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LAIR: Dragons kick ass (NSF56k)

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  • AumniAumni Registered User regular
    edited September 2007
    Change the title to Dragon's LAIR - kicks ass.


    Then put some Bluth artwork in this thing. Please.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • dachishdachish Registered User regular
    edited September 2007
    I enjoy the controls personally. I saw a video on youtube that pretty much hits it dead on; a lot of people are playing very stiff and that makes the controls awkward. If you just hold the contro relaxed and make fluid movements, it controls like you'd expect. Even the 180, if you just gently tug up on the controller instead of yanking, it works smoothly. I was pretty good at the controls and STILL had problems with the 180 until I tried that method out. Working well so far, and I've just completed my first playthrough of the game.

    The problem with the controls is a lot of people NORMALLY play very stiff. I know I personally yank my controller and squirm when I'm in a heated battle in another game, and you can't do that in Lair since every movment adjusts your dragon..it's a hard switch and I can totally see why people don't like it. But I personally love it.

    I'd say 7s or so is what I'd have rated it as well, so I'm glad I'm not the only one.

    dachish on
    My heart it ceases, my breath undrawn.
    Eyes forever focused, on the sanguine, metal dawn.
  • .la1n.la1n Registered User regular
    edited September 2007
    It helps a lot to not hold the controller stiff in warhawk as well, in fact I was playing warhawk prior to lair so I think it may have helped a bit. If you prefer motion control in warhawk you will probably be fine playing lair. Honestly though the game is not without it's problems outside of the controls - if I saw one more cutscene in the middle of battle I was going to scream.

    .la1n on
  • dachishdachish Registered User regular
    edited September 2007
    .la1n wrote: »
    It helps a lot to not hold the controller stiff in warhawk as well, in fact I was playing warhawk prior to lair so I think it may have helped a bit. If you prefer motion control in warhawk you will probably be fine playing lair. Honestly though the game is not without it's problems outside of the controls - if I saw one more cutscene in the middle of battle I was going to scream.

    Yeah, it's not as crisp as it is in Warhawk but I thought it was as crisp as it should be, what with it being a dragon. I love the controls in Warhawk as well.

    I'm totally with you on those cutscenes status updates.
    "We need to stop those dragons"
    *fly 15 feet towards them, 3000 feet remaining to reach them*
    "We NEED to stop those dragons!"
    *fly 15 feet*
    "Those dragons are attacking our mantas!"
    *fly 12 feet*
    "ROHN WE NEED YOU TO STOP THOSE DRAGONS"

    dachish on
    My heart it ceases, my breath undrawn.
    Eyes forever focused, on the sanguine, metal dawn.
  • JenosavelJenosavel Registered User regular
    edited September 2007
    dachish wrote: »
    I'm totally with you on those cutscenes status updates.
    "We need to stop those dragons"
    *fly 15 feet towards them, 3000 feet remaining to reach them*
    "We NEED to stop those dragons!"
    *fly 15 feet*
    "Those dragons are attacking our mantas!"
    *fly 12 feet*
    "ROHN WE NEED YOU TO STOP THOSE DRAGONS"

    *sigh* Otherwise, I have few issues with the game. I'm also one who loves the motion controls.

    Jenosavel on
  • dachishdachish Registered User regular
    edited September 2007
    I forgot to mention that the manta dies before you make it =p

    dachish on
    My heart it ceases, my breath undrawn.
    Eyes forever focused, on the sanguine, metal dawn.
  • mausmalonemausmalone Registered User regular
    edited September 2007
    Nice chart but I'd actually worry about anyone that relies completely on reviews to tell them what to buy. I mean, Half-Life 2 got stellar reviews and yet, I can't stand playing it. And then I enjoy some games that get mediocre reviews, like Dynasty Warriors.

    People that generally don't have a lot of money to waste.

    People like me.

    If I'm plunking down $60 on a game that I really can't afford to be buying anyway, that shit better be stellar.

    And what happens when you don't really like the well reviewed game? It's happened to me a lot of times. Personally, I rely a lot more on who is developing the game (eg, I trust Team Ico/Kojima Productions to make good games), word of mouth around forums, trailers and gameplay videos. And if all that fails and I'm still a little interested, I'll rent it.

