http://www.msnbc.msn.com/id/19649887/site/newsweek/?from=rss
July 16, 2007 issue - A true artist can find inspiration anywhere. But not many get to find it while playing Wii Tennis against Nintendo's legendary designer, Shigeru Miyamoto. For director Steven Spielberg, however, that's just another day out of the office. "Afterwards, we were talking about the Wii and I said, 'Wouldn't it be fun if we could dot-dot-dot?' " Spielberg says of his meeting with Miyamoto at a 2006 videogame conference. That dot-dot-dot turned out to be an action-puzzle simulator—code-named PQRS—that neatly blends the creativity of the building-blocks game Jenga with the charm of a Saturday-morning cartoon. It runs on top of a physics program that lets you manipulate blocks with the Wii remote as if it were an extension of your hand. Or, as Spielberg explains for all the non-geeks out there, "It just seemed like a great thing for the entire family to play together over Christmas. Although you don't need the excuse of a holiday to enjoy it."
That's true, but we should take a moment to celebrate Spielberg's return to the world of videogames. The acclaimed director has long moonlighted in game design, working as far back as 1989 on such sci-fi titles as The Dig for his buddy George Lucas. When Spielberg cofounded DreamWorks in 1994, the new company quickly formed an interactive unit, but the division lost money and DreamWorks sold it to industry giant Electronic Arts in 2000. Still, EA executives and Spielberg remained friendly, most notably with their collaboration on the 2004 launch of a master's program in game design at the University of Southern California's film school. A year later, after several conversations and negotiations, Spielberg and EA announced a partnership to make three videogames together, the first two of which were shown exclusively to NEWSWEEK.
The second game, code-named LMNO and made for Xbox 360 and PS3, can be described as "North by Northwest" meets "E.T." —if E.T. were female, grown up and, um, hot. You don't play as the girl, however. You're an ex-secret agent, and the bond that you forge while on the run with the computer-controlled woman—good, bad, indifferent—determines the nature of her special abilities and the ways in which she'll assist you. Says Spielberg: "The challenge is, can the game have an emotional impact on players while they are actively manipulating the world?" Based on the clever ways in which he and EA are extracting a genuine performance from their digital Eve—complete with eyes that widen, lips that curl and translucent skin that lights up in different colors to express her quicksilver moods—we think Spielberg's got yet another hit on his hands.
Wii : That dot-dot-dot turned out to be an action-puzzle simulator—code-named PQRS—that neatly blends the creativity of the building-blocks game Jenga with the charm of a Saturday-morning cartoon. It runs on top of a physics program that lets you manipulate blocks with the Wii remote as if it were an extension of your hand. Or, as Spielberg explains for all the non-geeks out there, "It just seemed like a great thing for the entire family to play together over Christmas. Although you don't need the excuse of a holiday to enjoy it."
PS3/360 : The second game, code-named LMNO and made for Xbox 360 and PS3, can be described as "North by Northwest" meets "E.T." —if E.T. were female, grown up and, um, hot. You don't play as the girl, however. You're an ex-secret agent, and the bond that you forge while on the run with the computer-controlled woman—good, bad, indifferent—determines the nature of her special abilities and the ways in which she'll assist you.
(Oh Dig, how we miss ye)
Im all for Spielberg helping make games, and the PS3/360 game concept sounds super fuck awesome. Like ICO meets Half Life Episode 1 or something. The Wii game needs more details.
Expect more next week at e3, where both will be shown at the EA booth. Dont expect 2007 release dates though, or, especially with the next gen game, much in game if any at all except a teaser.
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I don't know if Spielberg should direct it though.
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Spielberg could do a biopic on shit someone takes over the years and it would be the blockbuster of the summer. Of course he should direct it.
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He's tangled the plots of the last few films he directed so that they'd all have a major focus on father relationships and stuff. He's even stated he wouldn't have the guy from Close Encounters go with the aliens at the end of the film if he made the movie now.
So how would he modify the plot of The Dig? I'm guessing having Boston being an estranged father who has 20-minute flashbacks to him playing ball with his kid at least three times during the movie.
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We could always get Uwe Boll to do it instead, I hear he's popular to make movies out of video games .
Not exactly what I meant. He is one of the most respected directors in Hollywood. What I meant that if he directed it many people would go to see it fan or not because he made it. In addition, if he chooses to direct a game-to-movie adaptation, it could start a shift toward not seeing Hollywood adaptations not being the ghetto of filmmaking. Big returns + respected director = more and better adaptations in the future. Not saying it definitely would happen but it's gotta be better than what we're getting now.
Wii can do more damn it!
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It was perfect as it was, it doesn't need pointless action sequences, or in Spielbergs case, an ending that never fucking ends.
The harder the rain, honey, the sweeter the sun.
i never stop howing. its in my blood.
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I hope to GOD you're not insinuating that the 360/PS3 game is the "Next gen game" and the Wii game isn't.
Certainly not.
I meant dont expect release dates because they are next gen games and it came out like bullshit with typos etc. I did post it at like 3am. Just read it as 'especially with them being next gen games,'
Point being that cause they have only just been announced, not even officially, dont expect any real huge details. If they were like handheld games or for PS2 (legitimately still a huge console) then they could conceivably come out of the blue with a nigh finished game.
You mean Peter Jackson?
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Seeing as its currently filming I'd imagine this is his plan
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Thank god.
I love the Indie movies.
That being said, the gaming industry could use a little creative juices in their production. I'm not sure how many more bald space marines I can take.
If anything, the cliche for gaming is effeminate japanese teenagers who go on quests!
The bald space marine thing has gone into overflow as of late, what with Mass Effect and Gears of War (UT2k7) and all.
I guess we could just agree that character design doesn't get a lot of attention in the originality department.
You can choose your character in Mass Effect. So other than Gears of War, what other recent game has a bald space marine as the protagonist?
Dawn of war.
Starcraft 2
BRAWL CODE: 3866-7685-8500
Starcraft 2 isn't out.
He isn't bald
BRAWL CODE: 3866-7685-8500
Hey, he's halfway there!
After some pic searching, I think my avarice should be directed towards people wearing 6000 pounds worth of armor that, somehow, someone thought it was a good idea to put neon lights in.
http://www.gametrailers.com/player/21817.html
The puzzle editor shown at the end makes this the harbinger of many wasted hours.
Its a game to make Rube Goldberg machines to blow up cows. I can't wait as I need to blow up a few cows.
I want to see the hot alien... :oops: