Not having enough rage is enough often reason enough to do pretty drastic things (like taking off gear for 5-mans, breaking CCs to take extra damage, etc.), a warrior tank is pretty useless if he's standing there just autoattacking because he doesn't have the rage to hold aggro. Not shield blocking is definitely rolling the dice on Gruul (from what I understand on Void reaver, he doesn't hit nearly as hard so it shouldnt' be such a big deal), but as long as he's not getting killed and other people aren't dying because the healers don't have the mana or the GCD to heal them, he's probably okay doing it on content that he has outgeared. I think he might want to work on getting better at rage conservation and try Mighty Rage Potions on fights where he needs that extra help before he stops using shield block, but being good enough to kill the boss is usually good enough.
Four 6k crushings in the space of 6s during a silence at grow 6 or 7 or so. It may just be that he needs to know when it's safe to not block and when to just play it safe.
And is it causing healers to go OOM before the end of the fight?
We aren't inundated with shadow priests, so it's a risk we're generally running.
With VR, your limiting factor is almost always the tanks threat cap.
Well, yes; I've started leading the tanking on him for that reason, since I've got good frontloaded threat.
It would be better for him to replace some tanking gear with dps gear or worse tanking gear as then you don't run the risk of taking multiple crushing blows back to back which will probably kill you. At low growths its doable, but he needs to realize that if he takes back to back crushings during a silence he's most likely going to die. Also has Gruul been nerfed, because I never really had rage issues on him in Kara gear, I could see if he's in full T5 or something, but if he's just in Kara gear he's not overgeared at all.
So has anyone messed with the new Tactical Mastery talent? I'm hoping it makes it so my OT spec is more reliable now (basically 41 fury, 5 Arms, the rest in Prot) with the added rage from Blood Thirst.
Holy crap, guys! I havn't played WoW in about six months. I re-activated 2 days back and my 63 Orc Warrior blew my mind. Before, he was middling in PvE and atrocious in PvP. Now he wrecks mobs and destroys souls in PvP. I killed a 69 mage and a 69 Pally without breaking a sweat. What the heck happened?
Holy crap, guys! I havn't played WoW in about six months. I re-activated 2 days back and my 63 Orc Warrior blew my mind. Before, he was middling in PvE and atrocious in PvP. Now he wrecks mobs and destroys souls in PvP. I killed a 69 mage and a 69 Pally without breaking a sweat. What the heck happened?
Well obviously the other players sucked (If that's what you're referring to). Also, warriors kind of sucked before (If That's what you're referring to).
I currently have a Gnome Warrior, specced deep fury, who is still wearing Titanic Leggings from before the expansion and I just hit 67. Is there a quest or drop that I should be keeping my eye out for?
All I seem to see is paladin gear.
Same question for my gloves, they are the Flameguard Gloves from MC.
I currently have a Gnome Warrior, specced deep fury, who is still wearing Titanic Leggings from before the expansion and I just hit 67. Is there a quest or drop that I should be keeping my eye out for?
All I seem to see is paladin gear.
Same question for my gloves, they are the Flameguard Gloves from MC.
legs -> http://thottbot.com/i31298
sure there's no stamina (easily remedied by the +30 stam +10 agi leatherworking armor), but they're lvl 70 +hit, str and agi. pretty common on the AH
I'm having disagreements with our MT about something he appears to have started doing recently.
On raid bosses that don't hit hard (Currently I've seen it on Void Reaver and early grows on Gruul), he doesn't block, instead willingly taking the crushings in order to get some rage up. While that might be a viable tactic in late-game gear, he's currently in a full Kara tank set, and I think it's causing unnecessary stress on the healers even though the numbers involved are quite low. He, on the other hand, builds threat well presumably due to the extra rage, so I see his point, but I'm worried that it's unnecessarily gimping us.
Am I right - Is avoiding crushings so utterly sacrosanct that you need a damn good reason not to use it, and 'I don't have enough rage' really isn't one - or is he, in that the healers should be fine with keeping him up and the extra rage is too useful to discount?
for the sake of healers always avoid crushing blows from actual raid bosses
if you want more threat suck it up and get a hunter to misdirect onto you.