    Btw, wow Lair on a PSP? That's pretty god-damn awesome. My interest in Lair has gone from 0 to 35%. I might pick it up when they drop the price a bit.

    reviewflowchart.png

    amywinehouseflowchart.jpg
    See, Lair was an interesting case study in this. It had mainly good previews, a decent to good developer, good buzz, and decent trailers. Yet it is almost universally panned in reviews. I got to play it today, and man alive, it does have its fair share of control issues.

    In a year or two when I have a PS3 of my own I'll still think about buying it from some poor unloved bargain bin somewhere just because I love Factor 5 and dragons, and who knows, maybe they'll patch in better controls by then!

    Lair suffers from game journalists' extreme hesitation against writing negative things in previews. The kindest way to put it is that they don't want to write something negative about a game that has even the slightest chance of being fixed before release because then they'll look dumb in hindsight.

    What's probably more correct is that they put the kid gloves on for previews because they don't want to scare publishers away. If they pimp games, then the publishers may be unwilling to give the magazine or site any exclusives (and theoretically pull their advertisements too). If they never get good exclusives, then the readers have no reason to pick up their magazine, and then they have no income.

    That Lair got good previews shouldn't be a surprise to anybody. I seriously can't remember the last time I saw a negative preview. What shocks me is that people actually take previews as anything more than "here's some screenshots, and a brief synopsis."

    mausmalone on
    266.jpg
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited September 2007
    mausmalone wrote: »

    That Lair got good previews shouldn't be a surprise to anybody. I seriously can't remember the last time I saw a negative preview. What shocks me is that people actually take previews as anything more than "here's some screenshots, and a brief synopsis."

    More like here's 6 pages of screenshots and 2 paragraphs of text about a game you might not care about in a magazine you paid nearly £5 for. Previews can blow me. Even if its a game I am interested in I don't need 6 pages of screenshots with little to no info.

    DarkWarrior on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    mausmalone wrote: »

    That Lair got good previews shouldn't be a surprise to anybody. I seriously can't remember the last time I saw a negative preview. What shocks me is that people actually take previews as anything more than "here's some screenshots, and a brief synopsis."

    More like here's 6 pages of screenshots and 2 paragraphs of text about a game you might not care about in a magazine you paid nearly £5 for. Previews can blow me. Even if its a game I am interested in I don't need 6 pages of screenshots with little to no info.

    I can only think of two games off the top of my head that had bad previews last gen yet turned out all right. Mario Kart:Double Dash!! and Eternal Darkness.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    mausmalone wrote: »

    That Lair got good previews shouldn't be a surprise to anybody. I seriously can't remember the last time I saw a negative preview. What shocks me is that people actually take previews as anything more than "here's some screenshots, and a brief synopsis."

    More like here's 6 pages of screenshots and 2 paragraphs of text about a game you might not care about in a magazine you paid nearly £5 for. Previews can blow me. Even if its a game I am interested in I don't need 6 pages of screenshots with little to no info.

    I dunno. especially in the early days of a games development screens is all they have. it is important for a dev and a publisher to get product awareness out there well ahead of time. if the gameplay is not solid at all, or if the game is far from finished and renders are all they can have as a 'sizzle' preview then Im all for it.

    I like seeing new screenshots in egm or famitsu of games far from finished. gets the hype train rolling. noone expects a review 12 months from launch, just a taster of what it will look like with the briefest of description.

    a good example of this is pgr4. took until leipzig a few weeks ago before we saw ANY in game stuff at all, let alone gameplay, yet there have been screenshots floating around for ages getting people excited. remember that 'water effects' preview in edge. that was shit hot.

    The_Scarab on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited September 2007
    The_Scarab wrote: »
    mausmalone wrote: »

    That Lair got good previews shouldn't be a surprise to anybody. I seriously can't remember the last time I saw a negative preview. What shocks me is that people actually take previews as anything more than "here's some screenshots, and a brief synopsis."

    More like here's 6 pages of screenshots and 2 paragraphs of text about a game you might not care about in a magazine you paid nearly £5 for. Previews can blow me. Even if its a game I am interested in I don't need 6 pages of screenshots with little to no info.

    I dunno. especially in the early days of a games development screens is all they have. it is important for a dev and a publisher to get product awareness out there well ahead of time. if the gameplay is not solid at all, or if the game is far from finished and renders are all they can have as a 'sizzle' preview then Im all for it.

    I like seeing new screenshots in egm or famitsu of games far from finished. gets the hype train rolling. noone expects a review 12 months from launch, just a taster of what it will look like with the briefest of description.

    a good example of this is pgr4. took until leipzig a few weeks ago before we saw ANY in game stuff at all, let alone gameplay, yet there have been screenshots floating around for ages getting people excited. remember that 'water effects' preview in edge. that was shit hot.


    They can do the previews but don't take up 6 pages (And Im not exaggerating here) for ones that are basically a black background with spherical cuts of screenshots and chunks of text interspersed, maybe 2 paragraphs per page, sometimes none. I'd rather have a page that looks like solid info, 2 tops that i can read, see whats going on and then look at the screenshots which I don't care about that much since they are insanely low res compared to what we get online anyway. Just a personal annoyance really, paying good money for mags and having 6 pages on Fifa 08.

    DarkWarrior on
  • LewiePLewieP Registered User regular
    edited September 2007
    mausmalone wrote: »

    That Lair got good previews shouldn't be a surprise to anybody. I seriously can't remember the last time I saw a negative preview. What shocks me is that people actually take previews as anything more than "here's some screenshots, and a brief synopsis."

    More like here's 6 pages of screenshots and 2 paragraphs of text about a game you might not care about in a magazine you paid nearly £5 for. Previews can blow me. Even if its a game I am interested in I don't need 6 pages of screenshots with little to no info.

    I can only think of two games off the top of my head that had bad previews last gen yet turned out all right. Mario Kart:Double Dash!! and Eternal Darkness.

    Metroid Prime too.

    LewieP on
  • The_ScarabThe_Scarab Registered User regular
    edited September 2007
    The_Scarab wrote: »
    mausmalone wrote: »

    That Lair got good previews shouldn't be a surprise to anybody. I seriously can't remember the last time I saw a negative preview. What shocks me is that people actually take previews as anything more than "here's some screenshots, and a brief synopsis."

    More like here's 6 pages of screenshots and 2 paragraphs of text about a game you might not care about in a magazine you paid nearly £5 for. Previews can blow me. Even if its a game I am interested in I don't need 6 pages of screenshots with little to no info.

    I dunno. especially in the early days of a games development screens is all they have. it is important for a dev and a publisher to get product awareness out there well ahead of time. if the gameplay is not solid at all, or if the game is far from finished and renders are all they can have as a 'sizzle' preview then Im all for it.

    I like seeing new screenshots in egm or famitsu of games far from finished. gets the hype train rolling. noone expects a review 12 months from launch, just a taster of what it will look like with the briefest of description.

    a good example of this is pgr4. took until leipzig a few weeks ago before we saw ANY in game stuff at all, let alone gameplay, yet there have been screenshots floating around for ages getting people excited. remember that 'water effects' preview in edge. that was shit hot.


    They can do the previews but don't take up 6 pages (And Im not exaggerating here) for ones that are basically a black background with spherical cuts of screenshots and chunks of text interspersed, maybe 2 paragraphs per page, sometimes none. I'd rather have a page that looks like solid info, 2 tops that i can read, see whats going on and then look at the screenshots which I don't care about that much since they are insanely low res compared to what we get online anyway. Just a personal annoyance really, paying good money for mags and having 6 pages on Fifa 08.

    There is a lot of shenanigans going on behind a lot of mags I know of. While publishers cant exactly pay for preview space, there are ways to leverage some coverage in the less scrupulous magazines.

    The_Scarab on
  • KyouguKyougu Registered User regular
    edited September 2007
    I found that the previews in 1up.com tend to be a bit harsher than the norm. They don't call out the games for sucking, but if a game isn't looking too hot, they tend to make note of it.

    Kyougu on
  • etoychestetoychest Registered User regular
    edited September 2007
    As said before, SOMETIMES, previews come with caveats saying what you can and cannot say about a game, what features you can talk about, and what you are "encouraged" not to call out. Takje this for what you will.

    etoychest on
  • mausmalonemausmalone Registered User regular
    edited September 2007
    etoychest wrote: »
    As said before, SOMETIMES, previews come with caveats saying what you can and cannot say about a game, what features you can talk about, and what you are "encouraged" not to call out. Takje this for what you will.

