Why are things pretty bad? Killzone 1 sold over 2 million copies and MGS3 sold 3.6 million (which is still far better than most games do). Both Killzone 2 and MGS4 are looking pretty god-damn good so far too.
Besides, it's not like they're promoting just those two games. There is a little game called Gran Turismo 5. I hear its predecessors sold ten or so million copies.
Good optimism - not so good when you compare it with the reality of their current userbase.
The games you put up there were getting millions when the userbase was really high, unlike the small userbase it has now.
I imagine we won't see too big of an increase in PS3 sales this year. The start of next year looks very promising with KillZone 2 and MGS4.
Man, LAIR and Heavenly Sword being AAA could have pushed me into a PS3, what with the Sony Style deal.
Things are looking down for the PS3, I thought it would make some real games with those two titles this Christmas. As it is they are going to get hammered in game stores with no one being able to point to any AAA titles this season.
God, things are pretty bad if KillZone 2 and MGS4 are what Sony is going to be stuck promoting as system seller titles. Considering MGS3s sales and the pretty bad press the fist KillZone got I can't see the PS3 install base increasing that much until next Christmas. This hole Sony has been digging is starting to get pretty deep.
Why are things pretty bad? Killzone 1 sold over 2 million copies and MGS3 sold 3.6 million (which is still far better than most games do). Both Killzone 2 and MGS4 are looking pretty god-damn good so far too.
Besides, it's not like they're promoting just those two games. There is a little game called Gran Turismo 5. I hear its predecessors sold ten or so million copies.
None of those three are relevant this christmas, though.
Why are things pretty bad? Killzone 1 sold over 2 million copies and MGS3 sold 3.6 million (which is still far better than most games do). Both Killzone 2 and MGS4 are looking pretty god-damn good so far too.
Besides, it's not like they're promoting just those two games. There is a little game called Gran Turismo 5. I hear its predecessors sold ten or so million copies.
Good optimism - not so good when you compare it with the reality of their current userbase.
The games you put up there were getting millions when the userbase was really high, unlike the small userbase it has now.
Exactly.
Killzone 1 sold 2 million with an install base orders of magnitude larger than the current PS3 install base.
Its unlikely Killzone 2 or MGS4 will sell that badly but they arent going to be some juggernaut of sales. I mean, the MOST they can sell is like 4 million if they sold the the ENTIRE install base of the console. Halo 3 could sell that much in its first month (unlikely, but possible)
Edit: Not to sound like a troll or anything, but the 'prequel games sales figures' fall back defense just plain does not work with this generation, for most consoles.
I imagine we won't see too big of an increase in PS3 sales this year. The start of next year looks very promising with KillZone 2 and MGS4.
Man, LAIR and Heavenly Sword being AAA could have pushed me into a PS3, what with the Sony Style deal.
Things are looking down for the PS3, I thought it would make some real games with those two titles this Christmas. As it is they are going to get hammered in game stores with no one being able to point to any AAA titles this season.
God, things are pretty bad if KillZone 2 and MGS4 are what Sony is going to be stuck promoting as system seller titles. Considering MGS3s sales and the pretty bad press the fist KillZone got I can't see the PS3 install base increasing that much until next Christmas. This hole Sony has been digging is starting to get pretty deep.
You just fail to understand the subtle nature of Sony's PS3 plan.
couldn't help myself.
a 6 hour game isn't always a bad thing. if it's short and sweet and utterly replayable then 6 hours could potentially multiply indefinitely. But is this a speed-run friendly game? And is the combat enjoyable enough to repeat over and over again? Mmm, I'm sure there'll be quite a few who spout "YES! YESS!! OH FOR THE LOVE OF GOD, YES!"
but I don't think I can subscribe to that kind of optimism. I've been on the fence about the ps3 for awhile and this doesn't really help. I'll probably pick up sony's monolith eventually, along with this game from the bargain bin, but that might not be for a few years...
Why are things pretty bad? Killzone 1 sold over 2 million copies and MGS3 sold 3.6 million (which is still far better than most games do). Both Killzone 2 and MGS4 are looking pretty god-damn good so far too.
Besides, it's not like they're promoting just those two games. There is a little game called Gran Turismo 5. I hear its predecessors sold ten or so million copies.
Good optimism - not so good when you compare it with the reality of their current userbase.
The games you put up there were getting millions when the userbase was really high, unlike the small userbase it has now.
Exactly.
Killzone 1 sold 2 million with an install base orders of magnitude larger than the current PS3 install base.
Its unlikely Killzone 2 or MGS4 will sell that badly but they arent going to be some juggernaut of sales. I mean, the MOST they can sell is like 4 million if they sold the the ENTIRE install base of the console. Halo 3 could sell that much in its first month (unlikely, but possible)
Edit: Not to sound like a troll or anything, but the 'prequel games sales figures' fall back defense just plain does not work with this generation, for most consoles.
Way to miss the point entirely. Accault was saying "things are pretty bad if Sony is relying on those two games" and I replied back saying that the last two games in those franchises were very successful.
Oh and I somehow doubt the PS3's install base will still be at 4 million when either of those games come out...
I like that the sound the gong makes when the hat hits it is "SOLVED!"
Kind of like that VGCats strip in which Dr. Light slaps Megaman hard, and the sound effect is "FACE!"
Anyway, Gamespot just gave this an 8.0. Huh. They're usually harsher on games than the average.
no, that only with wii games.
just kidding! even if it's short, if it's a good 6 hours of fun, I think an 8 is a decent score. That is if we're reviewing on a spectrum of 6-10 which most review sites do.
See, dead rising is only like 2-3 hours long and noone bitches about that. Even though the core is replaying the game in different ways, for the most part you are just replaying the same game that is timed to 2-3 hours long.
THe really bad idea with heavenly sword from the reviews is that there are few if any unlockable weapons or techniques. In Devil May Cry games, unlockable weapons and attacks is fucking addictive and provides new ways to beat people and sometimes easier and more stylish ways.
Why are things pretty bad? Killzone 1 sold over 2 million copies and MGS3 sold 3.6 million (which is still far better than most games do). Both Killzone 2 and MGS4 are looking pretty god-damn good so far too.
Besides, it's not like they're promoting just those two games. There is a little game called Gran Turismo 5. I hear its predecessors sold ten or so million copies.
Good optimism - not so good when you compare it with the reality of their current userbase.
The games you put up there were getting millions when the userbase was really high, unlike the small userbase it has now.
Exactly.
Killzone 1 sold 2 million with an install base orders of magnitude larger than the current PS3 install base.
Its unlikely Killzone 2 or MGS4 will sell that badly but they arent going to be some juggernaut of sales. I mean, the MOST they can sell is like 4 million if they sold the the ENTIRE install base of the console. Halo 3 could sell that much in its first month (unlikely, but possible)
Edit: Not to sound like a troll or anything, but the 'prequel games sales figures' fall back defense just plain does not work with this generation, for most consoles.
Way to miss the point entirely. Accault was saying "things are pretty bad if Sony is relying on those two games" and I replied back saying that the last two games in those franchises were very successful.
Oh and I somehow doubt the PS3's install base will still be at 4 million when either of those games come out...
Well YOUR point was trying to say that things arent as bad as they seem by stating the sales figures of two predecessor games.
MY point was the sales of these games is not that impressive when taken in context of the install base.
So in effect MY point is that things ARE as bad as they seem. Nothing is shining on the PS3. Its best game has a metacritic score of 93, and thats oblivion. next after that is sigma with 88, and then its downhill from there.
PS3 needs something shit hot and it needs it soon. which is why Lair and HS are elevated to megaton AAA status when in actuality they are really mediocre games.
Yeah, yeah, yeah, Playstation 3 sucks there are no good games for it [yet] it's basically doomed, etc, etc.
So how about Heavenly Sword? Does anyone have it yet? I couldn't stand the combat in the demo, as my hand got incredibly sore about fifteen seconds after starting it. It was also ridiculous how long it took just to kill an enemy. The combat system seems pretty bad.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Well YOUR point was trying to say that things arent as bad as they seem by stating the sales figures of two predecessor games.
MY point was the sales of these games is not that impressive when taken in context of the install base.
So in effect MY point is that things ARE as bad as they seem. Nothing is shining on the PS3. Its best game has a metacritic score of 93, and thats oblivion. next after that is sigma with 88, and then its downhill from there.
PS3 needs something shit hot and it needs it soon. which is why Lair and HS are elevated to megaton AAA status when in actuality they are really mediocre games.
Yeah, but your point is fucking stupid. When you've got a system that has sold 115 million units worldwide, there are going to be a lot more games released, which means there's more competition. That actually makes it harder to sell well, not easier. If you only took game sales in the 'context of the install base' then Halo is more important than Gran Turismo or Grand Theft Auto, despite the fact that those two games sold twice as much as Halo.
Btw, since when the hell is Heavenly Sword 'mediocre'. When last I checked, it was around 81% on GameRankings. That a sign of a mediocre game to you?
Well YOUR point was trying to say that things arent as bad as they seem by stating the sales figures of two predecessor games.
MY point was the sales of these games is not that impressive when taken in context of the install base.
So in effect MY point is that things ARE as bad as they seem. Nothing is shining on the PS3. Its best game has a metacritic score of 93, and thats oblivion. next after that is sigma with 88, and then its downhill from there.
PS3 needs something shit hot and it needs it soon. which is why Lair and HS are elevated to megaton AAA status when in actuality they are really mediocre games.
Yeah, but your point is fucking stupid. When you've got a system that has sold 115 million units worldwide, there are going to be a lot more games released, which means there's more competition. That actually makes it harder to sell well, not easier. If you only took game sales in the 'context of the install base' then Halo is more important than Gran Turismo or Grand Theft Auto, despite the fact that those two games sold twice as much as Halo.
Btw, since when the hell is Heavenly Sword 'mediocre'. When last I checked, it was around 81% on GameRankings. That a sign of a mediocre game to you?
No, actually playing the demo and then learning the real game is just as cheezy and about as short points to its mediocrity.
Very different games though DW. Given it's a God of War clone, you'd expect them to try and match it in terms of content.
It's not a god of war clone though. Going into it expecting it to be a god of war clone is what made me dislike it so intensely my first playthrough of the demo. In reality, the combat mirrors mark of kri a lot more than god of war. God of war is a very offense oriented game where the payoff is just laying into some dudes so they don't get any fancy ideas. Mark of Kri (and HS) are all about reacting to what your enemies are doing and forcing an openning, usually through the counter mechanic.
As an example, everyone complains about how long the hat dudes take to kill because they block everything. Killing a hat dude is a simple matter of either countering his attack (and counters are entirely too easy to pull off) or using a guard break combo to break his... guard and then beating him with whatever. People who have problems with them are more than likely doing the same thing I did when I first played it, "HURF DURF GODDESS OF WAR IlLL JUST SPAM THIS HURR BUTTON."
This isn't to say the game is good, or bad or whatever. I am merely asserting that the game has little to nothing in common with god of war other than, you know, sometimes she fights with swords on chains (and when I say sometimes, I mean rarely, they are terrible weapons only good for launching some stunned plebe into the air for an aerial combo).
Well YOUR point was trying to say that things arent as bad as they seem by stating the sales figures of two predecessor games.
MY point was the sales of these games is not that impressive when taken in context of the install base.
So in effect MY point is that things ARE as bad as they seem. Nothing is shining on the PS3. Its best game has a metacritic score of 93, and thats oblivion. next after that is sigma with 88, and then its downhill from there.
PS3 needs something shit hot and it needs it soon. which is why Lair and HS are elevated to megaton AAA status when in actuality they are really mediocre games.
Yeah, but your point is fucking stupid. When you've got a system that has sold 115 million units worldwide, there are going to be a lot more games released, which means there's more competition. That actually makes it harder to sell well, not easier. If you only took game sales in the 'context of the install base' then Halo is more important than Gran Turismo or Grand Theft Auto, despite the fact that those two games sold twice as much as Halo.
Btw, since when the hell is Heavenly Sword 'mediocre'. When last I checked, it was around 81% on GameRankings. That a sign of a mediocre game to you?
Just an aside, people constantly overlook Gran Turismo as an important game series, even though every version of it has sold like wildfire. What games are "important" is usually just determined by the zeitgeist of the gaming community, not sales or quality.
Anyway, Tycho's post about Heavenly Sword, if it holds true, is a little unfortunate. It doesn't sound bad necessarily, but after Lair people locked onto this game as the new "savior" of the PS3. Given those expectations, people are going to be disappointed by "merely good" because they were expecting 'the game that saves the PS3."
And now the sad duty of passing the torch onto the next game that might save the PS3 so that it can be hyped to death too.
Just an aside, people constantly overlook Gran Turismo as an important game series, even though every version of it has sold like wildfire. What games are "important" is usually just determined by the zeitgeist of the gaming community, not sales or quality.
Anyway, Tycho's post about Heavenly Sword, if it holds true, is a little unfortunate. It doesn't sound bad necessarily, but after Lair people locked onto this game as the new "savior" of the PS3. Given those expectations, people are going to be disappointed by "merely good" because they were expecting 'the game that saves the PS3."
And now the sad duty of passing the torch onto the next game that might save the PS3 so that it can be hyped to death too.
Agreed. A lot of people seem to forget that Gran Turismo 3 was the second best selling game last gen, right behind GTA: San Andreas.
As for the "PS3 saviour', the worst has probably passed. Out of the PS3's 'Big 5 2007 games', Ratchet & Clank and Uncharted are the only ones left. And call me crazy but I don't think Naughty Dog or Insomniac can make bad games (even Jak 2 wasn't bad, it just wasn't as brilliant as the original).
Xenogears: Sorry but I'm going to take the opinion of a bunch of people that have actually played the full game over someone that's just played a very short demo. Besides, you like FFTA, you were probably just disappointed that you couldn't stare at an eight year olds ass crack. ;-)
Arkady, I agree. As an avid fan of both DMC and God of War, I agree that the combat system in Heavenly Sword is quite different. And I for one welcome that change. It feels much more like a dance with a group of enemies rather than the "pummel them all extremely quickly" style of system. It really appeals to me personally.
I also am a massive fan of Dragon's Lair, so I love the button press sequences, but that is probably an area where I'm in a tiny minority.
I'm going to pick up the game later today after I get done working, I'll post some impressions then. I'm not expecting it to be "the savior of my PS3," I just want to play a fun game. Cause you know, games are fun and all that. And Heavenly Sword has the benefit of being really really shiny and polished looking.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Just an aside, people constantly overlook Gran Turismo as an important game series, even though every version of it has sold like wildfire. What games are "important" is usually just determined by the zeitgeist of the gaming community, not sales or quality.
Anyway, Tycho's post about Heavenly Sword, if it holds true, is a little unfortunate. It doesn't sound bad necessarily, but after Lair people locked onto this game as the new "savior" of the PS3. Given those expectations, people are going to be disappointed by "merely good" because they were expecting 'the game that saves the PS3."
And now the sad duty of passing the torch onto the next game that might save the PS3 so that it can be hyped to death too.
Agreed. A lot of people seem to forget that Gran Turismo 3 was the second best selling game last gen, right behind GTA: San Andreas.
As for the "PS3 saviour', the worst has probably passed. Out of the PS3's 'Big 5 2007 games', Ratchet & Clank and Uncharted are the only ones left. And call me crazy but I don't think Naughty Dog or Insomniac can make bad games (even Jak 2 wasn't bad, it just wasn't as brilliant as the original).
Xenogears: Sorry but I'm going to take the opinion of a bunch of people that have actually played the full game over someone that's just played a very short demo. Besides, you like FFTA, you were probably just disappointed that you couldn't stare at an eight year olds ass crack. ;-)
I always forget GT. Actually... I think I more just lump it in with games like Madden. They sell like gangbusters to a certain group of people. Those people are not me.
I'm going to pick up this game later today on my way home from school. I've looked forward to it for so long, and I loved the demo, so some shortness won't keep me away. Most action games in this genre are about that long anyway. Meh.
Just an aside, people constantly overlook Gran Turismo as an important game series, even though every version of it has sold like wildfire. What games are "important" is usually just determined by the zeitgeist of the gaming community, not sales or quality.
Anyway, Tycho's post about Heavenly Sword, if it holds true, is a little unfortunate. It doesn't sound bad necessarily, but after Lair people locked onto this game as the new "savior" of the PS3. Given those expectations, people are going to be disappointed by "merely good" because they were expecting 'the game that saves the PS3."
And now the sad duty of passing the torch onto the next game that might save the PS3 so that it can be hyped to death too.
Agreed. A lot of people seem to forget that Gran Turismo 3 was the second best selling game last gen, right behind GTA: San Andreas.
As for the "PS3 saviour', the worst has probably passed. Out of the PS3's 'Big 5 2007 games', Ratchet & Clank and Uncharted are the only ones left. And call me crazy but I don't think Naughty Dog or Insomniac can make bad games (even Jak 2 wasn't bad, it just wasn't as brilliant as the original).
Xenogears: Sorry but I'm going to take the opinion of a bunch of people that have actually played the full game over someone that's just played a very short demo. Besides, you like FFTA, you were probably just disappointed that you couldn't stare at an eight year olds ass crack. ;-)
And Gran Turismo was the second best selling game of the generation before, right behind Super Mario 64. It's a consistently high-selling series and once you finally realize just how much it sells, then you realize why Sony is willing to give them shit-tons of resources to make it happen. This "behind the scenes" video is a good demonstration of what Sony's willing to pour into the project since it makes them so much money.
Anyway, that's a derailment. What I wanted to ask was what are the "Big 5 2007 games?" I can only think of R&C, Uncharted, Lair, and Heavenly Sword.
Did anyone else notice that "Aftertouch" was the term used in Burnout 3 to steer your car in slow motion after a crash? Steering an object in slow motion after you throw it, steering a car in slow motion after it's been wrecked- seems a bit too similar.
I'm assuming number 5 of the top 5 2007 would be Folklore but seeing as how it's not even going to get much PR attention iono if that is it. Speaking of Folklore, I probably looked forward to it the least this year but after the demo it appears it may just end up being the best. For the time being at least - until R&C / Uncharted come along. Still not a too overly exciting year for Sony, hope next year brings better news.
edit: possibility for a PS3 UTIII November release, guess that counts for something?
I'm assuming number 5 of the top 5 2007 would be Folklore but seeing as how it's not even going to get much PR attention iono if that is it. Speaking of Folklore, I probably looked forward to it the least this year but after the demo it appears it may just end up being the best. For the time being at least - until R&C / Uncharted come along. Still not a too overly exciting year for Sony, hope next year brings better news.
edit: possibility for a PS3 UTIII November release, guess that counts for something?
Bad news... scuttlebutt is UT3 might be delayed.
I read a couple of import reviews that weren't impressed with Folklore, but it's hard to get really trustworthy import reviews nowadays.
I thought this was the Heavenly Sword thread. God dammit, I want to hear some fucking impressions. Most stores should have gotten it today, so I'm sure there's at least one person out there who picked it up. Anyone bought it who can give us some impressions?
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Is it going to be short? I'd wager so, but if the rest of the game is as good as the first two levels have been, I'm fucking sold.
The combat is fun, button-mashing won't save you, and you have to learn combos, time your counters, etc. Aiming cannonballs and crossbow bolts with the sixaxis is cool as shit (I haven't enjoyed shooting people in the face this much in ages). The animation/directing/sound is all fucking amazing.
I have never seen characters that were more full of life. You know that dead eyes thing that comes up in just about every game's cutscenes? Not so in HS. They look and move and act like living, breathing people. Nariko is a fucking bitch, and I love it. Rohan (Andy Serkis) is done perfectly, and is occasionally humorous. Kai is just about the most adorable thing ever. The rest of the villains are pretty entertaining, and we don't see much of the other members of Nariko's clan.
The story is alright, nothing terribly special, but what I've seen has just been very well executed so far.
Again, I don't mind the length, a good short game is better than a long mediocre game. I'll be more inclined to play HS several times than I would a much longer game.
Is it going to be short? I'd wager so, but if the rest of the game is as good as the first two levels have been, I'm fucking sold.
The combat is fun, button-mashing won't save you, and you have to learn combos, time your counters, etc. Aiming cannonballs and crossbow bolts with the sixaxis is cool as shit (I haven't enjoyed shooting people in the face this much in ages). The animation/directing/sound is all fucking amazing.
I have never seen characters that were more full of life. You know that dead eyes thing that comes up in just about every game's cutscenes? Not so in HS. They look and move and act like living, breathing people. Nariko is a fucking bitch, and I love it. Rohan (Andy Serkis) is done perfectly, and is occasionally humorous. Kai is just about the most adorable thing ever. The rest of the villains are pretty entertaining, and we don't see much of the other members of Nariko's clan.
The story is alright, nothing terribly special, but what I've seen has just been very well executed so far.
Again, I don't mind the length, a good short game is better than a long mediocre game. I'll be more inclined to play HS several times than I would a much longer game.
From what I've seen, if theres one thing this came can't be accused of its lifeless characters. Apparently that cat girl is the most interesting one.
Posts
The games you put up there were getting millions when the userbase was really high, unlike the small userbase it has now.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
None of those three are relevant this christmas, though.
That's funny that I've gotten two calls. Don't think that's ever happened before.
PSN ID : Xander51 Steam ID : Xander51
www.penny-arcade.com
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Also, I wonder how many of those puzzles they were able to put into a 6 hour game.
