Oh wow, just started up the 14 day trial. This game is amazing.
I looked at both of those wikis, but which of those builds is best for getting right into the fray so I can do some pvp?
I want to do stuff like: stealth and scouting.
I think the best two for me were the Caldari or Minmatar builds. In other games I play stealth oriented classes.
Thanks for the help!
Are there any options to play small, fast ships in this game? All I see in those build wikis are stuff about large cruisers and not much else
Cruisers are small. From smallest to largest (and fastest to slowest), it goes Frigate, Cruiser, Battlecruiser, Battleship, Capital Ships (carriers/dreads), Mothership, Titan.
Interceptors are the fastest ships in the game, and are tech II frigates.
I'm specifically training to counter inties because they're so awesome and I hate them so they must die. So yes, you can be kickass in them, and it doesn't actually take that much training to be competent in them.
Are there any options to play small, fast ships in this game? All I see in those build wikis are stuff about large cruisers and not much else
Cruisers are small. From smallest to largest (and fastest to slowest), it goes Frigate, Cruiser, Battlecruiser, Battleship, Capital Ships (carriers/dreads), Mothership, Titan.
Interceptors are the fastest ships in the game, and are tech II frigates.
Oh! What race would allow for me to participate in battles and ambushes etc. with a ship like that then?
The two builds I was considering were:
Minmatar PvP Build
Recommended Build
Pick Brutor for your bloodline.
Assign the additional 5 points to: +3 PER, +2 INT
For Heritage, choose Slave Child (+2 Per, +2 Will)
For Career, choose Military
For Specialization, choose Soldier
Caldari Player vs. Player Combat Build
If you want to specialize in long-range sniping, this is the build to pick. You won't do quite as much damage as an Amarr, but you'll have a drastic range advantage over almost everyone else almost all of the time.
Recommended Build
Pick Achura for your bloodline.
Assign the additional 5 points to: +3 PER, +2 INT
For Heritage, choose Monk(+2Per, +2 WILL)
For Career, choose Military
For Specialization, choose Soldier
Caldari have the best pve ships along with the best solo interceptor, and are all around pretty good. They shit missiles like trains. That Achura build also has the fastest training for most weapon and ship related skills, so you gain that benefit as well.
Minmatar are awesome fast pvp ships, but are harder to get the hang of. You have to worry about transversal velocity and optimal range in your minmatar ships and slowing yourself down to make sure you can hit your target but they can't hit you. I personally fly minmatar ships and enjoy the hell out of it, but a lot of people would rather just zoom around and fire missiles everywhere.
You can't lose either way because you can crosstrain to any other race's ships, so if you make a minmatar dude and decide it's not that fun and you'd rather fly caldari ships, you just pick up the Caldari Frigate skillbook and a couple of hours later you're in caldari frigates.
I'm specifically training to counter inties because they're so awesome and I hate them so they must die. So yes, you can be kickass in them, and it doesn't actually take that much training to be competent in them.
Well thanks to this post it caused me to download EvE and play most of last night doing the tutorial I am remaking my character towards a Minmatar PvP Build and is hoping to join the WANG alliance how would i go along doing that?
Just want to be clear for the newbies: unlike lots of MMOs, your starting race, bloodline, school, and stats only affect what skills you start with and your attributes, which only affect how fast you learn certain skill trees. They have nothing to do with how you perform in combat or trading.
Whatever you have done, unless it's driving you mad, stick with it at least through the end of the trial period. Then you'll know enough to re-roll.
Eve is about generalizing and specializing. Getting a lot of basic skills is quick; maxing out a certain tree takes years.
If you haven't started yet, stick to one of the wiki.goonfleet.com new player builds. Spend some time on a name and portrait you can stand-- don't toss them away, we hear more bitching about names and pictures than stats. Oh, and mining. Don't start by thinking mining is fun.
Like someone said earlier, if you want a PvP gunnery guy, go Caldari Achura with as few charisma points as possible, even if you don't want to fly Caldari ships. Their perc/will is through the roof.
So you want to tell us what ever happened to Sulu? He stopped posting about the same time he fell off the face of the earth in our LOTRO kinship.
After Sanguine Legion died, he came with most of us to Black Lance. Not enough yarr, too much POS warfare, so most of us left that too.
TBH after that I haven't seen him at all on Eve, on the forums, on MSN or anything. My last contact with him is his last post on SHC. It's highly likely that he's dead or in jail.
Yeah, last I spoke to him was ages ago by now, but he hasn't even been online since then, don't know what went on. SL was a lot of fun, and I think once that went down, the fun in the game was gone.
I want a ship that is as fast as possible - so I take it would be some sort of frigate with some 'Emm Doubleyew Deees?' How long would it take to get to the point where I was doing stuff like that? Could I jump on for an hour and help you guys blow up many isk worth of ships?
I tried to help you. Others tried to help you. You kept doing ridiculously stupid shit.
Plenty of new people fit in just fine, because they're smart enough to chill out, ask questions in a fairly low-key manner (corp chat or convos with MRCHI members, rather than shitting up Goonfleet forums / Goonfleet intel channels / Goonfleet TS), and generally get a feel for how things work.
If our mentality was "fuck the new people," then I wouldn't have spent a bunch of time working on a new OP for this thread, I wouldn't have started the mentor program (and the 20 or MRCHI members that signed up wouldn't have offered their time as mentors), Trevor wouldn't have started a frigate program, and we wouldn't toss ISK to newbies like it was candy. People like Blik and Kellen wouldn't run newbie training operations. Our directors wouldn't run a corp production program that allows people to buy ships quite cheaply in Hoshoun, and our individual producers wouldn't build stuff in 0.0 at reduced prices for corpmates.
So stop trying to paint it like you were kicked because MRCHI hates newbies. You got kicked because you were completely incapable of not doing stupid shit, and doing it in communication venues that belong to our ALLIES and not us.
We don't hate newbies. We'll call them spies, and we'll yell at them when they do something stupid, but we'll help them more than probably 95% corps in the game will.
This.
Ask any of the new guys I've been assigned to help. I'm not always the friendliest person, and my work hours keep me from being on during north american primetime, but I try my best to give them answers and explainations to their questions as well as I can. I make sure to tell them they can mail me and I'll respond as soon as possible. I would also like to say that handing out free ships over corp contract at a personal loss to myself (10k isk per contract + minerals for the ships I build to hand out) and then offering to buy/give them their freakin' fittings is hardly a thing someone would do to "fuck the new people".
Of course 10k isk is pocket change, something I would throw at a hobo to make them go away, but still.
I'd really like to get an answer to this question: is there some strong late night activity, or would being in the GMT+1 time zone leave me lonely in MERCHI?
My sleep schedule is almost as fucked up as Zenitrams is, so there's always a few people on in corp. And you can go x up with goons and be in a decent sized gang at pretty much anytime you could possibly want.
edit: also, I thought Wiggin was the first guy to ever be kicked from merch, and it turned out that no, that morning a RP newbie had been kicked. He'd refused to podjump because he didn't want to destroy his 'original body.'
Name? I'd like to help give him with a proper introduction to the friendly skies of eve.
Although, I do believe that Charisma helps if you plan on training up a lot of leadership roles, or want to fit gang modules; also some minor agent/ mission running stuff. Really though, the training time you must commit for such things is pretty intensive, and I'm unsure as to whether the payoff is completely worth it. Of course, I don't do fleet stuff, so one of the other seasoned fleet vets can say if it's worth it. (That is to say, how leadership roles and gang mods help or hinder in fleets)
Unless you plan on training ALL the leadership skills, a high charisma instead of a high Per/Will will actually slow you down in your plan to get to command ships. And leadership skills are almost a complete waste without command ships.
To test this, with evemon, i rolled a 14 base charisma character and compared it to my 7 base charisma character. The 7 base charisma character and 14 base charisma character got to command ships at roughly the same time.
But if the 7 base charisma character wanted to do something else, they could do it a lot easier.
Like someone said earlier, if you want a PvP gunnery guy, go Caldari Achura with as few charisma points as possible, even if you don't want to fly Caldari ships. Their perc/will is through the roof.
And you cant go wrong with minmatar ships for PvP. They are easily the most versatile, having ships that perform well in all roles of combat, from PvE to Solo, to Small Gang, to Fleet. They can have a few issues getting off the ground due to the way that DPS works with autocannons, but they have arguably the best t1 frigates in the game to make up for that.
