All of them are on the PS2, among other consoles, except the first one, which was for the PS1. The series has grown incredibly stale at this point; I used to love it, but it hasn't evolved at all, and in some aspects has actually gotten worse. They're making the 6th one from scratch on the PS3, so that'll be exciting at least.
I doubt this game has any significant gameplay improvements, but at least the Gundam aspect and new technology will set it apart from all the other Warriors games.
The first Dynasty Warriors game wasn't really a Dynasty Warriors. It was just a crappy 2D fighting game featuring RTK characters.
As for the series, I think Dynasty Warriors 4 was pretty rubbish. It was slow compared to DW3 and the level design was complete crap (especially the small levels that were copied and pasted off of the bigger levels). But Dynasty Warriors 5 was actually pretty good and Samurai Warriors 2 is probably the best in the entire series.
If you don't play DW on hard difficulty it will seem like mindless hack and slash, but there are actually strategies and objectives you have to complete. If you don't do these on the harder levels, your army will crumble and you will lose. And yeah, 4 sucked.
Less mindless than those awful D&D ps2 games, by far.
I'd buy a ps3 or 360 for a next gen dynasty warriors, provided a price drop on the former.
I think if they made the games a little more strategic, it would probably keep the fans of the hack-n-slash genre and get some more people to try them when they start getting better reviews as well.
Most of them right now basically have the following requirements to win any fight:
1) Do not die
2) Do not let your commander die
3) Kill your enemy commander
That was it.
The Empires games were pretty cool in a way because on each map, there were checkpoints. If you didn't continue to your enemy by controlling the checkpoints up to them, they would typically rape you sideways because their difficulty would increase depending upon how far away from your supply lines you were.
I think it they added something like that to the general DW game, it would go a long ways to adding strategic elements to it.
Sure, I can play the Chi Bi [ship] map without setting fire to the ships and such, but all it would do is hurt the morale of my friendly npc troops. I could still cut a path to Cao Cao and destroy him.
I think if they made the games a little more strategic, it would probably keep the fans of the hack-n-slash genre and get some more people to try them when they start getting better reviews as well.
Most of them right now basically have the following requirements to win any fight:
1) Do not die
2) Do not let your commander die
3) Kill your enemy commander
That was it.
The Empires games were pretty cool in a way because on each map, there were checkpoints. If you didn't continue to your enemy by controlling the checkpoints up to them, they would typically rape you sideways because their difficulty would increase depending upon how far away from your supply lines you were.
I think it they added something like that to the general DW game, it would go a long ways to adding strategic elements to it.
Sure, I can play the Chi Bi [ship] map without setting fire to the ships and such, but all it would do is hurt the morale of my friendly npc troops. I could still cut a path to Cao Cao and destroy him.
In 5, they added more challenging goals, so the next one should have even better battles.
Now there's,
don't let the enemy commander escape (can be pretty damn tough for starting characters)
don't let the enemy take your base (I've lost to this one before)
DW isn't exactly civilization here, but compared to other hack and slash, there's quite alot of depth.
DisruptorX2 on
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited July 2007
4) Avoid the fuck out of Lu Bu until you've run that character through the game at least once.
I just went and read the info about DW5 XTREME LEGENDS at ebgames.com and the whole setup of starting from a foot soldier and moving up to command your own army sounds pretty cool. I'm still a little weary after all the other dynasty warrior games but it has spawned an interested in checking it out. Maybe Since I havent played all the other Dynasty Warriors it wont seem as stale to me. That kinda like Onimusha, I played 3, then 1, then 2. By the time I faced the multilegged boss for the umpteenth time I just said fuck it and threw it aside from staleness.
But back to Gundam, the demo didnt really attract me all that much. DW5 sounds a lot more interesting, both because of the game mechanic I mentioned above and the setting.
Ok, seriously, max level Lu Bu with legendary weapon, Chi Bi on Hard in DW5.
Me and a friend spent two weeks in Japan trying to beat that one goddamn level. He used the flute character at max level with her legendary weapon. We never did beat it. We alys did it as the Alliance, and so Liu Bei's priest (forget his name at the moment) always got gangrushed by 4 Cao Cao generals right off the bat, and when we did finally manage to save him, the fire attack would fail. Cao Cao gets like, 300% more troops than he does normally, all of his generals, and you get like, the crappy generals from Sun and Liu Bei and guys that make peasants look like badass ninja killers.
Samurai Warriors 2: Empires was a hell of a lot of fun on 360. I swear, Live co-op will make those games even more amazing.
