the japanese one, not the crappy american one. No clue how it'd work, but i'd play the hell out of it.
There already is one.
Nope, believe me, i'd know.
Edit: Just to cover my bases i'll throw in that no american released, nor japanese that i can find game for a home console/computer. None of this cell phone or flash based stuff.
Zephos on
Xbox One/360: Penguin McCool
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
Here are few things I would like to see.
5. A new Deus Ex. I happened to like Deus Ex 2. Granted it wasn't as good as the first and a lot of the features that were cut out should come back. The potential here is undeniable. The only real problem is that its more that most developers could pull off. The only one I can think of that might be able to do it is Irrational Games.
A true sequel to Super Mario RPG, developed by Square-Enix and released on the Wii. It should have waggle-tastic controls during combat but otherwise play just like the first one.
So, how many people have said Pokemon MMO? You can add one more.
Seriously, I can't think of a concept for a game that would beat this, from both the customer and the business side. Infinite play value, negligible update costs, and it would make billions.
A sandbox Batman game, in the vein of Crackdown (without the abilities). Got the idea when re-watching Batman Begins and he jumps across the street, grabs onto a ladder, pulls himself up. Also, when he's climbing the side of the building in the scene with the kid. It may take longer to get up buildings than in Crackdown, but I think it would nail the feeling of being Batman.
Oh HELL yes.
Although to be honest, I don't think it would be Batman without the over-riding goals and evil villains with grandiose schemes for you to overthrow.
Dag, now I'm kind of torn.
All of those could be kept in. Batman deals with everything pretty realistically in Batman Begins, and that could be the basis for the game. Hell, make this the tie-in for The Dark Knight.
It needs a fighting engine that doesn't suck. He's got his Batarang-style ninja star things (I don't know what to call them, because they're NOT Batarangs) for distanced weapons, his ninja moves for melee, grappling hooks for attaching to the highest possible point of a building before climbing the rest of the way. Need to get to a somewhat faraway place? Call the Tumbler (or the Batcycle for The Dark Knight). Or, if you want to be stylish, climb to the top of the nearest skyscraper, use your memory foam-enhanced wings and glide there...
This game would make me so fucking hard. And it's not as if sandbox superhero games are unheard of (Spider-Man 2/3, Incredible Hulk).
The two games I've always wanted. The ONLY two games I've always wanted. But of course, they'll never be made, because the simplicity and awesomeness wouldn't get past a marketing meeting.
1. Sandbox zombie survival game, but with a focus on holing yourself up, gathering supplies, making decisions whether to save other survivors or not. Dead Rising's the closest there is, but there was too much running around doing stuff. I want to board up the windows on a shack with a small group of people and pray for rescue. Alternatively, an I Am Legend game that stays faithful to the book.
2. A Western MMO, as in Wild West. Kinda like Star Wars Galaxies, before it was crap, and with full pvp. Make it a true lawless frontier, where all peacekeeping, towns, and governing is done by ingame players, so that there's actual danger involved. No permadeath or anything like that, just the idea that at any time, someone could pull a gun on you and leave you for dead in the middle of the desert. And they'd have to name the game Grindstone, or I'd never buy it.
Turn based, like civilization. Exactly like civilization. All the customization of your cities, and whatnot. But armies are built slightly differently, with a bit more customization and more balance, because of point 2.
The battles play like Total War. Whenever your units fight the enemy, it goes to real time strategic combat as seen in that series.
I'm thinking spanning the ancient period to around 1900, about the time line warfare was dead.
A combination of the greatest turn based strategy game ever and the greatest real time.
Europa Universalis DS. I'm still beyond pissed that this didn't happen.
Rules of Engagement 3. ROE1 was great, ROE2 was absolutely epic. Keep the customization, but add a good storyline campaign. And go fully 3D with it.
Sniper Elite: Stalingrad 1942 - Sniper Elite ruled, but it will never have a sequel. Shame, too. I'd love to hunt German officers in the ruins of the most hotly-contested city of WWII. With the option of playing as Zaitsev, with heavier emphasis on stealth and long-range sniping, or as Kulikov, who works in more of the close-combat ambushes and can absorb more damage.
Yes. Although JSR>JSRF>JSRF3 doesn't really make any sense.
I would also like to see some sort of online maybe pseudo MMO style mode with real turf wars between players. Also, wacom tablet compatibility :P.
Pokemon MMO, even better if nintendo makes it impossible to interact with kids.
Harry Potter MMO (yes, I'm a sad individual)
PSO 2 (let's forget PSU)
EVO search for Eden 2
Kirby Ultimate Superstar
Skelly B on
0
BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
edited July 2007
i want the following:
a western rpg that isn't related in any way to anime but is related in every way to spaghetti westerns and the proposition and blood meridian
a renaissance Europe rpg that once again is not anime but deals with the fueding italian districts as well as the wild north and warring france... possibly with the main character being Leonardo or some such thing
my Conan rpg wish has been sated much like home conan heard the lamentation of the women... so i can check that off my list
and in the line of sequels that need making:
thief 4
serious sam version 6.0
half life 3 or at least finish this expansion crap
baldurs gate 3
vampire the masquerade on the fallout/oblivion engine
FUCKING THE LONGEST JOURNEY GIVE ME ANYTHING EVEN A FANFIC MMORPG OR SOMETHING FUCK
A Final Fantasy Tactics MMORPG where you get a max of 4 units to customize. Win battles to earn AP, Gil, and work your way up a worldwide ladder in the PvP side of things. In PvE you get to pick one character to team up with other players to beat up the bad guys. Like in PvP you can upgrade/customize it in a multitude of ways and also unlock skills/items/fluff for use in PvP (think Guild Wars).
High level PvP play would be the focus of the development team, releasing small skill packs, maps, item packs, and fluff packs as the game ages along with the ever important act of balancing the game and ensuring that the metagame was ever-evolving and balanced. Of course there'd be 1v1, FFA, 2v2, 3v3, etc with bonus objectives in some maps (Capture the Flag, Kill The King, King of the Hill, Resource Ferrying, etc).
So checklist: FFT game with similar class/job system
Meticulous Detail To Balance
Cool PvP ladder and game types
Fun Coop PvE to unlock PvP stuffs (of course you can slowly unlock everything through only PvP)
A Final Fantasy Tactics MMORPG where you get a max of 4 units to customize. Win battles to earn AP, Gil, and work your way up a worldwide ladder in the PvP side of things. In PvE you get to pick one character to team up with other players to beat up the bad guys. Like in PvP you can upgrade/customize it in a multitude of ways and also unlock skills/items/fluff for use in PvP (think Guild Wars).
High level PvP play would be the focus of the development team, releasing small skill packs, maps, item packs, and fluff packs as the game ages along with the ever important act of balancing the game and ensuring that the metagame was ever-evolving and balanced. Of course there'd be 1v1, FFA, 2v2, 3v3, etc with bonus objectives in some maps (Capture the Flag, Kill The King, King of the Hill, Resource Ferrying, etc).
So checklist: FFT game with similar class/job system
Meticulous Detail To Balance
Cool PvP ladder and game types
Fun Coop PvE to unlock PvP stuffs (of course you can slowly unlock everything through only PvP)
/cry ... where are you my FFTMMO!!!!
Ugh, that would be a nightmare to make. It would be impossible to prevent balance issues from breaking the game. Just look at world of warcraft, the developers have had like three years and all the money they can eat, drink and wipe their asses with and they still can't even properly balance 2v2.
Pokemon MMO, even better if nintendo makes it impossible to interact with kids.
Harry Potter MMO (yes, I'm a sad individual)
EVO search for Eden 2
Add to that list a Transformers MMO, Psychonauts 2, and a Kid Icarus remake or sequel and you have my dream list of games that I'd like to see sometime before I die. :P
Oh, and Monkey Island 5, for Wii, with Hans Zimmer doing the soundtrack. Or at least whoever did the music for MI3. It'll never happen though.
A new 2-D Metroid game that is made on a home console.
lots of surprisingly really awesome ideas in this thread. i like urs, nothing against 3d metroids.
dunno if it was mentioned, but it kinda was. but an rpg about normal crap, kinda like the spaghetti western idea. just an rpg that explores different ground. kinda like earthbound. i always had an idea of rpg that took place in practically completely normal life. no alien, super power, magical fantasy twist. hell make it like a summer action blockbuster or normal school setting. just something else besides fantasy and science fiction.
I'm still waiting for someone to develop a true X-Com successor, something that gets back to the roots and expands upon them in the right ways. None of the BS that's been thrown around in the previous attempts like
planetary computers, mass-destruction pathogens, greys with bad russian accents, bad voiceacting in general, ark ships, martian habitats, etcetera
but just good ol' defense of Earth against alien invaders. It could be a Tom Clancy-styled shooter for all I care about getting it (though that could be rad in its own right) but it just needs to not screw around with the essentials.
Me? If I were doing a good proper successor, it'd have:
*Shitloads of research uptions with loads of cross-technology applications to give you a crapload of different applications. Researching how something works shouldn't just be the end of it - I should be able to pursue it even further and actually improve upon it, then be able to assemble any number of technologies and components into equipment of my own design.
