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[EVE] Guide to basic Skills, Ship fitting, and general newbiness.

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Posts

  • AmnioticAmniotic Registered User
    edited August 2007
    Isn't it rockets, HAMs, and torpedos for short range, light missile, heavy missile, cruise for range?

    Amniotic on
    EvE Online - Kellen Pikara
  • BremenBremen Registered User regular
    edited August 2007
    Amniotic wrote: »
    Isn't it rockets, HAMs, and torpedos for short range, light missile, heavy missile, cruise for range?

    This is correct. Rockets, HAMs, and torpedos are short range(relatively, a raven with t1 torps can easily hit out to 70km), higher dps. Light, heavy, and cruise missiles are longer range but less DPS. Assault launchers are special, they fire light missiles from a cruiser launcher at a faster rate then normal, making them good for killing frigates (but lacking in DPS compared to HAMs or even heavies).

    Bremen on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2007
    Assault launchers basically turn Cruisers and BattleCruiser into frigate rape gods (believe it or not there are actually gods for things like rape. Crazy, I know, but they're deities so what are you going to do?), because they fire Standard Missiles only very quickly compared to standard missile launchers. A Drake fitted out with eight assault launchers loaded with FOF Standard Missiles is the LOL method of running lvl I and II kill missions because you just get within range of everything, activate all the launchers then go spank it to porn for five minutes and when you come back everything is dead (except you, assuming you fitted a decent tank and a bunch of snipers didn't spawn outside your missile range). Their fitting requirements make them impractical or impossible to fit to frigates though.


    Heavy Assault Missile Launchers are something of a misnomer, as they aren't just a heavy missile equivalent of the Assault Launcher. They use their own ammo (they don't just fire Heavy Missiles quickly, they need special Heavy Assault Missiles) and bear more relation to Torpedos and Rockets as they are short range 'unguided' warheads (ignore the fact that they are unguided though, they still work the same in terms of targeting and shooting, you don't have to manually aim the damn things or anything like that, it's just an excuse to give them a shorter range). The flip side of this is that they can be fitted to cruisers and battlecruisers so work as a close range, heavy dps alternative to Heavy Launchers, rather than needing to be fitted to the next ship-class up.


    In terms of which ammo is best for which situations, that depends on your tank and what sort of ship you are flying. If you plan to be getting into close range, either because you have a very strong tank or because you are flying so fast nobody will be able to shoot you at close range, then opt for the short range, higher damage ammo such as rockets, HAMs or Torps. If you want to stay out of your enemies gun range for whatever reason, go for the longer range, lower DPS ammo such as Standard or Heavy Missiles. Most of the other ammo types in EVE work the same way, each weapon and it's associated ammo type has a trade off between range and DPS - the smaller the range, usually the higher the DPS and vice versa.


    You should also always aim to fit the optimum gun and ammo type for the size of targets you are shooting. With missiles, the critical issue is signature radius. The smaller the radius, the less damage they absorb from large missile blasts so the smaller the ammo you need to use to hit them effectively (It's bullscience!). Load Standard Missiles or Rockets if you are shooting frigate sized ships, HAMs or Heavy Missiles if you are shooting Cruiser sized ships, Torps or Cruise missiles for Battleships and Citadel Torpedos for anything bigger. Of course, if you can't fit the bigger ammo types, having several ships loaded with the next ammo type down works just as well, but perversely trying to kill a swarm of frigates with Cruise Missiles is hopeless.

    Oh, and defender missiles are for using against other missiles. Ignore them.

    EDIT: I should mention FOF missiles as well. These are Fire and Forget auto-targeting versions of their vanilla equivalent - Light, Heavy or Cruise. They have the same range (flight time plus velocity) as their vanilla counterparts but do less damage. Their benefit is that they do not require a target to be locked in order to launch them, they will automatically home in on the nearest hostile target within range. As well as being useful for lazy mission runners, this also means they can be used even if you are being jammed by someone. They can be loaded into the same launchers as their vanilla counterparts so if you are on PVP ops, it can be wise to carry some in your cargo in case you get E-War'd so you can switch the ammo out and carry on shooting.