The only thing that minmatar are bad at is shooting the shields on things that aren't POSs. But that typically isn't a large concern. They wont always be the best at any particular area[best heavy tackler, best AFs(but AFs suck), Best HACs, Best Command ships, best solo, best speed based], and can require a lot of varying training to make the most use of, but even when specializing in one area will still be strong and versatile.
For instance. You can select armor tanking as your method of tanking, and autocannons for damage, and then run with the Rifter, Rupture, Hurricane, and Tempest. And then if you want to branch out into shield tankers you can use the Stabber with minimal more training, the Cyclone, the Maelstrom, the Sleipnir, Claymore, and Vagabond[all the t2 ships except the AFs].
Add in missiles and you can either enhance damage on ships or branch out into the Typhoon[a very hard ship to fly well].
To fly them all to their peak you will need missiles, autocannons, shield, and armor, but you can always go with just armor and autocannons and work well when specializing.
As well, you can then transfer into about half of the t1 amarr line up very well if you want some variety[better tanks, less damage, a lot slower]
I see people with sigs where they have the characters first name and then last name. Is this only with the full ptp version? Or are you guys making names like BobJefferson?
I see people with sigs where they have the characters first name and then last name. Is this only with the full ptp version? Or are you guys making names like BobJefferson?
I see people with sigs where they have the characters first name and then last name. Is this only with the full ptp version? Or are you guys making names like BobJefferson?
No, you can uses spaces
I'm playing the 14 day trial and it says that I cant use 2 words or more?
I see people with sigs where they have the characters first name and then last name. Is this only with the full ptp version? Or are you guys making names like BobJefferson?
No, you can uses spaces
I'm playing the 14 day trial and it says that I cant use 2 words or more?
Are you talking about username or character name? For toon names, trial accounts definitely allow spaces, unless they changed it in revII.
They've completely demolished BoB's fighterblobbing of POS modules on several occasions now.
In theory it'd work for fighterblobs in capital battles as well, but then you have to deal with the fucked up lag, so who knows how well that would work.
Malvient on
EVE-Online: Eryx Terayen, Seraphal
World of Warcraft - Calbert, Azjol-Nerub (PvE)
Posts
I may do some hunting near Hosh but I am unfamiliar with our new turf.
The harder the rain, honey, the sweeter the sun.
I looked at both of those wikis, but which of those builds is best for getting right into the fray so I can do some pvp?
I want to do stuff like: stealth and scouting.
I think the best two for me were the Caldari or Minmatar builds. In other games I play stealth oriented classes.
Thanks for the help!
The harder the rain, honey, the sweeter the sun.
Mont Claran > c
Log in and prove me wrong tia.
Cruisers are small. From smallest to largest (and fastest to slowest), it goes Frigate, Cruiser, Battlecruiser, Battleship, Capital Ships (carriers/dreads), Mothership, Titan.
Interceptors are the fastest ships in the game, and are tech II frigates.
The two builds I was considering were:
Recommended Build
Pick Brutor for your bloodline.
Assign the additional 5 points to: +3 PER, +2 INT
For Heritage, choose Slave Child (+2 Per, +2 Will)
For Career, choose Military
For Specialization, choose Soldier
If you want to specialize in long-range sniping, this is the build to pick. You won't do quite as much damage as an Amarr, but you'll have a drastic range advantage over almost everyone else almost all of the time.
Recommended Build
Pick Achura for your bloodline.
Assign the additional 5 points to: +3 PER, +2 INT
For Heritage, choose Monk(+2Per, +2 WILL)
For Career, choose Military
For Specialization, choose Soldier
Caldari have the best pve ships along with the best solo interceptor, and are all around pretty good. They shit missiles like trains. That Achura build also has the fastest training for most weapon and ship related skills, so you gain that benefit as well.
Minmatar are awesome fast pvp ships, but are harder to get the hang of. You have to worry about transversal velocity and optimal range in your minmatar ships and slowing yourself down to make sure you can hit your target but they can't hit you. I personally fly minmatar ships and enjoy the hell out of it, but a lot of people would rather just zoom around and fire missiles everywhere.