I'm having disagreements with our MT about something he appears to have started doing recently.
On raid bosses that don't hit hard (Currently I've seen it on Void Reaver and early grows on Gruul), he doesn't block, instead willingly taking the crushings in order to get some rage up. While that might be a viable tactic in late-game gear, he's currently in a full Kara tank set, and I think it's causing unnecessary stress on the healers even though the numbers involved are quite low. He, on the other hand, builds threat well presumably due to the extra rage, so I see his point, but I'm worried that it's unnecessarily gimping us.
Am I right - Is avoiding crushings so utterly sacrosanct that you need a damn good reason not to use it, and 'I don't have enough rage' really isn't one - or is he, in that the healers should be fine with keeping him up and the extra rage is too useful to discount?
Tell him to reitimize a little, if he's at the point where's avoiding too much damage, have him switch out his +dodge, +parry gear for some +block rating, +block value, which will cause bigger blocks but keep up more consistent hits. (A good example of a switch would be, t4 gloves for gaunlets of the iron maiden
Ghostvoice on
Just so you can tell me you don't believe in ghosts.
Hmmm, I was thinking of speccing to this for raiding and a little arena fun.
My guild doesn't have a dedicated arms warrior for BF right now and the new TM makes it pretty appealing. Sucks not having Flurry though, or imp slam. Meh.
Anyhow, I'm mostly asking about how sword spec currently works since Blizzard keeps changing it.
So tell me if I got this right.
-It has a 5% chance to proc off all attacks except other free attacks (sword spec proc or windfury totem).
-It is a yellow attack so it cannot be a glancing blow.
-It no longer resets the swing timer.
Did I miss anything?
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I'm pretty sure I got glancing sword specs of a windfury attack a few times. It is white damage again. Not to sure about the swing times, Quartz does show it reseting, but that might be because it only looks for melee attacks and does not filter out extra attacks.
Yeah I know, but I plan on using it for PvP as well.
I know you can use Slam in PvP if you time it right, but it's a pain in the ass if you ask me.
I had to choose between Imp Slam and Weapon Mastery. I may switch to Slam depending on what I get out of Weapon Mastery.
I've always liked passive buffs over activated talents (I'm lazy). Plus the disarm 50% is nice as well.
I'm not looking for a lot of dps with this build. It's mostly for Deep Wounds for raiding and Mortal Strike/Second Wind for PvP.
I would consider a few talent swaps later on depending on how things go. Maybe a couple points from 2h weapon spec to Imp Hamstring and possibly even 3 points from Commading Presence to Blood Craze. I'll have to check, but I believe that our tanking warrior has Imp TC so I don't need that at the moment. But I could change that later as well if needed.
It all depends on what I want to focus on really. I doubt I will be doing much 5v5. Probably 2's and 3's inbetween raiding.
Thank you for the sword spec clarification though. I know it was yellow with bonus rage for a little while, but I wasn't sure if it was still yellow. I am still pretty sure that they changed it so that it no longer resets the swing timer though. Man they change that talent too much.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I have a question for those of you with high ranked pvp warriors; str/crt gems or stam/resilience?
On my paladin, I opted for +healing/spell crit, as I was rarely a target, but I do not have nearly as much experience as a warrior. From my healing, it seems 50/50 whether the warrior gets assist trained or not.
Back during the BC beta, I made a thread to complain about the loot you get from questing. It was a ration of maybe 80/20 pally/warrior gear and I'm pretty confident in those numbers, and in that I don't think it's changed much if at all since that point. If you wanted blues while levelling, you really had little choice but to instance grind. Not that there's anything wrong with that, the BC dungeons are off-the-chart awesome, but you get the idea.
I had some warriors agreeing on how frustrating it is to get next to nothing but money out of quest rewards, while a couple of paladins had some interesting comments.
One pally said, best as I can remember (This was about a year ago, so forgive my memory)
"I thought that the rewards for the new quests were different for others. I had no idea warriors were getting the same stuff as me."