    Are there actual divulged repercussions for violating the caveats, or is it just an "or else" situation?

    mausmalone on
    266.jpg
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    etoychest wrote: »
    As said before, SOMETIMES, previews come with caveats saying what you can and cannot say about a game, what features you can talk about, and what you are "encouraged" not to call out. Takje this for what you will.

    Got any personal experience with this that you'd care to share? Not that we'd want you to burn any bridges, but it could be interesting.

    I swear every time a new Madden game comes along (with the possible exception of this year, as the title is pretty solid) the various print publications find their Madden guy and hand it off to him to Preview/Review. No matter how little a version improved (indeed, some have gotten worse) they all tend to score very high.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited September 2007
    Okay, here are my scrub impressions with this game after playing with it from about 9PM EST till now. Starting at the training,
    I get the hang of the basic flight controls, no problems there, banking and turning like a pro. Oh, okay lets do a 180. No, not turn right, a 180. No no, not dash down, a 180! Oh jesus I'm just spinning right and it will not stop no matter what I do! Aha! 180 complete! Oh, the dude is behind me again, raping me with blue fire balls. 180! Ooooor we could totally just shoot straight up in the air, yeah that works too... D:. Ah, finally in close combat with him... JOUSTING MINIGAME :D . Oh, he was a milimeter above me when I slammed at him and that means he does half my life in damage and gets away... okay, sure I misjudged that I guess. Finally get him into the actual combat and beat the shit out of him.

    Next mission "Oh jesus the grain!!!!" Ah got that catapult, now to land and take out these guys. No, not 180, land. No not dash, fucking land! Ah chri...there we go! Teehee, gobble gobble motherfucke... oh man, more catapults! Oh but fuck that, dragons... but no, fuck the dragons get the dragapults... make up your mind mission man! Repeat till mission complete...

    Ah, I'm attacking the Face of Bo! Why? Because it is shooting sunlight oh noes! Hey, remember that 180 move... sure would come in handy here, too bad it only does it when the game feels like letting you pull it off after doing the same motion 50+ times while you try to wheel about to make another run on the eyes that have since rotated almost all the way back around. Oh and hey, lets have some tiny bugs that spawn now, that you can try to kill, but it doesn't matter because they do damage to you nomatter what!

    Hey, day mission, score! Oh... you want me to kill a specific target? Haha, no way in hell, since the lock on picks whatever the fuck it wants to, and if I go out far enough to target those bull thingies or the rhinos, well fuck me with a pickle, it targets something completely not even on the bridge. Hooray!. Finally muddle my way through this one after 12 or so tries.

    Hahah fat mantas. Oh, wait, that manta has all the dragons attacking it from inside. I can lock onto them, but I can't do anything but watch it die. Oh okay, thats two manta... thre...four... Wow these guys are good... Hiding in our mantas till they are ready to strike! Hey giant snake thing... wooo shooty shooty... wait where is it? Ah there it is... Dodge the phlegm, sure thing. Ah, screwed up the CC... more shooty! Oh he is gone again, aha phlegm time! Almost got the CC this time! More SHOOTY! Wait... why did he eat that manta, I couldn't shoot him any more than I did! Ah he choked on the manta I guess.

    W...T...F I'll try my other PS3 controller tomorrow, as maybe this one is fucked or something, but as of right now, that was the most uncontrollable mess of a pretty Rogue Squadron that I have seen in a long time. Half the time my dragon wasn't even responding to anything other than the basic tilt controls, and the other half of the time it did the WRONG maneuver entirely. And those 'combo attacks' Yeah, some context on when/where to use them would have been nice. Just by dumb luck I realized that they weren't for the ground combat but for the fighting between dragons. Would it have been too hard for them to you know... put that in the tip when you got the move? Meh. I really really want to like this game, and I hope tomorrow it somehow plays better, but as of right now, this thing doesn't even deserve a 4.9/10. Buggy missions, potentially impossible objectives due to bugs/gameplay flaws, and a three minute long soundcheck at the start that you can't fucking skip... AT ALL. :x