You can't lose either way because you can crosstrain to any other race's ships, so if you make a minmatar dude and decide it's not that fun and you'd rather fly caldari ships, you just pick up the Caldari Frigate skillbook and a couple of hours later you're in caldari frigates.
I
Whatever you have done, unless it's driving you mad, stick with it at least through the end of the trial period. Then you'll know enough to re-roll.
Eve is about generalizing and specializing. Getting a lot of basic skills is quick; maxing out a certain tree takes years.
If you haven't started yet, stick to one of the wiki.goonfleet.com new player builds. Spend some time on a name and portrait you can stand-- don't toss them away, we hear more bitching about names and pictures than stats. Oh, and mining. Don't start by thinking mining is fun.
Yeah, last I spoke to him was ages ago by now, but he hasn't even been online since then, don't know what went on. SL was a lot of fun, and I think once that went down, the fun in the game was gone.
This.
Ask any of the new guys I've been assigned to help. I'm not always the friendliest person, and my work hours keep me from being on during north american primetime, but I try my best to give them answers and explainations to their questions as well as I can. I make sure to tell them they can mail me and I'll respond as soon as possible. I would also like to say that handing out free ships over corp contract at a personal loss to myself (10k isk per contract + minerals for the ships I build to hand out) and then offering to buy/give them their freakin' fittings is hardly a thing someone would do to "fuck the new people".
Of course 10k isk is pocket change, something I would throw at a hobo to make them go away, but still.
My sleep schedule is almost as fucked up as Zenitrams is, so there's always a few people on in corp. And you can go x up with goons and be in a decent sized gang at pretty much anytime you could possibly want.
Name? I'd like to help give him with a proper introduction to the friendly skies of eve.
Unless you plan on training ALL the leadership skills, a high charisma instead of a high Per/Will will actually slow you down in your plan to get to command ships. And leadership skills are almost a complete waste without command ships.
To test this, with evemon, i rolled a 14 base charisma character and compared it to my 7 base charisma character. The 7 base charisma character and 14 base charisma character got to command ships at roughly the same time.
But if the 7 base charisma character wanted to do something else, they could do it a lot easier.
And you cant go wrong with minmatar ships for PvP. They are easily the most versatile, having ships that perform well in all roles of combat, from PvE to Solo, to Small Gang, to Fleet. They can have a few issues getting off the ground due to the way that DPS works with autocannons, but they have arguably the best t1 frigates in the game to make up for that.
The only thing that minmatar are bad at is shooting the shields on things that aren't POSs. But that typically isn't a large concern. They wont always be the best at any particular area[best heavy tackler, best AFs(but AFs suck), Best HACs, Best Command ships, best solo, best speed based], and can require a lot of varying training to make the most use of, but even when specializing in one area will still be strong and versatile.
For instance. You can select armor tanking as your method of tanking, and autocannons for damage, and then run with the Rifter, Rupture, Hurricane, and Tempest. And then if you want to branch out into shield tankers you can use the Stabber with minimal more training, the Cyclone, the Maelstrom, the Sleipnir, Claymore, and Vagabond[all the t2 ships except the AFs].
Add in missiles and you can either enhance damage on ships or branch out into the Typhoon[a very hard ship to fly well].
To fly them all to their peak you will need missiles, autocannons, shield, and armor, but you can always go with just armor and autocannons and work well when specializing.
As well, you can then transfer into about half of the t1 amarr line up very well if you want some variety[better tanks, less damage, a lot slower]
No, you can uses spaces
Are you talking about username or character name? For toon names, trial accounts definitely allow spaces, unless they changed it in revII.
It'd still be lulz and you know it.
I use one in small gangs, they're quite fun to fly but I've yet to try the bombs, I haven't really seen a situation where they'd be that useful.
In theory it'd work for fighterblobs in capital battles as well, but then you have to deal with the fucked up lag, so who knows how well that would work.
World of Warcraft - Calbert, Azjol-Nerub (PvE)
Stealth bombers still seem to be worthless, although how worthless is up for debate.
8 days until I can launch an ECM bomb into BoB's cloud of sniper shit and prove you wrong 8-)
*Edit* I've also had a hard-on for the stealth bombers since I flew my first Tristan, so take that into account as well.