It means a domi can't nos-rape you right from the start of a fight until it starts losing cap itself. Nossers will need to keep a close watch on their cap if they want to drain you. Can't just nos + cap inject and laugh all day long.
You (100% Cap) vs Domi (100% Cap) = Domi can't nos you.
You (100% Cap) vs Domi (50% Cap) = Domi can nos you down to 50% of your total cap
You (20% Cap) vs Domi (80% Cap) = Domi can't nos you until you have more cap than it.
So they can only NOS as long as their cap isn't full? Haha! Fuck nossers!
EDIT: Wait, it's even better than that, they can only NOS you if their cap is lower than yours! I need to fit something that just drains a ridiculous amount of cap from my Drake - I don't need it anyway Lolz! Time for shield boosters, I think
If they do stick with Nos, it'll make Drakes a lot more powerful as tankers because now they can probably fit an active tank without fear of getting it nosed to shit. So long as you can make it cap stable at something reasonably low like 20% then you should be a lot safer from Nos and have a much higher resist tank than you would with passives. Or they can just stick to a passive tank but fit a shield booster instead of the Invuln field or something and just be all like 'so what?' when they get nosed.
So they can only NOS as long as their cap isn't full? Haha! Fuck nossers!
EDIT: Wait, it's even better than that, they can only NOS you if their cap is lower than yours! I need to fit something that just drains a ridiculous amount of cap from my Drake - I don't need it anyway Lolz! Time for shield boosters, I think
Not quite; this line is the catch:
It is, however, still possible to use Nosferatus to drain a target if one is willing to sacrifice ones own energy to do so.
This works because it actually costs cap to activate/run a nos, so if I keep mine running it will drag you down as it drags me down, albeit much more slowly.
It's a huge boost to speed ships as well as blaster boats (they're never cap-stable anyway), so I'm pretty happy, as I rarely fly Domi's anymore. Could suck for ratters who use nos to keep their tanks running, though.
I'm wondering if the same rules will apply to rats, though. For PvE Nos isn't really overpowered, and Nos on rats already works completely differently, so it's tossup as to how that side of the game will be affected
nialscorva on
0
WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
So they can only NOS as long as their cap isn't full? Haha! Fuck nossers!
EDIT: Wait, it's even better than that, they can only NOS you if their cap is lower than yours! I need to fit something that just drains a ridiculous amount of cap from my Drake - I don't need it anyway Lolz! Time for shield boosters, I think
Not quite; this line is the catch:
It is, however, still possible to use Nosferatus to drain a target if one is willing to sacrifice ones own energy to do so.
This works because it actually costs cap to activate/run a nos, so if I keep mine running it will drag you down as it drags me down, albeit much more slowly.
It's a huge boost to speed ships as well as blaster boats (they're never cap-stable anyway), so I'm pretty happy, as I rarely fly Domi's anymore. Could suck for ratters who use nos to keep their tanks running, though.
That could get confusing. If a Merlin was Nosing my Drake and our caps were both draining at the same amount (the merlin due to the cost of running the Nos, the Drake due to being Nosed), then the Merlin would likely quickly end up with less percentage of cap than the Drake (because running cost and neutralising values are fixed values rather than percentages). As such, it would then switch to transferring cap instead of just neutralising it, but then the Merlin's cap would quickly refill again and ohgod!
Anyone that i can talk to about this whole denial thing? Or are me and my friend just kinda screwed?
Contact Rhonyn Peacemaker in-game, he's the recruitment director.
i just sent him an evemail, hopefully we can get things worked out. I dont know why my friend was given the run around and stuff like that but i really hope we get a chance to show that we can be an asset to the corp.
KarrilDaltaya on
In Honor of me beginning my Amarr Training...
Matst Ircar and Baron Weinerschnitzel in EvE.
Anyone that i can talk to about this whole denial thing? Or are me and my friend just kinda screwed?
Contact Rhonyn Peacemaker in-game, he's the recruitment director.
i just sent him an evemail, hopefully we can get things worked out. I dont know why my friend was given the run around and stuff like that but i really hope we get a chance to show that we can be an asset to the corp.
Your buddy needs to 1) be a PA member and 2) mention it (and what his PA name is) in the app. If he's not, they'll just reject it again.
We were members of Merch before. We left the corp for a while, then ended up quitting the game. (He moved and the game just wasnt as fun without RL friends to play with) we decided to start playing again and it was my idea to rejoin Merch because it was laid back and the people were cool. He hadnt been in the Corp long before we left but i had been a member for a few months, hell rath and them practically taught me how to play the game.
If Merch really doesnt want us, thats ok...but i just want to give it our best before giving up. I been reading this thread and stuff and its like... i remember alot of the names when we were all just newbies slapping mining lasers on our ships and its cool seeing how far everyone has gotten since i been gone. (Kinda makes me feel like a slacker too)
As i said earlier, i just hope we get a chance to show we can be an asset to the corp and are worth having around.
