www.warsow.netThis game is 100% free.
From the website:
The concept of Warsow
Warsow is a free standalone first person shooter game for Windows and Linux. It is based on the Qfusion 3D engine (a modification of the Quake 2 GPL engine), and aimed on the competitive scene, or the e-sports community.
Warsow is developped under the motto "by gamers for gamers" by a team coming from all kinds of gaming backgrounds. To attain the "by gamers for gamers" spirit, the community are our betatesters, both through internal testing sessions (with community members) and in the feedback on the public releases. We make decisions in close cooperation with the community. However, we do have our own general development direction, and therefor will carefully judge all suggestions and critique made by the community. This way we try to reach a balance between the general consensus on gameplay aspects in the community, and what we feel is best for Warsow's gameplay and concept in the development process.
The base gameplay is focussed around the art of movement, meaning moving, speed and tricks play a big part in the gameplay. Besides this, mapcontrol, aim, teamplay and fragging skills play their role too. For the movement we've basicly looked at four games: Quakeworld (legendary for it's speed), Quake3 CPMA, Jet Set Radio and Speedball.
Another twist in gameplay is Warsow's weapon system. Warsow has two firing modes for each weapon; by picking up a weapon, you will be equipped with the standard (weak) ammo for the weapon, but when you pick up an ammo pack, you will equip your weapon with special (strong) ammo. Weapons may have different damage or slightly different behaviour depending on what ammo you use: for instance: the weak electrobolt (Warsow’s rail) is a high speed projectile, whereas the electrobolt with strong ammo is instant hit. This way, not only control of health and armor plays a role, but getting strong ammo is a valid way to create a comeback.
Visually, we try to cater to the fast gameplay Warsow provides. To keep the focus on competitive gaming, visibility is an important aspect in Warsow. Using a celshaded, cartoon-like style on the maps, textures, and models we try to combine good visibility, suitable for competitive gameplay, with having a unique, attractive and personal style. We try to keep the graphic effects minimalistic, clear and visible.
We try to use Warsow as a platform to make e-sports, or competitive FPS gaming, available to a broad audience. With Warsow’s low system requirements, relatively small filesize and easy installation procedure, we try to make Warsow as accessible as possible for anyone to try out. In future versions we will focuss on this aspect more, and try to provide more support for players new to the FPS scene, by for example providing movement tutorials in the form of demos, and tutorial maps.
What This Game Doesn't Have:
Headshots, Realism, Machine Guns, Huge Maps, Vehicles, Fancy Graphics, Rebounding Health, Expanding Crosshairs, Terrorists, Buy Menus.
What This Game Does Have:
Fast, interesting gameplay that rewards skill and ingenuity more than raw aim. Well balanced weapons. Good maps. Configing. Strafe-jumping, bunny hopping, circle-jumps, double-jumps, slope-jumps and WALL-JUMPS!!! Sweet cell-shaded graphics that are designed for visibility, not pointless prettiness.
The screenshots are all really huge. So that I don't piss too many people off I'll just link to the screenshots section of the website at the bottom of this post.
If you're still interested then go to the website and download the game. It's not that big, about 80 or 90mbs. If you'd like a way to find servers than get
Qtracker, which is an excellent ASE alternative. If you're interested in playing I will make a channel on Quakenet, an IRC server, called #warsow.pa and idle there most of the night. Anyone who'd like to learn more about the movement in the game can ask me and I'll try and teach them as best I can, though I'm still learning it myself.
Also, just because the game is rooted in and meant for high-end competitive play doesn't mean that to play it you have to be a high-level competitor. I play the game for fun and so do many others. You can still get as good as you want to, but getting better will be its own reward, especially when it comes to the movement.
Further resources:
Warsow Movement School 0: Dashing and WalljumpsWarsow Movement School 1: Bunny HoppingWarsow Movement School 2: Strafe JumpingWarsow ScreenshotsAnother Movement How-To. The music sucks, but the video is okay.
There I fixed the topic title. I hope you're happy now.
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It is nothing at all like that Korean game, which, for the record, sucks.
Play it over UT because it is a better, deeper, more rewarding game.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Anyone want to beta read a paranormal mystery novella? Here's your chance.
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So, its next gen because it was made by game players for free, and movement is important and done differently.
Game players have been making games for years. Mods, things like DOTA, free independant games. Hey, that mod I made for BF1942 in 2003 is next-gen, right? By players for players.
Movement has been very important in games for years too.
Seriously. You're masturbating all over the forum, and while that may be great for you, it doesn't look good to us, and it turns us off from you. Unless you have an incredible cock.
God, my metaphors are the best.
3ds friend code: 2981-6032-4118
I'm sorry for offending you, but in this case my cock is beyond incredible. Maybe next-gen was a little much, but it is beyond anything else around.
Movement in other games has NEVER been this important. A few Q3 mods approached it, but that's about it. And QW, maybe.
Quake 3 did not have wall jumping or bunny hoping. Quake 1 had bunny hopping and CPMA, a Quake 3 mod, had bunny hopping, but wall jumping is totally new and totally awesome. I'm serious.
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This would seem to indicate that the gameplay is, in fact, not quite as deep as UT2K4. Care to elaborate on how it actually is a deeper experience?
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I'm not trying to rain on your parade, but your trying to sell us on it being so totally new and fresh and I'm just not seeing it.
EDIT: Huge maps don't increase gameplay value?
Goodbye.
Again, wall jumping is not new. GUNZ had it for example
Again, what makes your cock so awesome? Movement is important. Thats it? One feature makes this game so incredible?