Ok, seriously, max level Lu Bu with legendary weapon, Chi Bi on Hard in DW5.
Me and a friend spent two weeks in Japan trying to beat that one goddamn level. He used the flute character at max level with her legendary weapon. We never did beat it. We alys did it as the Alliance, and so Liu Bei's priest (forget his name at the moment) always got gangrushed by 4 Cao Cao generals right off the bat, and when we did finally manage to save him, the fire attack would fail. Cao Cao gets like, 300% more troops than he does normally, all of his generals, and you get like, the crappy generals from Sun and Liu Bei and guys that make peasants look like badass ninja killers.
Samurai Warriors 2: Empires was a hell of a lot of fun on 360. I swear, Live co-op will make those games even more amazing.
See, on the harder levels, strategy is everything. I'm going to try that one with my buddy next time we get together. I'm thinking, splitting up, one playing defends the west flank, the other goes for the center objectives.
Ok, seriously, max level Lu Bu with legendary weapon, Chi Bi on Hard in DW5.
Me and a friend spent two weeks in Japan trying to beat that one goddamn level. He used the flute character at max level with her legendary weapon. We never did beat it. We alys did it as the Alliance, and so Liu Bei's priest (forget his name at the moment) always got gangrushed by 4 Cao Cao generals right off the bat, and when we did finally manage to save him, the fire attack would fail. Cao Cao gets like, 300% more troops than he does normally, all of his generals, and you get like, the crappy generals from Sun and Liu Bei and guys that make peasants look like badass ninja killers.
Samurai Warriors 2: Empires was a hell of a lot of fun on 360. I swear, Live co-op will make those games even more amazing.
See, on the harder levels, strategy is everything. I'm going to try that one with my buddy next time we get together. I'm thinking, splitting up, one playing defends the west flank, the other goes for the center objectives.
It's tougher to do, but you can also try to let your NPC generals get some finishing blows on enemy generals to help their morale increase. If you can get some of your units to have equal or greater morale levels, they can hold their own a good chunk of the map then without your supervision.
It's like in DW3 where you use someone like Cao Cao with their instant kill element weapons to aim for the 1k kill mark. At that time, everyone on your side gains maximum morale and the fight is pretty much over in your favor.
Ok, seriously, max level Lu Bu with legendary weapon, Chi Bi on Hard in DW5.
Me and a friend spent two weeks in Japan trying to beat that one goddamn level. He used the flute character at max level with her legendary weapon. We never did beat it. We alys did it as the Alliance, and so Liu Bei's priest (forget his name at the moment) always got gangrushed by 4 Cao Cao generals right off the bat, and when we did finally manage to save him, the fire attack would fail. Cao Cao gets like, 300% more troops than he does normally, all of his generals, and you get like, the crappy generals from Sun and Liu Bei and guys that make peasants look like badass ninja killers.
Samurai Warriors 2: Empires was a hell of a lot of fun on 360. I swear, Live co-op will make those games even more amazing.
See, on the harder levels, strategy is everything. I'm going to try that one with my buddy next time we get together. I'm thinking, splitting up, one playing defends the west flank, the other goes for the center objectives.
One player alone dies. The damage ups are everywhere, and one True Musou from one of the enemy generals flat out kills you, barring loading up a character for defense and health.
We got the strategy part, we can beat all the other levels on Hard, but that one kills us. Liu Bei's forces get hit early by overwhelming force, and oyu need them alive just to give the fire attack a shot. So, defending them is key. Then you have to get on the other side of the map, quickly, to save the actual fire attack.
Edit: holy crap, typing while rushed is a bad idea.
For those of you ripping on the game for just being "mindless hack and slash," I think you need to consider that, while yes, that probably is what the core gameplay will be comprised of, the demo doesn't include a ton of the actual content that'll be in the game: a lot of playable Gundams, leveling up, new pilots, etcetera.
Ok, seriously, max level Lu Bu with legendary weapon, Chi Bi on Hard in DW5.
Me and a friend spent two weeks in Japan trying to beat that one goddamn level. He used the flute character at max level with her legendary weapon. We never did beat it. We alys did it as the Alliance, and so Liu Bei's priest (forget his name at the moment) always got gangrushed by 4 Cao Cao generals right off the bat, and when we did finally manage to save him, the fire attack would fail. Cao Cao gets like, 300% more troops than he does normally, all of his generals, and you get like, the crappy generals from Sun and Liu Bei and guys that make peasants look like badass ninja killers.
