Oh god this is so complicated. I have no idea of what I am doing
If you insured your ship, there isnt much you can do wrong as a noob.
I should probably go do that then
You should also train up for salvage.
Holy crap. I've spent my first week running missions in empire space to make money for books and stuff while I train up skills and it's kind of slow and boring. But over the course three level 1 missions after learning that skill I salvaged crap worth over 2.5 million. Wish I'd trained this up a couple days earlier. Now to get a destroyer or something that can mount more guns than a frigate so I don't have to keep running back to swap out weapons for salvagers.
edit: also, I thought Wiggin was the first guy to ever be kicked from merch, and it turned out that no, that morning a RP newbie had been kicked. He'd refused to podjump because he didn't want to destroy his 'original body.'
Hey all, so I'm considering reactivating my account and getting into some 0.0 action before the WAR guild beta hits (assuming we get in, fingers crossed!:D).
I was just wondering if somebody wouldn't mind filling me in on the state of things since I left. iirc, LV was still breathing, so I've missed quite a bit, from what I can tell.
edit: also, I thought Wiggin was the first guy to ever be kicked from merch, and it turned out that no, that morning a RP newbie had been kicked. He'd refused to podjump because he didn't want to destroy his 'original body.'
Unless "them" in "that didn't go too well for them." is refering to Chowdong's testes or something, it certainly reads as if you're talking about the alliance.
So guys I'm planning on giving eve a try and I want to know what a good race/class combo to play through the game with. I want to mostly fly smaller ships and use cloaking and stuff.
There are "careers", which could easily be confused for classes. They aren't the same, though.
Basically pick something with average starting stats across the board, except charisma as low as possible, and a soldier school regardless of what you actually want to do. Everything else comes from skill training and future actions. If you avoid high starting charisma and wildly unbalanced stats, the worst that will happen is that Basket Weaving V will take an extra day or two to train.
Although, I do believe that Charisma helps if you plan on training up a lot of leadership roles, or want to fit gang modules; also some minor agent/ mission running stuff. Really though, the training time you must commit for such things is pretty intensive, and I'm unsure as to whether the payoff is completely worth it. Of course, I don't do fleet stuff, so one of the other seasoned fleet vets can say if it's worth it. (That is to say, how leadership roles and gang mods help or hinder in fleets)
Although, I do believe that Charisma helps if you plan on training up a lot of leadership roles, or want to fit gang modules; also some minor agent/ mission running stuff. Really though, the training time you must commit for such things is pretty intensive, and I'm unsure as to whether the payoff is completely worth it. Of course, I don't do fleet stuff, so one of the other seasoned fleet vets can say if it's worth it. (That is to say, how leadership roles and gang mods help or hinder in fleets)
Man, I have a (really) high Charisma alt that I rolled as a trader. As these things tend to go, he now has the following: 6mil SP, covops pilot, one week from fully t2 interceptors, solid exploration skills (including hacking 3/archaeology 3), all learning skills at 4, good nav/engineering skills. I'm not sure how to make him more valuable for sale. His progression in ships is rather slow due to the low perception and willpower he's got. I'm going to do t2 shield tanking, then leadership to 5, and anchoring to 5 (new fad). Maybe wing command to 4 and the gang bonus skills to 4 or 5? Or start him down the research and production path? Should I get t2 armor tanking on him too?
Although, I do believe that Charisma helps if you plan on training up a lot of leadership roles, or want to fit gang modules; also some minor agent/ mission running stuff. Really though, the training time you must commit for such things is pretty intensive, and I'm unsure as to whether the payoff is completely worth it. Of course, I don't do fleet stuff, so one of the other seasoned fleet vets can say if it's worth it. (That is to say, how leadership roles and gang mods help or hinder in fleets)
Man, I have a (really) high Charisma alt that I rolled as a trader. As these things tend to go, he now has the following: 6mil SP, covops pilot, one week from fully t2 interceptors, solid exploration skills (including hacking 3/archaeology 3), all learning skills at 4, good nav/engineering skills. I'm not sure how to make him more valuable for sale. His progression in ships is rather slow due to the low perception and willpower he's got. I'm going to do t2 shield tanking, then leadership to 5, and anchoring to 5 (new fad). Maybe wing command to 4 and the gang bonus skills to 4 or 5? Or start him down the research and production path? Should I get t2 armor tanking on him too?
Exploration + probe skills + Starbase defense and you'll have a very sellable alt char.
