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Let's talk Final Fantasy Tactics (PSX)

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Posts

  • ArdorArdor Registered User regular
    edited July 2007
    Scosglen wrote: »
    So what's everyone's most glorious FFT moment?

    Lots of fun moments, like finding out that Calculator using Holy at CT 4 or 5 typically hit everyone if used right at the beginning, so you could, if you character was enhanced enough magically, win the battle in a single action.

    I think one of my favorite moments was finding out that the drain spell the oracles have does damage based upon roughly 25% of the targets hps. So when you are fighting bosses, they can typically do more damage than any other character you have. I think the final boss could take upwards of 700-800 damage from the spell. I can't remember if Beowolf's spell worked the exact same way or not. If it did, his has no charging time.

    Ardor on
  • ArdorArdor Registered User regular
    edited July 2007
    Zampano wrote: »
    Wasn't there a summon spell called Zodiac you could only get in a similar way to Ramza getting Ultima?
    Yes. The boss at the bottom of the Deep Dungeon can cast it on your summoner. It's pretty much a gauranteed kill, so the only way to get it is to equip or enchant your summoner to revive automatically after dying.

    You know what else works? Make all of your characters summoners (or bring along any summoners you want learning the spell) and give everyone equip gun and have their secondary be knight skills. Just break his magic power to the point where he only does like 20 damage to everyone with the spell. Alternatively, if you got close enough, just lower his faith with a mediator.

    If I remember correctly, getting hit with the spell isn't enough, you have to be the target of the spell to learn it. I also think you have to be the summoner class as well.

    Ardor on
  • durandal4532durandal4532 Registered User regular
    edited July 2007
    I am ashamed to admit, I never finished this game. I really need to grab a PS1 memory card and go back into it this year. Any good quick ways to run through? I spent way too much time getting everything up to 70% of the way through that I don't really feel like doing that again.

    durandal4532 on
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  • XaquinXaquin Right behind you!Registered User regular
    edited July 2007
    Ugh, has anyone ever managed to steal the whole genji set? That fucker has some sort of crazy anti-stealing hax.

    I made Agrias (sp?) a monk and did it eventualy. Trick is to have someone Speed break the guy over and over while you yell at whoever is stealing so their speed goes up. Makes things go faster.

    Xaquin on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited July 2007
    I am ashamed to admit, I never finished this game. I really need to grab a PS1 memory card and go back into it this year. Any good quick ways to run through? I spent way too much time getting everything up to 70% of the way through that I don't really feel like doing that again.

    Orlandu, Agrias, Beowulf, CT5 Holy + Wizard + Excalibur/Holy Absorbing Robes. Autopotion makes the beginning really easy. Black magic kicks ass the first few chapters, then summons take over. Most maps where you have to "Kill ______!" where the blank isn't "all enemies" is more or less dominated by a quick flare or holy. Bladegrasp.

    Also, I loved the Finath River story battle. The monsters still match your level, so even if you're way overleveled, you have some chocobos to keep you on your toes.

    And I just loaded up my game where I finished with Ramza at a stoutly level 40. Got my ass handed to me all over the place at Nelveska Temple. Having one physical class all game, you've finally caught up to me. And everyone but my jumping priest is slow as hell...I guess it didn't help that I brought along a level 20 Agrias for kicks.

    Frosteey on
  • HooraydiationHooraydiation Registered User regular
    edited July 2007
    I am ashamed to admit, I never finished this game. I really need to grab a PS1 memory card and go back into it this year. Any good quick ways to run through? I spent way too much time getting everything up to 70% of the way through that I don't really feel like doing that again.

    There's a bug in the game that allows you to gain infinite JP in select classes so long as you already have enough to buy one skill, even if it's the cheapest one on the list. I never play the game without exploiting this glitch as it saves time that would be spent farming JP and, in doing so, helps prevent me from becoming over-leveled as well.

    Just take any job that requires you to scroll down to see the spell/skill list in its entirety, most commonly Magic Classes but also some other classes like the Ninja and Samurai (I believe). Select a cheap skill that you can buy, such as Potion, and bring yourself to the Yes/No window. Now hold down the Square button and press down or up. Doing this should move the cursor from the skill you selected to another one.

    If you move the cursor to a greyed out skill that is too expensive to buy at that time and then select Yes, all while holding down the Square button, there's a good chance your JP number will bug out and you'll suddenly find yourself with 9999 or 0000 (this will become 9999 once you buy something). Your JP number could also go to some other number, so there's some trial and error with this trick. If it doesn't work at first, make your Skill selection arrow land on a different greyed out skill and see if that helps.

    Hooraydiation on
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  • templewulftemplewulf The Team Chump USARegistered User regular
    edited July 2007
    I love this game a lot, but it has serious balance issues. My two favorite characters (Beowulf and Reis) had awful, awful special classes. Beowulf's skills took MP and had a chance to miss as opposed to the fact that Holy Sword is 100% accurate, more powerful, and you can use it all day long without running out of MP.

    In other news, I hope the PSP remake goes to other platforms, because I don't want to have to buy a PSP to play it.

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  • durandal4532durandal4532 Registered User regular
    edited July 2007
    If you move the cursor to a greyed out skill that is too expensive to buy at that time and then select Yes, all while holding down the Square button, there's a good chance your JP number will bug out and you'll suddenly find yourself with 9999 or 0000 (this will become 9999 once you buy something). Your JP number could also go to some other number, so there's some trial and error with this trick. If it doesn't work at first, make your Skill selection arrow land on a different greyed out skill and see if that helps.

    Oh, awesome. Yeah, 90% of the game for me the first time was getting all my JP, and that ended up making the level-matched fights very hard, and making me want to give up when I lost, because damn did I get sick of combat.

    Also: What the hell do all the artifacts you get from those little "quests" do? I liked the idea, but they never leveled people who were out of my party enough to make a difference, and I had no clue what finding "The gateway to a hell place" or whatever meant.

    durandal4532 on
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  • HooraydiationHooraydiation Registered User regular
    edited July 2007
    The artifacts were useless flavor text, but Bar Jobs are quite useful for gaining JP in the Calculator class. They're a horrible class to use in actual battles, so I tried to level mine up exclusively through Bar Jobs since it saves me so much trouble.

    Just take on Jobs that are close to a part of the map with two non-random battle locations side by side. Make your way to one of those two locations and move from one to the other until your characters have been gone for the requisite number of days.

    Hooraydiation on
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  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited July 2007
    templewulf wrote: »
    I love this game a lot, but it has serious balance issues. My two favorite characters (Beowulf and Reis) had awful, awful special classes. Beowulf's skills took MP and had a chance to miss as opposed to the fact that Holy Sword is 100% accurate, more powerful, and you can use it all day long without running out of MP.

    In other news, I hope the PSP remake goes to other platforms, because I don't want to have to buy a PSP to play it.

    I don't see how you can argue that Beowulf is terrible. Break dominates everything with 80% chances. Even Orlandu struggles to one-shot behemoths and hydras, but Beowulf goes through them no problem. Faith is a more useful non-attacking action than anything Orlandu can really hope to do. Shock! Not only does it have an exclamation point right there in the name, but it has a range of 8! For utility, nothing beats Chicken for lowering brave for the Deep Dungeon, and it's good for neutralizing the last enemy if you want to jp farm, in lieu of a few other options like frog. If it weren't for the ridiculosity of lightning stab, I'd take Beowulf hands down.

    Frosteey on
  • RedMageDarionRedMageDarion Registered User regular
    edited July 2007
    Frosteey wrote: »
    templewulf wrote: »
    I love this game a lot, but it has serious balance issues. My two favorite characters (Beowulf and Reis) had awful, awful special classes. Beowulf's skills took MP and had a chance to miss as opposed to the fact that Holy Sword is 100% accurate, more powerful, and you can use it all day long without running out of MP.

    In other news, I hope the PSP remake goes to other platforms, because I don't want to have to buy a PSP to play it.

    I don't see how you can argue that Beowulf is terrible. Break dominates everything with 80% chances. Even Orlandu struggles to one-shot behemoths and hydras, but Beowulf goes through them no problem. Faith is a more useful non-attacking action than anything Orlandu can really hope to do. Shock! Not only does it have an exclamation point right there in the name, but it has a range of 8! For utility, nothing beats Chicken for lowering brave for the Deep Dungeon, and it's good for neutralizing the last enemy if you want to jp farm, in lieu of a few other options like frog. If it weren't for the ridiculosity of lightning stab, I'd take Beowulf hands down.
    Beowulf's Drain spell also kicks ass.

    I'm pretty sure it always hits for like 25% of the enemy's max HP.

    It would do like 700~ to some of the final bosses.