Samurai Warriors 2: Empires was a hell of a lot of fun on 360. I swear, Live co-op will make those games even more amazing.
See, on the harder levels, strategy is everything. I'm going to try that one with my buddy next time we get together. I'm thinking, splitting up, one playing defends the west flank, the other goes for the center objectives.
One paly alone dies. The damage ups are everywhere, and one True Musou from one of the enemy generals flat out kills you, barring loading up a character for defense and health.
We got the strategy part, we can beat all the other levels on Hard, but that one kills us. Liu Bei's forces get hit early by overwhelming force, and oyu need them alive just to give the fire attack a shot. So, defending them is key. Then you have to get on the other side of the map, quickly, to save the actual fire attack.
I never played DW5, I think I played the empires version but that's it. Perhaps you cold try something below?
In DW3 and DW4 one interesting, and fun, thing to do was level up bodyguards that any of your characters could use to max level and then go into battles with a character with low stats and use those bodyguards. I used to run around in DW3 with crossbowmen who could kill enemy generals of any caliber in 1-2 shots since most difficulties base everything off your character's stats. I'm pretty sure this worked in DW4 as well. Just go grab hp and musou up items to help characters out, but try to leave their attack and defense alone to see how you did with maxed out bodyguards.
Just played it. Pretty much what I expected. Fun but mindless. I'll probably rent it when it comes out.
Is there really any strategy for fighting Millardo? I have no problems with the other two commader gundams i've faced, but Millardo always kicks my ass.
Use B to do that super attack and wipe out a chunk of his life, then just brute force him with some distractions from your peons (wait until they engage him, then attack from behind or sides.) Also, make sure you are using combos. He's not terribly difficult.
The left bumper is for blocking and strafing, and you can quickly recover from his knockback attacks if you press A as it happens. Basically, using those as appropriate as well as the B attacks and various combination attacks worked for me. I'm glad that fight involved at least some technique, though; it was challenging enough to be an exciting reprieve from the mindless army-wasting.
No, Dynasty warriors has never had deep gameplay, but I love it anyways. Mostly because it's a game I can sit down and play with a friend and we can hold a conversation while mindlessly causing the deaths of thousands because there's only a few spots you have to step up and put some measure of effort and concentration into playing.
As I also loved the Gudam games on PS2 this will probably be my second purchase once I pick up a 360. First being GH2 which I will buy for the 360, even though I should get it for PS2 since the PS2 guitar I have obviously isn't compatible with the 360, because damnit I want me some Possum Kingdom
FUCK YES. Sweet god, finally KOEI is using 360 hardware. The swarms of dudes made me so happy to see. Clearly, N3 had an impact on the DW dev team in that regard.
Heero's Musou is unspectacular, but the team super is funderful. Domon Kasshu beat my ass and it was glorious. Buying this game on the 28th SO HARD.
I liked the changes to the DW formula. Played very well. It's these little increments that keep me coming back to play what is still essentially the same game...
But FFS, these guys are so lazy!!!
After all these sequels you'd expect more depth to have been added over this to pad out that grind. Ninety-Nine-Nights failed to incorporate a lot of the things we've come to expect from a DW-like game. But N3 also put in satisfying amounts of combos. DW has failed massively at doing this after all these sequels.
Yumcake on
Cake is yum, is yum cake? I think, therefore I am. I am... Yumcake.
I remember the very first Dynasty Warriors. Man, that was crazy shit, I mean each level played out to be a good hour or so, or longer, health was rather scarce, and the Commanders were real dicks if you didn't take out enough of their guards nearby.
On that note, I once actually managed to beat Lubu and picked up a +10 AtK bonus. That was totally worth it right there...
Just played it. Pretty much what I expected. Fun but mindless. I'll probably rent it when it comes out.
Is there really any strategy for fighting Millardo? I have no problems with the other two commader gundams i've faced, but Millardo always kicks my ass.
blocks, dashing, and sabering into the special. he usually blocks 3 hit combos and hits you when you stop, so if you do a combo, dash away quickly, hit the left bumper and hold until his combo is done.
It is just a demo. I'm fully expecting more combos in the final game.
If this game is anything like the other DW games, your combos improve when you get a higher ranking weapon. It also kinda sucks that they don't let you test out all the parts you get in the demo.
Only played one other Dynasty Warriors game and I didn't care too much for it. But I'm a sucker for Gundam games so I'll be picking it up. Demo's not to bad though
Did they fix that problem where every enemy and ally will mostly do nothing except circle each other, minus generals? Oh and the whole you're the only damn hope for your entire army, even if you out number then 2 to 1.
