I remember my guys were like level 70 and I got into a random battle with like 4 or 5 calculators and they tore my ass up. I got mad at the game cause I didn't save for like 2hrs. I didn't play for like a week after that...all these years later im still pissed...calculators are bastards....
Heres something I have been wondering for years: How come when I get into battles my JP will sometimes be disbursed among other jobs instead of just accumulating in the current job that I have set?
Heres something I have been wondering for years: How come when I get into battles my JP will sometimes be disbursed among other jobs instead of just accumulating in the current job that I have set?
As near as I can tell, you get a small % of the JP in the classes that the other guys in your fighting party are getting JP for.
I just noticed this for the first time when I played the game again a few months back.
Heres something I have been wondering for years: How come when I get into battles my JP will sometimes be disbursed among other jobs instead of just accumulating in the current job that I have set?
Spillover JP. Whenever your chemist(or whatever else) gets JP, a tiny amount of it is also given to everyone else in the battle for their chemist job.
Frosteey on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited July 2007
"Oh, that is how he did it!"
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Oh yea this is my tactic (no pun intended) for the first battle to get some awesome exp and jp.
when you start in the first battle (not the one in the beginning where you don't get to control anyone but the chapter 1 opening battle. kill everyone but the chemist. After that is done surround the leftover chemist and attack him until he is in critical. He will heal every turn and never run out of potions. The first time I did this I had so many JP that I was able to learn accumulate after that battle.
So I heard the PSP version removed the item duplication glitch.
Tragically, that nerfs the Samurai class pretty bad.
The Draw Out skill had a chance of destroying the sword you used. This wouldn't have been that much of a problem, since most of the good katanas could be repurchased. But not the Masamune, which probably has the single greatest buff in the game. You could cast Haste over a huge area around your Samurai. But without the item duplication glitch, the Masamune becomes too valuable to use to its full potential.
Just something that got to me. I never used the glitch for anything other than duplicating Katanas for Draw Out.
I've never understood why Draw Out even needs to have a chance of breaking the weapon. Samurai would be plenty balanced if there wasn't that chance.
So I heard the PSP version removed the item duplication glitch.
Tragically, that nerfs the Samurai class pretty bad.
The Draw Out skill had a chance of destroying the sword you used. This wouldn't have been that much of a problem, since most of the good katanas could be repurchased. But not the Masamune, which probably has the single greatest buff in the game. You could cast Haste over a huge area around your Samurai. But without the item duplication glitch, the Masamune becomes too valuable to use to its full potential.
Just something that got to me. I never used the glitch for anything other than duplicating Katanas for Draw Out.
I've never understood why Draw Out even needs to have a chance of breaking the weapon. Samurai would be plenty balanced if there wasn't that chance.
To make at least one class a potential money hog maybe? If I were the person who had to justify that choice to the consumers, I would say it's to not be able to abuse the haste sword you got from Elmdor, the Masamune (I think?). Otherwise, since it's a free attack that cannot be blocked with no charge time, they probably figured they had to make some drawback for it.
Ardor on
0
kaleeditySometimes science is more art than scienceRegistered Userregular
edited July 2007
samurai were balanced by having mediocre physical offense and mediocre magical offense
draw out becomes pretty unfair when you tack it on a black mage with full magical offense gear and the +magic damage passive
it's like instant aoe black mage or summoner spells, or instant aoe white mage spells at will, and as long as you have swords you can use them indefinitely on every turn.
draw out on a normal samurai is pretty mediocre though, compared to a lot of other classes
One of the thing that always bugged me about FFT is that you can't just casually play through it. You have to find your own way of breaking the system (or use one you read on the internet), or you get raped hard, and horribly on any boss battle.
I can't wait to get the psp version though. I love my psp, but I never have any reason to use it.
One of the thing that always bugged me about FFT is that you can't just casually play through it. You have to find your own way of breaking the system (or use one you read on the internet), or you get raped hard, and horribly on any boss battle.
I can't wait to get the psp version though. I love my psp, but I never have any reason to use it.
I don't remember it being so bad, save for a few of the really brutal battles (Wiegraf/Velius still haunts me in my dreams). And I remember the one battle at the execution site being especially unrelenting. But worse came to worse you always should have a backup save file so that you don't paint yourself into a corner, and then you backtrack, spend some random battles tinkering with a new lineup and then bringing it back.
Plus, once you got Orlandu in your party, he was the Easy button.
So I heard the PSP version removed the item duplication glitch.
Tragically, that nerfs the Samurai class pretty bad.
The Draw Out skill had a chance of destroying the sword you used. This wouldn't have been that much of a problem, since most of the good katanas could be repurchased. But not the Masamune, which probably has the single greatest buff in the game. You could cast Haste over a huge area around your Samurai. But without the item duplication glitch, the Masamune becomes too valuable to use to its full potential.
Just something that got to me. I never used the glitch for anything other than duplicating Katanas for Draw Out.
I never thought to use outside of duping Excalibur and bringing a party of Knights + a Calculator who would cast Holy over and over again.
One of the thing that always bugged me about FFT is that you can't just casually play through it. You have to find your own way of breaking the system (or use one you read on the internet), or you get raped hard, and horribly on any boss battle.
I can't wait to get the psp version though. I love my psp, but I never have any reason to use it.
I don't remember it being so bad, save for a few of the really brutal battles (Wiegraf/Velius still haunts me in my dreams). And I remember the one battle at the execution site being especially unrelenting. But worse came to worse you always should have a backup save file so that you don't paint yourself into a corner, and then you backtrack, spend some random battles tinkering with a new lineup and then bringing it back.
Plus, once you got Orlandu in your party, he was the Easy button.
I've lost 20 hour games due to saves before impossible (for my party) bosses.
One of the thing that always bugged me about FFT is that you can't just casually play through it. You have to find your own way of breaking the system (or use one you read on the internet), or you get raped hard, and horribly on any boss battle.
I can't wait to get the psp version though. I love my psp, but I never have any reason to use it.
I don't remember it being so bad, save for a few of the really brutal battles (Wiegraf/Velius still haunts me in my dreams). And I remember the one battle at the execution site being especially unrelenting. But worse came to worse you always should have a backup save file so that you don't paint yourself into a corner, and then you backtrack, spend some random battles tinkering with a new lineup and then bringing it back.
Plus, once you got Orlandu in your party, he was the Easy button.
I've lost 20 hour games due to saves before impossible (for my party) bosses.
eehh there are only a very few places where a bad save will screw you. The first time I was facing one hit kill roof where you have to save mala I saved at the wrong time with the wrong party and had to start over. Other then that I've never had a problem.
My fav. FFT moment was beating that roof I mentioned with either 3 or 4 red chocos and Ramza. The chocos got the first 4 turns and took out the two assassins hehe
One of the thing that always bugged me about FFT is that you can't just casually play through it. You have to find your own way of breaking the system (or use one you read on the internet), or you get raped hard, and horribly on any boss battle.
I can't wait to get the psp version though. I love my psp, but I never have any reason to use it.
I don't remember it being so bad, save for a few of the really brutal battles (Wiegraf/Velius still haunts me in my dreams). And I remember the one battle at the execution site being especially unrelenting. But worse came to worse you always should have a backup save file so that you don't paint yourself into a corner, and then you backtrack, spend some random battles tinkering with a new lineup and then bringing it back.
Plus, once you got Orlandu in your party, he was the Easy button.
I've lost 20 hour games due to saves before impossible (for my party) bosses.
eehh there are only a very few places where a bad save will screw you. The first time I was facing one hit kill roof with mala I saved at the wrong time with the wrong party and had to start over. Other then that I've never had a problem.
My fav. FFT moment was beating that roof I mentioned with either 3 or 4 red chocos and Ramza. The chocos got the first 4 turns and took out the two assassins hehe
Library battle.
Wiegraf.
Sure, I know about them now, but I couldn't possibly have known ahead of time.
This topic has inspired me to finally play through and finish the game! You know, now that I see it a 120kb PS1 card on the 60gig PS3 hard drive seems reeaally small.
I love FFT a lot, but I don't really have anything to contribute right now, other than this:
I once found a MUD that kind of used FFT's rules. Move XP up and Move JP up were suddenly very useful :P
piL on
0
KupotheAvengerDestroyer of Cakeand other deserts.Registered Userregular
edited July 2007
Greatest Game Ever. None have come before or since that even hold a candle to its storywriting.
Though having a thunder god on the team did eff up my Ninja Hotty Calculator Squad.
My end team was something like this:
Max (renamed Ramza) - Level XX dual wielding Squire bastard.
Sam - Level XX dual wielding Squire bastard.
Lily - Level XX Sexy Ninja Chick that could outrun a train
Kiku - Level XX Sexy Ninja Chick that could outrun Lily, and hence, a train
God - Level XX Calculator/White Mage controller of all that exists
Wolf - Level XX Sniper/Engineer Hotty.
I don't know, I think FFT's story could stand on its own as a book or movie, but it's true that the Tactics Ogre team basically only has one plot. I do love their one plot, though.
With a revised translation, I'd say it's as good as anything else in modern entertainment. Ideally, they'd get what's-his-name who localized Vagrant Story.
The only game story I like better is Silent Hill 2, because of its awful, Lovecraftian twist on the nature of James' experiences.
FFT did succeed in that I really hated some of the characters. Not many games make you truly want to kill your enemies (Irenicus in BG 2 is the only other one that comes to mind off the top of my head).
FFT did succeed in that I really hated some of the characters. Not many games make you truly want to kill your enemies (Irenicus in BG 2 is the only other one that comes to mind off the top of my head).
Delita was a dick, too.
I honestly hated Algus... then later Delita. Dyceberg too (or was it the other brother that was a shithead?)
JUst thinking about Delita right now pisses me off. I always wanted to punch that guy so hard.
Fun thing was, I always did this because I thought he was a dick, I would kill him anytime I was on the battlefield with him.
For example, when you first meet him in the Zirekile falls (I probably spelled that wrong), I had a time mage with Meteor. I simply targeted him with the spell and teleported away while it's long cast time went through. He'd try to keep as namy enemies as possible in the radius when he moved, so when it fell, it took him and a knight or two. Take one for the team Delita!
Or the battle where the enemy priest boss was on the roof of a church when Delita joins your side temporarily. Since you start right next to him, you can just pummel him into the ground and move on.
A DS release would've been cool, but I'm not too broken up. I plan on buying a PSP one of these days, and it'll be damn cool to play this game in widescreen.
A DS release would've been cool, but I'm not too broken up. I plan on buying a PSP one of these days, and it'll be damn cool to play this game in widescreen.
Square is finally getting on the right track with the psp. Now we just need our FF7 and 8 ports and we'll be good.
It really pisses me off that the remake is going to be on PSP and the DS is getting FFTA2. Christ, they're not even giving it 3D environments or touch screen support. Square-Enix is retarded.
Posts
...calculating your doom.
Currently playing: GW2 and TSW
I just noticed this for the first time when I played the game again a few months back.
Spillover JP. Whenever your chemist(or whatever else) gets JP, a tiny amount of it is also given to everyone else in the battle for their chemist job.
chair to Creation and then suplex the Void.
To make at least one class a potential money hog maybe? If I were the person who had to justify that choice to the consumers, I would say it's to not be able to abuse the haste sword you got from Elmdor, the Masamune (I think?). Otherwise, since it's a free attack that cannot be blocked with no charge time, they probably figured they had to make some drawback for it.
draw out becomes pretty unfair when you tack it on a black mage with full magical offense gear and the +magic damage passive
it's like instant aoe black mage or summoner spells, or instant aoe white mage spells at will, and as long as you have swords you can use them indefinitely on every turn.
draw out on a normal samurai is pretty mediocre though, compared to a lot of other classes
I can't wait to get the psp version though. I love my psp, but I never have any reason to use it.
I don't remember it being so bad, save for a few of the really brutal battles (Wiegraf/Velius still haunts me in my dreams). And I remember the one battle at the execution site being especially unrelenting. But worse came to worse you always should have a backup save file so that you don't paint yourself into a corner, and then you backtrack, spend some random battles tinkering with a new lineup and then bringing it back.
Plus, once you got Orlandu in your party, he was the Easy button.
I never thought to use outside of duping Excalibur and bringing a party of Knights + a Calculator who would cast Holy over and over again.
Hrmmm good question.
I am a freaking nerd.
I've lost 20 hour games due to saves before impossible (for my party) bosses.
eehh there are only a very few places where a bad save will screw you. The first time I was facing one hit kill roof where you have to save mala I saved at the wrong time with the wrong party and had to start over. Other then that I've never had a problem.
My fav. FFT moment was beating that roof I mentioned with either 3 or 4 red chocos and Ramza. The chocos got the first 4 turns and took out the two assassins hehe
Library battle.
Wiegraf.
Sure, I know about them now, but I couldn't possibly have known ahead of time.
I once found a MUD that kind of used FFT's rules. Move XP up and Move JP up were suddenly very useful :P
Though having a thunder god on the team did eff up my Ninja Hotty Calculator Squad.
My end team was something like this:
Max (renamed Ramza) - Level XX dual wielding Squire bastard.
Sam - Level XX dual wielding Squire bastard.
Lily - Level XX Sexy Ninja Chick that could outrun a train
Kiku - Level XX Sexy Ninja Chick that could outrun Lily, and hence, a train
God - Level XX Calculator/White Mage controller of all that exists
Wolf - Level XX Sniper/Engineer Hotty.
Battlenet: Judgement#1243
psn: KupoZero
You mean its story which is the same as Tactics Ogre?
With a revised translation, I'd say it's as good as anything else in modern entertainment. Ideally, they'd get what's-his-name who localized Vagrant Story.
The only game story I like better is Silent Hill 2, because of its awful, Lovecraftian twist on the nature of James' experiences.
Delita was a dick, too.
I honestly hated Algus... then later Delita.
:P
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Nevermind, I think I was lied to..
Better than a remake, FFTA...2!
The question is...am I being serious?
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Fun thing was, I always did this because I thought he was a dick, I would kill him anytime I was on the battlefield with him.
For example, when you first meet him in the Zirekile falls (I probably spelled that wrong), I had a time mage with Meteor. I simply targeted him with the spell and teleported away while it's long cast time went through. He'd try to keep as namy enemies as possible in the radius when he moved, so when it fell, it took him and a knight or two. Take one for the team Delita!
Or the battle where the enemy priest boss was on the roof of a church when Delita joins your side temporarily. Since you start right next to him, you can just pummel him into the ground and move on.
Square is finally getting on the right track with the psp. Now we just need our FF7 and 8 ports and we'll be good.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.