    They can be a bit annoying - not being able to specify a target means that you have to work your way through all the closest targets first or move so that you are closest to the target you want to kill before activating them. They aren't normally a first choice for most situations, but they can sometimes save your bacon (say you get e-ward and then tackled, the FOFs can kill the tacklers who are probably orbiting pretty close and then you can warp out) so they can be handy to have around.

    Szechuanosaurus on
  • EQDuffyEQDuffy Registered User regular
    edited August 2007
    Cruise launchers are also fairly effective against Cruisers, unlike Torpedos.

    EQDuffy on
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2007
    EQDuffy wrote: »
    Cruise launchers are also fairly effective against Cruisers, unlike Torpedos.

    And Frigates if they are fitted to a Stealth Bomber :D

    Szechuanosaurus on
  • grumthorngrumthorn Registered User regular
    edited August 2007
    I just lost my nice caracel to lag while warping into a mission. Is this going to happen frequently? Whilst its only 5million or so to replace everything (assault launchers are cheap) it's really annoying and needlessly unpleasant. In fact the lag/desync issues in the game are really sapping my will to bother getting into it.

    Just to head off the obvious at the pass, every other online app works just fine and I'm not running any p2p tools so I'm pretty sure this is eve-specific.

    grumthorn on
  • grumthorngrumthorn Registered User regular
    edited August 2007
    grumthorn wrote: »
    I just lost my nice caracel to lag while warping into a mission. Is this going to happen frequently? Whilst its only 5million or so to replace everything (assault launchers are cheap) it's really annoying and needlessly unpleasant. In fact the lag/desync issues in the game are really sapping my will to bother getting into it.

    Just to head off the obvious at the pass, every other online app works just fine and I'm not running any p2p tools so I'm pretty sure this is eve-specific.

    Just jumped back to the mission, in my freebie ibis this time. Froze for 30 secs and came back in a pod. Getting deeply annoyed now.

    grumthorn on
  • smokmnkysmokmnky Registered User regular
    edited August 2007
    Where are you running these missions at?

    smokmnky on
  • grumthorngrumthorn Registered User regular
    edited August 2007
    smokmnky wrote: »
    Where are you running these missions at?

    Doing level 2 missions for the caladari navy in nourvukaiken. The mission is Recon (1 of 3). There's about 20 rats and as far as i can see no way not to warp into the direct middle of all of them. Even without the 30 sec freezeup I'd have issues.

    grumthorn on
  • XArchangelXXArchangelX Registered User regular
    edited August 2007
    Srsly, those level 2 missions are retardedly hard. I got that same mission Grum is dealing with, and the fuckers nearly ate my vexor, and got 5 of my drones. I said fuck that until I can show up in a Battleship. I am now parked in 0.3 space killing rats for 80k a pop and salvage.

    In a related note, I popped some rats that had a total of 1.5million trit. It chapped my ass that I had no way to move that much stuff at once. I made three trips and got bored and left.

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • MelMel Registered User
    edited August 2007
    Train to fly an Industrial, it doesn't take long.

    Mel on
    71854.jpg
  • grumthorngrumthorn Registered User regular
    edited August 2007
    grumthorn wrote: »
    grumthorn wrote: »
    I just lost my nice caracel to lag while warping into a mission. Is this going to happen frequently? Whilst its only 5million or so to replace everything (assault launchers are cheap) it's really annoying and needlessly unpleasant. In fact the lag/desync issues in the game are really sapping my will to bother getting into it.

    Just to head off the obvious at the pass, every other online app works just fine and I'm not running any p2p tools so I'm pretty sure this is eve-specific.

    Just jumped back to the mission, in my freebie ibis this time. Froze for 30 secs and came back in a pod. Getting deeply annoyed now.

    And now pod killed in 0.4 space by a 12 man gate camp playing 'hunt the noob' what a lark, hope they though the 3 seconds it took to blow me up was worth it..

    Frustrating damn game.


    ETA:

    I was carrying something i had to drop off for a mission (it got destroyed), is that mission now lost to me or is there a way to get it back? Losing a storyline mission for the navy would make other people's childishness doubly irritating.

    grumthorn on
  • MuddBuddMuddBudd Registered User regular
    edited August 2007
    grumthorn wrote: »
    smokmnky wrote: »
    Where are you running these missions at?

    Doing level 2 missions for the caladari navy in nourvukaiken. The mission is Recon (1 of 3). There's about 20 rats and as far as i can see no way not to warp into the direct middle of all of them. Even without the 30 sec freezeup I'd have issues.

