Super Paper Mario
DO NOT BUY THIS IF YOU DID NOT LIKE PAPER MARIO RPG OR THOUSAND YEAR DOOR. In fact, go get Thousand Year Door for the GameCube on the cheap and play that first; if you like it, this game is for you; if you didn't like it, don't buy this game.
That's not completely true. If you didn't like the combat in Paper Mario, then Super Paper Mario is completely different. But it is basically structured like an RPG, especially with the lengthy dialogue.
Super Paper Mario
DO NOT BUY THIS IF YOU DID NOT LIKE PAPER MARIO RPG OR THOUSAND YEAR DOOR. In fact, go get Thousand Year Door for the GameCube on the cheap and play that first; if you like it, this game is for you; if you didn't like it, don't buy this game.
That's not completely true. If you didn't like the combat in Paper Mario, then Super Paper Mario is completely different. But it is basically structured like an RPG, especially with the lengthy dialogue.
I reiterate: If you didn't like "Paper Mario RPG" or "Paper Mario Thousand Year Door", avoid "Super Paper Mario" at all costs.
Super Paper Mario
DO NOT BUY THIS IF YOU DID NOT LIKE PAPER MARIO RPG OR THOUSAND YEAR DOOR. In fact, go get Thousand Year Door for the GameCube on the cheap and play that first; if you like it, this game is for you; if you didn't like it, don't buy this game.
That's not completely true. If you didn't like the combat in Paper Mario, then Super Paper Mario is completely different. But it is basically structured like an RPG, especially with the lengthy dialogue.
I reiterate: If you didn't like "Paper Mario RPG" or "Paper Mario Thousand Year Door", avoid "Super Paper Mario" at all costs.
Super Paper Mario
DO NOT BUY THIS IF YOU DID NOT LIKE PAPER MARIO RPG OR THOUSAND YEAR DOOR. In fact, go get Thousand Year Door for the GameCube on the cheap and play that first; if you like it, this game is for you; if you didn't like it, don't buy this game.
That's not completely true. If you didn't like the combat in Paper Mario, then Super Paper Mario is completely different. But it is basically structured like an RPG, especially with the lengthy dialogue.
I reiterate: If you didn't like "Paper Mario RPG" or "Paper Mario Thousand Year Door", avoid "Super Paper Mario" at all costs.
I reiterate: Nuh uh.
I agree with Zek, Super Paper Mario is almost nothing like Regular Paper Mario.
If you didn't like the slow turn based combat, you might like the traditional platforming.
What needs to be said, one way or the other, is that Super Paper Mario is not primarily a platformer. It mostly feels like an RPG, since you spend most of the gameplay travelling worlds, solving puzzles, and following the plot/story. The 'battle' system is fun but but it's not 'Super Mario' difficult in nature, since most enemies are easily taken down, and HP supplies are plenty. That's not to say that the combat is boring; I still prefer the platformer-esque nature of defeating enemies in the game as opposed to 'traditional' RPG combat (which I find dreadfully boring), and the boss battles are a whole lot of fun in my opinion.
But it's still mostly RPG, and there's tons of story/dialogue. You won't be running, hopping, stomping, and jumping onto flagpoles the entire time. This isn't "New New Super Mario Bros."
But it's still a fantastic game and really exceeded my expectations. I have never played a Paper Mario game before this, mind you.
If you bought Monkeyball as a minigame collection, jokes on you. Some good ones, a ton of crap.
If you bought it for, y'know, the actual game it's fuckin great. Just started it again after barely playing it when I got my Wii. It looks fucking phenomenal, the stages are still fresh and inventive, its only drawbacks are having to get acclimated to the wii controls and sure, a bunch of weakass minigames.
But you don't have to play the minigames.
Cause it's monkeyball.
Not Raving Monkeyballs, or Monkii Sports, or GonGon Ware. Jesus christ.
That said you should probably never pay more than $30 for monkeyball, ever.
If you bought Monkeyball as a minigame collection, jokes on you. Some good ones, a ton of crap.
If you bought it for, y'know, the actual game it's fuckin great. Just started it again after barely playing it when I got my Wii. It looks fucking phenomenal, the stages are still fresh and inventive, its only drawbacks are having to get acclimated to the wii controls and sure, a bunch of weakass minigames.
But you don't have to play the minigames.
Cause it's monkeyball.
Not Raving Monkeyballs, or Monkii Sports, or GonGon Ware. Jesus christ.
