I recent spent about 3-4 hours unlocking the Handcannon in RE4 and it got me thinking: Why don't more (if not all) games have some sort of items/modes/etc you can unlock when you beat the game? Even something as simple as keeping your weapons and items (such as in Chrono Trigger / Cross) adds at least a reason to play through a game the second time (or 3rd.. or 4th..)
Zelda has how many games now and not ONE has a boss rush mode? And don't get me wrong, I love Zelda, but the bosses are often the highpoint (followed closely by the dungeons).
Now, I'm not saying games need to have a huge amount of extra content, but SOMETHING for beating a game would be nice.
Perhaps do the Tales of Symphonia thing and make you pick and choose (via purchasing bonuses using earned in-game points) what bonuses you want for a new game.
In this thread I wanna know what you guys think and if you agree with me, what you'd like to see in future games in your favourite series.