    The first level of Recon is indeed insane. I could barely clear it in a Battlecruiser.

    You need to just haul ass to the jumpgate, there are way too many to fight.

    MuddBudd on
    steam_sig.png
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2007
    grumthorn wrote: »
    ETA:

    I was carrying something i had to drop off for a mission (it got destroyed), is that mission now lost to me or is there a way to get it back? Losing a storyline mission for the navy would make other people's childishness doubly irritating.

    Ugh. What was it? If it was an item you can find on the market you might be all right, otherwise your just going to have to speak to your argent and terminate the mission.

    Szechuanosaurus on
  • grumthorngrumthorn Registered User regular
    edited August 2007
    grumthorn wrote: »
    ETA:

    I was carrying something i had to drop off for a mission (it got destroyed), is that mission now lost to me or is there a way to get it back? Losing a storyline mission for the navy would make other people's childishness doubly irritating.

    Ugh. What was it? If it was an item you can find on the market you might be all right, otherwise your just going to have to speak to your argent and terminate the mission.

    some random tubes of stuff the agent gave me it was part 3 of 4 of a storyline mission as well, all told I am learning to hate 0.4 and below there's just no point to the activity of killing a random passing cruiser and hurting the gameplay experience of new players is not conducive to the games long term future.

    These bastards below have got me twice now with random 0.4 system gate camps. There's normally 5-6 of them, the others must have not got a shot in at me in time. I was aligned to the gate coming out of cloak, pressed warp then they all appeared on my radar and killed me (can any old ship fit a cloak?)

    2007.08.11 14:26

    Victim: Kachiko Sama
    Alliance: NONE
    Corp: State War Academy
    Destroyed: Caracal
    System: Nalvula
    Security: 0.4

    Involved parties:

    Name: Lanu
    Security: -9.2
    Alliance: NONE
    Corp: The Black Rabbits
    Ship: Hyperion
    Weapon: Hyperion

    Name: Mr Jolly (laid the final blow)
    Security: -10.0
    Alliance: NONE
    Corp: The Black Rabbits
    Ship: Abaddon
    Weapon: Mega Pulse Laser II

    Name: Koffie Black
    Security: -10.0
    Alliance: NONE
    Corp: The Black Rabbits
    Ship: Hyperion
    Weapon: Warp Disruptor II


    Destroyed items:

    'Malkuth' Assault Missile Launcher I
    'Malkuth' Assault Missile Launcher I
    Bloodclaw Light Missile, Qty: 1832 (Cargo)
    Heat Dissipation Amplifier I
    Ballistic Control System I
    'Malkuth' Assault Missile Launcher I
    Ballistic Control System I
    Small Armor Repairer I (Cargo)
    Firefly F.O.F. Light Missile I, Qty: 100 (Cargo)
    Small Capacitor Battery I (Cargo)
    Small Shield Booster I (Cargo)
    Sensor Booster I (Cargo)
    Invulnerability Field I (Cargo)
    Warp Core Stabilizer I (Cargo)
    Sabretooth Light Missile, Qty: 26
    Sabretooth Light Missile, Qty: 26

    grumthorn on
  • Mickey EyeMickey Eye Registered User
    edited August 2007
    Oh man, I used to be in The Black Rabbits, hell that was february and only for a week, I still haven't worked off my security rating.

    High SP Battleship gatecamp pirates who are pretty good at turning a profit off of your misery, camp the same locations with alarming regularity. In fact often the local of the high sec system was probably full of "Don't jump into Nalvula pirate camp" etc.

    They are not in wait cloaked, they will have a person in an NPC corp on the other side of the gate (where you jumped from) telling them what is coming through. The battleships sit aligned on the gate at a POS nearby (at a moon of the planet closest to the gate usually), all ships are setup to insta lock and be able to tank the damage from the gate sentry guns. By the time you have loaded the next system they are coming out of warp and they don't have the locking problems that a cloak would give.

    It is nothing personal at all and you'd be suprised at the amount of money they can make out of ransoms. However if you are in a small ship they'll just blow you up on the off chance you are running expensive cargo like implants or faction gear to sell. It's far easier than just locking down a small ship.



