All I know is that I have been playing MoO2 on Hard with a custom race.
And 99% of the time I will get to a point where the computer is sending an obscene amount of Titan class ships at me. And it's always the fucking Klackons, who are uncreative. I.E. they are not supposed to be getting technology
Also, Creative is a fucking Godsend on Hard mode. The leader of the pack for the computers seems to get this trait naturally though.
Tech is still really important in MoO2, but most people would argue that Pop is actually more important in the long run. This is why the broken race creation bonuses are stuff like aquatic, subterranian, and huge homeworld, not creative. Especially that patch that adds another point to creative.
I'd argue that all the minor things you get, plus the tertiary advantages that come with them... like not having to spy as much, or deal with diplomacy because of your spies quite as much... and having more shitty techs to give to other races along with all the very minor +whatever things, is more than enough to balance things out to make Creative still worth it at 8 picks. It also depends a lot on the map size. A huge map stretches out the game and the longer things go on, the crappier Creative gets. Inversely, as the techs narrow at the top, Uncreative becomes less crappy as well.
The Alkari are dead. Extra crispy, eaten by Da Space Bears. Also, revolutions continue to plague the Humans and the Meklar. Funny that.
I need to colonize Inferno planets next. I'm the only one left alive with the tech to do it.
Getting rid of old ships not only reduces your per turn expenditure, but it gives you a bit of extra cash in the reserves. Good deal. Try to keep your designs fresh.
Someone adjust the rabbit ears, the secret transmission isn't coming in clear enough.
Sad thing is, I'm not even posting all the diplomatic encounters any more. When you are beating them this badly, the computer will do this constantly. They hate you for being so awesome, and treat every declaration of war they made against you as a treaty YOU broke. It's funny, because you'll try and sue for peace from a war they declared, and then they'll call you traitorous and two-faced. FUCKERS.
"NOT EVEN DEATH CAN SAVE YOU FROM ME."
Not only does El Diablo offer a perfect staging point for attacking the heart of the Terran empire, but it also allows me to demo something. The Deathwang has extremely advanced propulsion technologies, yet it says it will take three turns to get there? Why is that? Well, El Diablo is in a nebula, which drastically slows down ships and can protect the crap out of you because it adds range penalties to attacking vessels. Neat. It also makes your turn estimates for arrival all shitty, as this nebula will only slow me by an extra turn, meaning while it says three turns, it should only take me two to get there.
This is going to be a quick fight, but notice the pop. size of the planet. This is what happens when you don't keep up with your ecology, waste builds up and starts lowering your pop cap until you clean it, and it will also eventually kill people. Think green people, and stop all that deficit spending. I'm looking in your direction, Space Regan!
Gauss autocannon is my favortie midgame weapon. May not look like much but its abilities rock. Why didn't I get it midgame? Well, I probably took some piece of ground tech instead.
Big stacks mean nothing to my defenders. This is how it goes in the late game; build a death fleet. Kill defenses, invade. Leave one behind to defend, move the rest of the fleet. Sixty percent of the time, it works every time.
FLAWLESS VICTORY!
Man I love GNN.
Finally going to kill the bastard. Space Ameoba is the easiest of the three space monsters in this game, but does the most damage to a planet if it invades. 300 pop Gaia to 10 pop Radiated? No thank you. He dies quick to a fleet larger than the one that took Orion.
This one was fun. No, they didn't actually kill anyone, I just sent a whole bunch of transports through a bunch of their missile defenses, and lost a grand total of 13.
Glorious indeed. I love the sucking up. GNN doesn't do enough of it in MoO2.
Not again.
Nothing funny or insightful here. Cool background though.
Yawn.
Sure, why not?
Mu Delphi is a favorite target of mine. No clue why.
Yes, Da Space Bears use their better tech and racial bonus to inflict some losses on my side. Hell no will they win. If you're ever fighting them and they have the same or superior ground tech, invading will be a pretty big waste of time and resources. Instead build a ship, filled with bombs and a colony base, and go nuts. Added bonus, you get to rename all of their planets!
AWT 4 or so is enough to put a death ray on a medium ship. Keep that in mind.
Fighting Da Space Bears on ENDORia, possibly with an army of clones. History does not repeat itself.
