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Let's talk Final Fantasy Tactics (PSX)

135678

Posts

  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited July 2007
    They really are very different games. While FFTA is perfectly enjoyable on-the-go SRPG, it doesn't really stack up the the uber-backstabbing storyline of FFT.

    Honestly, I wonder how pissed the Catholic church would be if they ever realized there is a popular game that professes that man created God to control the people.

    DVG on
    Diablo 3 - DVG#1857
  • DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited July 2007
    Bob Sapp wrote: »
    I beat this game a few weeks ago.

    I hated it. Levelling up was not fun and was a large part of the game. And there were way too many NP characters with outrageous names that made following the story very difficult. Fortunately, the main gist of the story was pretty straightforward, but was nothing special. I also felt there were too many job classes.

    By the end of the game, all the characters you built up become pretty much useless as they stick in guys like Orlandu that just kick ass. Just taking him, Ramza as a Ninja, Mustadio(Mechanic) with Throw Item, Agrias as a Knight w/ Holy Knight powers, and another strong guy (like a Monk) and you can win every battle at the end pretty easy, no magic necessary.


    No Beowulf? D:

    DVG on
    Diablo 3 - DVG#1857
  • urahonkyurahonky Registered User regular
    edited July 2007
    DVG wrote: »
    They really are very different games. While FFTA is perfectly enjoyable on-the-go SRPG, it doesn't really stack up the the uber-backstabbing storyline of FFT.

    Honestly, I wonder how pissed the Catholic church would be if they ever realized there is a popular game that professes that man created God to control the people.

    Shhh, they might hear you.

    urahonky on
  • BahamutZEROBahamutZERO Registered User regular
    edited July 2007
    Yeah, the way it hands you supercharacters like Orlandu does kind of make the guys you poured all your sweat and blood into feel inadequate and a wasted effort. That is a pretty big flaw.

    BahamutZERO on
    BahamutZERO.gif
  • Bob SappBob Sapp Registered User regular
    edited July 2007
    DVG wrote: »
    Bob Sapp wrote: »
    I beat this game a few weeks ago.

    I hated it. Levelling up was not fun and was a large part of the game. And there were way too many NP characters with outrageous names that made following the story very difficult. Fortunately, the main gist of the story was pretty straightforward, but was nothing special. I also felt there were too many job classes.

    By the end of the game, all the characters you built up become pretty much useless as they stick in guys like Orlandu that just kick ass. Just taking him, Ramza as a Ninja, Mustadio(Mechanic) with Throw Item, Agrias as a Knight w/ Holy Knight powers, and another strong guy (like a Monk) and you can win every battle at the end pretty easy, no magic necessary.


    No Beowulf? D:

    I didn't get him. Is it a sidequest to get him? Only Orlandu and some guy in green (can't remember his name) joined me near the end.

    Bob Sapp on
    fizzatar.jpg
  • BahamutZEROBahamutZERO Registered User regular
    edited July 2007
    Yeah, he and Reis are sidequest characters. And the Golem. And that Bubolsosidufio monster whatever it's called thing.

    BahamutZERO on
    BahamutZERO.gif
  • Raiden333Raiden333 Registered User regular
    edited July 2007
    There's not nearly enough Geomancer love in this thread.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • Bob SappBob Sapp Registered User regular
    edited July 2007
    Yeah, he and Reis are sidequest characters. And the Golem. And that thing Bubolsosidufio monster whatever it's called thing.

    Ah. By the end I decided not to get sidequest characters because I was already at max capacity (16 guys). I already had to kick out one guy to bring in the green guy, and would feel pretty bummed to kick out another person I spent a lot of time building up.

    Bob Sapp on
    fizzatar.jpg
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited July 2007
    There is nothing forcing you to use those characters though. Trade them out for your normal characters if you want a challenge.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • RedMageDarionRedMageDarion Registered User regular
    edited July 2007
    Raiden333 wrote: »
    There's not nearly enough Geomancer love in this thread.
    My Ramza would always have Geomancy as his sub-skill.

    I don't know why.

    I just liked it.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • ZampanoZampano Registered User regular
    edited July 2007
    Geomancy is profoundly diverse, that's why. Sort of like less predictable Oracles that could deal damage. Plus, Petrify.

