up to the idea.

    you could just throw a shoe over the fence and see what happens, no?

    Shujin Katana on
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  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2007
    I've got the usual selection of "dream scenario" concepts rolling around in my head, but ever since a throwaway remark in the Overlord thread I wondered how awesome it'd be to have a sprawling science-fiction equivalent.

    Every possible cliche strung along into a massive economical roleplayer. As in... you know the base managing aspects of BG2 and NWN2? An RPG that doesn't so much focus on character building as society building. Be a cult, be a supercorporation, be a military horde- the kind of game where you go from having a tiny flagship and fifty men to a city-sized mothership and a hundred fanatically loyal planets under your belt. Hire advisors, recruit unique units, intimidate, resort to diplomacy, assassination, hire bodyguards: think the Civ games, except you can actually have an indepth story-relevant conversation with your staff/opponents and improve them over time.

    Yeah. So it's still kind of "lol every aspect ever into one super game", but not quite as much as my other ones :P

    Edcrab on
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  • LewiePLewieP Registered User regular
    edited June 2007
    One of my dream games would be something similar to The Sims, but with the AI cranked up to 11. Basically you'd have a standard family of a mom, dad, brother and sister, and you could do whatever the hell you want to them. The entertainment comes from making a change, then sitting back and watching them react realistically to the change using their extremely intelligent AI. Some of the most entertaining things you could do would involve extremely subtle changes, rather than, say, blowing up their house. As far as I can see, the only reason such a game hasn't been made yet is just that technology hasn't caught up to the idea.

    you could just throw a shoe on the roof and see what happens, no?

    LewieP on
  • FightTestFightTest Registered User regular
    edited June 2007
    I would probably use a lot of flowcharts.

    FightTest on
    MOBA DOTA.
  • PeewiPeewi Registered User regular
    edited June 2007
    I don't know if it counts, but a Pokémon MMO could be awesome. If I could design one, it would be similar to the Game Boy (at least resembling them more than Colloseum) games in many ways, but in 3D and online.

    NOTE: A lot of the following text probably won't make sense unless you know Pokémon.

    In all areas with wild Pokémon you'd be able see Pokémon wandering around, and you'd be able to walk up to them and battle them. Some would attack you if you get too close to them, and others would just pop out and attack you, which I guess would be like the random battles in the GB games.

    It would have far fewer NPC trainers than the singleplayer and would encourage players to engage in battle with each other. As for the battles themselves, it'd be exactly like previous games. Well, not exactly the same I guess. There would be a Give Up option in trainer battles, which would prevent you from being forced to go to the nearest Pokémon Center to heal, but other penalties for losing, such as paying an amount of money to the winner(s), would still happen. Battling other players would also give exp. to your Pokémons. The results of these "regular" battles could possibly be recorded, but wouldn't give any benefits or disadvantages, and you should be able to decide whether others would be able to see these statistics.

    Of course it would also have competetive battles. It would basically be like the Battle Towers found in some of the more recent games, but against real human opponents. It would have some sort of ranking system and rewards for winning, but I'm not exactly sure how it would work. Anyone should be able to look up statistics of of trainers and their battles in the BT.

    It would be stupid to have an MMO and not be able to control how you look, and I hear PBR already has trainer customization, so it could use the system it uses. Possibly more detailed.

    There'd also be double battles. Either 2v2 or 2v1. In the case of 2v2 all trainers would be able to use their full team, but in the case of 2v1 each trainer on the team of two can only use up three Pokémons each.

    It would also need to have the ability to save replays of battles, when they are over, and be able to see others battles. Both battles in the wild and competetive battles.

    There's also a lot of other stuff that I either haven't thought of or that I won't bother writing right now.

    Peewi on
  • QuasiStaticQuasiStatic __BANNED USERS regular
    edited June 2007
    How would you design a game?

    Very carefully.

    QuasiStatic on
  • DefunkerDefunker Registered User regular
    edited June 2007
    Here's a first-person puzzle game I thought up last night:

    Burglary

    Objective: Work your way into the lucrative career of professional theivery. You start out as a humble busboy just trying to steal a few drinks from the restaurant's liquour cabinat, and end the game robbing international banks.

    This is more of a puzzler, and not a shooter, with a few elements of all the stealth games thrown in (as to add the pressure of having to work quickly to make things interesting).

    Defunker on
    [SIGPIC][/SIGPIC]
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