Hooray! I get to demo the Crystalline Entit-THE SPACE CRYSTAL. Next Gen ripoff or homage, you make the call. Also in the news.
Ruthless diplomacy, the best kind.
See the Space Crystal? If it survives a turn uncontested it kills everyone on the planet, leaving all the structures intact. Great if you can use it to your advantage, semi annoying if you are the lord and master of the known galaxy. For those wondering, the little black hole like thingees are Star Gates. One turn to transport a ship from one gate to another. Expensive as shit, but I got nothing better to do at this point. Insanely useful to have on your Rich shipyard planets and a planet near the frontlines, less so for research worlds. Still one turn defenders is awesome.
This is posted for no other reason than it is image 666. The devil made the Meklar declare war on me.
Santa Anna wished he was a fucking giant space crystal.
Time to demo something I should have done, oh ten updates ago. SCAN! I don't use it often at all, relying on tech reports on the race screen and attack animations and 10+ years of experience to figure out what they are doing. For people starting out it can be helpful, as simple math can tell you whether a battle is worth fighting. This guy is impossible to beat with missile basses (Lightning Shield), so bring a fleet of beamers and he becomes a glass cannon. Crystal Beam is about as powerful as a Death Ray, and Black Hole Generator can fuck up stacks. Try to one shot him. Like I do.
See?
Not even enough races to fill the windows. Sad, really.
Gooo Meklar!
One.
plus one.
plus two. Equals four.
Quick math question. 101-4=???
ANSWER:
Total Domination.
See, I fucking love Mu Delphi!
Sneaky bastards! I'm amazed I have a planet without missile bases...
Tee-hee, Urectum.
Say it like Daffy Duck. Also, I don't think he is long for the job...
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2007
Ha! Beat hard mode with a record score of 2k+
The race I ended up using had 1/2 farming abilities, was Aquatic, creative, repulsive ( :O ), and good at spying. I used the darlock palette for my dudes.
It was a close game, until the Klackons took Orion, who proceeded to destroy my best base ( it was the first time I had ever seen Orion taken by the computer ) which made me load an old save and take it myself.
Death rays + triple hulls + automated repair + 75% less damage + Doom Stars = holy fuck they can't stop the rock.
Seriously.
The only time I ever lost a doom star is when I tested my might by putting two Doom Stars against a fully upgraded planet and the entirety of the enemy fleet.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
On medium mode I once had a fleet of (2) Doom Stars with like 400 plasma cannons with all the range bettering modifiers, and possibly heavy mount (yes I had done lots of miniaturization) and time warp facilitators take out the entirety of one of my opponents. The enemy fleet was so big, the game wouldn't put them all in the same battle. Did I mention that the enemies didn't get a turn?
So evidently that $10 download I linked did not repeat NOT INCLUDE THE DOS VERSION, unless it's a batch file somewhere I'm not seeing.
This creates problems when trying to write a LP post because the compatibility shit you have to run the 95 version under prevents the taking of screenshots.
I am most irritated.
Salvation122 on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2007
Look for the file titled ORION2 and try to run it in DOSBOX.
You can't run the Orion95 file in dos.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2007
Uh
Go to the MoO2 wiki
That will help, probably.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Creative/Democracy. Fast tech in the biology tree (get the necessary techs so you can make scouts, outpost ships, colony ships and freighter fleets first) to Genetic Mutation. Get it and either:
A) Remove spying negatives or get spying bonuses. Espionage all your neighbors and get all the techs in the lower trees that you didn't research while fast teching in biology. You get all you would have researched as well as ridiculous bonuses in biology early.
Get Warlord. Blow shit up.
I have the most trouble being an aggressive race early game. Any pointers? I'm talkng wiping out a race almost as soon as you can send ships to them.
Creative/Democracy. Fast tech in the biology tree (get the necessary techs so you can make scouts, outpost ships, colony ships and freighter fleets first) to Genetic Mutation. Get it and either:
A) Remove spying negatives or get spying bonuses. Espionage all your neighbors and get all the techs in the lower trees that you didn't research while fast teching in biology. You get all you would have researched as well as ridiculous bonuses in biology early.
Get Warlord. Blow shit up.
I have the most trouble being an aggressive race early game. Any pointers? I'm talkng wiping out a race almost as soon as you can send ships to them.
Dunno, Huge homeworld, subterranian zerg rush? MoO II really isn't designed for early agression.