Exactly.
Killzone 1 sold 2 million with an install base orders of magnitude larger than the current PS3 install base.
Its unlikely Killzone 2 or MGS4 will sell that badly but they arent going to be some juggernaut of sales. I mean, the MOST they can sell is like 4 million if they sold the the ENTIRE install base of the console. Halo 3 could sell that much in its first month (unlikely, but possible)
Edit: Not to sound like a troll or anything, but the 'prequel games sales figures' fall back defense just plain does not work with this generation, for most consoles.
Zing, and all that.
The PA comic is great though, love how Gabe drew the main character.
couldn't help myself.
a 6 hour game isn't always a bad thing. if it's short and sweet and utterly replayable then 6 hours could potentially multiply indefinitely. But is this a speed-run friendly game? And is the combat enjoyable enough to repeat over and over again? Mmm, I'm sure there'll be quite a few who spout "YES! YESS!! OH FOR THE LOVE OF GOD, YES!"
but I don't think I can subscribe to that kind of optimism. I've been on the fence about the ps3 for awhile and this doesn't really help. I'll probably pick up sony's monolith eventually, along with this game from the bargain bin, but that might not be for a few years...
...right?
guys?
Kind of like that VGCats strip in which Dr. Light slaps Megaman hard, and the sound effect is "FACE!"
Anyway, Gamespot just gave this an 8.0. Huh. They're usually harsher on games than the average.
Gamespot is bizzaro land, down is good up is bad. So an 8 is like a 2.
Way to miss the point entirely. Accault was saying "things are pretty bad if Sony is relying on those two games" and I replied back saying that the last two games in those franchises were very successful.
Oh and I somehow doubt the PS3's install base will still be at 4 million when either of those games come out...
no, that only with wii games.
just kidding! even if it's short, if it's a good 6 hours of fun, I think an 8 is a decent score. That is if we're reviewing on a spectrum of 6-10 which most review sites do.
THe really bad idea with heavenly sword from the reviews is that there are few if any unlockable weapons or techniques. In Devil May Cry games, unlockable weapons and attacks is fucking addictive and provides new ways to beat people and sometimes easier and more stylish ways.
Well YOUR point was trying to say that things arent as bad as they seem by stating the sales figures of two predecessor games.
MY point was the sales of these games is not that impressive when taken in context of the install base.
So in effect MY point is that things ARE as bad as they seem. Nothing is shining on the PS3. Its best game has a metacritic score of 93, and thats oblivion. next after that is sigma with 88, and then its downhill from there.
PS3 needs something shit hot and it needs it soon. which is why Lair and HS are elevated to megaton AAA status when in actuality they are really mediocre games.
So how about Heavenly Sword? Does anyone have it yet? I couldn't stand the combat in the demo, as my hand got incredibly sore about fifteen seconds after starting it. It was also ridiculous how long it took just to kill an enemy. The combat system seems pretty bad.
Yeah, but your point is fucking stupid. When you've got a system that has sold 115 million units worldwide, there are going to be a lot more games released, which means there's more competition. That actually makes it harder to sell well, not easier. If you only took game sales in the 'context of the install base' then Halo is more important than Gran Turismo or Grand Theft Auto, despite the fact that those two games sold twice as much as Halo.
Btw, since when the hell is Heavenly Sword 'mediocre'. When last I checked, it was around 81% on GameRankings. That a sign of a mediocre game to you?
No, actually playing the demo and then learning the real game is just as cheezy and about as short points to its mediocrity.
It's not a god of war clone though. Going into it expecting it to be a god of war clone is what made me dislike it so intensely my first playthrough of the demo. In reality, the combat mirrors mark of kri a lot more than god of war. God of war is a very offense oriented game where the payoff is just laying into some dudes so they don't get any fancy ideas. Mark of Kri (and HS) are all about reacting to what your enemies are doing and forcing an openning, usually through the counter mechanic.
As an example, everyone complains about how long the hat dudes take to kill because they block everything. Killing a hat dude is a simple matter of either countering his attack (and counters are entirely too easy to pull off) or using a guard break combo to break his... guard and then beating him with whatever. People who have problems with them are more than likely doing the same thing I did when I first played it, "HURF DURF GODDESS OF WAR IlLL JUST SPAM THIS HURR BUTTON."