    The only thing you could have done in this situation is shout "RANSOM" in local. They would then invite you to a private channel of theirs and would proceed to haggle about how much your life is worth. That's if they didn't accidently insta pop you. They are actually quite reasonable about ransoms, they wouldn't for example ask a caracal pilot for more than 5 million, while one time we got 150mill for an absolution.

    Mickey Eye on
    artillery2.gifmwd.gifcloak.gifrepairer.gif
    Sig images by FooB
  • madstork91madstork91 Registered User
    edited August 2007
    Madstork91's guide to EVE:

    1) Buy the game.
    2) Install the game.
    3) Make an account.
    4) Log into the game.
    5) Get through the tutorial.
    6) Play solo while looking for a guild.
    7) Join a guild.
    8) Enjoy your economists game.

    The Break down:

    1) You will need a copy to play
    2) You have to install it to use it.
    3) You need an account to play.
    4) You have to log in to play.
    5) a basic understanding of things is a good idea.
    6) Why not make some $ and enjoy the newb area while you wait to be able to do anything?
    7) It is really the only way to do anything in game.
    8) With absolutely no twitch in this game you are basically playing a game designed for you to have two desires: a) get the really cool looking ship that you want, and b) a desire to make money.

    Dont get me wrong I enjoyed this game SOLO for ~ 2 weeks. It was fun for those 2 weeks even though I continued to run into problems and barriers to the non guild member. Then I was killed by a player in the zone just outside of the newb area. I was out of money and only had a shuttle left. The response from anyone in game or on the forum was "join a guild you newb"

    With the economy being completely player driven, prices are sky high. And attempting to create something in game costs a lot of start up capital. Capital that would take you years to earn unless you are a guild member.

    So... really once in game you have two goals that you need to get done a.s.a.p. 1) join a guild 2) beg for $.

    I enjoyed some of the novelties of this game. A space sim with no twitch gets old.

    madstork91 on
    tg2po0.gif Tech reviews, another forum to talk in... w/e.
  • nialscorvanialscorva Registered User regular
    edited August 2007
    Step 1) Throw away all assumptions about twitch spaceflight and MMORPGS in general. Eve isn't really like either

    Step 2) Join a GOOD corp, such as MerchI.


    Money is daunting when you first start out, but you can build it fairly quick. If you join a corp, you probably don't even need to worry about it from the start. Come out to 0.0 and follow around any one of the ratting corpmates and you'll make several million pretty easily. Go on a mining op and get several million for a few hours work. Go fly a tackler and any number of people will give you entire ships for free just so you can go blow them up. Last I looked there were 15 tackling frigates on the front lines free for the taking for anyone who wanted to PvP.

    It takes maybe a day of training to be useful to a good corp. The economy is incredible and there's a lot of money to be made in it, but that's only one aspect of the game. Ratting, mining, and missioning produce raw resources for construction, which MerchI or a member will buy off of you for good prices. There's also a great big ol' war going on right now, and noobs in frigates are extremely valuable.

    I was on an op the other day where the enemy was hitting and running. A MerchI noob in a frigate reached the enemy and tackled the only ship we managed to kill in that skirmish-- a very expensive ship worth 300x the cost of the frigate the corp gave him.

    But yes, EvE is REALLY boring solo or in an empire only corp. That's why MerchI is running these threads, so that people can play the game and have fun.

    nialscorva on
  • OwenashiOwenashi Registered User regular
    edited August 2007
    Here's something I hope that can be cleared up. As I comb through weapons and other items, I noticed they all are of different sizes but not all of them are labeled for which ship they oughta be used for. If someone could mention the ranges for each class of ship or basically which ships fall under the Small, Medium and Large item ranges, that'd be cool and save me from buying the wrong item for the wrong ship.

    Owenashi on
  • MelMel Registered User
    edited August 2007
    Generally, Small/Med/Large corresponds to Frigate/Cruiser/Battleship with the intermediary ships fitting weapons of the class below and tanking mods of the class above.

    Small - Frigate/Destroyer (weapons)
    Medium - Cruiser/Battle Cruiser (weapons)/Destroyer (tanking mods)
    Large - Battleships/Battle Cruiser (tanking mods)

    Mel on
    71854.jpg
  • madstork91madstork91 Registered User
    edited August 2007
    nialscorva wrote: »
    Step 1) Throw away all assumptions about twitch spaceflight and MMORPGS in general. Eve isn't really like either

    Step 2) Join a GOOD corp, such as MerchI.