I have the most trouble being an aggressive race early game. Any pointers? I'm talkng wiping out a race almost as soon as you can send ships to them.
Not practical in a larger galaxy, but try this...
Unification
Aquatic
Artifacts World
Rich Homeworld
Omniscience
-10 Spying
Repulsive
Develops fast, to get missile destroyers launched quickly at the nearest enemy home system, accompanied by transports and an outpost ship to provide the necessary range.
Careful about hiring expensive leaders, you'll need a cash reserve to cover your Command Point deficit until those transports are offloaded. After that, your biggest worry is getting Alien Control Center researched and built, because they will assimilate dead slow unless you had the good fortune of attacking the Sakkra or Elerians, whose pop changes over immediately.
Note: Telepathic would rule, but taking it over Omniscience is making some assumptions about when first contact will take place. This is kind of the "I make my own luck" design.
Nothing quite puts me in the mood for some MoO writing than a little Cowboy Bebop soundtrack.
Urectum. Damn near killed them. Or did kill them.
First one. Big deal. Second one, time for some vengence.
Long ago the Bulrathi repeatedly attacked a colony of mine with horrific biological agents, destroying all life on the planet. I recolonized it, redubbing the planet Wanged. Again and again they'd attack and destroy the population, until finally I drove them out of the sector. I decided to leave the planet uncolonized as a memorial to the horrors of war. Yet the Meklar desecrate my hallowed memorial with their filthy colony. Such an act can only be handled by a drastic and wholely unnecessary show of force.
A fleet like no other, built up at the finest of Rich enviroment ship yards, lead by my five fleet admirals; the finest outside help availible.
Some call them bounty hunters. Others call them crazy. I call them Ed, Ein, Jet, Faye, and Spike.
I'd sue for peace after finding out who was leading the death fleet too!
War you say? You want a war?
One Wang to Rule Them All, One Wang to Find Them, One Wang to Bring Them all, and in the Darkness, Bind Them.
In the Land of Mordor where the Shadows Lie.
Goodbye Wangforce, your name and your spirit will live on.
In a move most ironic, those 40+ Capital ships end up destroying the colony in one shot. I was prepared for this, and rename it accordingly.
This is a design I've been hyping all games. Medium ships usually suck ass. Not this one though. Not by a longshot. No, those aren't the best shields or computer. Two of these ships are enough to take out an enemy force. I build them in stacks of 300 or more per planet. Total domination.
Time for some diplomacy fun! All of these races hate the shit out of me, so no, they won't attack those filthy Humans.
I threaten them. They say this. Nothing changes.
If you want to spice up a late game route, start giving your enemies late game tech for no good reason and see how long it takes them to put up a fight. No, I don't give it to them.
They don't. Bastards.
One each. This is getting sad.
News, eh?
Another threat. Based off of planet size, level of development, and difficulty level. So even if its a 2 pop dead world you can usually research it in time. If you fail you get a 10 pop wasteland anyways. Bad for you, but usually not game ending.
A threat to dustify me? Neat. Also looks like the humans have something to say.
O_o O_o O_o
Actually, I've seen this one a few times before. Usually happens when you are kicking so much ass, you break the computer's will and it starts acting suicidal.
Also known as planet "Microsoft will buy Nintendo in Five Years."
Yay, I guess?
Map screen! I'm white! I have a lot of planets! Humans are green, they have four. All of them are low pop shitholes. The Meklars have two shitty worlds, as do the Bulrathi. The uncolonized planets? Not habitable or Radiated/Toxic. I start a plan.
Kill some bears.
Build a medium sized colony ship. With a death ray. Straight out of a 50's anti-communism movie.
This is the last of the really old ships. Everything newer can kill civilizations by themselves.
Starting to
really run out of
good names. The Prime games and an EO reference. Works for me, especially since this was around dawn of an all night MoO session.
Two votes? How dare those filthy humans breed!
NO VOTES. Very rare. But looks like it happend.
One vote. 1+2=Three. Yes, for those of you paying attention at home I did gain even more votes.
The Wrath of Strader? Sounds like a really bad slash fanfic.
Part of the reason I almost always post war declarations? They always say the darndest things.
Live long and prosper. Looks like someone did some research in the past 50 turns. Too bad its not something good that I'm obviously not getting this game, like the Subspace Teleporter or god help them, Atmospheric Terraforming.
This is getting pretty lame. I wonder if they'll be any surprises in the next two updates, considering they will be the last two for this LP...
On the subject of Moo2 blitz races, I got better results with the Telepathic build, after all. Because the game screws the player out of what is supposed to be instant assimilation of Feudal population. Even the Sakkra and Elerians take flippin' forever to quit their bitchin' and join your empire. *sigh*
So, this worked best for me...
Unification
Telepathic
Omniscience
Artifact World
Rich World
Repulsive
-10 Ground Combat
-20 Ship Defense
Basically, you rush to get a missile cruiser off the assembly line and shred someone's starbase, then mind control. The offensive can be kept rolling with refits to the cruiser and reinforcement by missile destroyers. My last game ended in total military victory on turn 88, and I wasn't even playing really efficient. Small galaxy, Pre-Warp start.
On the subject of Moo2 blitz races, I got better results with the Telepathic build, after all. Because the game screws the player out of what is supposed to be instant assimilation of Feudal population. Even the Sakkra and Elerians take flippin' forever to quit their bitchin' and join your empire. *sigh*
So, this worked best for me...
Unification
Telepathic
Omniscience
Artifact World
Rich World
Repulsive
-10 Ground Combat
-20 Ship Defense
Basically, you rush to get a missile cruiser off the assembly line and shred someone's starbase, then mind control. The offensive can be kept rolling with refits to the cruiser and reinforcement by missile destroyers. My last game ended in total military victory on turn 88, and I wasn't even playing really efficient. Small galaxy, Pre-Warp start.
Pre-warp is almost a difficulty modifier in your favor, as the computer sucks shit in the early game.
Question for MoO:
Does the number of factories I have on a planet increase the total amount of tech a colony can produce or is tech only related to population?
Question for MoO:
Does the number of factories I have on a planet increase the total amount of tech a colony can produce or is tech only related to population?
It must. For example, colonize two worlds that are the same size. Send the same number of people to both, enough to fill up the planet. Switch one slider to full research (while keeping it clean) and then switch the other to full industry. Take a turn or two, then switch them.
Did anyone ever use to manufacture money? By which I mean, if you have nothing going on on a ultra rich planet, have it bump production up to full (minus necessary eco) so they produce money. Then funnel the money back into that planet. Because of the way funding production worked (something like 50% of the money put in goes to production) and the way producing trade worked (some % of your production became money) on an ultra rich planet, you got like, 50% more money out than you put in. A great way to build up a stockpile in case you need to hurry production later.
I do it all the time. I think I mentioned it once briefly in an early post but never did it. Works like a fucking charm.
Another neat trick to do on harder difficulties is to dump reserve money into planet's right before renegotiating trade deals. You get to base your economy off of the inflated rates, helping you to eventually score tons and tons of "free" trade money.
Pre-warp is almost a difficulty modifier in your favor, as the computer sucks shit in the early game.
Average tech level was more one-sided when I tried it. Starting with a Colony Ship made Omniscience more helpful, and getting two scout frigates that can be refitted with missiles helped with the first attacks. Having undeveloped and under-defended expansion colonies to attack was cool, too.
Pre-warp is almost a difficulty modifier in your favor, as the computer sucks shit in the early game.
Average tech level was more one-sided when I tried it. Starting with a Colony Ship made Omniscience more helpful, and getting two scout frigates that can be refitted with missiles helped with the first attacks. Having undeveloped and under-defended expansion colonies to attack was cool, too.
Neither do I. What I meant was, on the Average tech level, the one where you start with a Colony Ship and two Scouts, the Scouts actually came in handy as missile frigates once they were refit.
I normally start Pre-Warp, especially when trying a challenge like -10 picks for maximum score, or a Feudal race.
Neither do I. What I meant was, on the Average tech level, the one where you start with a Colony Ship and two Scouts, the Scouts actually came in handy as missile frigates once they were refit.
I normally start Pre-Warp, especially when trying a challenge like -10 picks for maximum score, or a Feudal race.
Oh, I know what you are talking about, I was just mentioning that starting with future tech is painful.
Finally I've come home to my favorite target, Mu Delphi.
It really doesn't matter. I can't make it funny.
I can't believe I didn't take more map shots. Look at the domination. One planet for each of them, only a smattering of ships.
Enviromental map. I left them a Dead planet, a Toxic planet, and a Barren planet.
Mineral Map. Not a single Ultra Rich Planet. Tons of artifact worlds though.
Space Bush thinks I'm a terrerist.
Nothing funny here.
Nor here. Funny cat picture my ass!
Plague is like Supernova. Easy enough to deal with, kills a random amount of people each turn.
Problem solved.
One vote between them all.:rotate:
This is a good one. Take notes, for if you ever have to declare war against an intergalatic superpower, you want to sound just like this.
News Break.
Well, law of averages and all. I've gotten this one second turn before. Yes, I lost that game. No, this will probably not cost me this game. Does anger me greatly though.
Takes one turn to clean it. Will greatly reduce the production and research of my beautiful homeworld. Two out of five got smacked with a status.
See? Not too bad. Wait, something else is in the news...
That does it!
I colonize the former last stand of the Meklar. They weren't such bad guys after all.
This is it. Endgame. It's all over. Remember last time I gave you a vote? Well, I knew you'd all want me to continue, and kill everything and everyone, so it was a false vote. Not this time. I actually played through both endings. Which one do you want?
Quick question, playing Moo2 on Hard I've just realized that my insanely advanced race has left me with 80,000 billion credits, 1,000 each turn, nearly all teched out, able to build titans in 7 turns and bugger all to do with it.
Who do I invade first? Meklar, Psilon, Bulrathi, Klackon... can't decide.
Quick question, playing Moo2 on Hard I've just realized that my insanely advanced race has left me with 80,000 billion credits, 1,000 each turn, nearly all teched out, able to build titans in 7 turns and bugger all to do with it.
Who do I invade first? Meklar, Psilon, Bulrathi, Klackon... can't decide.
Klackon, Bulrathi, Meklar, Psilon.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited September 2007
The klackon are fucking beasts in Moo2
Take them out fast.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
I'd argue that all the minor things you get, plus the tertiary advantages that come with them... like not having to spy as much, or deal with diplomacy because of your spies quite as much... and having more shitty techs to give to other races along with all the very minor +whatever things, is more than enough to balance things out to make Creative still worth it at 8 picks. It also depends a lot on the map size. A huge map stretches out the game and the longer things go on, the crappier Creative gets. Inversely, as the techs narrow at the top, Uncreative becomes less crappy as well.
The Alkari are dead. Extra crispy, eaten by Da Space Bears. Also, revolutions continue to plague the Humans and the Meklar. Funny that.
I need to colonize Inferno planets next. I'm the only one left alive with the tech to do it.
Getting rid of old ships not only reduces your per turn expenditure, but it gives you a bit of extra cash in the reserves. Good deal. Try to keep your designs fresh.
Someone adjust the rabbit ears, the secret transmission isn't coming in clear enough.
Sad thing is, I'm not even posting all the diplomatic encounters any more. When you are beating them this badly, the computer will do this constantly. They hate you for being so awesome, and treat every declaration of war they made against you as a treaty YOU broke. It's funny, because you'll try and sue for peace from a war they declared, and then they'll call you traitorous and two-faced. FUCKERS.
"NOT EVEN DEATH CAN SAVE YOU FROM ME."
Not only does El Diablo offer a perfect staging point for attacking the heart of the Terran empire, but it also allows me to demo something. The Deathwang has extremely advanced propulsion technologies, yet it says it will take three turns to get there? Why is that? Well, El Diablo is in a nebula, which drastically slows down ships and can protect the crap out of you because it adds range penalties to attacking vessels. Neat. It also makes your turn estimates for arrival all shitty, as this nebula will only slow me by an extra turn, meaning while it says three turns, it should only take me two to get there.
This is going to be a quick fight, but notice the pop. size of the planet. This is what happens when you don't keep up with your ecology, waste builds up and starts lowering your pop cap until you clean it, and it will also eventually kill people. Think green people, and stop all that deficit spending. I'm looking in your direction, Space Regan!
Gauss autocannon is my favortie midgame weapon. May not look like much but its abilities rock. Why didn't I get it midgame? Well, I probably took some piece of ground tech instead.
Big stacks mean nothing to my defenders. This is how it goes in the late game; build a death fleet. Kill defenses, invade. Leave one behind to defend, move the rest of the fleet. Sixty percent of the time, it works every time.
FLAWLESS VICTORY!
Man I love GNN.
Finally going to kill the bastard. Space Ameoba is the easiest of the three space monsters in this game, but does the most damage to a planet if it invades. 300 pop Gaia to 10 pop Radiated? No thank you. He dies quick to a fleet larger than the one that took Orion.
This one was fun. No, they didn't actually kill anyone, I just sent a whole bunch of transports through a bunch of their missile defenses, and lost a grand total of 13.
Glorious indeed. I love the sucking up. GNN doesn't do enough of it in MoO2.
Not again.
Nothing funny or insightful here. Cool background though.
Yawn.
Sure, why not?
Mu Delphi is a favorite target of mine. No clue why.
Yes, Da Space Bears use their better tech and racial bonus to inflict some losses on my side. Hell no will they win. If you're ever fighting them and they have the same or superior ground tech, invading will be a pretty big waste of time and resources. Instead build a ship, filled with bombs and a colony base, and go nuts. Added bonus, you get to rename all of their planets!
AWT 4 or so is enough to put a death ray on a medium ship. Keep that in mind.
Fighting Da Space Bears on ENDORia, possibly with an army of clones. History does not repeat itself.
Hooray! I get to demo the Crystalline Entit-THE SPACE CRYSTAL. Next Gen ripoff or homage, you make the call. Also in the news.
Ruthless diplomacy, the best kind.
See the Space Crystal? If it survives a turn uncontested it kills everyone on the planet, leaving all the structures intact. Great if you can use it to your advantage, semi annoying if you are the lord and master of the known galaxy. For those wondering, the little black hole like thingees are Star Gates. One turn to transport a ship from one gate to another. Expensive as shit, but I got nothing better to do at this point. Insanely useful to have on your Rich shipyard planets and a planet near the frontlines, less so for research worlds. Still one turn defenders is awesome.
This is posted for no other reason than it is image 666. The devil made the Meklar declare war on me.
Santa Anna wished he was a fucking giant space crystal.
Time to demo something I should have done, oh ten updates ago. SCAN! I don't use it often at all, relying on tech reports on the race screen and attack animations and 10+ years of experience to figure out what they are doing. For people starting out it can be helpful, as simple math can tell you whether a battle is worth fighting. This guy is impossible to beat with missile basses (Lightning Shield), so bring a fleet of beamers and he becomes a glass cannon. Crystal Beam is about as powerful as a Death Ray, and Black Hole Generator can fuck up stacks. Try to one shot him. Like I do.
See?
Not even enough races to fill the windows. Sad, really.
Gooo Meklar!
One.
plus one.
plus two. Equals four.
Quick math question. 101-4=???
ANSWER:
See, I fucking love Mu Delphi!
Sneaky bastards! I'm amazed I have a planet without missile bases...
Tee-hee, Urectum.
Say it like Daffy Duck. Also, I don't think he is long for the job...
Honorable Hippy? That'll be the day!
NEXT POST: THE REAL FOLK BLUES
This is such good stuff.
The race I ended up using had 1/2 farming abilities, was Aquatic, creative, repulsive ( :O ), and good at spying. I used the darlock palette for my dudes.
It was a close game, until the Klackons took Orion, who proceeded to destroy my best base ( it was the first time I had ever seen Orion taken by the computer ) which made me load an old save and take it myself.
Death rays + triple hulls + automated repair + 75% less damage + Doom Stars = holy fuck they can't stop the rock.
Seriously.
The only time I ever lost a doom star is when I tested my might by putting two Doom Stars against a fully upgraded planet and the entirety of the enemy fleet.
This creates problems when trying to write a LP post because the compatibility shit you have to run the 95 version under prevents the taking of screenshots.
I am most irritated.
You can't run the Orion95 file in dos.
Ergo Atari fucked me over
Go to the MoO2 wiki
That will help, probably.
Yay
LP ON
Steam, PSN, XBL, Xfire and everything else JamesDM
Creative/Democracy. Fast tech in the biology tree (get the necessary techs so you can make scouts, outpost ships, colony ships and freighter fleets first) to Genetic Mutation. Get it and either:
A) Remove spying negatives or get spying bonuses. Espionage all your neighbors and get all the techs in the lower trees that you didn't research while fast teching in biology. You get all you would have researched as well as ridiculous bonuses in biology early.
I have the most trouble being an aggressive race early game. Any pointers? I'm talkng wiping out a race almost as soon as you can send ships to them.
Dunno, Huge homeworld, subterranian zerg rush? MoO II really isn't designed for early agression.
Not practical in a larger galaxy, but try this...
Unification
Aquatic
Artifacts World
Rich Homeworld
Omniscience
-10 Spying
Repulsive
Develops fast, to get missile destroyers launched quickly at the nearest enemy home system, accompanied by transports and an outpost ship to provide the necessary range.
Careful about hiring expensive leaders, you'll need a cash reserve to cover your Command Point deficit until those transports are offloaded. After that, your biggest worry is getting Alien Control Center researched and built, because they will assimilate dead slow unless you had the good fortune of attacking the Sakkra or Elerians, whose pop changes over immediately.
Note: Telepathic would rule, but taking it over Omniscience is making some assumptions about when first contact will take place. This is kind of the "I make my own luck" design.
Nothing quite puts me in the mood for some MoO writing than a little Cowboy Bebop soundtrack.
Urectum. Damn near killed them. Or did kill them.
First one. Big deal. Second one, time for some vengence.
Long ago the Bulrathi repeatedly attacked a colony of mine with horrific biological agents, destroying all life on the planet. I recolonized it, redubbing the planet Wanged. Again and again they'd attack and destroy the population, until finally I drove them out of the sector. I decided to leave the planet uncolonized as a memorial to the horrors of war. Yet the Meklar desecrate my hallowed memorial with their filthy colony. Such an act can only be handled by a drastic and wholely unnecessary show of force.
A fleet like no other, built up at the finest of Rich enviroment ship yards, lead by my five fleet admirals; the finest outside help availible.
Some call them bounty hunters. Others call them crazy. I call them Ed, Ein, Jet, Faye, and Spike.
I'd sue for peace after finding out who was leading the death fleet too!
War you say? You want a war?
One Wang to Rule Them All, One Wang to Find Them, One Wang to Bring Them all, and in the Darkness, Bind Them.
In the Land of Mordor where the Shadows Lie.
Goodbye Wangforce, your name and your spirit will live on.
In a move most ironic, those 40+ Capital ships end up destroying the colony in one shot. I was prepared for this, and rename it accordingly.
This is a design I've been hyping all games. Medium ships usually suck ass. Not this one though. Not by a longshot. No, those aren't the best shields or computer. Two of these ships are enough to take out an enemy force. I build them in stacks of 300 or more per planet. Total domination.
Time for some diplomacy fun! All of these races hate the shit out of me, so no, they won't attack those filthy Humans.
I threaten them. They say this. Nothing changes.
If you want to spice up a late game route, start giving your enemies late game tech for no good reason and see how long it takes them to put up a fight. No, I don't give it to them.
They don't. Bastards.
One each. This is getting sad.
News, eh?
Another threat. Based off of planet size, level of development, and difficulty level. So even if its a 2 pop dead world you can usually research it in time. If you fail you get a 10 pop wasteland anyways. Bad for you, but usually not game ending.
A threat to dustify me? Neat. Also looks like the humans have something to say.
O_o O_o O_o
Actually, I've seen this one a few times before. Usually happens when you are kicking so much ass, you break the computer's will and it starts acting suicidal.
Also known as planet "Microsoft will buy Nintendo in Five Years."
Yay, I guess?
Map screen! I'm white! I have a lot of planets! Humans are green, they have four. All of them are low pop shitholes. The Meklars have two shitty worlds, as do the Bulrathi. The uncolonized planets? Not habitable or Radiated/Toxic. I start a plan.
Kill some bears.
Build a medium sized colony ship. With a death ray. Straight out of a 50's anti-communism movie.
This is the last of the really old ships. Everything newer can kill civilizations by themselves.
Starting to
really run out of
good names. The Prime games and an EO reference. Works for me, especially since this was around dawn of an all night MoO session.
Two votes? How dare those filthy humans breed!
NO VOTES. Very rare. But looks like it happend.
One vote. 1+2=Three. Yes, for those of you paying attention at home I did gain even more votes.
The Wrath of Strader? Sounds like a really bad slash fanfic.
Part of the reason I almost always post war declarations? They always say the darndest things.
Live long and prosper. Looks like someone did some research in the past 50 turns. Too bad its not something good that I'm obviously not getting this game, like the Subspace Teleporter or god help them, Atmospheric Terraforming.
This is getting pretty lame. I wonder if they'll be any surprises in the next two updates, considering they will be the last two for this LP...
NEXT POST: SEE YOU SPACE COWBOY!
That's because they kick ass.
PSN: stumbleshoe
I just can't stop chuckling at the idea of Ein leading a huge civilization destroying fleet through space.
SE++ Forum Battle Archive
So, this worked best for me...
Unification
Telepathic
Omniscience
Artifact World
Rich World
Repulsive
-10 Ground Combat
-20 Ship Defense
Basically, you rush to get a missile cruiser off the assembly line and shred someone's starbase, then mind control. The offensive can be kept rolling with refits to the cruiser and reinforcement by missile destroyers. My last game ended in total military victory on turn 88, and I wasn't even playing really efficient. Small galaxy, Pre-Warp start.
Well yeah, he was cute, but he was also about the smartest person on that ship besides Ed sometimes.
Pre-warp is almost a difficulty modifier in your favor, as the computer sucks shit in the early game.
Does the number of factories I have on a planet increase the total amount of tech a colony can produce or is tech only related to population?
It must. For example, colonize two worlds that are the same size. Send the same number of people to both, enough to fill up the planet. Switch one slider to full research (while keeping it clean) and then switch the other to full industry. Take a turn or two, then switch them.
Another neat trick to do on harder difficulties is to dump reserve money into planet's right before renegotiating trade deals. You get to base your economy off of the inflated rates, helping you to eventually score tons and tons of "free" trade money.
Average tech level was more one-sided when I tried it. Starting with a Colony Ship made Omniscience more helpful, and getting two scout frigates that can be refitted with missiles helped with the first attacks. Having undeveloped and under-defended expansion colonies to attack was cool, too.
MoO2 is available for $10 for download from Atari. Yum. I'm playing right now.
I never start with future tech. I hate that.
Neither do I. What I meant was, on the Average tech level, the one where you start with a Colony Ship and two Scouts, the Scouts actually came in handy as missile frigates once they were refit.
I normally start Pre-Warp, especially when trying a challenge like -10 picks for maximum score, or a Feudal race.
Oh, I know what you are talking about, I was just mentioning that starting with future tech is painful.
Finally I've come home to my favorite target, Mu Delphi.
It really doesn't matter. I can't make it funny.
I can't believe I didn't take more map shots. Look at the domination. One planet for each of them, only a smattering of ships.
Enviromental map. I left them a Dead planet, a Toxic planet, and a Barren planet.
Mineral Map. Not a single Ultra Rich Planet. Tons of artifact worlds though.
Space Bush thinks I'm a terrerist.
Nothing funny here.
Nor here. Funny cat picture my ass!
Plague is like Supernova. Easy enough to deal with, kills a random amount of people each turn.
Problem solved.
One vote between them all.:rotate:
This is a good one. Take notes, for if you ever have to declare war against an intergalatic superpower, you want to sound just like this.
News Break.
Takes one turn to clean it. Will greatly reduce the production and research of my beautiful homeworld. Two out of five got smacked with a status.
See? Not too bad. Wait, something else is in the news...
I colonize the former last stand of the Meklar. They weren't such bad guys after all.
This is it. Endgame. It's all over. Remember last time I gave you a vote? Well, I knew you'd all want me to continue, and kill everything and everyone, so it was a false vote. Not this time. I actually played through both endings. Which one do you want?
Time to vote...
Or not. I'll just show you BOTH next post.
NEXT POST: BANG.
Quick question, playing Moo2 on Hard I've just realized that my insanely advanced race has left me with 80,000 billion credits, 1,000 each turn, nearly all teched out, able to build titans in 7 turns and bugger all to do with it.
Who do I invade first? Meklar, Psilon, Bulrathi, Klackon... can't decide.
Steam, PSN, XBL, Xfire and everything else JamesDM
Klackon, Bulrathi, Meklar, Psilon.
Take them out fast.
im glad we could share these experiences guys