Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I waited a long time for this edition to come out. Those of you faithful who followed the Star Wars RPG line until its cancellation know what Im talking about. When I first heard about it, I was like "Holy Shit, no way". When I finally got my hands on it (after having to journey into the damn hinterlands of Oakland to find it [once again, those of you from San Francisco will know what I mean]), I was initially impressed by the new layout (shorter, wider), and the look... and thats about it. I mean, Im not disgusted by it per se, but confused in alot of places they chose to go. For one thing, the Force usage is basically being handled like the Magic system from D&D games. I mean, "Force Suite"? What the hell? I dont remember Obi-Wan saying, "Damn. I cant use Force Slam again in this encounter because I've already used it against a group of battle droids". Bullshit. And they've gotten rid of a few key classes and folded them into other classes, which isnt neccessarily bad, but they didnt give any rules of conversion. And Destiny Points? I just dont know. Anybody else having the same issue?