KarrilDaltaya on
In Honor of me beginning my Amarr Training...
Matst Ircar and Baron Weinerschnitzel in EvE.
If they do stick with Nos, it'll make Drakes a lot more powerful as tankers because now they can probably fit an active tank without fear of getting it nosed to shit. So long as you can make it cap stable at something reasonably low like 20% then you should be a lot safer from Nos and have a much higher resist tank than you would with passives. Or they can just stick to a passive tank but fit a shield booster instead of the Invuln field or something and just be all like 'so what?' when they get nosed.
The Nos nerf is a not-so-subtle Amarr boost (except for the Curse and the Pilgrim, but the Curse needed a nerf, if it has been nerfed - maybe more will just use neutralizers and take a midslot for a cap recharger now).
If the end result is more shield tankers, that's a subtle Amarr boost but maybe a more far-reaching one.
If they do stick with Nos, it'll make Drakes a lot more powerful as tankers because now they can probably fit an active tank without fear of getting it nosed to shit. So long as you can make it cap stable at something reasonably low like 20% then you should be a lot safer from Nos and have a much higher resist tank than you would with passives. Or they can just stick to a passive tank but fit a shield booster instead of the Invuln field or something and just be all like 'so what?' when they get nosed.
The Nos nerf is a not-so-subtle Amarr boost (except for the Curse and the Pilgrim, but the Curse needed a nerf, if it has been nerfed - maybe more will just use neutralizers and take a midslot for a cap recharger now).
If the end result is more shield tankers, that's a subtle Amarr boost but maybe a more far-reaching one.
Instead you turn on the neut for a cycle for about the same effect. You get to keep most of your cap and they still have none.
Yea, but neuts are harder to fit dont help you as much against similarly sized ships and cycle every 24 seconds, which is enough for the inty to just use a cap booster after he gets neuted. And if the inty is using NOS his will cycle and nos you to keep him up.
When I heard you guys have a strong EVE presence I just had to restart my account, my character name is von Goethe and I'll definitely join the pa chat channel.
Yeah, this nos change is rather elegant and effective, in my opinion. I have to give a nod to whoever came up with it -- amusingly, it was a player (Sarmaul, of 0utbreak), not a dev. That figures.
Yeah, this nos change is rather elegant and effective, in my opinion. I have to give a nod to whoever came up with it -- amusingly, it was a player (Sarmaul, of 0utbreak), not a dev. That figures.
No, it wasnt. Sarmaul came up with turning the khanid ships back into missile boats. And produced a bunch of ships much shittier than the ones the devs implemented.[seriously, they are fucking split weapon with laser cap use bonuses]
Yeah, this nos change is rather elegant and effective, in my opinion. I have to give a nod to whoever came up with it -- amusingly, it was a player (Sarmaul, of 0utbreak), not a dev. That figures.
What? Sarmaul came up with Khanid Mk II, not the nos change, and hasn't been in Outbreak for months
Also, it sucks. I would have been fine with the proposed idea of nos amount being based on sig size (holy shit, useful target painters!), but this "fix" is mildly retarded. It was hard enough to kill speed setups before without a Huggin, now it's even worse :?
Edit: Also, I was surprised to see Nials in 66- last night :P
Damn straight. I think I was in your squad for a while. The whole hedge fund and market trading was a sinkhole of boredom, so I'm gonna see how long I last throwing battleships around while I have the money.
No, it wasnt. Sarmaul came up with turning the khanid ships back into missile boats. And produced a bunch of ships much shittier than the ones the devs implemented.[seriously, they are fucking split weapon with laser cap use bonuses]
It isn't laser cap use. It's shortened cap recycling in general. Or that's what the descriptions on Sisi say. Since missiles don't use cap, expect permarepping and mwd'ing.
If the cap recharge boost to these ships is significant, these are the perfect ships against which to use nosferatus. Everybody wins!
Edit: I really like this bonus for the Damnation, not that I can fly one. With good cap recharge it can run the gang assist modules (that it can't fit) for a significantly longer time.
No, it wasnt. Sarmaul came up with turning the khanid ships back into missile boats. And produced a bunch of ships much shittier than the ones the devs implemented.[seriously, they are fucking split weapon with laser cap use bonuses]
It isn't laser cap use. It's shortened cap recycling in general. Or that's what the descriptions on Sisi say. Since missiles don't use cap, expect permarepping and mwd'ing.
If the cap recharge boost to these ships is significant, these are the perfect ships against which to use nosferatus. Everybody wins!
The ships that sarmaul propsed, not the ships that CCP put on sisi.