This isn't to say the game is good, or bad or whatever. I am merely asserting that the game has little to nothing in common with god of war other than, you know, sometimes she fights with swords on chains (and when I say sometimes, I mean rarely, they are terrible weapons only good for launching some stunned plebe into the air for an aerial combo).
LoL: failboattootoot
Frankly, I'd expect any self-respecting game to try and outdo God of War in terms of combat.
It's not much to ask.
Just an aside, people constantly overlook Gran Turismo as an important game series, even though every version of it has sold like wildfire. What games are "important" is usually just determined by the zeitgeist of the gaming community, not sales or quality.
Anyway, Tycho's post about Heavenly Sword, if it holds true, is a little unfortunate. It doesn't sound bad necessarily, but after Lair people locked onto this game as the new "savior" of the PS3. Given those expectations, people are going to be disappointed by "merely good" because they were expecting 'the game that saves the PS3."
And now the sad duty of passing the torch onto the next game that might save the PS3 so that it can be hyped to death too.
Agreed. A lot of people seem to forget that Gran Turismo 3 was the second best selling game last gen, right behind GTA: San Andreas.
As for the "PS3 saviour', the worst has probably passed. Out of the PS3's 'Big 5 2007 games', Ratchet & Clank and Uncharted are the only ones left. And call me crazy but I don't think Naughty Dog or Insomniac can make bad games (even Jak 2 wasn't bad, it just wasn't as brilliant as the original).
Xenogears: Sorry but I'm going to take the opinion of a bunch of people that have actually played the full game over someone that's just played a very short demo. Besides, you like FFTA, you were probably just disappointed that you couldn't stare at an eight year olds ass crack. ;-)
I also am a massive fan of Dragon's Lair, so I love the button press sequences, but that is probably an area where I'm in a tiny minority.
I'm going to pick up the game later today after I get done working, I'll post some impressions then. I'm not expecting it to be "the savior of my PS3," I just want to play a fun game. Cause you know, games are fun and all that. And Heavenly Sword has the benefit of being really really shiny and polished looking.
PSN ID : Xander51 Steam ID : Xander51
That's some nice metaphor mangling there.
And Gran Turismo was the second best selling game of the generation before, right behind Super Mario 64. It's a consistently high-selling series and once you finally realize just how much it sells, then you realize why Sony is willing to give them shit-tons of resources to make it happen. This "behind the scenes" video is a good demonstration of what Sony's willing to pour into the project since it makes them so much money.
Anyway, that's a derailment. What I wanted to ask was what are the "Big 5 2007 games?" I can only think of R&C, Uncharted, Lair, and Heavenly Sword.
I should be a journalist.
Never expected them to be bigass savior games though, simply fun games that give you entertainment for some time.
I'm assuming number 5 of the top 5 2007 would be Folklore but seeing as how it's not even going to get much PR attention iono if that is it. Speaking of Folklore, I probably looked forward to it the least this year but after the demo it appears it may just end up being the best. For the time being at least - until R&C / Uncharted come along. Still not a too overly exciting year for Sony, hope next year brings better news.
edit: possibility for a PS3 UTIII November release, guess that counts for something?
Bad news... scuttlebutt is UT3 might be delayed.
I read a couple of import reviews that weren't impressed with Folklore, but it's hard to get really trustworthy import reviews nowadays.
Game of the year for me so far.
Is it going to be short? I'd wager so, but if the rest of the game is as good as the first two levels have been, I'm fucking sold.
The combat is fun, button-mashing won't save you, and you have to learn combos, time your counters, etc. Aiming cannonballs and crossbow bolts with the sixaxis is cool as shit (I haven't enjoyed shooting people in the face this much in ages). The animation/directing/sound is all fucking amazing.
I have never seen characters that were more full of life. You know that dead eyes thing that comes up in just about every game's cutscenes? Not so in HS. They look and move and act like living, breathing people. Nariko is a fucking bitch, and I love it. Rohan (Andy Serkis) is done perfectly, and is occasionally humorous. Kai is just about the most adorable thing ever. The rest of the villains are pretty entertaining, and we don't see much of the other members of Nariko's clan.
The story is alright, nothing terribly special, but what I've seen has just been very well executed so far.
Again, I don't mind the length, a good short game is better than a long mediocre game. I'll be more inclined to play HS several times than I would a much longer game.
From what I've seen, if theres one thing this came can't be accused of its lifeless characters. Apparently that cat girl is the most interesting one.