    Wulf on
    Everyone needs a little Chaos!
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited September 2007
    Wulf wrote: »
    Okay, here are my scrub impressions with this game after playing with it from about 9PM EST till now. Starting at the training,
    I get the hang of the basic flight controls, no problems there, banking and turning like a pro. Oh, okay lets do a 180. No, not turn right, a 180. No no, not dash down, a 180! Oh jesus I'm just spinning right and it will not stop no matter what I do! Aha! 180 complete! Oh, the dude is behind me again, raping me with blue fire balls. 180! Ooooor we could totally just shoot straight up in the air, yeah that works too... D:. Ah, finally in close combat with him... JOUSTING MINIGAME :D . Oh, he was a milimeter above me when I slammed at him and that means he does half my life in damage and gets away... okay, sure I misjudged that I guess. Finally get him into the actual combat and beat the shit out of him.

    Next mission "Oh jesus the grain!!!!" Ah got that catapult, now to land and take out these guys. No, not 180, land. No not dash, fucking land! Ah chri...there we go! Teehee, gobble gobble motherfucke... oh man, more catapults! Oh but fuck that, dragons... but no, fuck the dragons get the dragapults... make up your mind mission man! Repeat till mission complete...

    Ah, I'm attacking the Face of Bo! Why? Because it is shooting sunlight oh noes! Hey, remember that 180 move... sure would come in handy here, too bad it only does it when the game feels like letting you pull it off after doing the same motion 50+ times while you try to wheel about to make another run on the eyes that have since rotated almost all the way back around. Oh and hey, lets have some tiny bugs that spawn now, that you can try to kill, but it doesn't matter because they do damage to you nomatter what!

    Hey, day mission, score! Oh... you want me to kill a specific target? Haha, no way in hell, since the lock on picks whatever the fuck it wants to, and if I go out far enough to target those bull thingies or the rhinos, well fuck me with a pickle, it targets something completely not even on the bridge. Hooray!. Finally muddle my way through this one after 12 or so tries.

    Hahah fat mantas. Oh, wait, that manta has all the dragons attacking it from inside. I can lock onto them, but I can't do anything but watch it die. Oh okay, thats two manta... thre...four... Wow these guys are good... Hiding in our mantas till they are ready to strike! Hey giant snake thing... wooo shooty shooty... wait where is it? Ah there it is... Dodge the phlegm, sure thing. Ah, screwed up the CC... more shooty! Oh he is gone again, aha phlegm time! Almost got the CC this time! More SHOOTY! Wait... why did he eat that manta, I couldn't shoot him any more than I did! Ah he choked on the manta I guess.

    W...T...F I'll try my other PS3 controller tomorrow, as maybe this one is fucked or something, but as of right now, that was the most uncontrollable mess of a pretty Rogue Squadron that I have seen in a long time. Half the time my dragon wasn't even responding to anything other than the basic tilt controls, and the other half of the time it did the WRONG maneuver entirely. And those 'combo attacks' Yeah, some context on when/where to use them would have been nice. Just by dumb luck I realized that they weren't for the ground combat but for the fighting between dragons. Would it have been too hard for them to you know... put that in the tip when you got the move? Meh. I really really want to like this game, and I hope tomorrow it somehow plays better, but as of right now, this thing doesn't even deserve a 4.9/10. Buggy missions, potentially impossible objectives due to bugs/gameplay flaws, and a three minute long soundcheck at the start that you can't fucking skip... AT ALL. :x

    Whoa whoa whoa there guy. I think you're just doing the turn motion wrongly. Just go into a training thing and practice it until you can get it. Try different things until it works. I did this until I got it, and now I can pull it off nearly every time. Be sure you're not trying to go too fast with the pulling up. Just pull up a bit, nice and easily, and it should work. Also, how the hell were you mistaking dash or 180 for land O_o. That just confuses me. Land is R1 and R2. I, personally knew the combos were only for the dragon combat. It really only made sense that way, though I guess labeling it could help. Never really ocurred to me that it could be misconstrued.

    The soundcheck thing at the beginning is rather annoying, though, I must admit. Goddamned THX.

    Radikal_Dreamer on
    theincidentsig.jpg
  • DarkSymphonyDarkSymphony Registered User regular
    edited September 2007
    weird. I can 180 every time now at command, dash, "shoulder check" other dragons, initial the fighting game portion, and every other control with no problem. The less I tense up the better I play because of every degree of motion counts towards what your dragon will do.

    I'm probably about 9 missions in or so and I just don't see what the problem is. However, some do and this is why it's being so trashed. It's not a simple "move the analog stick up" type of thing anymore.

    DarkSymphony on
  • WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited September 2007
    I mean what I said about the landing thing. I would hit the landing buttons while right over the ground and it would ignore it and just zip off in some random direction. I had to actually rest the controller on something to keep it from flipping out when I push the buttons. Apparently I tilt my wrists when I go to push buttons or something. Actually I think the most jarring thing they did with this game so far is the fact that you use this motion sensor for so much, that when I landed I got weirded out having to flip my hands back into stick mode. Also, subtle motions seemed to work fine for gentle turns and the like, but for anything else like the combat chases, the Rip and Tear attack, Dash, and the elusive 180, I had actually thought to try it gently. It didn't even respond outside of gentle turns or just sitting there on the Rip and Tear attack. Of course I was seeing red by the time I posted last night, so I might have been a biiiiiiiit more pissed off at the controls than warrented. Which is why I am going to do the older missions over again today, see if it controls better after a day that I am not doing heavy lifting manual labor all friggin day :P.
    Anywho... apparently I only lost one manta on that mission, which confuses me. A bunch of them lost their guide dude and would just stand there, filling up with the 'ice' dragons until they looked like they were VTOL mantas, jets of blue fire spewing out everywhere :lol:. Is this supposed to happen or something? They didn't count against my total, just the one eaten at the end.

    Wulf on
    Everyone needs a little Chaos!
  • CouscousCouscous Registered User regular
    edited September 2007
    http://www.1up.com/do/newsStory?cId=3162563
    "I am not a believer in ghosts, but this one was haunted," said Eggebrecht. The setbacks started in May 2005, when the PS3 had its first big unveiling at Sony's E3 press conference. Eggebrecht says the Factor 5 team put together the game's first trailer and delivered it just in time to make it in the show, but the trailer was dark to begin with and the frames had an even darker black-level than Sony expected.

    "They showed the material at the last minute to [former Sony Computer Entertainment President Ken] Kutaragi-san, who didn't see a thing and bounced us off the [PS3's demo] reel," he said. "That's why the first tech-trailer was shown at the PlayStation meeting a few months later. That was the start of one catastrophe after the other -- deaths in the family at the worst time [and] sudden surgeries for key members, which bounced the technology off-track. And just in general, every single time there was a crucial delivery, something bizarre went wrong -- all the way to power outages when writing the master disks."

    Eggebrecht also addresses the critical lashing Lair has received, in particular complaints about the inconsistent motion controls. When asked how often he was able to successfully do the 180 maneuver, which requires yanking the Sixaxis controller back, he replies "About eight out of 10, which is the same ratio that I get in Wii Sports tennis when I try to do a backspin." Oh, burn?

    Riiiiiiiiiiiiiiiiiiight. :rotate:

    I don't like to post in threads about games I haven't played, but this is kind of funny. Did he actually just say that the 180 maneuver only works about 8 out of 10 times? He really sucks at PR.

    To the people who have played and beaten the game, how similar is this game to Rogue Squadron?

    Couscous on
  • brynstarbrynstar Registered User regular
    edited September 2007
    titmouse wrote: »
    http://www.1up.com/do/newsStory?cId=3162563
    "I am not a believer in ghosts, but this one was haunted," said Eggebrecht. The setbacks started in May 2005, when the PS3 had its first big unveiling at Sony's E3 press conference. Eggebrecht says the Factor 5 team put together the game's first trailer and delivered it just in time to make it in the show, but the trailer was dark to begin with and the frames had an even darker black-level than Sony expected.