Another paladin commented something along the lines of
"Well, our class had no good gear while levelling to 60, so it balances out."
Ahaha... no. Yes, it's fucked up that the plate class armor was aimed primarily at warriors during earlier levels, but that was partially because blizzard didn't plan it out that well. By the time BC was being made they'd had more than enough experience to know better than to leave certain classes out like that.
But it's all a moot point. It's indeed crappy with what sort of equipment you have access to before 70, but there's certainly no lack of awesome weapons to pick up, so I wasn't particularly bothered by it. I mean, in my first ever Outland dungeon run I picked up a weapon better than anything else I had in my possession (I never got very far with a raiding guild, mind you) so I was very very happy with weapons from the get-go.
Holy shit, IMP berserk stance reduces threat now?! I made that suggestion back in the beta, that's fucking awesome! Seriously, Fury warriors needed that to be of any use at all in an instance. It's...pretty cool that they did that. The swapping of Death wish and sweeping strikes is....interesting, though I'm not entirely sure of what to make of it.
From what all of the elitest jerk guys are saying, it's an overall dps increase for fury warriors. The only problem is that if you want to keep the 17 points in Arms for Impale, you have to choose between two points in Precision, Imp Execute, or Weapon Mastery.
Weapon Mastery is pretty badass as expertise gives a new way to increase dps. So that is the best one to take. Now you have to choose between 2% to hit or higher Execute hits, but your choice can depend on gear as well.
That reminds me of a question. Does anyone know if sword spec can proc off of Sunder Armor?
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I'm pretty sure sword spec doesn't proc off of special abilities anymore, and hasn't for some time. It was pretty sweet wen that wasn't the case, though. Getting a free autoattack crit on a rogue for the cost of hamstringing him is certainly nothing to complain about.
You might be right. I may be thinking that it was accidentally disabled from proccing off of specials for a while, but was fixed later. It's been a while since I played so my memory isn't all that reliable.
So I'm back to Fury. The patch improvements were too big, and I've actually gotten some nice gear since respeccing. I see it as divine justification for my original spec.
Suggestions on gearing, pre-Kara? I don't have the time to raid, so, sadly, I'm probably approaching my gear cap. Armory here. I know my goals of ~30% crit, 2k AP and 200 hit rating, but the specific gear I can get to reach these is becoming very, very far between. Ideas are much appreciated. The new heroic badge items are looking sweet, but it's hard to convince heroic groups that it's worth it to bring a fury warrior.
Also, during the last 20% of a boss, is it better to execute every global cooldown, or to bloodthirst when cooldown and rage permit?
Fury seems like such a waste of time if you don't raid, as it only really shines there.
The best gear you can get will be the season 1 arena gear with honour points, and various epics from heroics runs. Check wowhead for specifics, and check the heroic badge npc in shattrath.
Fury's not so much a waste of time, since I routinely come in #1 DPS in 5-mans by a good margin (20% or more), and it's really the spec I enjoy playing. I hate warrior tanking. It's so much work for the benefit you get. When I was specced arms, I was just constantly wishing my damage output was anything like it was when I was fury, since all my gear was fury oriented.
I'll be able to do 10 mans, at some point, but that's going to be infrequent. I love raiding, but my shifts start right at the end of my server's generally accepted raid time, leaving me with two nights a week I could raid. Not really acceptable for any guild that wants to progress, and even then, as Fury in 10-mans, I get to tank a hell of a lot more than I want to (at all). 25 mans are really where I think I'd be able to do my job and enjoy it, but 2 nights a week will be acceptable to just about no guild that's doing SSC/TK.
The problem, here, is I really, really enjoy playing my warrior as fury.
A) The Doomplate set is very nice, if only for that 2-piece. The Second Sight warrior helm is also probably the best helm you can get pre-T4. The DPS plate boots from the Shadow Labs quest. Chestplate of A'dal, etc. The gear is out there, just scattered.