That said you should probably never pay more than $30 for monkeyball, ever.
I strongly disagree with this assessment. Not the part about the minigames, that's pretyt much spot-on. But as someone who owns Super Monkey Ball, Super Monkey Ball 2, Super Monkey Ball Deluxe, Super Monkey Ball Junior (I think that's the name - it was for the GBA), and Super Monkey Ball: Bananna Blitz, I think the Wii version is massively inferior to the previous Gamecube and Xbox/PS2 versions. The levels are nowhere near as challenging/inventive, and the addition of the jump button (which could have be good) detracts from the overall experience becasue the devs rely on it way more than they should have. The addition of bosses was a terrible decisions, not the least because how the camera works totally changes when you fight a boss as compared to every other level. And giving the monkies different abilities? Freaking dumb. The pure skill required by the earlier versions of the game have been replaced by luck and imprecise controls (the remote does not equal the accuracy of the Gamecube analog stick, although it is a fun change. Really needs additional precision for this game, though). I would not recommend Super Monkey Ball: Bananna Blitz unless it cost less than $20.
The Godfather on the other hand, is pretty darn fun with the Wii controls. Definitely doesn't look great, but it plays pretty well, and garroting someone via motion controls is pretty awesome.
RE4 doesn't look that great in HD, but it controls like a dream on the Wii. I don't regret that purchase for a second, and I'd played through my Gamecube copy several times.
Arch Guru XX on
Should have been a rock star.
0
Big DookieSmells great!Houston, TXRegistered Userregular
edited July 2007
Maybe I'm alone in this opinion, but I found ExciteTruck to not only be fun, but I thought it looked pretty good too. No, it's no Project Gotham or anything, but it really looks quite nice. Just take a look if you don't believe me. Besides that, it's still one of the best games on the system so far, despite the fact that everyone seems to overlook it.
Posts
I reiterate: If you didn't like "Paper Mario RPG" or "Paper Mario Thousand Year Door", avoid "Super Paper Mario" at all costs.
I reiterate: Nuh uh.
If you didn't like the slow turn based combat, you might like the traditional platforming.
But it's still mostly RPG, and there's tons of story/dialogue. You won't be running, hopping, stomping, and jumping onto flagpoles the entire time. This isn't "New New Super Mario Bros."
But it's still a fantastic game and really exceeded my expectations. I have never played a Paper Mario game before this, mind you.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
If you bought Monkeyball as a minigame collection, jokes on you. Some good ones, a ton of crap.
If you bought it for, y'know, the actual game it's fuckin great. Just started it again after barely playing it when I got my Wii. It looks fucking phenomenal, the stages are still fresh and inventive, its only drawbacks are having to get acclimated to the wii controls and sure, a bunch of weakass minigames.
But you don't have to play the minigames.
Cause it's monkeyball.
Not Raving Monkeyballs, or Monkii Sports, or GonGon Ware. Jesus christ.
That said you should probably never pay more than $30 for monkeyball, ever.
Like the one where you roll him across a giant ribcage and have to drop him or get him into the portal at the end. Completely ridiculous.
Does the Wii version have any levels like that?
How are Kororinpa and the one with the Mercury?
I strongly disagree with this assessment. Not the part about the minigames, that's pretyt much spot-on. But as someone who owns Super Monkey Ball, Super Monkey Ball 2, Super Monkey Ball Deluxe, Super Monkey Ball Junior (I think that's the name - it was for the GBA), and Super Monkey Ball: Bananna Blitz, I think the Wii version is massively inferior to the previous Gamecube and Xbox/PS2 versions. The levels are nowhere near as challenging/inventive, and the addition of the jump button (which could have be good) detracts from the overall experience becasue the devs rely on it way more than they should have. The addition of bosses was a terrible decisions, not the least because how the camera works totally changes when you fight a boss as compared to every other level. And giving the monkies different abilities? Freaking dumb. The pure skill required by the earlier versions of the game have been replaced by luck and imprecise controls (the remote does not equal the accuracy of the Gamecube analog stick, although it is a fun change. Really needs additional precision for this game, though). I would not recommend Super Monkey Ball: Bananna Blitz unless it cost less than $20.
The Godfather on the other hand, is pretty darn fun with the Wii controls. Definitely doesn't look great, but it plays pretty well, and garroting someone via motion controls is pretty awesome.
RE4 doesn't look that great in HD, but it controls like a dream on the Wii. I don't regret that purchase for a second, and I'd played through my Gamecube copy several times.
Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie