Yeah. Spaced over 8 hours per game. Kinda like 24. But you know...more expensive.
So... how will they be able to give any resolution to the game then? I really can't see it going over well if the first game doesn't function as a complete story.
I was joking.
Oh.
In a more detailed version of the synopsis, this is a story of Nariko, a fierce, red-haired warrioress whose clan is the holder of the "Heavenly Sword", a sacred blade of immense power that slowly drains the user's life-force. King Botan, obsessed with the Sword, embarks on a campaign of destruction against Nariko's people in a ruthless quest for it. In a final act of desperation and retribution, Nariko takes the Sword to exact vengeance upon King Botan and his army before the Sword kills her. Tam Antoniades Recently stated at an E3 interview that the story is told in flash-back.
It sounds fairly generic with the sole purpose of giving an excuse for the action. Not that there is anything wrong with that.
A trilogy, eh?
I thought the plot of the game was this woman has 24 hours to live and is trying to kill the person who murdered her father, or some such, within that amount of time.
They've said that Heavenly Sword 2 would be based around a completely different character. The only thing that'd crossover from the original would be the Heavenly Sword itself.
Anyway the impressions sound great. Really looking forward to this game.
A trilogy, eh?
I thought the plot of the game was this woman has 24 hours to live and is trying to kill the person who murdered her father, or some such, within that amount of time.
They were expecting a God, an immortal, that could weild the blade. Instead, she was born. In desperation, she weilded the sword anyway (after growing up of course) despite the fact that it would kill her.
I expected a twist at the end anyway. Don't call it a spoiler because it is pure speculation, but it's clear to me that she really is the God they were expecting and she is immortal (or at least she will resurrect or earn her place as a God).
Ok - I don't know if anybody's spoken about the demo yet. After 4.5 hours of downloading a 1gb demo - it was LESS THAN 4 MINUTES OF GAMEPLAY.
Now I know they're pushing to release this - but FUCK!! I was SO excited to try this game out a bit. I'm not usually one to complain about demos, but this was fucking ridiculous. If I were in their position I would honestly opt to not even release this, and instead just let people wait a few more weeks for the game.
i dont understand
edit: turns out ppl did talk about the demo. yeah im still extremely excited for this seemingly AAA title, but that literally was an embarrassing demo to release.
Ok - I don't know if anybody's spoken about the demo yet. After 4.5 hours of downloading a 1gb demo - it was LESS THAN 4 MINUTES OF GAMEPLAY.
Now I know they're pushing to release this - but FUCK!! I was SO excited to try this game out a bit. I'm not usually one to complain about demos, but this was fucking ridiculous. If I were in their position I would honestly opt to not even release this, and instead just let people wait a few more weeks for the game.
i dont understand
edit: turns out ppl did talk about the demo. yeah im still extremely excited for this seemingly AAA title, but that literally was an embarrassing demo to release.
I might have been mad at that fact if I was still rolling in the days of dial-up, but at this point I just leave a gig download running and come back in 30 minutes. But I can see why you'd be frustrated that it was so short, no doubt. I was not MAD, but I was disappointed, but it also made me very interested to see what the rest of the experience contained so I'll 100% be purchasing it to find out =p.
dachish on
My heart it ceases, my breath undrawn.
Eyes forever focused, on the sanguine, metal dawn.
Wow guys, what a fucking bad Demo. Hope the game turns out better than that.
People seem to be very one side or the other on this one. I loved it. Others seem to hate it.
What didn't you like about it? Besides the shortness.
Erratic Game Play - Simplistic without any interesting features, very much a 'God of War' clone.
Sound - Repetitive use of vocal grunts and sword sound effects.
Physics - Very ridged when it comes to the dead bodies in the game, very bad.
Bad Controls - Heavy focus on button mashing without any logic or thought put into the controls.
Loading issues - When on the rope you can clearly see snaps in the visuals and you can hear breaks in the music notes.
Overall, a very poor performance for a game that was supposed to be so much more.
You seem to be the only one here who truly hates it to the guts. Can anyone else verify what he said? I don't own a PS3, but I'm nevertheless interested in this game.
Well, I for one still think it's awesome. There are a few technical glitches which sometimes cause the sound to break for like a half second, but this doesn't happen every time. This build is a couple months old however.
But I played the demo at least 10 times yesterday, if not more. I sort of lost count. Because the cutscene hides the loading screen and is gorgeous, it was really easy to just keep playing it.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Awful short. Like GRAW 2 demo short. Honestly I don't see this being a AAA title. Feels sort of like God of War but its missing something. Demo didn't show any platforming at all. Will there be any in the full game?
Pre demo I was probably going to buy it. Now eh I dunno. There sure are a lot of other games comming out this fall.
Awful short. Like GRAW 2 demo short. Honestly I don't see this being a AAA title. Feels sort of like God of War but its missing something. Demo didn't show any platforming at all. Will there be any in the full game?
Pre demo I was probably going to buy it. Now eh I dunno. There sure are a lot of other games comming out this fall.
I don't think there's going to be much platforming beyond the QTE's, since there's no jump button. This game seems to be focused purely on various combat strategies using the different styles, and then mixing things up with Nariko's sister and ranged attacks. I for one am still very excited, because I really enjoy the feel of the game and the way everything animates. But to each his own of course!
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Wow guys, what a fucking bad Demo. Hope the game turns out better than that.
People seem to be very one side or the other on this one. I loved it. Others seem to hate it.
What didn't you like about it? Besides the shortness.
Erratic Game Play - Simplistic without any interesting features, very much a 'God of War' clone.
Sound - Repetitive use of vocal grunts and sword sound effects.
Physics - Very ridged when it comes to the dead bodies in the game, very bad.
Bad Controls - Heavy focus on button mashing without any logic or thought put into the controls.
Loading issues - When on the rope you can clearly see snaps in the visuals and you can hear breaks in the music notes.
Overall, a very poor performance for a game that was supposed to be so much more.
You seem to be the only one here who truly hates it to the guts. Can anyone else verify what he said? I don't own a PS3, but I'm nevertheless interested in this game.[/QUOTE]
Erratic Game Play - Simplistic without any interesting features, very much a 'God of War' clone.
Bad Controls - Heavy focus on button mashing without any logic or thought put into the controls.
Lumped these together because they focus on the same thing. I don't know if he played the same fucking demo. It plays nothing like GoW. Yea you can button mash, but it's going to get you hit with some heavy damage. When you button mash you finish with some random combo, or hang in the middle of one leaving you open for a good second or two. Key here is to use the two stances when needed, know which combo's are guard breakers, and use your counters and dodges to keep from being surrounded.
Sound - Repetitive use of vocal grunts and sword sound effects.
Every game in this genre has this "problem". This game is no worse, no better.
Physics - Very ridged when it comes to the dead bodies in the game, very bad.
I know what this person is referencing when he says this. When you're fighting on top of the tower, if a body slides off the side it happens slowly. it looks fine when the first half of the body is sliding off, but even if just a foot is still hanging on the side it slides at the same speed as when the whole body is still on the tower causing friction. (Hope that makes sense).
But then he doesn't mention the second area where you've got bodies, funiture, barrels and pieces of both flying through the air perfectly. Physics are fine, except for that one little area.
Loading issues - When on the rope you can clearly see snaps in the visuals and you can hear breaks in the music notes.
I've got my PS3 fired up right now and I noticed no such thing. Actually I played through that part again right now and if you miss a QTE there is a slight pause where it has to load the new animation of her falling off and grabbing the rope or missing the kick on the axe wielding guard. Same thing that happens in any version of RE4 when you miss a button press. Once again, nothing out of the ordinary, and nothing deal breaking. When it does pause it for a fucking milisecond, just like any other game with QTE.
I'll probably get pegged as a fanboy for this, but I'm sorry. I can understand if you don't like a game that's fine, and I'm not trying to convince anyone they should like this game when they don't. It just on these points it doesn't even look like we played the same damn demo.
Agreed SpikedFreak, especially with regards to the feeling of playing. The combo system here is much different than that of God of War, in spite of the superficial similarities in weapons. Yes, two of her weapon styles are similar to those of Kratos, but the moves here flow together much more naturally and have a different flair to them. And the blocking/countering system is quite different as well. I especially enjoy the little cinematic touches of panning the camera around after a nice counter or "superstyle" move.
The two games have some basic gameplay similarities, but their combo systems require entirely different modes of thinking, in my opinion. And that's great!
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Wow guys, what a fucking bad Demo. Hope the game turns out better than that.
People seem to be very one side or the other on this one. I loved it. Others seem to hate it.
What didn't you like about it? Besides the shortness.
Erratic Game Play - Simplistic without any interesting features, very much a 'God of War' clone.
Sound - Repetitive use of vocal grunts and sword sound effects.
Physics - Very ridged when it comes to the dead bodies in the game, very bad.
Bad Controls - Heavy focus on button mashing without any logic or thought put into the controls.
Loading issues - When on the rope you can clearly see snaps in the visuals and you can hear breaks in the music notes.
Overall, a very poor performance for a game that was supposed to be so much more.
You seem to be the only one here who truly hates it to the guts. Can anyone else verify what he said? I don't own a PS3, but I'm nevertheless interested in this game.
I'm in the "was excited for this game, but now it is a must buy" camp. The demo, while painfully short, was awesome. The first time I tried to play it, I basically just button mashed, and that didn't end well. It definitely did not reward you for just pressing the attack buttons. The second time I actually went through the combo list, and tried counters, and it was amazing. I'm pre-ordering this game today.
Edit: Oh yeah, I'd like to point out I played the demo quite a few times and didn't notice anything that Vicious had pointed out.
JPS3 on
On the subject of the Zero Punctuation Bioshock Review:
I didn't much care for the Bioshock review. It didn't deliver on the funnies like the previous reviews, but it wasn't bad.
The ending was very weak, though. Usually his videos have good endings.
Did you just review a review?
I found reVerse's review to be too short and a little light on content and quality. Still, his punctuation and sentence structure was better than most.
Agreed SpikedFreak, especially with regards to the feeling of playing. The combo system here is much different than that of God of War, in spite of the superficial similarities in weapons. Yes, two of her weapon styles are similar to those of Kratos, but the moves here flow together much more naturally and have a different flair to them. And the blocking/countering system is quite different as well. I especially enjoy the little cinematic touches of panning the camera around after a nice counter or "superstyle" move.
The two games have some basic gameplay similarities, but their combo systems require entirely different modes of thinking, in my opinion. And that's great!
I fucking hate the whole "do nothing to block" system.
A lot.
Something I can totally understand. Anyone can look past no jump button, but that gameplay aspect will make it a love it or hate it game for most. I had to sit there and actually concentrate on not touching anything while a guy is coming at me with a combo. Took a few play throughs. I end up rolling around avoiding attacks rather then depending on the block.
I was about to mention the inability to jump. In a game like this, every instinct says to hammer the x button to dodge the attack. I can't just stand there and try to counter and the roll is shittily unresponsive. JUMP goddammit.
Ok - I don't know if anybody's spoken about the demo yet. After 4.5 hours of downloading a 1gb demo - it was LESS THAN 4 MINUTES OF GAMEPLAY.
Now I know they're pushing to release this - but FUCK!! I was SO excited to try this game out a bit. I'm not usually one to complain about demos, but this was fucking ridiculous. If I were in their position I would honestly opt to not even release this, and instead just let people wait a few more weeks for the game.
i dont understand
edit: turns out ppl did talk about the demo. yeah im still extremely excited for this seemingly AAA title, but that literally was an embarrassing demo to release.
I might have been mad at that fact if I was still rolling in the days of dial-up, but at this point I just leave a gig download running and come back in 30 minutes. But I can see why you'd be frustrated that it was so short, no doubt. I was not MAD, but I was disappointed, but it also made me very interested to see what the rest of the experience contained so I'll 100% be purchasing it to find out =p.
5 hours to download this shit. for less than 5 minutes of gameplay.
super
also - why would they OMIT A JUMP BUTTON?? I don't understand...i truly don't. It's just a weird thing to not include...
Maybe because the combat doesn't require jumping? There might not be any actual platforming in the game.
Wouldn't it be nice to give the user the option to jump out of the way or pre-empt an attack with a diving slash or something??? "No platforming" - That's a lousy excuse.
Maybe because the combat doesn't require jumping? There might not be any actual platforming in the game.
Wouldn't it be nice to give the user the option to jump out of the way or pre-empt an attack with a diving slash or something??? "No platforming" - That's a lousy excuse.
True, jumping is a fun thing to have in action games such as this one. But you can't jump in the Zelda games, and jumping during combat in the PoP games is quite limited, but that never bothered me.
I'm pretty new to this genre, is it customary to have so many different moves? It's like a fighting game, but I can't tell if my inputs are doing anything. I think I'll spend some more time (not enough) playing the demo.
I feel like the lack of rumble really hurts a game like this. I was trying to figure out why the combat felt so light and floaty until I remembered that the controller lacks rumble. In spite of all that the game plays great.
Maybe because the combat doesn't require jumping? There might not be any actual platforming in the game.
Wouldn't it be nice to give the user the option to jump out of the way or pre-empt an attack with a diving slash or something??? "No platforming" - That's a lousy excuse.
You can use the right stick to do a flip/dodge out of the way, for what it's worth.
EDIT: Ah, I see that this has already been discussed and mildly lambasted on th last page. It is quite different to block without a button and the timing on the roll is unlike that in God of War. This made me have to change my entire way of thinking when I first started playing the demo, but I liked that. It was a challenge and although the game is not revolutionary, it's different, and that was refreshing to me personally.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
I really enjoyed this demo. Feels very fluid but not too hard. I honestly wouldn't have given this the time of day before the demo, but now I'm thinking I may end up buying it.
If anyone is interested in the game, I suggest downloading and watching the latest 1UP Show. They talk about it a fair bit and it sounds freaking awesome.
I can't knock anyone into the air. The controls say that you hit L1 + Triangle and then pop the controller up but it never works for me. Anyone have some tips?
orpheus on
But, if you are after mere parlor tricks, you will be sorely disappointed. For if I reach behind your ear, it will not be a nickel I pull out, but your very soul!
I can't knock anyone into the air. The controls say that you hit L1 + Triangle and then pop the controller up but it never works for me. Anyone have some tips?
It seems that you can only really pop them in the air when they are completely unblocking and unready, and as SOON as they fly up into the air, just shake the controller.
I couldn't get it to save my life at first but after a little practice I can do it reasonably well. Just took a while to get a feel for it.
dachish on
My heart it ceases, my breath undrawn.
Eyes forever focused, on the sanguine, metal dawn.
Ok guys, I went to work today and one of my cooler bosses had a Heavenly Sword video qued up. It was a cutscene from the game, I'm not sure if it was officially released or leaked, but the facial animations were STUNNING. Andy Serkis, you are a god!
Oh, and it was on the IGN forums, if you want to look it up. Might be some spoilers in there, so I am not sharing any of it.
Gametrailers has a couple new videos up, perhaps the same as referenced above. I've never really been interested in the combat that is so touted in these teasers, but one of them is an in-game cinematic that I really would say is must-see. I seldom have trouble discerning between pre-rendered and on-the-fly footage, but this clip raised doubts.
It's easily one of the most convincing examples I've seen of in-game characters acting a part. I kept seeing Gollum expressions, especially about the eyes, but eh. It's all so bloody rich.
so uh I got the latest Play magazine in the mail today and they gave this a 10 out of 10. In the little pros and cons box below the score the pro is "The perfect action game in every way and quite possibly the most cinematic game ever created."
I should probably point out that it was reviewed by Dave Halverson and he gives high scores to anything that is Japanese, an RPG or "artistic"
so uh I got the latest Play magazine in the mail today and they gave this a 10 out of 10. In the little pros and cons box below the score the pro is "The perfect action game in every way and quite possibly the most cinematic game ever created."
I should probably point out that it was reviewed by Dave Halverson and he gives high scores to anything that is Japanese, an RPG or "artistic"
Yea, Dave is a good guy, nice and all, but really, most Play reviews I would not trust any further than I can throw them into the wind. As said, from what I played at E3, I just am left limp by this game, but it seems there are a lot of folks here who find this to be their cup of tea. The PS3 needs an exclusive hit, so maybe this will be it.
so uh I got the latest Play magazine in the mail today and they gave this a 10 out of 10. In the little pros and cons box below the score the pro is "The perfect action game in every way and quite possibly the most cinematic game ever created."
I should probably point out that it was reviewed by Dave Halverson and he gives high scores to anything that is Japanese, an RPG or "artistic"
Yea, Dave is a good guy, nice and all, but really, most Play reviews I would not trust any further than I can throw them into the wind. As said, from what I played at E3, I just am left limp by this game, but it seems there are a lot of folks here who find this to be their cup of tea. The PS3 needs an exclusive hit, so maybe this will be it.
Play were the ones that gave Lair a 9/10 and Sonic a pretty high score too, right? Not exactly the most reliable of sources.
Playstation World (a UK magazine) gave it a 8/10, citing the game length as the only problem.
PSX Extreme (a Polish multiplatform magazine) gave it a 9+/10.
I'm waiting on the Edge review but it's not going to be for another couple of weeks (if not more).
so uh I got the latest Play magazine in the mail today and they gave this a 10 out of 10. In the little pros and cons box below the score the pro is "The perfect action game in every way and quite possibly the most cinematic game ever created."
I should probably point out that it was reviewed by Dave Halverson and he gives high scores to anything that is Japanese, an RPG or "artistic"
Yea, Dave is a good guy, nice and all, but really, most Play reviews I would not trust any further than I can throw them into the wind. As said, from what I played at E3, I just am left limp by this game, but it seems there are a lot of folks here who find this to be their cup of tea. The PS3 needs an exclusive hit, so maybe this will be it.
If the demo is any indication, I don't think it will be. Yeah yeah, demos aren't the real game and all tha jazz, but everyone I know who's tried it has said the same thing; it kinda sucks. Now, even after the initial, "wtf button mashing just gets me killed this isn't goddess of war at all!" reaction, if you play past that and really try to learn the nuances of the combat, the game becomes excellent. Like, really excellent. At least that is how it was for me. I hated the damn thing and was max disappointed with the demo the first time or 2 I tried it. Then I went back and read the instructions, figured out the counters, the block breakers, the aerial combs and all that jazz. After that the game just clicked and I was having a blast. But there
s a pretty steep learning curve to start, as far as this sort of game generally goes, and unless they include a really good tutorial in the real game, I think it'll end up turning off a lot of people.
so uh I got the latest Play magazine in the mail today and they gave this a 10 out of 10. In the little pros and cons box below the score the pro is "The perfect action game in every way and quite possibly the most cinematic game ever created."
I should probably point out that it was reviewed by Dave Halverson and he gives high scores to anything that is Japanese, an RPG or "artistic"
Yea, Dave is a good guy, nice and all, but really, most Play reviews I would not trust any further than I can throw them into the wind. As said, from what I played at E3, I just am left limp by this game, but it seems there are a lot of folks here who find this to be their cup of tea. The PS3 needs an exclusive hit, so maybe this will be it.
If the demo is any indication, I don't think it will be. Yeah yeah, demos aren't the real game and all tha jazz, but everyone I know who's tried it has said the same thing; it kinda sucks. Now, even after the initial, "wtf button mashing just gets me killed this isn't goddess of war at all!" reaction, if you play past that and really try to learn the nuances of the combat, the game becomes excellent. Like, really excellent. At least that is how it was for me. I hated the damn thing and was max disappointed with the demo the first time or 2 I tried it. Then I went back and read the instructions, figured out the counters, the block breakers, the aerial combs and all that jazz. After that the game just clicked and I was having a blast. But there
s a pretty steep learning curve to start, as far as this sort of game generally goes, and unless they include a really good tutorial in the real game, I think it'll end up turning off a lot of people.
From what I understand, the demo is from somewhere in the middle of the game and it does include a comprehensive tutorial. At the beginning of the game Nariko doesn't even have the Heavenly Sword, so that way they can introduce the mechanics gradually.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
I played the demo and found it suprisingly good, not on par with God of War or Ninja Gaiden, but still really good. But I'm not so sure this game deserves a trilogy. Truth be told, I don't really find the enemies or the characters all that engaging as I do with God of War.
darklordlaird on
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0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
edited August 2007
The Escapist has a satirical review of the Heavenly Sword Demo with a little Resident Evil 5 thrown in.
Posts
Oh.
It sounds fairly generic with the sole purpose of giving an excuse for the action. Not that there is anything wrong with that.
They've said that Heavenly Sword 2 would be based around a completely different character. The only thing that'd crossover from the original would be the Heavenly Sword itself.
Anyway the impressions sound great. Really looking forward to this game.
I expected a twist at the end anyway. Don't call it a spoiler because it is pure speculation, but it's clear to me that she really is the God they were expecting and she is immortal (or at least she will resurrect or earn her place as a God).
Now I know they're pushing to release this - but FUCK!! I was SO excited to try this game out a bit. I'm not usually one to complain about demos, but this was fucking ridiculous. If I were in their position I would honestly opt to not even release this, and instead just let people wait a few more weeks for the game.
i dont understand
edit: turns out ppl did talk about the demo. yeah im still extremely excited for this seemingly AAA title, but that literally was an embarrassing demo to release.
I might have been mad at that fact if I was still rolling in the days of dial-up, but at this point I just leave a gig download running and come back in 30 minutes. But I can see why you'd be frustrated that it was so short, no doubt. I was not MAD, but I was disappointed, but it also made me very interested to see what the rest of the experience contained so I'll 100% be purchasing it to find out =p.
Eyes forever focused, on the sanguine, metal dawn.
For whatever reason, the PSN is dog shit slow for me. Is it like that for other people?
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
You seem to be the only one here who truly hates it to the guts. Can anyone else verify what he said? I don't own a PS3, but I'm nevertheless interested in this game.
But I played the demo at least 10 times yesterday, if not more. I sort of lost count. Because the cutscene hides the loading screen and is gorgeous, it was really easy to just keep playing it.
PSN ID : Xander51 Steam ID : Xander51
Pre demo I was probably going to buy it. Now eh I dunno. There sure are a lot of other games comming out this fall.
I don't think there's going to be much platforming beyond the QTE's, since there's no jump button. This game seems to be focused purely on various combat strategies using the different styles, and then mixing things up with Nariko's sister and ranged attacks. I for one am still very excited, because I really enjoy the feel of the game and the way everything animates. But to each his own of course!
PSN ID : Xander51 Steam ID : Xander51
You seem to be the only one here who truly hates it to the guts. Can anyone else verify what he said? I don't own a PS3, but I'm nevertheless interested in this game.[/QUOTE]
Lumped these together because they focus on the same thing. I don't know if he played the same fucking demo. It plays nothing like GoW. Yea you can button mash, but it's going to get you hit with some heavy damage. When you button mash you finish with some random combo, or hang in the middle of one leaving you open for a good second or two. Key here is to use the two stances when needed, know which combo's are guard breakers, and use your counters and dodges to keep from being surrounded.
Every game in this genre has this "problem". This game is no worse, no better.
I know what this person is referencing when he says this. When you're fighting on top of the tower, if a body slides off the side it happens slowly. it looks fine when the first half of the body is sliding off, but even if just a foot is still hanging on the side it slides at the same speed as when the whole body is still on the tower causing friction. (Hope that makes sense).
But then he doesn't mention the second area where you've got bodies, funiture, barrels and pieces of both flying through the air perfectly. Physics are fine, except for that one little area.
I've got my PS3 fired up right now and I noticed no such thing. Actually I played through that part again right now and if you miss a QTE there is a slight pause where it has to load the new animation of her falling off and grabbing the rope or missing the kick on the axe wielding guard. Same thing that happens in any version of RE4 when you miss a button press. Once again, nothing out of the ordinary, and nothing deal breaking. When it does pause it for a fucking milisecond, just like any other game with QTE.
I'll probably get pegged as a fanboy for this, but I'm sorry. I can understand if you don't like a game that's fine, and I'm not trying to convince anyone they should like this game when they don't. It just on these points it doesn't even look like we played the same damn demo.
http://DocumentingLaziness.blogspot.com/
The two games have some basic gameplay similarities, but their combo systems require entirely different modes of thinking, in my opinion. And that's great!
PSN ID : Xander51 Steam ID : Xander51
I'm in the "was excited for this game, but now it is a must buy" camp. The demo, while painfully short, was awesome. The first time I tried to play it, I basically just button mashed, and that didn't end well. It definitely did not reward you for just pressing the attack buttons. The second time I actually went through the combo list, and tried counters, and it was amazing. I'm pre-ordering this game today.
Edit: Oh yeah, I'd like to point out I played the demo quite a few times and didn't notice anything that Vicious had pointed out.
A lot.
I like how you worded it better.
Something I can totally understand. Anyone can look past no jump button, but that gameplay aspect will make it a love it or hate it game for most. I had to sit there and actually concentrate on not touching anything while a guy is coming at me with a combo. Took a few play throughs. I end up rolling around avoiding attacks rather then depending on the block.
http://DocumentingLaziness.blogspot.com/
5 hours to download this shit. for less than 5 minutes of gameplay.
super
also - why would they OMIT A JUMP BUTTON?? I don't understand...i truly don't. It's just a weird thing to not include...
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Wouldn't it be nice to give the user the option to jump out of the way or pre-empt an attack with a diving slash or something??? "No platforming" - That's a lousy excuse.
True, jumping is a fun thing to have in action games such as this one. But you can't jump in the Zelda games, and jumping during combat in the PoP games is quite limited, but that never bothered me.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I feel like the lack of rumble really hurts a game like this. I was trying to figure out why the combat felt so light and floaty until I remembered that the controller lacks rumble. In spite of all that the game plays great.
You can use the right stick to do a flip/dodge out of the way, for what it's worth.
EDIT: Ah, I see that this has already been discussed and mildly lambasted on th last page.
PSN ID : Xander51 Steam ID : Xander51
It seems that you can only really pop them in the air when they are completely unblocking and unready, and as SOON as they fly up into the air, just shake the controller.
I couldn't get it to save my life at first but after a little practice I can do it reasonably well. Just took a while to get a feel for it.
Eyes forever focused, on the sanguine, metal dawn.
Oh, and it was on the IGN forums, if you want to look it up. Might be some spoilers in there, so I am not sharing any of it.
http://www.gametrailers.com/player/23163.html
It's easily one of the most convincing examples I've seen of in-game characters acting a part. I kept seeing Gollum expressions, especially about the eyes, but eh. It's all so bloody rich.
Large screengrabs:
PSN ID : Xander51 Steam ID : Xander51
That reminds me. Here is footage of Heavenly Sword back when it was planned to be released on the Xbox. Doesn't look so good.
I should probably point out that it was reviewed by Dave Halverson and he gives high scores to anything that is Japanese, an RPG or "artistic"
Yea, Dave is a good guy, nice and all, but really, most Play reviews I would not trust any further than I can throw them into the wind. As said, from what I played at E3, I just am left limp by this game, but it seems there are a lot of folks here who find this to be their cup of tea. The PS3 needs an exclusive hit, so maybe this will be it.
Play were the ones that gave Lair a 9/10 and Sonic a pretty high score too, right? Not exactly the most reliable of sources.
Playstation World (a UK magazine) gave it a 8/10, citing the game length as the only problem.
PSX Extreme (a Polish multiplatform magazine) gave it a 9+/10.
I'm waiting on the Edge review but it's not going to be for another couple of weeks (if not more).
If the demo is any indication, I don't think it will be. Yeah yeah, demos aren't the real game and all tha jazz, but everyone I know who's tried it has said the same thing; it kinda sucks. Now, even after the initial, "wtf button mashing just gets me killed this isn't goddess of war at all!" reaction, if you play past that and really try to learn the nuances of the combat, the game becomes excellent. Like, really excellent. At least that is how it was for me. I hated the damn thing and was max disappointed with the demo the first time or 2 I tried it. Then I went back and read the instructions, figured out the counters, the block breakers, the aerial combs and all that jazz. After that the game just clicked and I was having a blast. But there
s a pretty steep learning curve to start, as far as this sort of game generally goes, and unless they include a really good tutorial in the real game, I think it'll end up turning off a lot of people.
LoL: failboattootoot
From what I understand, the demo is from somewhere in the middle of the game and it does include a comprehensive tutorial. At the beginning of the game Nariko doesn't even have the Heavenly Sword, so that way they can introduce the mechanics gradually.
PSN ID : Xander51 Steam ID : Xander51
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Basically, excellent graphics/voice-acting/cut-scenes, decent melee combat, bland and repetitive gameplay design and pacing.
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