    "They showed the material at the last minute to [former Sony Computer Entertainment President Ken] Kutaragi-san, who didn't see a thing and bounced us off the [PS3's demo] reel," he said. "That's why the first tech-trailer was shown at the PlayStation meeting a few months later. That was the start of one catastrophe after the other -- deaths in the family at the worst time [and] sudden surgeries for key members, which bounced the technology off-track. And just in general, every single time there was a crucial delivery, something bizarre went wrong -- all the way to power outages when writing the master disks."

    Eggebrecht also addresses the critical lashing Lair has received, in particular complaints about the inconsistent motion controls. When asked how often he was able to successfully do the 180 maneuver, which requires yanking the Sixaxis controller back, he replies "About eight out of 10, which is the same ratio that I get in Wii Sports tennis when I try to do a backspin." Oh, burn?

    Riiiiiiiiiiiiiiiiiiight. :rotate:

    I don't like to post in threads about games I haven't played, but this is kind of funny. Did he actually just say that the 180 maneuver only works about 8 out of 10 times? He really sucks at PR.

    To the people who have played and beaten the game, how similar is this game to Rogue Squadron?

    It is more or less identical to Rogue Squadron, except with dragons, and with the addition of divisive "love it or hate it" motion controls. I love them personally, and find the game enjoyable.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • etoychestetoychest Registered User regular
    edited September 2007
    etoychest wrote: »
    As said before, SOMETIMES, previews come with caveats saying what you can and cannot say about a game, what features you can talk about, and what you are "encouraged" not to call out. Takje this for what you will.

    Got any personal experience with this that you'd care to share? Not that we'd want you to burn any bridges, but it could be interesting.

    I swear every time a new Madden game comes along (with the possible exception of this year, as the title is pretty solid) the various print publications find their Madden guy and hand it off to him to Preview/Review. No matter how little a version improved (indeed, some have gotten worse) they all tend to score very high.

    Nothing specific that I wanna share, though I can say that Namco used to be bad about this, though it was always with just an implied "or we'll cut you off" read between the lines meaning.

    etoychest on
  • RaslinRaslin Registered User regular
    edited September 2007
    Am I the only person who finds this game decidedly not good looking?

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

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  • DarkSymphonyDarkSymphony Registered User regular
    edited September 2007
    most levels look truly amazing. there are a couple that are bland, but not many. I'd say 2 so far out of 13 that I've seen have been a little "meh". It's just really impressive with how much is constantly going on at all times and that it still has minute details in alot of the environments and dragons themselves. the wings shine when having light bounce off of them from the sun and the water is outstanding. I dunno, I liked it alot.

    DarkSymphony on
  • mausmalonemausmalone Registered User regular
    edited September 2007
    Raslin wrote: »
    Am I the only person who finds this game decidedly not good looking?

    Depends on what you mean. I don't think the game looks that great because I don't like the art style. But it's technically very impressive.

    mausmalone on
    266.jpg
  • etoychestetoychest Registered User regular
    edited September 2007
    I think the game looks great. It's very brown, but technically it's a showpiece.

    etoychest on
  • WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited September 2007
    Yeah its very pretty. I do notice a ton of Halo2itis though, lots of texture pop-in. So I practiced a bit more last night and can finally pull off a 180 most of the time when I am flying all by my lonesome. However, is it just me or does the amount you turn the controller seem a bit twitchy at small adjustments? Also, why did they take out the tearing off of the rhino's head? It seems pretty stupid now, Oh hey you took off his facemask and it died from embarrassment or something :P ESRB?

    Wulf on
    Everyone needs a little Chaos!
  • GrombarGrombar Registered User regular
    edited September 2007
    You know, I picked this game up yesterday, and I don't know if it's the firmware update or not, but the controls aren't bad at all. In fact, they feel pretty natural most of the time. Yeah, the 180's a bit tricky sometimes, but that's forgivable.

    Wouldn't say it's fair to call the game repetitive, either. There's a good variety of attacks and fighting modes, and a pretty standard variety of mission objectives. It's short, sure, but you can always go back and try for all the medals, and the commentary track is something I wish more games would include.

    Anyway, no real complaints here.

    Grombar on
  • BakerIsBoredBakerIsBored Registered User regular
    edited September 2007
    Seems like a lot of you like this game. I was really looking forward to this game, but all those reviews have made me think twice about picking it up. But as I read through 6-7 pages, I might have to at least rent this, or look for it on craigslist. 6 hours though... I wish it was a tad bit longer, maybe they will add more levels and such like Ninja Gaiden and MotorStorm. Hmmm. Well thanks guys for turning my hopes around about this game!