Sarmaul came up with turning the khanid ships back into missile boats. And[refering to the subject of the previous sentence, Sarmaul] produced[meaning made] a bunch of ships[refering to the khanid ships which he designed and posted on eve-o] a bunch of ships much shittier, than the ones the devs implemented[I.E. the ones on sisi]
Posts
You (100% Cap) vs Domi (100% Cap) = Domi can't nos you.
You (100% Cap) vs Domi (50% Cap) = Domi can nos you down to 50% of your total cap
You (20% Cap) vs Domi (80% Cap) = Domi can't nos you until you have more cap than it.
EDIT: Wait, it's even better than that, they can only NOS you if their cap is lower than yours! I need to fit something that just drains a ridiculous amount of cap from my Drake - I don't need it anyway Lolz! Time for shield boosters, I think
Not quite; this line is the catch:
This works because it actually costs cap to activate/run a nos, so if I keep mine running it will drag you down as it drags me down, albeit much more slowly.
It's a huge boost to speed ships as well as blaster boats (they're never cap-stable anyway), so I'm pretty happy, as I rarely fly Domi's anymore. Could suck for ratters who use nos to keep their tanks running, though.
Matst Ircar and Baron Weinerschnitzel in EvE.
Contact Rhonyn Peacemaker in-game, he's the recruitment director.
i just sent him an evemail, hopefully we can get things worked out. I dont know why my friend was given the run around and stuff like that but i really hope we get a chance to show that we can be an asset to the corp.
Matst Ircar and Baron Weinerschnitzel in EvE.
Your buddy needs to 1) be a PA member and 2) mention it (and what his PA name is) in the app. If he's not, they'll just reject it again.
If Merch really doesnt want us, thats ok...but i just want to give it our best before giving up. I been reading this thread and stuff and its like... i remember alot of the names when we were all just newbies slapping mining lasers on our ships and its cool seeing how far everyone has gotten since i been gone. (Kinda makes me feel like a slacker too)
As i said earlier, i just hope we get a chance to show we can be an asset to the corp and are worth having around.
Matst Ircar and Baron Weinerschnitzel in EvE.
Matst Ircar and Baron Weinerschnitzel in EvE.
The Nos nerf is a not-so-subtle Amarr boost (except for the Curse and the Pilgrim, but the Curse needed a nerf, if it has been nerfed - maybe more will just use neutralizers and take a midslot for a cap recharger now).
If the end result is more shield tankers, that's a subtle Amarr boost but maybe a more far-reaching one.
I think this will be the most nerfed ship, since it always operated at 100% cap pretty much.
Actualy, its a not so subtle small ship boost.
Edit: I just knew Goum would come along and correct me on that. Module discussion, our own little Goum-signal.
Yea, but neuts are harder to fit dont help you as much against similarly sized ships and cycle every 24 seconds, which is enough for the inty to just use a cap booster after he gets neuted. And if the inty is using NOS his will cycle and nos you to keep him up.
More newbie tacklers than you can shake a stick at :woop:
Edit: Also, I was surprised to see Nials in 66- last night :P
Although, I'm pretty much a high-sec pussy.
Newbie drive? On SA? Isn't that still shark week'd?
(or were you planning to recruit from Your Console Sucks
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fix't
No, it wasnt. Sarmaul came up with turning the khanid ships back into missile boats. And produced a bunch of ships much shittier than the ones the devs implemented.[seriously, they are fucking split weapon with laser cap use bonuses]
What? Sarmaul came up with Khanid Mk II, not the nos change, and hasn't been in Outbreak for months
Also, it sucks. I would have been fine with the proposed idea of nos amount being based on sig size (holy shit, useful target painters!), but this "fix" is mildly retarded. It was hard enough to kill speed setups before without a Huggin, now it's even worse :?
Edit: Damnit, beat'd.
Damn straight. I think I was in your squad for a while. The whole hedge fund and market trading was a sinkhole of boredom, so I'm gonna see how long I last throwing battleships around while I have the money.
It isn't laser cap use. It's shortened cap recycling in general. Or that's what the descriptions on Sisi say. Since missiles don't use cap, expect permarepping and mwd'ing.
If the cap recharge boost to these ships is significant, these are the perfect ships against which to use nosferatus. Everybody wins!
Edit: I really like this bonus for the Damnation, not that I can fly one. With good cap recharge it can run the gang assist modules (that it can't fit) for a significantly longer time.
The ships that sarmaul propsed, not the ships that CCP put on sisi.
Sarmaul came up with turning the khanid ships back into missile boats. And[refering to the subject of the previous sentence, Sarmaul] produced[meaning made] a bunch of ships[refering to the khanid ships which he designed and posted on eve-o] a bunch of ships much shittier, than the ones the devs implemented[I.E. the ones on sisi]
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