Although, I do believe that Charisma helps if you plan on training up a lot of leadership roles, or want to fit gang modules; also some minor agent/ mission running stuff. Really though, the training time you must commit for such things is pretty intensive, and I'm unsure as to whether the payoff is completely worth it. Of course, I don't do fleet stuff, so one of the other seasoned fleet vets can say if it's worth it. (That is to say, how leadership roles and gang mods help or hinder in fleets)
Man, I have a (really) high Charisma alt that I rolled as a trader. As these things tend to go, he now has the following: 6mil SP, covops pilot, one week from fully t2 interceptors, solid exploration skills (including hacking 3/archaeology 3), all learning skills at 4, good nav/engineering skills. I'm not sure how to make him more valuable for sale. His progression in ships is rather slow due to the low perception and willpower he's got. I'm going to do t2 shield tanking, then leadership to 5, and anchoring to 5 (new fad). Maybe wing command to 4 and the gang bonus skills to 4 or 5? Or start him down the research and production path? Should I get t2 armor tanking on him too?
That's a tough one, Command ships seem to be the obvious choice if you want to advance up the character's leadership skills. But it's a tough sell regardless since moving into carriers and dreads will be a long slow process. Of course the worth of something is what you can get someone to pay for it, so who knows, you may find a niche buyer. Or what Zoe said.
Posts
Ah yes, the UK Bike Forums.
that doesn't and won't have access to our forums
If you insured your ship, there isnt much you can do wrong as a noob.
I should probably go do that then
You should also train up for salvage.
Holy crap. I've spent my first week running missions in empire space to make money for books and stuff while I train up skills and it's kind of slow and boring. But over the course three level 1 missions after learning that skill I salvaged crap worth over 2.5 million. Wish I'd trained this up a couple days earlier. Now to get a destroyer or something that can mount more guns than a frigate so I don't have to keep running back to swap out weapons for salvagers.
I can't even get access to your forums :x
I found a rare spawn in Mista that gave me some blueprints worth 30 million isk.
5 days and a newb has 30 mil. Happy day.
Can't wait to get some pvp flavor in.
There is nothing interesting on there anyway, just a bunch of spies complaining how we dont have anything usefull to steal.
Update your clone, too.
holy shit, PM me the chatlogs
I was just wondering if somebody wouldn't mind filling me in on the state of things since I left. iirc, LV was still breathing, so I've missed quite a bit, from what I can tell.
Also, BoB/MC kicked the snot out of the north, and are stalled against goons. The north's coming back a bit now though.
edit: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=553536 It's a serious thread but I'm enjoying seeing the trolls.
Apparently best troll because you fell for it.
He made a corp called Lotka Volterra owned on his Chowdongs alt. He doesn't own the alliance.
I would have just podded him.
Where did I say he owned the alliance? I'm fully aware of what he did. I fell for his sig though and clicked it
up there
Heh, that sig is brilliant.
Edit :page29snypa:
I never quit lowsec pirating, I just stuck my alt in Merchi
Being red to yourself ftw
not seeing it, you're wrong, go home.
Also I just realized I really should start training Drones V at some point.
tl;dr get out
Which is completely true assuming that a corp and alliance can't be named the same thing.
yay
firstname lastname, he's the best troll
Basically pick something with average starting stats across the board, except charisma as low as possible, and a soldier school regardless of what you actually want to do. Everything else comes from skill training and future actions. If you avoid high starting charisma and wildly unbalanced stats, the worst that will happen is that Basket Weaving V will take an extra day or two to train.
http://wiki.goonfleet.com/index.php?title=Basic_Character_Creation
http://wiki.goonfleet.com/index.php?title=Recommended_Base_Stat_Builds
but I seem to have totally forgotten my account name.
-edit-
aha, found it.
The harder the rain, honey, the sweeter the sun.
God I'm gay.
Backdoor Bandit style avatar?
Man, I have a (really) high Charisma alt that I rolled as a trader. As these things tend to go, he now has the following: 6mil SP, covops pilot, one week from fully t2 interceptors, solid exploration skills (including hacking 3/archaeology 3), all learning skills at 4, good nav/engineering skills. I'm not sure how to make him more valuable for sale. His progression in ships is rather slow due to the low perception and willpower he's got. I'm going to do t2 shield tanking, then leadership to 5, and anchoring to 5 (new fad). Maybe wing command to 4 and the gang bonus skills to 4 or 5? Or start him down the research and production path? Should I get t2 armor tanking on him too?
Exploration + probe skills + Starbase defense and you'll have a very sellable alt char.
:argh: Mono :argh:
EDIT: fixed it (was originally "9-9:8 K:D ratio but we still can't take the system")
That's a tough one, Command ships seem to be the obvious choice if you want to advance up the character's leadership skills. But it's a tough sell regardless since moving into carriers and dreads will be a long slow process. Of course the worth of something is what you can get someone to pay for it, so who knows, you may find a niche buyer. Or what Zoe said.