<20% is Execute Country. Always. If feasible, pop Recklessness and you'll be critting often enough to have rage for Execute every GCD. I usually just Execute spam on bosses, as it's a pain to blow your load on trash and have to start all over building rage on a new mob [though Fury's high-AP Victory Rushes do get pretty big, so that might be worth losing the rage -- I've had VR's crit for 2.9k 5-man buffed].
This is my warrior.
Specced Arms at the moment for levelling...can I start tanking properly yet? For the few times I've grouped with people for quests I've been able to hold threat off them pretty well.
You can tank decently with no points in prot till ~60.
Then people get mad at you.
Rizzi on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited November 2007
Fuck that.
You can tank at 70 without a point in prot. Maybe not on heroics, but the prot warrior tree is mainly about increased threat and not survival.
(I have tanked Shadow Lab as a ret pally, 0 points in prot).
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
So, for prot warriors, what is the ruling on Executioner? I've tried reading the thread over at EJ, but mostly it's been bogged down with pages of procs per minute math bullshit and I lost interest pretty quickly.
I generaly tank well at 40 , with the majority of my pts in arms. I tend to have to spam taunt and the aoe 20% mellee slow, usualy as long as i get to the mob first i don't lose aggro.
Posts
We aren't inundated with shadow priests, so it's a risk we're generally running.
Well, yes; I've started leading the tanking on him for that reason, since I've got good frontloaded threat.
They sucked.
I think my new rotation for threat is revenge > MS > sunder now, the new TM is pretty nifty
I currently have a Gnome Warrior, specced deep fury, who is still wearing Titanic Leggings from before the expansion and I just hit 67. Is there a quest or drop that I should be keeping my eye out for?
All I seem to see is paladin gear.
Same question for my gloves, they are the Flameguard Gloves from MC.
legs -> http://thottbot.com/i31298
sure there's no stamina (easily remedied by the +30 stam +10 agi leatherworking armor), but they're lvl 70 +hit, str and agi. pretty common on the AH
B.net: Kusanku
Thanks.
for the sake of healers always avoid crushing blows from actual raid bosses
if you want more threat suck it up and get a hunter to misdirect onto you.
Tell him to reitimize a little, if he's at the point where's avoiding too much damage, have him switch out his +dodge, +parry gear for some +block rating, +block value, which will cause bigger blocks but keep up more consistent hits. (A good example of a switch would be, t4 gloves for gaunlets of the iron maiden
My guild doesn't have a dedicated arms warrior for BF right now and the new TM makes it pretty appealing. Sucks not having Flurry though, or imp slam. Meh.
Anyhow, I'm mostly asking about how sword spec currently works since Blizzard keeps changing it.
So tell me if I got this right.
-It has a 5% chance to proc off all attacks except other free attacks (sword spec proc or windfury totem).
-It is a yellow attack so it cannot be a glancing blow.
-It no longer resets the swing timer.
Did I miss anything?
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Also, 2hand DPS without Slam is just plain silly.
I know you can use Slam in PvP if you time it right, but it's a pain in the ass if you ask me.
I had to choose between Imp Slam and Weapon Mastery. I may switch to Slam depending on what I get out of Weapon Mastery.
I've always liked passive buffs over activated talents (I'm lazy). Plus the disarm 50% is nice as well.
I'm not looking for a lot of dps with this build. It's mostly for Deep Wounds for raiding and Mortal Strike/Second Wind for PvP.
I would consider a few talent swaps later on depending on how things go. Maybe a couple points from 2h weapon spec to Imp Hamstring and possibly even 3 points from Commading Presence to Blood Craze. I'll have to check, but I believe that our tanking warrior has Imp TC so I don't need that at the moment. But I could change that later as well if needed.
It all depends on what I want to focus on really. I doubt I will be doing much 5v5. Probably 2's and 3's inbetween raiding.
Thank you for the sword spec clarification though. I know it was yellow with bonus rage for a little while, but I wasn't sure if it was still yellow. I am still pretty sure that they changed it so that it no longer resets the swing timer though. Man they change that talent too much.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
On my paladin, I opted for +healing/spell crit, as I was rarely a target, but I do not have nearly as much experience as a warrior. From my healing, it seems 50/50 whether the warrior gets assist trained or not.