    I had a Monk/Geomancer mix. It was delightful.

    Zampano on
    BrawlSig.gif
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2007
    I would go and spam recruit untill I got a male with 100 brave. Make him knight with dual wield knight swords and excaliber 2. Also has blade grasp, move +3, and I forgot what secondary skill. He just wasted things.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • RedMageDarionRedMageDarion Registered User regular
    edited July 2007
    Zampano wrote: »
    Geomancy is profoundly diverse, that's why. Sort of like less predictable Oracles that could deal damage. Plus, Petrify.

    I had a Monk/Geomancer mix. It was delightful.
    Last time I played, I think I gave him the Counter-Geomancy skill, too.

    He'd counter Archers and stuff with Geo-attacks. It was pretty sweet.

    Then I learned that Blade Grasp brought pretty much EVERYTHING'S chance to hit down below, like, 25%.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • urahonkyurahonky Registered User regular
    edited July 2007
    I would go and spam recruit untill I got a male with 100 brave. Make him knight with dual wield knight swords and excaliber 2. Also has blade grasp, move +3, and I forgot what secondary skill. He just wasted things.

    Really, really good idea.

    urahonky on
  • urahonkyurahonky Registered User regular
    edited July 2007
    Zampano wrote: »
    Geomancy is profoundly diverse, that's why. Sort of like less predictable Oracles that could deal damage. Plus, Petrify.

    I had a Monk/Geomancer mix. It was delightful.
    Last time I played, I think I gave him the Counter-Geomancy skill, too.

    He'd counter Archers and stuff with Geo-attacks. It was pretty sweet.

    Then I learned that Blade Grasp brought pretty much EVERYTHING'S chance to hit down below, like, 25%.

    Counter-Geomancer skill was a little dangerous, because you'll end up hitting your partners or you sometimes.

    urahonky on
  • SlagmireSlagmire Registered User regular
    edited July 2007
    Random battles filled with Chocobos (aka Devil Birds) on par with your level... Dear god...not the black and red ones... NOOOOOOOOOOOooooooo!!!

    Slagmire on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited July 2007
    Zampano wrote: »
    Wasn't there a summon spell called Zodiac you could only get in a similar way to Ramza getting Ultima?
    Yes. The boss at the bottom of the Deep Dungeon can cast it on your summoner. It's pretty much a gauranteed kill, so the only way to get it is to equip or enchant your summoner to revive automatically after dying.

    MP Switch...

    The only problems I really have with the game are Charge speeds being completely separate from character speed, making spells kick ridiculous ass in the beginning, and gradually suck more and more over time. It's easily workable (and a bit beneficial) for summons, and flare and holy are good enough to stay usable, but it really hurts some of the other stronger magic spells, and charge attacks that don't trace the target (Cloud, Archers...).

    Then I wish they would've done something to spice up the boring skill lists of Lancers and Archers. Chemists and Ninja too, to a certain extent. And a damn random map where I can use the rooftop elemental skill...

    And I need to be able to ride chocobos without wasting a character space...

    Frosteey on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited July 2007
    Vandal Hearts and FFT were my two favorites SRPGs.

    Unknown User on
  • RedMageDarionRedMageDarion Registered User regular
    edited July 2007
    urahonky wrote: »
    I would go and spam recruit untill I got a male with 100 brave. Make him knight with dual wield knight swords and excaliber 2. Also has blade grasp, move +3, and I forgot what secondary skill. He just wasted things.

    Really, really good idea.
    You realize anyone can get up to like 95~ Brave/Faith, right?

    Just keep having your Mediator use the Brave/Faith ++ Talk Skill.

    Every time you used it, I think it's a permanent +1 to Brave/Faith.

    RedMageDarion on
    Pokemon White - 3954.6369.6328
  • Bob SappBob Sapp Registered User regular
    edited July 2007
    I loved putting Concentrate on Ninjas or other powerful characters. Concentrate makes it so you can't miss. Give it to Ramza as a Ninja, and enemies don't stand a chance. Really effective against boss characters, since you can stand directly in front of them and they're still fucked.

    Bob Sapp on
    fizzatar.jpg
  • PingPongPingPong Registered User regular
    edited July 2007
    urahonky wrote: »
    I would go and spam recruit untill I got a male with 100 brave. Make him knight with dual wield knight swords and excaliber 2. Also has blade grasp, move +3, and I forgot what secondary skill. He just wasted things.

    Really, really good idea.

    Not as good as Ramza with 97 brave as a squire with two swords and blade grasp. but that's a moot point. hahhaa

    PingPong on
  • PingPongPingPong Registered User regular
    edited July 2007
    urahonky wrote: »
    I would go and spam recruit untill I got a male with 100 brave. Make him knight with dual wield knight swords and excaliber 2. Also has blade grasp, move +3, and I forgot what secondary skill. He just wasted things.

    Really, really good idea.
    You realize anyone can get up to like 95~ Brave/Faith, right?

    Just keep having your Mediator use the Brave/Faith ++ Talk Skill.

    Every time you used it, I think it's a permanent +1 to Brave/Faith.

    I think it was every +4 points you permanently got +1 point. hence the max cap of 97

    PingPong on
  • urahonkyurahonky Registered User regular
    edited July 2007
    Frosteey wrote: »
    Zampano wrote: »
    Wasn't there a summon spell called Zodiac you could only get in a similar way to Ramza getting Ultima?
    Yes. The boss at the bottom of the Deep Dungeon can cast it on your summoner. It's pretty much a gauranteed kill, so the only way to get it is to equip or enchant your summoner to revive automatically after dying.

    MP Switch...

    The only problems I really have with the game are Charge speeds being completely separate from character speed, making spells kick ridiculous ass in the beginning, and gradually suck more and more over time. It's easily workable (and a bit beneficial) for summons, and flare and holy are good enough to stay usable, but it really hurts some of the other stronger magic spells, and charge attacks that don't trace the target (Cloud, Archers...).

    Then I wish they would've done something to spice up the boring skill lists of Lancers and Archers. Chemists and Ninja too, to a certain extent. And a damn random map where I can use the rooftop elemental skill...

    And I need to be able to ride chocobos without wasting a character space...

    Their charge speeds were based on faith and their birth sign. There's a quick tutorial about it that you can try.

    urahonky on
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2007
    PingPong wrote: »
    urahonky wrote: »
    I would go and spam recruit untill I got a male with 100 brave. Make him knight with dual wield knight swords and excaliber 2. Also has blade grasp, move +3, and I forgot what secondary skill. He just wasted things.

    Really, really good idea.
    You realize anyone can get up to like 95~ Brave/Faith, right?

    Just keep having your Mediator use the Brave/Faith ++ Talk Skill.

    Every time you used it, I think it's a permanent +1 to Brave/Faith.

    I think it was every +4 points you permanently got +1 point. hence the max cap of 97

    I didn't know the bonus was permanant, but it doesn't matter cause my guy rocked. And as much of a Cloud fanboy I was back then, he was a pain in the ass to make strong. I had to give him that one move where his spells are instant or very fast. The biggest pain was him being forced to have that weak ass 'Limit Sword' or whatever.

    Man it's been a long time since I played that game. Too bad there is no way to download it onto my computer or PsP.

    Mild Confusion on
    steam_sig.png

    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited July 2007
    urahonky wrote: »
    Their charge speeds were based on faith and their birth sign. There's a quick tutorial about it that you can try.


    That's damage and hit percentages. The only increase in activation speed comes from Short Charge, which I believe works for Cloud, but doesn't, somewhat ironically, affect the Charge skill. Not sure what that tutorial says, but if it says anything otherwise, then it's wrong.

    Frosteey on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited July 2007
    Man it's been a long time since I played that game. Too bad there is no way to download it onto my computer or PsP.

    Just wait a little bit and you can get it for your PSP.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • urahonkyurahonky Registered User regular
    edited July 2007
    Frosteey wrote: »
    That's damage and hit percentages. The only increase in activation speed comes from Short Charge, which I believe works for Cloud, but doesn't, somewhat ironically, affect the Charge skill. Not sure what that tutorial says, but if it says anything otherwise, then it's wrong.

    Haha, I like the statement on your profile.

    "Gafgarion! Damn! 700 was too cheap! *whistles*"

    But yeah, you're right. I was mistaking damage/hit percentage for charge time. Which seems random enough. Is it based on class skill?

    urahonky on
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited July 2007
    Can decide whether to buy an old slimline PS1 and plug it into my computer monitor (which may look like shit since it's a 21" HD widescreen and I know plugging my PS2 (when I had one) looked like garbage) or just waiting for the PSP remake and buying a new PSP with the video out. Thoughts?

    Esh on
  • urahonkyurahonky Registered User regular
    edited July 2007
    Also: If someone needs a copy of this game, I have two. So if you send me a PM or something I'll sell it to you for cheap, and charge exact shipping.

    urahonky on
  • ZampanoZampano Registered User regular
    edited July 2007
    Frosteey wrote: »
    Zampano wrote: »
    Wasn't there a summon spell called Zodiac you could only get in a similar way to Ramza getting Ultima?
    Yes. The boss at the bottom of the Deep Dungeon can cast it on your summoner. It's pretty much a gauranteed kill, so the only way to get it is to equip or enchant your summoner to revive automatically after dying.

    MP Switch...

    The only problems I really have with the game are Charge speeds being completely separate from character speed, making spells kick ridiculous ass in the beginning, and gradually suck more and more over time. It's easily workable (and a bit beneficial) for summons, and flare and holy are good enough to stay usable, but it really hurts some of the other stronger magic spells, and charge attacks that don't trace the target (Cloud, Archers...).

    Then I wish they would've done something to spice up the boring skill lists of Lancers and Archers. Chemists and Ninja too, to a certain extent. And a damn random map where I can use the rooftop elemental skill...

    And I need to be able to ride chocobos without wasting a character space...
    Achers, definitely. They are the only useless class in the game, I'd say. I say only, because of Ramza's ubersquire.

    But Lancers were rape incarnate. Yes, their skill list was a little limited, since it was just Jump and its power ups, but Jump really gives meaning to the term "death from above". It's a tragedy how much that move was nerfed in FFTA.

    Also, Chemists were more useful healers than Priests, in my experience. With throw item, no charge time and the abundance of gil you could poor into potions and phoenix downs, there's no real reason to use White Magic.

    Plus, guns.

    Zampano on
    BrawlSig.gif
  • GageGage Registered User regular
    edited July 2007
    Zampano wrote: »
    Calculator:

    Great magic class, or the greatest magic class?

    If I can recall, the Calculator itself is actually a rather poor and slow class.

    The MATH skill, however.. oh man. Just set Math as secondary on any of your other casters.

    Gage on
  • 2and2is52and2is5 Registered User regular
    edited July 2007
    Raiden333 wrote: »
    There's not nearly enough Geomancer love in this thread.

    My geomancer SCC was glorious. So much fun.

    After reading this thread I might dig up my time mage SCC and finally finish it.

    2and2is5 on
  • HooraydiationHooraydiation Registered User regular
    edited July 2007
    Zampano wrote: »
    Achers, definitely. They are the only useless class in the game, I'd say. I say only, because of Ramza's ubersquire.

    But Lancers were rape incarnate. Yes, their skill list was a little limited, since it was just Jump and its power ups, but Jump really gives meaning to the term "death from above". It's a tragedy how much that move was nerfed in FFTA.

    Also, Chemists were more useful healers than Priests, in my experience. With throw item, no charge time and the abundance of gil you could poor into potions and phoenix downs, there's no real reason to use White Magic.

    Plus, guns.

    Anyone who's used White Magic has experienced that moment where you frantically try to cast Life on a fallen party member again and again only to miss time after time, inevitably reaching the point where he or she becomes a crystal and you have to restart.

    Hooraydiation on
    Home-1.jpg
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited July 2007
    Zampano wrote: »
    Achers, definitely. They are the only useless class in the game, I'd say. I say only, because of Ramza's ubersquire.

    But Lancers were rape incarnate. Yes, their skill list was a little limited, since it was just Jump and its power ups, but Jump really gives meaning to the term "death from above". It's a tragedy how much that move was nerfed in FFTA.