    BakerIsBored on
    [SIGPIC][/SIGPIC]
  • DarkSymphonyDarkSymphony Registered User regular
    edited September 2007
    well think about God Hand. that game got trashed too and look how awesome it actually is. I mean, there ARE legitimate complaints about Lair, however I feel they are complained about too much in that the controls work out extremely well if you are patient with them and not rigid. The level design is phenominal and the objectives are varied well enough so it's not repetitive. I'm playing it right now and the second to last mission is quite difficult. It's a really fun game with perfectly fine controls. Just be relaxed with them and they won't make you hate the game. Do your actions too quickly and you will regret you did.

    DarkSymphony on
  • BakerIsBoredBakerIsBored Registered User regular
    edited September 2007
    I don't have problems with games like flOw, so I don't think the controls would be a problem for me. But man some of my friends just don't understand and get frustrated very quickly and give up. Maybe the reviewers are just used to playing games, like anyone, in their comfort zone, and only being allowed to use motion sensing frustrated them and made their experience a poor one.

    I'm looking forward to playing this game once again :)

    BakerIsBored on
    [SIGPIC][/SIGPIC]
  • chamberlainchamberlain Registered User regular
    edited September 2007
    Just finished this last night, and I have to say it is not nearly the piece of shit that many of the reviews lay it out to be. I am not a fan of motion contols and this felt just fine after a little practice. The game's issues are poor design and poor story telling, not poor controls.

    The best comparison I can come up with is with a horrbile accident between a train and a bus full of naked super models: parts of it are beutiful and work very well, other parts are mashed beyond recognition and just painful to look at, but it's a train wreck, so you just have to see it out to the end.

    And now my PS3 sits quietly until Eye of Judgement...

    chamberlain on
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited September 2007
    Uhh... Jesus Christ. I can't make a thread for this, and it's probably not threadworthy, but I just needed to drop it somewhere. How reliable do you folks think this is?

    $400?!

    Wonder_Hippie on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited September 2007
    Uhh... Jesus Christ. I can't make a thread for this, and it's probably not threadworthy, but I just needed to drop it somewhere. How reliable do you folks think this is?

    $400?!

    This is in the Sales Number thread. Also the PS3 thread would work. But the Lair thread? No so much.

    Also, it's probably bull mainly because Sony has already shown twice that they only want one SKU, when they discontinued the 20gig, and then again when they discontinued the 60gig.

    Khavall on
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited September 2007
    Khavall wrote: »
    Uhh... Jesus Christ. I can't make a thread for this, and it's probably not threadworthy, but I just needed to drop it somewhere. How reliable do you folks think this is?

    $400?!

    This is in the Sales Number thread. Also the PS3 thread would work. But the Lair thread? No so much.

    Also, it's probably bull mainly because Sony has already shown twice that they only want one SKU, when they discontinued the 20gig, and then again when they discontinued the 60gig.

    I just couldn't think of where to toss it. I didn't know there was a PS3 thread, but I'll toss it in the sales one like you suggested.

    Wonder_Hippie on
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited September 2007
    It's already there. I'm an idiot.

    /discussion, back to topic.

    I still need to get this game.

    Wonder_Hippie on
  • SentrySentry Registered User regular
    edited September 2007
    Sony seems to have used up a lot of gamer good will... based on any number of PS3 related decisions... perhaps that is what has led to this game getting slammed so much. I mean, this game was billed as one of the main reasons to get a PS3, so if the faults are as glaring as some people claim, I think it is understandable that people would be upset.

    As for Penny-Arcade's review... it seems they really hate when a game locks you into one way of doing things "just because." The six-axis only controls would probably be a good example of this.

    Sentry on
    [SIGPIC][/SIGPIC]
    wrote:
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    'Fuck yeah, me too. What little kid ever pretended to be part of the lynch-mob?'
  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited September 2007
    I wouldn't doubt that they're going to patch in alternative control options. Rumblings about that have gone around, but it probably wouldn't make that much of a difference at this point.

    Wonder_Hippie on
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