Welcome to post BC quest rewards.
Back during the BC beta, I made a thread to complain about the loot you get from questing. It was a ration of maybe 80/20 pally/warrior gear and I'm pretty confident in those numbers, and in that I don't think it's changed much if at all since that point. If you wanted blues while levelling, you really had little choice but to instance grind. Not that there's anything wrong with that, the BC dungeons are off-the-chart awesome, but you get the idea.
I had some warriors agreeing on how frustrating it is to get next to nothing but money out of quest rewards, while a couple of paladins had some interesting comments.
One pally said, best as I can remember (This was about a year ago, so forgive my memory)
"I thought that the rewards for the new quests were different for others. I had no idea warriors were getting the same stuff as me."
Another paladin commented something along the lines of
"Well, our class had no good gear while levelling to 60, so it balances out."
Ahaha... no. Yes, it's fucked up that the plate class armor was aimed primarily at warriors during earlier levels, but that was partially because blizzard didn't plan it out that well. By the time BC was being made they'd had more than enough experience to know better than to leave certain classes out like that.
But it's all a moot point. It's indeed crappy with what sort of equipment you have access to before 70, but there's certainly no lack of awesome weapons to pick up, so I wasn't particularly bothered by it. I mean, in my first ever Outland dungeon run I picked up a weapon better than anything else I had in my possession (I never got very far with a raiding guild, mind you) so I was very very happy with weapons from the get-go.
Holy shit, IMP berserk stance reduces threat now?! I made that suggestion back in the beta, that's fucking awesome! Seriously, Fury warriors needed that to be of any use at all in an instance. It's...pretty cool that they did that. The swapping of Death wish and sweeping strikes is....interesting, though I'm not entirely sure of what to make of it.
Weapon Mastery is pretty badass as expertise gives a new way to increase dps. So that is the best one to take. Now you have to choose between 2% to hit or higher Execute hits, but your choice can depend on gear as well.
That reminds me of a question. Does anyone know if sword spec can proc off of Sunder Armor?
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I order this thread to cease and desist!
This be me.
Which pieces of the season 1 gear should I grab first?
Suggestions on gearing, pre-Kara? I don't have the time to raid, so, sadly, I'm probably approaching my gear cap. Armory here. I know my goals of ~30% crit, 2k AP and 200 hit rating, but the specific gear I can get to reach these is becoming very, very far between. Ideas are much appreciated. The new heroic badge items are looking sweet, but it's hard to convince heroic groups that it's worth it to bring a fury warrior.
Also, during the last 20% of a boss, is it better to execute every global cooldown, or to bloodthirst when cooldown and rage permit?
The best gear you can get will be the season 1 arena gear with honour points, and various epics from heroics runs. Check wowhead for specifics, and check the heroic badge npc in shattrath.
I'll be able to do 10 mans, at some point, but that's going to be infrequent. I love raiding, but my shifts start right at the end of my server's generally accepted raid time, leaving me with two nights a week I could raid. Not really acceptable for any guild that wants to progress, and even then, as Fury in 10-mans, I get to tank a hell of a lot more than I want to (at all). 25 mans are really where I think I'd be able to do my job and enjoy it, but 2 nights a week will be acceptable to just about no guild that's doing SSC/TK.
The problem, here, is I really, really enjoy playing my warrior as fury.
This is my warrior.
Specced Arms at the moment for levelling...can I start tanking properly yet? For the few times I've grouped with people for quests I've been able to hold threat off them pretty well.
Then people get mad at you.
You can tank at 70 without a point in prot. Maybe not on heroics, but the prot warrior tree is mainly about increased threat and not survival.
(I have tanked Shadow Lab as a ret pally, 0 points in prot).
(People who don't slow down dps when I am not prot = Fun fun fun!)
Perhaps, but people tend to get mad at tanks if they have to hold back their DPS too much.
I should know, i'm one of the mad people.
http://www.wowarmory.com/character-sheet.xml?r=Cenarius&n=Direhammer
I have several blue 2handers that i use to solo with.