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The DS can't access online play if you have WPA encryption enabled. This is disheartening, as WPA is now the standard level of wireless security. Nintendo promised a firmware update many months ago, and I've heard nothing about it since.
Does anyone have any news in regards to this?
Edit: Apparently, there are people working on WPA homebrew, but Nintendo hasn't said anything. The hardware can do it, but Nintendo has not made the decision to update yet.
The DS can't access online play if you have WPA encryption enabled. This is disheartening, as WPA is now the standard level of wireless security. Nintendo promised a firmware update many months ago, and I've heard nothing about it since.
Does anyone have any news in regards to this?
As far as I know, the DS isn't likely powerful enough to do WPA in software, I could totally be wrong though.
I just enable MAC filtering on my wireless. That way I don't have to encrypt it.
I've heard (on this board in fact) that this is a bad idea because it's ridiculously easy to spoof a MAC address.
It's a bad idea to rely on it for security ("not having to encrypt it" is kind of worrying, yeah), but the idea here is that while spoofing a MAC address is easy, not spoofing it is even easier.
Orogogus on
0
mntorankusuI'm not sure how to use this thing....Registered Userregular
I just enable MAC filtering on my wireless. That way I don't have to encrypt it.
I've heard (on this board in fact) that this is a bad idea because it's ridiculously easy to spoof a MAC address.
It's a bad idea to rely on it for security ("not having to encrypt it" is kind of worrying, yeah), but the idea here is that while spoofing a MAC address is easy, not spoofing it is even easier.
Yeah... but I really don't care if anyone gets on the network. I just use MAC filtering to help ease the fact that I don't put on WEP or WPA encryption.
I want to get the maximum amount of download speed.
This is why I just shelled out for the Nintendo WiFi dongle. DS: online. Rest of network: secure. There's something to be said for devices that aren't universally compatible out of the box.
This is why I just shelled out for the Nintendo WiFi dongle. DS: online. Rest of network: secure. There's something to be said for devices that aren't universally compatible out of the box.
That's not a bad idea. I've had WPA enabled on our router in our apartment and I just don't feel like changing it just for the DS. Then i'll have to tell my roommates about the change.
Anyone have experience with the non-Nintendo WiFi dongles? I see them sold at Play Asia as well as Ebay for cheaper than the Nintendo ones.
I don't leave mine open and I don't even do online banking from a wireless computer, only through a wired connection.
The thing is mostly just that I don't want people connecting to my G access point with B devices because their laptop or whatever just grabbed the first network it found and oh look now my connection is working half as fast as it should gee thanks.
Pheezer on
IT'S GOT ME REACHING IN MY POCKET IT'S GOT ME FORKING OVER CASH
CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
The only problem with the DS USB WiFi adapter is that you can't use it for homebrew application (yet, AFAIK) unless you modify the drivers to convert it into a regular access point, which leaves you with the exact same WEP/WPA dilema.
Of course since the SoftAP uses ICS it creates it own network, anyone on that (wireless) network could only theoretically access the machine it's attacted to and not the root network. Then again, someone could get on the wireless network, comprimise the ICS host and jump to the other network.
The only problem with the DS USB WiFi adapter is that you can't use it for homebrew application (yet, AFAIK) unless you modify the drivers to convert it into a regular access point, which leaves you with the exact same WEP/WPA dilema.
Of course since the SoftAP uses ICS it creates it own network, anyone on that (wireless) network could only theoretically access the machine it's attacted to and not the root network. Then again, someone could get on the wireless network, comprimise the ICS host and jump to the other network.
Fortunately enough the range on the Nintendo USB adapter seems kind of weak (at least mine does) and there seems to be a data transfer cap at 24 mbps, although I don't know if that would make a potential hacker's work harder.
My converted one is pretty unreliable, though, it seems to sporadically just die out where the light will stop blinking and the AP cannot be reached. The only way I know how to fix it is to replug it. Any ideas about that (or maybe a better SoftAP)?
Am I alone in finding the DS *really fucking difficult* to take online? I've tried so many hotspots in no less than 3 countries, and I've been online for a total of 3/4 of a race of Mario Kart. Once. I mean seriously, WTF? I love the DS, but I do wish they would do a revision to make it more compatible with more types of router. I swear, it must be that they are making a lot of money from the dongles (which ain't Mac compatible, cheers for that).
It would have raised the price of the Wii to add in router functionality. Remember when the PS3 was going to be like a 6-port router hub wifi dongle hotspot grill?
In theory, a Wii could act as a hotspot, but it would only be for certain games and you'd have to run the hotspot software on the Wii itself. But i'm pretty sure the Wii <-> DS protocol is slower than the WiFi side.
I thought that Nintendo couldn't do a firmware update on account of you have to open the DS and short-circuit something while you flash its memory.
Ding ding ding.
The reason why the DS didn't turn into a PSP-like hell of homebrew-killing firmware updates is that you, Nintendo, or anyone else cannot overwrite the important bits of the firmware without opening up the system and bridging these two contacts that act as write-protection.