    Money is daunting when you first start out, but you can build it fairly quick. If you join a corp, you probably don't even need to worry about it from the start. Come out to 0.0 and follow around any one of the ratting corpmates and you'll make several million pretty easily. Go on a mining op and get several million for a few hours work. Go fly a tackler and any number of people will give you entire ships for free just so you can go blow them up. Last I looked there were 15 tackling frigates on the front lines free for the taking for anyone who wanted to PvP.

    It takes maybe a day of training to be useful to a good corp. The economy is incredible and there's a lot of money to be made in it, but that's only one aspect of the game. Ratting, mining, and missioning produce raw resources for construction, which MerchI or a member will buy off of you for good prices. There's also a great big ol' war going on right now, and noobs in frigates are extremely valuable.

    I was on an op the other day where the enemy was hitting and running. A MerchI noob in a frigate reached the enemy and tackled the only ship we managed to kill in that skirmish-- a very expensive ship worth 300x the cost of the frigate the corp gave him.

    But yes, EvE is REALLY boring solo or in an empire only corp. That's why MerchI is running these threads, so that people can play the game and have fun.

    Excuse me... They are called Corps...

    You have to join a Corp to have fun.

    I like how you dint deny it though. Simply restated it to sound fun. Oh and... It IS like most mmorpgs... You click something to attack it and occasionally use a skill. Id say that is like most MMOrpgs.

    Flying to me means you should fly. Not put something on auto pilot.

    Oh well.

    I did say I enjoyed it for a few weeks.

    madstork91 on
    tg2po0.gif Tech reviews, another forum to talk in... w/e.
  • nialscorvanialscorva Registered User regular
    edited August 2007
    madstork91 wrote: »
    You have to join a Corp to have fun.

    I like how you dint deny it though. Simply restated it to sound fun. Oh and... It IS like most mmorpgs... You click something to attack it and occasionally use a skill. Id say that is like most MMOrpgs.

    Flying to me means you should fly. Not put something on auto pilot.

    Oh well.

    I did say I enjoyed it for a few weeks.

    No, I didn't deny it, I just pointed out that there's a wide open corp in this very thread that anyone can join and enjoy the game with. Playing solo does suck, but this and the main eve thread exist so that people don't have to play alone for a couple weeks then get bored and quit. Frankly, it takes weeks to even get a grasp on the basics of the game, much less the politics that make it worth playing.

    nialscorva on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited August 2007
    madstork91 wrote: »
    *snip*

    You like twitching, we get it.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    do you lack faith, brother?
    or do you believe?
  • SzechuanosaurusSzechuanosaurus Registered User, ClubPA regular
    edited August 2007
    EVE sucks. That's why no one plays it.

    Szechuanosaurus on
  • nialscorvanialscorva Registered User regular
    edited August 2007
    EVE sucks. That's why no one plays it.

    Indeed, horrible game.

    nialscorva on
  • fadingathedgesfadingathedges Registered User regular
    edited August 2007
    madstork91 wrote: »
    So... really once in game you have two goals that you need to get done a.s.a.p. 1) join a guild 2) beg for $.

    whoah wat?

    i broke 100m within 2 weeks (about 3 weeks in now) and so far i have been gifted a total of 1m to buy a skill book. since then ive bought a battlecruiser (60mish+), spent 50m on stock shares in a shipbulding company that will earn me dividends periodically, and im back up to around 70m in cash on hand with lots of goods to soon be liquidated. joining MerchI has been a huge leg up on the learning curve and thus presumably the economics portion of the game, but i havent had to ask for handouts, just guidance.

    as for the no-twitch thing..... i like the 'knight to rook4 ENGAGE! COCKFACE!' aspect of ship control. my pvp experience so far is limited enough that i dont want to pass final love/hate scale judgement on ship control in that realm yet. when the topic comes to mind, mostly i remember freelancer... i think freelancer ate shit compared to eve in terms of fun ship control and that was all twitch. i loved Xwing back in the day though. 486DX2 AFOOOOOOOO!
    to each his own i spose ;o

    fadingathedges on
  • cordlessmodemcordlessmodem Registered User regular
    edited August 2007
    to each his own i spose ;o


    Discussion over.

    If you're looking for Descent, you're going to be sorely disappointed. Really, to enjoy Eve at all you have to be looking for Eve.

    The trick is you don't know what you're looking for until you try it, and hey, that's what 14 day trials are for.

    cordlessmodem on
  • PonyPony Registered User regular
    edited August 2007
    oh hi i bought this game hello.

    Pony on
  • XArchangelXXArchangelX Registered User regular
    edited August 2007
    WoW comparison: Imagine if talent points were acquired not by dinging, but by setting them to train for a preset amount of time, and you could only train one at a time. Low skills trained faster, but the final ranks of each talent would still take about a week for the low rank skill, months for the higher ones. Then imagine you could eventually get every talent and every ability from every class, eventually.

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • fadingathedgesfadingathedges Registered User regular
    edited August 2007
    pretty much... also consider that your "class" is your ship, and you can have hundreds of ships, and you can get the basic "talents" (skills) fairly quickly for any given ship that you can fly, once your foot is in the door. 'getting your foot in the door' takes a little time for the bigger ships, naturally.

    when i first started playing eve and i couldnt hop squares or circle strafe, i felt like i was playing an mmo with a big wet towel wrapped around my face :lol: once you peak the learning curve though things get better.

    fadingathedges on
  • nialscorvanialscorva Registered User regular
    edited August 2007
    WoW comparison: Imagine if talent points were acquired not by dinging, but by setting them to train for a preset amount of time, and you could only train one at a time. Low skills trained faster, but the final ranks of each talent would still take about a week for the low rank skill, months for the higher ones. Then imagine you could eventually get every talent and every ability from every class, eventually.

    And in the first week lock down an enemy battleship or HAC.

    WoW translation: Your level 8 rogue stuns the level 70 warrior so hard you erase a piece of his equipment from the server.

    nialscorva on
  • XArchangelXXArchangelX Registered User regular
    edited August 2007
    nialscorva wrote: »
    WoW comparison: Imagine if talent points were acquired not by dinging, but by setting them to train for a preset amount of time, and you could only train one at a time. Low skills trained faster, but the final ranks of each talent would still take about a week for the low rank skill, months for the higher ones. Then imagine you could eventually get every talent and every ability from every class, eventually.

    And in the first week lock down an enemy battleship or HAC.

    WoW translation: Your level 8 rogue stuns the level 70 warrior so hard you erase a piece of his equipment from the server.

    Unless you're fighting BoB, in which case you just die immediately, or you're like me and jump into a 90 ship gate camp, wait ten minutes to see two frames, then wake up at your clone.

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
    Only the strong can help the weak.
  • Dark_SideDark_Side Registered User regular
    edited August 2007
    EVE is essentially more of a naval warfare simulator, in regards to it's pvp anyway, then anything else. It makes for some robust tactical decisions, each of which have weighty outcomes depending on the choice. Do you engage that lone Domi, does he have friends in the system, how old is his character, can you make an escape after killing him? Logistics and weapon load outs play huge factors and combat tends to evolve over time due to new tactics and strategies.

    A pretty good example of that comes from the merchi forums, someone made the comment today that the power blocs in the northern systems used the old "Ships of the line" style in fleet battles, where you just line up your fleet and slug it out. Whereas the southern fight had evolved into much different more guerrilla type affair, hopelessly outdating the North's style.

    Dark_Side on
  • nialscorvanialscorva Registered User regular
    edited August 2007
    nialscorva wrote: »
    WoW comparison: Imagine if talent points were acquired not by dinging, but by setting them to train for a preset amount of time, and you could only train one at a time. Low skills trained faster, but the final ranks of each talent would still take about a week for the low rank skill, months for the higher ones. Then imagine you could eventually get every talent and every ability from every class, eventually.

    And in the first week lock down an enemy battleship or HAC.

    WoW translation: Your level 8 rogue stuns the level 70 warrior so hard you erase a piece of his equipment from the server.

    Unless you're fighting BoB, in which case you just die immediately, or you're like me and jump into a 90 ship gate camp, wait ten minutes to see two frames, then wake up at your clone.

    I've been on a bunch of ops over the past couple weeks and my BS hasn't even taken damage yet. Haven't gotten on a killmail, either, though.

    Why were you jumping into a gatecamp? They're not hard to avoid if you read the intel channels.

    nialscorva on
  • XArchangelXXArchangelX Registered User regular
    edited August 2007
    nialscorva wrote: »
    nialscorva wrote: »
    WoW comparison: Imagine if talent points were acquired not by dinging, but by setting them to train for a preset amount of time, and you could only train one at a time. Low skills trained faster, but the final ranks of each talent would still take about a week for the low rank skill, months for the higher ones. Then imagine you could eventually get every talent and every ability from every class, eventually.

    And in the first week lock down an enemy battleship or HAC.

    WoW translation: Your level 8 rogue stuns the level 70 warrior so hard you erase a piece of his equipment from the server.

    Unless you're fighting BoB, in which case you just die immediately, or you're like me and jump into a 90 ship gate camp, wait ten minutes to see two frames, then wake up at your clone.

    I've been on a bunch of ops over the past couple weeks and my BS hasn't even taken damage yet. Haven't gotten on a killmail, either, though.

    Why were you jumping into a gatecamp? They're not hard to avoid if you read the intel channels.

    It was that Goon Newbie op, we knew they were there, but there were about 90 of them (Command, capital, and BS's) and 91 of us (Tackling frigates). Daveydweeb was all, "GATE IS GREEN, GATE IS GREEN! JUMP AND TACKLE SHIT!" Ten minutes later there were 91 small wrecks on top of that gate. We got a couple of their ships though, I believe.

    XArchangelX on
    Eve Online is a terrible game, but I used to play, for the lulz!
    Steam
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  • PonyPony Registered User regular
    edited August 2007
    so i've got a character

    he's about a week old

    he's not joining wang, as the dudes i play D&D with want me in their corp

    but i am thinking

    wang alt?

    y/n?

    Pony on
  • GoumindongGoumindong Registered User regular
    edited August 2007
    The best part is that 91 tackling frigates is probably 10 million isk of uninsurable assets. And 1 HAC/Command/BS is easily that amount in uninsurable assets.

    Goumindong on
    wbBv3fj.png
  • GoumindongGoumindong Registered User regular
    edited August 2007
    Pony wrote: »
    so i've got a character

    he's about a week old

    he's not joining wang, as the dudes i play D&D with want me in their corp

    but i am thinking

    wang alt?

    y/n?

    run away!

    Goumindong on
    wbBv3fj.png
  • PonyPony Registered User regular
    edited August 2007
    wut

    Pony on
  • nialscorvanialscorva Registered User regular
    edited August 2007
    nialscorva wrote: »
    nialscorva wrote: »
    WoW comparison: Imagine if talent points were acquired not by dinging, but by setting them to train for a preset amount of time, and you could only train one at a time. Low skills trained faster, but the final ranks of each talent would still take about a week for the low rank skill, months for the higher ones. Then imagine you could eventually get every talent and every ability from every class, eventually.

    And in the first week lock down an enemy battleship or HAC.

    WoW translation: Your level 8 rogue stuns the level 70 warrior so hard you erase a piece of his equipment from the server.

    Unless you're fighting BoB, in which case you just die immediately, or you're like me and jump into a 90 ship gate camp, wait ten minutes to see two frames, then wake up at your clone.

    I've been on a bunch of ops over the past couple weeks and my BS hasn't even taken damage yet. Haven't gotten on a killmail, either, though.

    Why were you jumping into a gatecamp? They're not hard to avoid if you read the intel channels.

    It was that Goon Newbie op, we knew they were there, but there were about 90 of them (Command, capital, and BS's) and 91 of us (Tackling frigates). Daveydweeb was all, "GATE IS GREEN, GATE IS GREEN! JUMP AND TACKLE SHIT!" Ten minutes later there were 91 small wrecks on top of that gate. We got a couple of their ships though, I believe.

    Was that the one Saturday afternoon (Eastern US time, anyway)? I joined it, then found out that it was a suicide op. The goons do that from time to time where the whole point is to throw away ships.

    I seem to remember some corp that required new recruits to show up in their best ship and get podded by corpmates to train them to not be attached. Goons do it to show you that you should not be afraid to die for the swarm. Frigates are cheap. If you ever need frigs to throw away for things like that, feel free to ask in corp chat or evemail me directly (Nials Corva).

    nialscorva on
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