    Also, Chemists were more useful healers than Priests, in my experience. With throw item, no charge time and the abundance of gil you could poor into potions and phoenix downs, there's no real reason to use White Magic.

    Plus, guns.

    From a balance point, yeah, Jump is fine, and phoenix down alone validates Item. It's just that going through the skill lists is such a chore.

    I'd say priests aren't completely outclassed by chemists. Although phoenix downs completely dominate in terms of making sure your dudes don't die, cure 1 and 2 are plenty viable for group healing for most of the game, and protect and shell mean they can prevent damage instead of just healing it. My problem's just the fact that outside of phoenix down and the potions, none of the items see any use. Once you've got that, you may as well change class. Auto-potion does dominate for quite a while though. I prefer Mediators for my gun usage, though. I just have a thing for Mimic Daravon.

    I'd say Squires, even without Ramza, challenge Archers for usefulness. Archers basically have concentrate going for them. But gained JP up plus countless stones to the backs of Delita's and Algus's heads have played heavy roles in the training of my army since forever.

    Frosteey on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited July 2007
    I always liked having a lancer around. With ignore height and maxed out jumping, they could attack literally anyone on the whole map (with under 50? 60CT? what was it...) and deal a whole lot of damage.

    It is a very difficult game. I had to restart the first couple times I palyed it. First for the "execution" fight, the training was too hard and my buys were beyond help. And again when I went in unprepared against Velius.

    DAMN HIM! DAMN HIM TO HELL! that is by far the hardest boss in the game (if you use Orlandu.)

    Behemoth on
    iQbUbQsZXyt8I.png
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited July 2007
    If FFT taught me anything, it's that Red Chocobos can fuck right off.

    I haven't played the game in awhile, but I remember there being a random super-hard battle you could fight on that hill, kinda east on the map. I can't remember much about it besides it completely taking me by surprise. Really needed my Math Skill Black Mage to bail me out of that one.

    AshtonDragon on
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2007
    There is one battle where they purposely place you on the map with seven chocobos of different colors. My first time I thought it would be cake cause Ramza was all like, "Huh rain."

    Mild Confusion on
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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited July 2007
    urahonky wrote: »
    I picked the game back up the other day. I read about the PSP getting the remake, and was really tempted to buy a PSP for it. But when I found the PSX disc, that temptation died.

    You're really gonna say no to this?

    e3-2007-final-fantasy-tactics-shots-20070710101804547.jpg

    final-fantasy-tactics-the-war-of-the-lions-20070708081500195.jpg

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited July 2007
    Can someone tell me if since my only TV at the moment is a 21" Widescreen HD monitor if I'm better off waiting for the PSP version which does 16:9 or getting a slimline PS1 and the original? I have a feeling plugging the PS1 into my monitor is gonna make it all stretchy and awful looking. AM I RIGHT?

    Esh on
  • ReignerReigner Registered User regular
    edited July 2007
    Zampano wrote: »
    Frosteey wrote: »
    Zampano wrote: »
    Wasn't there a summon spell called Zodiac you could only get in a similar way to Ramza getting Ultima?
    Yes. The boss at the bottom of the Deep Dungeon can cast it on your summoner. It's pretty much a gauranteed kill, so the only way to get it is to equip or enchant your summoner to revive automatically after dying.

    MP Switch...

    The only problems I really have with the game are Charge speeds being completely separate from character speed, making spells kick ridiculous ass in the beginning, and gradually suck more and more over time. It's easily workable (and a bit beneficial) for summons, and flare and holy are good enough to stay usable, but it really hurts some of the other stronger magic spells, and charge attacks that don't trace the target (Cloud, Archers...).

    Then I wish they would've done something to spice up the boring skill lists of Lancers and Archers. Chemists and Ninja too, to a certain extent. And a damn random map where I can use the rooftop elemental skill...

    And I need to be able to ride chocobos without wasting a character space...
    Achers, definitely. They are the only useless class in the game, I'd say. I say only, because of Ramza's ubersquire.
    I dunno, I was always a fan of giving Archers the Knight subskill. Breaking shit from afar was always fun. Until I got Mustadio anyway, then my Archers were far less useful.

    Reigner on
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