    RedMageDarion on
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  • templewulftemplewulf The Team Chump USARegistered User regular
    edited July 2007
    Frosteey wrote: »
    templewulf wrote: »
    I love this game a lot, but it has serious balance issues. My two favorite characters (Beowulf and Reis) had awful, awful special classes. Beowulf's skills took MP and had a chance to miss as opposed to the fact that Holy Sword is 100% accurate, more powerful, and you can use it all day long without running out of MP.

    In other news, I hope the PSP remake goes to other platforms, because I don't want to have to buy a PSP to play it.

    I don't see how you can argue that Beowulf is terrible. Break dominates everything with 80% chances. Even Orlandu struggles to one-shot behemoths and hydras, but Beowulf goes through them no problem. Faith is a more useful non-attacking action than anything Orlandu can really hope to do. Shock! Not only does it have an exclamation point right there in the name, but it has a range of 8! For utility, nothing beats Chicken for lowering brave for the Deep Dungeon, and it's good for neutralizing the last enemy if you want to jp farm, in lieu of a few other options like frog. If it weren't for the ridiculosity of lightning stab, I'd take Beowulf hands down.
    Beowulf is a lot like Oracles in that they have a few useful utilities in the right circumstances, but I just can't justify using his Temple Knight skills over more generally useful skills like magic or melee. Also, Break never went above 50% for me, even on favorably matched zodiac signs. What haxorz are you running? :-P

    EDIT:
    Yeah, drain actually was my favorite skill for him, but it wasn't that great unless you were fighting a boss or a behemoth.

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  • ArdorArdor Registered User regular
    edited July 2007
    In the Beowolf discussion, I never used him very much to be honest. If I wanted an incredibly powerful group, I'd have at least two calculators who would be equipped with a holy absorbing item and they'd just spam holy on as many people as their skills could hit.

    When it came down to trying other chalenges of sorts, the Oracle class, and Beowulf by extension, became more useful because of the wide range of abiilties they had (IMO). Otherwise, they were nice because they'd have the spells which could, with a decent chance, incapacitate their target or by virtue of stoning, take them out of the battle almost completely.

    The thing I liked about Reis was her very high magic power no matter what class she had. You could even make her a geomancer where the element skill would do noticable damage.

    Ardor on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited July 2007
    Ardor wrote: »
    The thing I liked about Reis was her very high magic power no matter what class she had. You could even make her a geomancer where the element skill would do noticable damage.
    Oh, don't get me wrong, I used an all-special-character team every time I played through it, but I would usually change Beowulf and Reis to non-unique classes. I think I made Reis a Time Mage / White Mage and Beowulf a Samurai / Monk. I loved having the unique characters, because they had more personality than Recruit #10.

    Basically, I would kill for a FFT2 with customizable recruits.

    templewulf on
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  • LunkerLunker Registered User regular
    edited July 2007
    urahonky wrote: »
    I picked the game back up the other day. I read about the PSP getting the remake, and was really tempted to buy a PSP for it. But when I found the PSX disc, that temptation died.

    You're really gonna say no to this?

    e3-2007-final-fantasy-tactics-shots-20070710101804547.jpg

    final-fantasy-tactics-the-war-of-the-lions-20070708081500195.jpg

    Hey wait -- is that a retranslation for the PSP version? Holy crap, I was pumped about Lion War before but this is even awesomer.

    I would have posted these as arguments for the game, though: the gorgeous cutscenes.

    e32007finalfantasytactimj7.jpg

    finalfantasytacticstheljz3.jpg

    final-fantasy-tactics-the-war-of-the-lions-20070724024550527-000.jpg

    Lunker on
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  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited July 2007
    Why is Ramza fighting a monk with a sword?

    Also, I just checked to see on Beowulf. 83 faith, with MA raising equipment, because I don't remember whether or not MA affects anything. The lowest hit percentage for break was a 74, everything else was high 90's.

    Frosteey on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited July 2007
    Wow, that retranslation looks great.

    But I've never been terribly excited about the cutscenes.

    Cilla Black on
  • RedMageDarionRedMageDarion Registered User regular
    edited July 2007
    Frosteey wrote: »
    Why is Ramza fighting a monk with a sword?

    Also, I just checked to see on Beowulf. 83 faith, with MA raising equipment, because I don't remember whether or not MA affects anything. The lowest hit percentage for break was a 74, everything else was high 90's.
    Duh.

    'Cuz he's got the Equip Sword ability.

    Man, keep up.