Look. If you wanted to really get this across, there's just a few things you needed to do.
1. Talk about what you like about the game. Mention that its got fast-paced gameplay, movement plays an integral role, etc.
2. Talk about how its free, so even if you don't like it, you haven't wasted anything.
3. Not tout it as the greatest thing since sliced bread.
4. Avoid terms like pointless prettiness. Thats just code for "We didn't have good enough artists".
3ds friend code: 2981-6032-4118
By now it's safe to assume that you're either a stupid troll or with a group of developers who know jack about shit about good gameplay.
UT has wall jumps
Gunz Online: The Duel.
Fun game, though Shadowrun plays much like a better-done sequel to it.
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No, huge maps do not increase the gameplay value. What is the point of having to run around forever to find things? Also, I don't like snipping or camping.
I don't mean to really hate on UT, I just don't think it's as good a series as the Quake series. I'm sorry, but it's what I think.
Also, in terms of DM-oriented, fast gameplay, Warsow IS the next step. The emphasis placed on on so many things that aren't pure aim and reaction time, as well as the revolutionary(it is, whether you like it or not) movement system just bump it above the rest. They did not reinvent the wheel, but they did do quite a lot to make it better than it ever was before.
At least check it out before you completely condemn it.
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Man, machine guns are such a gimmick. Nobody likes more weapon choices.
Realism? Seriously, who doesn't like arcade gameplay? Communists, thats who.
Large maps? Gimmick, everybody wants to be confined to small areas.
Graphics? Gimmick. People prefer things to look bad. Obviously.
Expanding crosshairs? You're joking, guns should always stay as accurate as they start, no matter how much you move or shoot. If you disagree, you're a noob.
Buy menu's? Money has been proven through history to be a gimmick.
*Not all people like these things, but to say they are all gimmicks/bad is complete retardism.
3ds friend code: 2981-6032-4118
I gave it a try once. It didn't grip me nearly as much as Q3A.
You've lost me, bud. We definitely have different tastes, so I think I'll skip.
Besides, I don't have the space on my HD.
Sorry, we don't like elitists, especially when what they are shilling is hardly elite.
You don't like huge maps? Good for you. Doesn't make them a gimmick. Good map design solves "running around forever". Plenty of people like sniping, and camping is preventable by good developers.
Finally! An opinion, clearly marked at that. Do that more, we'll respect you more.
Shit, you're right back to it. "Warsow IS the next step." This makes you seem like an elitist retard. Just because you like something, doesn't make it the next step. The movement is not revolutionary, ffs. If you moved in four dimensions, that would be revolutionary. The movement is evolutionary if anything, and only slightly. GUNZ had similar features. Plenty of games had fast paced movement. Merging concepts from different games, and putting emphasis on them? NOT REVOLUTIONARY.
Again. Talk about the things you enjoy, don't do it like a pompous ass.
3ds friend code: 2981-6032-4118
It's cool that you prefer old school FPS action, but simply because a game codifies your particular niche doesn't make it "revolutionary" or even "the next step". It's just that: a niche.
Headshots and machine guns, they aren't complete gimmicks. What I was trying to get across in the OP was that this game is meant to be fast and unrealistic. There are a lot of new players who get into the game and start complaining about it being too fast, etc., and I was trying to head that off. If you like your games to be bigger and slower than Quake then stay away. I don't mean anything bad by that, but if that's how you like your games -- and that's fine with me -- then this game probably won't be for you.
If, however, you're looking for something old-school, but also leaps and bounds beyond, then this game is right up your alley.
And I am an elitist. I try and curb it, but sometimes it can't be helped. I'll cool off a bit.
My offers still stand. Come and give it a try. You'll probably get a kick out of it, at least.
The current gametypes are CA(rockets arena), DM, TDM, CTF, Duel(1v1) and instagib.
Look, I don't mean to be a prick, even though I am sometimes. I just happen to prefer a certain type of FPS. I'm sorry again for any offense.
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You're not enough of an elitist to be a total prick when people attack you. I might give it a try later, but my HD is absolutely full.
Do you own stock in Ubisoft, or what?
Has Ubisoft made an FPS with anti-bunny hopping? I'm not really a big FPS fan.
Uh, BF2142?
Can't shoot while jumping. Yeah, bunnyhopping doesn't really exist in that any more.
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Warsow is the NEXT STEP in OLDSCHOOL style FPS games. It has NOTHING to do with CS, GR:AW, R6, BF or ET type games and I never meant to compare them directly. They shouldn't even be considered the same genre at this point.
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I don't know, I just tried it and really didn't like it. I actually find GunZ to be much better. A more deep, well-polished version of GunZ where we can host our own games would be pure win.
It is also nothing at all like GunZ and was never meant to be. The only comparable games are the Quake series and maybe a few of the UT games, and Painkiller, though not so much that.
And what the hell is wrong with bunny hopping anyway? Can you even define the term?
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To me, bunny hopping usually refers to jumping around each other real close and shooting wildly. I hate that. I can't stand closing in to someone to finish him off, and then he just hops around me aimlessly. Picture a war in your head where soldiers circle their foes and jump their own height around shooting below.
Rainbow Six and Ghost Recon haven't ever had jumping. At all.
Bunnyhopping: Jumping around like a 12 year old jackass.
What's wrong with acting like a 12 year old? Adults are gimmicks. Everyone should act like that. When I walk places, I bunnyhop. You know, in case anyone's shooting at me, that way they'll definitely miss. (I live in a dangerous city.)