No firmware update for the DS will ever happen.
Plus, it's not like the WiFi code is all in the firmware anyway. Old games won't magically grow WPA into their statically linked Nintendo WiFi libraries just from a firmware update or new revision or what have you.
Nintendo can flash the firmware via any of their game cartridges. They've already done it when the first Wi Fi games came out.
No, they can't. The first block of the firmware is write-protected, the second block was deliberately left blank from the beginning to store Wi-Fi data. Mario Kart DS didn't reflash the firmware.
Look, the encryption used by DS cartridges has been thoroughly broken for some time now. If Nintendo can do something, so can the homebrew community.
there's a difference between breaking encryption and circumventing encryption. Does anybody have Nintendo's private encryption keys?
But it's not like Nintendo is really known for adding new features to their firmwares. They prefer to have one and run with it until the next generation, only doing behind-the-scenes bugfixes and such.
re: that fake from earlier, for example, they'd just implement the game purchasing on the Wii side and let the Wii send the game to the DS wirelessly.
there's a difference between breaking encryption and circumventing encryption. Does anybody have Nintendo's private encryption keys?
Yes! How the hell did you think a NoPass worked, anyway? Programs exist, right now, to take any unencrypted .nds and encrypt it, as some DS emulators demand this even for testing homebrew. I don't know if I'm allowed to post them, but they most certainly exist.
And look, you cannot overwrite the first 512 bytes of the firmware without shorting the SL1 contacts inside the DS. This is a physical limitation. You just can't do it.
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But I thought it already supported WPA out of the box? Or am I mistaken?
An assumption on my part.
I've heard (on this board in fact) that this is a bad idea because it's ridiculously easy to spoof a MAC address.
0431-6094-6446-7088
Yeah... but I really don't care if anyone gets on the network. I just use MAC filtering to help ease the fact that I don't put on WEP or WPA encryption.
I want to get the maximum amount of download speed.
Hmm, I think you're wrong. If we are thinking of the same thing, then that was proven to be fake.
If you poke around a little bit in the settings I'm sure it's there.
That's not a bad idea. I've had WPA enabled on our router in our apartment and I just don't feel like changing it just for the DS. Then i'll have to tell my roommates about the change.
Anyone have experience with the non-Nintendo WiFi dongles? I see them sold at Play Asia as well as Ebay for cheaper than the Nintendo ones.
The thing is mostly just that I don't want people connecting to my G access point with B devices because their laptop or whatever just grabbed the first network it found and oh look now my connection is working half as fast as it should gee thanks.
CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
Of course since the SoftAP uses ICS it creates it own network, anyone on that (wireless) network could only theoretically access the machine it's attacted to and not the root network. Then again, someone could get on the wireless network, comprimise the ICS host and jump to the other network.
My converted one is pretty unreliable, though, it seems to sporadically just die out where the light will stop blinking and the AP cannot be reached. The only way I know how to fix it is to replug it. Any ideas about that (or maybe a better SoftAP)?
This looks good, although I'm not sure I wanna pay before I've exhausted all options on my own adapter (to be utilized properly/repaired): http://www.newegg.com/Product/Product.asp?Item=N82E16833320107
Or are we talking about a re-release? ^^;
I mean, what was all the Connect24 crap about anyway?
In theory, a Wii could act as a hotspot, but it would only be for certain games and you'd have to run the hotspot software on the Wii itself. But i'm pretty sure the Wii <-> DS protocol is slower than the WiFi side.
Ding ding ding.
The reason why the DS didn't turn into a PSP-like hell of homebrew-killing firmware updates is that you, Nintendo, or anyone else cannot overwrite the important bits of the firmware without opening up the system and bridging these two contacts that act as write-protection.
No firmware update for the DS will ever happen.
Plus, it's not like the WiFi code is all in the firmware anyway. Old games won't magically grow WPA into their statically linked Nintendo WiFi libraries just from a firmware update or new revision or what have you.
Sorry to pop everyone's bubble.
edit:
No, they can't. The first block of the firmware is write-protected, the second block was deliberately left blank from the beginning to store Wi-Fi data. Mario Kart DS didn't reflash the firmware.
Look, the encryption used by DS cartridges has been thoroughly broken for some time now. If Nintendo can do something, so can the homebrew community.
But it's not like Nintendo is really known for adding new features to their firmwares. They prefer to have one and run with it until the next generation, only doing behind-the-scenes bugfixes and such.
re: that fake from earlier, for example, they'd just implement the game purchasing on the Wii side and let the Wii send the game to the DS wirelessly.
Yes! How the hell did you think a NoPass worked, anyway? Programs exist, right now, to take any unencrypted .nds and encrypt it, as some DS emulators demand this even for testing homebrew. I don't know if I'm allowed to post them, but they most certainly exist.
And look, you cannot overwrite the first 512 bytes of the firmware without shorting the SL1 contacts inside the DS. This is a physical limitation. You just can't do it.