    RedMageDarion on
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  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2007
    The artifacts were useless flavor text, but Bar Jobs are quite useful for gaining JP in the Calculator class. They're a horrible class to use in actual battles, so I tried to level mine up exclusively through Bar Jobs since it saves me so much trouble.

    Just take on Jobs that are close to a part of the map with two non-random battle locations side by side. Make your way to one of those two locations and move from one to the other until your characters have been gone for the requisite number of days.


    This reminds me of a good trick I learned while trying to complete jobs that forced me to go over a random fight spot.

    If you look at the world map carefully, you will notice that all of the locations are made up of dots. I forget what color is what, but I believe random battle locations had a green dot.

    OK. Now that we have the dots, notice how it slightly pulses. It gets brighter and dimmer at almost a one second timer.

    If you time your movement to that spot when the pulse is as dim as possible, you will never get into a random fight. Ever.

    The only downside is you have to move one spot at a time and then time for the next one.

    Mild Confusion on
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  • templewulftemplewulf The Team Chump USARegistered User regular
    edited July 2007
    Frosteey wrote: »
    Why is Ramza fighting a monk with a sword?

    Also, I just checked to see on Beowulf. 83 faith, with MA raising equipment, because I don't remember whether or not MA affects anything. The lowest hit percentage for break was a 74, everything else was high 90's.
    Sweet Monkey Messiah, no wonder you like him so much! Can you raise permanent faith like you do with brave? I haven't played FFT in a number of years, but I'm seriously considering a PSP for Lion War, and this might make me re-evaluate the Temple Knight class.

    templewulf on
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  • RedMageDarionRedMageDarion Registered User regular
    edited July 2007
    templewulf wrote: »
    Frosteey wrote: »
    Why is Ramza fighting a monk with a sword?

    Also, I just checked to see on Beowulf. 83 faith, with MA raising equipment, because I don't remember whether or not MA affects anything. The lowest hit percentage for break was a 74, everything else was high 90's.
    Sweet Monkey Messiah, no wonder you like him so much! Can you raise permanent faith like you do with brave? I haven't played FFT in a number of years, but I'm seriously considering a PSP for Lion War, and this might make me re-evaluate the Temple Knight class.
    Yessir, you can.

    Keep in mind that Magic will do more damage to you if you've got a higher Faith, so it's kind of a double-edged sword.

    But yeah, Beowulf with 80-85 Faith is awesome.

    RedMageDarion on
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  • brandotheninjamasterbrandotheninjamaster Registered User regular
    edited July 2007
    Man reading all this stuff sure brings back a lot of fond memories. I think that I have played this game longer than any other FF game. I think my game hours were like 103 (yes I realize I have no life) or some obscene number like that.
    Xaquin wrote: »
    FFT is the only game I've ever not wanted to beat because I didn't want it to be over. Hands down my favorite game ever.

    well ok, the rooftop (you all know the one) fight was a dirty bitch, but everything else is the best. I can't think of a single thing I haven't done (Cloud, Deep Dungeon, Single with only Ramza etc.) .... and now that I've seen this thread, I think I'll go do them all again.

    =)

    If thats the battle that I am thinking of...I didn't have too much of a problem with that because I brought archers chemists and geomancers into that fight. imo the most suck fight was when you were at that castle and the door shut before you had a chance to get out and you had to fight you know who by yourself. That sucked!!! I still cringe when thinking about that battle.

    But I must say that game really does hold a special place in my heart.

    brandotheninjamaster on
  • urahonkyurahonky Registered User regular
    edited July 2007
    The artifacts were useless flavor text, but Bar Jobs are quite useful for gaining JP in the Calculator class. They're a horrible class to use in actual battles, so I tried to level mine up exclusively through Bar Jobs since it saves me so much trouble.

    Just take on Jobs that are close to a part of the map with two non-random battle locations side by side. Make your way to one of those two locations and move from one to the other until your characters have been gone for the requisite number of days.


    This reminds me of a good trick I learned while trying to complete jobs that forced me to go over a random fight spot.

    If you look at the world map carefully, you will notice that all of the locations are made up of dots. I forget what color is what, but I believe random battle locations had a green dot.

    OK. Now that we have the dots, notice how it slightly pulses. It gets brighter and dimmer at almost a one second timer.

    If you time your movement to that spot when the pulse is as dim as possible, you will never get into a random fight. Ever.

    The only downside is you have to move one spot at a time and then time for the next one.

    Are you serious? Man, I hope that's true... because then that'll make getting into fights much easier.

    urahonky on
  • urahonkyurahonky Registered User regular
    edited July 2007
    Man reading all this stuff sure brings back a lot of fond memories. I think that I have played this game longer than any other FF game. I think my game hours were like 103 (yes I realize I have no life) or some obscene number like that.
    Xaquin wrote: »
    FFT is the only game I've ever not wanted to beat because I didn't want it to be over. Hands down my favorite game ever.

    well ok, the rooftop (you all know the one) fight was a dirty bitch, but everything else is the best. I can't think of a single thing I haven't done (Cloud, Deep Dungeon, Single with only Ramza etc.) .... and now that I've seen this thread, I think I'll go do them all again.

    =)

    If thats the battle that I am thinking of...I didn't have too much of a problem with that because I brought archers chemists and geomancers into that fight. imo the most suck fight was when you were at that castle and the door shut before you had a chance to get out and you had to fight you know who by yourself. That sucked!!! I still cringe when thinking about that battle.

    But I must say that game really does hold a special place in my heart.

    I loved that fight. I'd use my Knight ability to break his stuff, and he couldn't do anything else to me. If you break his sword, none of those abilities will work. Then I ruffed him up as my monk.

    urahonky on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited July 2007
    So has there been any more specific information released on the new stuff the PSP version is getting?

    Cilla Black on
  • brandotheninjamasterbrandotheninjamaster Registered User regular
    edited July 2007
    urahonky wrote: »
    Man reading all this stuff sure brings back a lot of fond memories. I think that I have played this game longer than any other FF game. I think my game hours were like 103 (yes I realize I have no life) or some obscene number like that.
    Xaquin wrote: »
    FFT is the only game I've ever not wanted to beat because I didn't want it to be over. Hands down my favorite game ever.

    well ok, the rooftop (you all know the one) fight was a dirty bitch, but everything else is the best. I can't think of a single thing I haven't done (Cloud, Deep Dungeon, Single with only Ramza etc.) .... and now that I've seen this thread, I think I'll go do them all again.

    =)

    If thats the battle that I am thinking of...I didn't have too much of a problem with that because I brought archers chemists and geomancers into that fight. imo the most suck fight was when you were at that castle and the door shut before you had a chance to get out and you had to fight you know who by yourself. That sucked!!! I still cringe when thinking about that battle.

    But I must say that game really does hold a special place in my heart.

    I loved that fight. I'd use my Knight ability to break his stuff, and he couldn't do anything else to me. If you break his sword, none of those abilities will work. Then I ruffed him up as my monk.

    What I did was catch a red chocobo (am i spelling that right?) and keep knockin' him in the head with choco meteor.

    brandotheninjamaster on
  • LockeColeLockeCole Registered User regular
    edited July 2007
    I was always a big fan of monk/geo for Ramza for most of the game.

    Man, I can't wait for the PSP remake... Random aside, I remember there was a reason I wanted a really low brave character for deep dungeon... was that for find item?

    LockeCole on
  • HooraydiationHooraydiation Registered User regular
    edited July 2007
    LockeCole wrote: »
    I was always a big fan of monk/geo for Ramza for most of the game.

    Man, I can't wait for the PSP remake... Random aside, I remember there was a reason I wanted a really low brave character for deep dungeon... was that for find item?

    Yep. Your chances of finding the worthwhile items was inversely proportional to your Brave. 99 Brave=1%.

    I brought my Mustadio as low as he could go because an elemental gun and the Teleport ability meant that he was never in a position to get hit and need to counter.

    Hooraydiation on
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  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited July 2007
    Oh man. Geomancer. I have so much love for that job, and it's so painful because Square has never made a game where they don't blow horrible chunks.

    Cilla Black on
  • LockeColeLockeCole Registered User regular
    edited July 2007
    LockeCole wrote: »
    I was always a big fan of monk/geo for Ramza for most of the game.

    Man, I can't wait for the PSP remake... Random aside, I remember there was a reason I wanted a really low brave character for deep dungeon... was that for find item?

    Yep. Your chances of finding the worthwhile items was inversely proportional to your Brave. 99 Brave=1%.

    I brought my Mustadio as low as he could go because an elemental gun and the Teleport ability meant that he was never in a position to get hit and need to counter.

    I think I used one of the story characters (Reis? maybe, its been a long time) that I didnt like because low brave can make random NPC's desert your army (also high faith can make then desert too, they find religion and leave)

    LockeCole on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited July 2007
    LockeCole wrote: »
    I was always a big fan of monk/geo for Ramza for most of the game.

    Man, I can't wait for the PSP remake... Random aside, I remember there was a reason I wanted a really low brave character for deep dungeon... was that for find item?

    Yeah, basically every point of brave your character had was a pertentage point chance to get a phoenix down instead of whatever awesome thing you rightfully deserved.

    Raising faith's a little more annoying than brave, because there's nothing as good for it as Cheer Up. A faith'd Beowulf though will just annihilate everything.

    I thought the new classes for Lion War looked kind of crappy, but that translation looks marvelous. I might see if there's nobody at college who'll let me borrow a PSP for a week, and then buy a game for a system that I don't even own.

    That monk with a sword, though...I just can't get over it. He'd be better without a sword. If anything, you give him Two Swords, but don't actually give him a sword.

    Frosteey on
  • BahamutZEROBahamutZERO Registered User regular
    edited July 2007
    Frosteey wrote: »
    LockeCole wrote: »
    I was always a big fan of monk/geo for Ramza for most of the game.

    Man, I can't wait for the PSP remake... Random aside, I remember there was a reason I wanted a really low brave character for deep dungeon... was that for find item?

    Yeah, basically every point of brave your character had was a pertentage point chance to get a phoenix down instead of whatever awesome thing you rightfully deserved.

    Raising faith's a little more annoying than brave, because there's nothing as good for it as Cheer Up. A faith'd Beowulf though will just annihilate everything.

    I thought the new classes for Lion War looked kind of crappy, but that translation looks marvelous. I might see if there's nobody at college who'll let me borrow a PSP for a week, and then buy a game for a system that I don't even own.

    That monk with a sword, though...I just can't get over it. He'd be better without a sword. If anything, you give him Two Swords, but don't actually give him a sword.

    Ah yes, the notorious "Dual Wielding Fists" technique. :lol:

    BahamutZERO on
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  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited July 2007
    The two new classes are Dark Knight and Onion Knight. A Dark Knight is just like Gafgarion and the Onion Knight can use all of the weapons and some other trick.

    And yes, that non-random battle trick never failed for me.

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  • brandotheninjamasterbrandotheninjamaster Registered User regular
    edited July 2007
    Y'know whos really awesome? Is that Robot Guy you can get if you complete a side quest with mustadio or whatever the hell his name is. He could do some serious damage even though his attacks hurt himself as well as the enemy.

    brandotheninjamaster on
  • ArdorArdor Registered User regular
    edited July 2007
    Worker 8 I think it was?

    I never liked him much to be honest. Typically I'd go through with characters who didn't really use magic so I'd lower their faith to 20 or less, allowing them to highly mitigate spell damage and % chance of being hit with status magic. Worker 8 had 0 faith, so he couldn't really get hit by anything magic based.

    Minus the calculator class, I think it would've been interesting to make magic a little more powerful since the trade offs of using magic was that your high faith value allowed mediocre mages to still do good damage to you. It was almost easier, in my opinion, to simply go with a melee based group and maybe one magic user, but use chemists or monks as your primary healers.

    By powerful I guess I meant more advantageous to use. Haste and other beneficial support spells are always handy, but so much could go wrong too with one bad hit from an enemy mage.

    If I remember right, Balk used the magic guns on you when you'd fight him, but if you had little faith, he's do very minimal damage to you as well.

    Ardor on
  • LuraLura Registered User new member
    edited July 2007
    fftictacsth3.jpg

    Lura on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited July 2007
    lol

    Cilla Black on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited July 2007
    I laughed.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • brandotheninjamasterbrandotheninjamaster Registered User regular
    edited July 2007
    thats awesome!

    brandotheninjamaster on
  • ZampanoZampano Registered User regular
    edited July 2007
    So I heard the PSP version removed the item duplication glitch.

    Tragically, that nerfs the Samurai class pretty bad.

    The Draw Out skill had a chance of destroying the sword you used. This wouldn't have been that much of a problem, since most of the good katanas could be repurchased. But not the Masamune, which probably has the single greatest buff in the game. You could cast Haste over a huge area around your Samurai. But without the item duplication glitch, the Masamune becomes too valuable to use to its full potential.

    Just something that got to me. I never used the glitch for anything other than duplicating Katanas for Draw Out.

    Zampano on
    BrawlSig.gif
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