(I love the series but please please please koei fix these.)
Did they fix that problem where every enemy and ally will mostly do nothing except circle each other, minus generals? Oh and the whole you're the only damn hope for your entire army, even if you out number then 2 to 1.
(I love the series but please please please koei fix these.)
At least in the DW series, it's all mostly dependant on the difficulty setting and morale. The combats taking place on the map that you cannot see on your screen fight out based upon their morale bonuses for the most part. The number of generals makes a little bit of a difference as well.
Anyone you can see on your screen doesn't really fight based upon their morale at all.
If you can ever help raise an ally NPC unit's morale above whatever enemy units they are fighting, they will almost always beat the enemy units, then you don't have to worry about them so much.
That's something I've always liked doing. If the map took place on two main paths between your base and the enemy's base for example, I'd try to get one side some decent morale so they can hold their own and/or win the combat themselves, then fight exclusively on the other side, knowing that one side should be set for most of the battle.
This was easy to do in DW3 since an enemy general killed virtually always resulted in a morale boost for the unit who got the kill. So I would let npc units kill generals so their unit's morale would go up nicely. This wasn't a guarantee in 4 and I have no idea about 5 or this demo.
Sorry I've not much to say about the demo, not having played it. I'm figuring that much of the gameplay and strategy is similar enough to discuss it though.
Ardor on
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited July 2007
The demo was pretty damn good! But not $60 good, not when there's 4 must have titles all coming within a few months.
I'll most likely pick it up next year when the prices are down.
Posts
The first Dynasty Warriors game wasn't really a Dynasty Warriors. It was just a crappy 2D fighting game featuring RTK characters.
As for the series, I think Dynasty Warriors 4 was pretty rubbish. It was slow compared to DW3 and the level design was complete crap (especially the small levels that were copied and pasted off of the bigger levels). But Dynasty Warriors 5 was actually pretty good and Samurai Warriors 2 is probably the best in the entire series.
Less mindless than those awful D&D ps2 games, by far.
I'd buy a ps3 or 360 for a next gen dynasty warriors, provided a price drop on the former.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Most of them right now basically have the following requirements to win any fight:
1) Do not die
2) Do not let your commander die
3) Kill your enemy commander
That was it.
The Empires games were pretty cool in a way because on each map, there were checkpoints. If you didn't continue to your enemy by controlling the checkpoints up to them, they would typically rape you sideways because their difficulty would increase depending upon how far away from your supply lines you were.
I think it they added something like that to the general DW game, it would go a long ways to adding strategic elements to it.
Sure, I can play the Chi Bi [ship] map without setting fire to the ships and such, but all it would do is hurt the morale of my friendly npc troops. I could still cut a path to Cao Cao and destroy him.
In 5, they added more challenging goals, so the next one should have even better battles.
Now there's,
don't let the enemy commander escape (can be pretty damn tough for starting characters)
don't let the enemy take your base (I've lost to this one before)
DW isn't exactly civilization here, but compared to other hack and slash, there's quite alot of depth.
But back to Gundam, the demo didnt really attract me all that much. DW5 sounds a lot more interesting, both because of the game mechanic I mentioned above and the setting.
Me and a friend spent two weeks in Japan trying to beat that one goddamn level. He used the flute character at max level with her legendary weapon. We never did beat it. We alys did it as the Alliance, and so Liu Bei's priest (forget his name at the moment) always got gangrushed by 4 Cao Cao generals right off the bat, and when we did finally manage to save him, the fire attack would fail. Cao Cao gets like, 300% more troops than he does normally, all of his generals, and you get like, the crappy generals from Sun and Liu Bei and guys that make peasants look like badass ninja killers.
Samurai Warriors 2: Empires was a hell of a lot of fun on 360. I swear, Live co-op will make those games even more amazing.
See, on the harder levels, strategy is everything. I'm going to try that one with my buddy next time we get together. I'm thinking, splitting up, one playing defends the west flank, the other goes for the center objectives.
It's tougher to do, but you can also try to let your NPC generals get some finishing blows on enemy generals to help their morale increase. If you can get some of your units to have equal or greater morale levels, they can hold their own a good chunk of the map then without your supervision.
It's like in DW3 where you use someone like Cao Cao with their instant kill element weapons to aim for the 1k kill mark. At that time, everyone on your side gains maximum morale and the fight is pretty much over in your favor.
One player alone dies. The damage ups are everywhere, and one True Musou from one of the enemy generals flat out kills you, barring loading up a character for defense and health.
We got the strategy part, we can beat all the other levels on Hard, but that one kills us. Liu Bei's forces get hit early by overwhelming force, and oyu need them alive just to give the fire attack a shot. So, defending them is key. Then you have to get on the other side of the map, quickly, to save the actual fire attack.
Edit: holy crap, typing while rushed is a bad idea.
I never played DW5, I think I played the empires version but that's it. Perhaps you cold try something below?
In DW3 and DW4 one interesting, and fun, thing to do was level up bodyguards that any of your characters could use to max level and then go into battles with a character with low stats and use those bodyguards. I used to run around in DW3 with crossbowmen who could kill enemy generals of any caliber in 1-2 shots since most difficulties base everything off your character's stats. I'm pretty sure this worked in DW4 as well. Just go grab hp and musou up items to help characters out, but try to leave their attack and defense alone to see how you did with maxed out bodyguards.
NintendoID: Nailbunny 3DS: 3909-8796-4685
Is there really any strategy for fighting Millardo? I have no problems with the other two commader gundams i've faced, but Millardo always kicks my ass.
NintendoID: Nailbunny 3DS: 3909-8796-4685
As I also loved the Gudam games on PS2 this will probably be my second purchase once I pick up a 360. First being GH2 which I will buy for the 360, even though I should get it for PS2 since the PS2 guitar I have obviously isn't compatible with the 360, because damnit I want me some Possum Kingdom
FUCK YES. Sweet god, finally KOEI is using 360 hardware. The swarms of dudes made me so happy to see. Clearly, N3 had an impact on the DW dev team in that regard.
Heero's Musou is unspectacular, but the team super is funderful. Domon Kasshu beat my ass and it was glorious. Buying this game on the 28th SO HARD.
But FFS, these guys are so lazy!!!
After all these sequels you'd expect more depth to have been added over this to pad out that grind. Ninety-Nine-Nights failed to incorporate a lot of the things we've come to expect from a DW-like game. But N3 also put in satisfying amounts of combos. DW has failed massively at doing this after all these sequels.
On that note, I once actually managed to beat Lubu and picked up a +10 AtK bonus. That was totally worth it right there...
EDIT: Hey! Look what I found!
blocks, dashing, and sabering into the special. he usually blocks 3 hit combos and hits you when you stop, so if you do a combo, dash away quickly, hit the left bumper and hold until his combo is done.
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
If this game is anything like the other DW games, your combos improve when you get a higher ranking weapon. It also kinda sucks that they don't let you test out all the parts you get in the demo.
Yes this is true. People who are disliking the game due to lack of moves need to remember there is a lot more in the final game.
See http://www.youtube.com/watch?v=EX2YYv8MMDw for an example of the coolness of the real game.
After all the demo is only like 480 mb. :P
I never asked for this!
ive played the demo a couple of times and i didnt know about either of those. awesome!
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
I will keep reading this thread and drooling.
No parts in the demo and there is one team attack I've seen with Master Asia.
I never asked for this!
Master who?
i cant help busting that out when ever possible...
I never asked for this!
You have any idea how long I've been waiting to find a decent sized version of that???
Thanks a million.
(I love the series but please please please koei fix these.)
nope
my allies are useless and most of the enemies are cannon fodder
At least in the DW series, it's all mostly dependant on the difficulty setting and morale. The combats taking place on the map that you cannot see on your screen fight out based upon their morale bonuses for the most part. The number of generals makes a little bit of a difference as well.
Anyone you can see on your screen doesn't really fight based upon their morale at all.
If you can ever help raise an ally NPC unit's morale above whatever enemy units they are fighting, they will almost always beat the enemy units, then you don't have to worry about them so much.
That's something I've always liked doing. If the map took place on two main paths between your base and the enemy's base for example, I'd try to get one side some decent morale so they can hold their own and/or win the combat themselves, then fight exclusively on the other side, knowing that one side should be set for most of the battle.
This was easy to do in DW3 since an enemy general killed virtually always resulted in a morale boost for the unit who got the kill. So I would let npc units kill generals so their unit's morale would go up nicely. This wasn't a guarantee in 4 and I have no idea about 5 or this demo.
Sorry I've not much to say about the demo, not having played it. I'm figuring that much of the gameplay and strategy is similar enough to discuss it though.
I'll most likely pick it up next year when the prices are down.
Thats what I"m talking about. Screw this gundam crap.
Now lets see a 360 port or a ps3 price drop. I'm betting the former is more likely. :P