*Full-on base deployment and development with the only limit being your imagination and funding. Blast doors, security stations, gun emplacements, build on the surface or go subterranian - I should be able to build what I want where I want to make my base as effective or secure as possible.
*More diverse mission types and mission executions. Who's to say the aliens don't get pissed off enough to try an open attack against some important installation? If I can develop spaceships, why can't I try intercepting the buggers on approach or try to board/capture a disabled vessel? Why shouldn't I be able to expose how siding with the aliens is a bad idea? And why can't I just drop a bunker-busting nuke on an alien base and call it a day, or flood it with all sorts of gasses and chemicals to make invading it easier?
I had a .txt with a bunch of different ideas and the like I had around a year ago - I'll post it if I can find it later.
As some people have said, a decent 40k FPS, really want something that has a good mix of ranged and melee combat, charging into a group of Orcs with a bolt pistol and chainsword makes me feel all giddy inside.
Dungeon Keeper 3 and Psychonauts 2.
Someone already mentioned it, but a steampunk or cyberpunk Zelda, I remember someone doing an Aprils fools joke showing concept art for the next Zelda, set far in the future, Epona was motorbike, Link had access to guns and the Master Sword had been given a complete Sci-fi rework. It all made me very happy...
I can get behind that, but what I really want is someone to make a 3D version of all those Battletech MU* games, where it's more or less faithful to the table top game. where die rolls determine everything, not reflexes. But the game still happens in real time, not turn based.
god those days were teh awesome. High speed chess man...high speed chess!
A Final Fantasy Tactics MMORPG where you get a max of 4 units to customize. Win battles to earn AP, Gil, and work your way up a worldwide ladder in the PvP side of things. In PvE you get to pick one character to team up with other players to beat up the bad guys. Like in PvP you can upgrade/customize it in a multitude of ways and also unlock skills/items/fluff for use in PvP (think Guild Wars).
High level PvP play would be the focus of the development team, releasing small skill packs, maps, item packs, and fluff packs as the game ages along with the ever important act of balancing the game and ensuring that the metagame was ever-evolving and balanced. Of course there'd be 1v1, FFA, 2v2, 3v3, etc with bonus objectives in some maps (Capture the Flag, Kill The King, King of the Hill, Resource Ferrying, etc).
So checklist: FFT game with similar class/job system
Meticulous Detail To Balance
Cool PvP ladder and game types
Fun Coop PvE to unlock PvP stuffs (of course you can slowly unlock everything through only PvP)
/cry ... where are you my FFTMMO!!!!
Ugh, that would be a nightmare to make. It would be impossible to prevent balance issues from breaking the game. Just look at world of warcraft, the developers have had like three years and all the money they can eat, drink and wipe their asses with and they still can't even properly balance 2v2.
Haha, true but isn't that the point of the thread?!
No story, quests, nothing outside of the usual SRPG fare, except done entirely with the ToEE combat system. I would kill someone for this game.
Other than that, I'd like any Troika game but actually developed to completion. They would have been the greatest developers of all time if they had the time and money to finish their projects.
I can get behind that, but what I really want is someone to make a 3D version of all those Battletech MU* games, where it's more or less faithful to the table top game. where die rolls determine everything, not reflexes.
Yes! (Except make it turn-based, even if the action plays out in real time like Combat Mission. Shit, just steal Combat Mission's turn-based system and get some mechs up in there with the tanks and infantry...)
Also, as long as we're dreaming, an awesome single-player FPS/RPG (like System Shock 2 or Deus Ex) set in the Firefly/Serenity universe. Would also accept just a good RPG.
I have no idea why they haven't tried to make a Battletech MMO yet. Huge...VAST amounts of back story and reference material to draw upon. Tons of factions...tons of mechs, (even if they don't allow IS mechs to be customized like Omnis)
But man...just don't make it a shooter please....or if you must make it a shooter, add in some RPG elements ala System shock/Deus Ex
no traditional levels to speak of, just skill based system. Besides, Battletech is supposed to be about strategy, not phat lewt
A bigger universe.
No time limit.
Bigger planetary exploration.
More alien diplomacy.
I would have sex with the disc this game came on.
Not that it's enough like it to satisfy the awesome that SC3 would be, but Escape Velocity seems to be the spiritual successor to that game.
Edit: Also, seriously. Battletech! Hell, Warhammer, Battlefleet Gothic. In fact, any of the goddamn tabletop games. I don't have $1000 to spend on little statues, but I do like tactics games. I cannot comprehend how they have managed to produce 0 strategy games from these licenses. Not all of us want to replay WW2 on horrible looking hex boards! Some of us want to build robots and watch them explode in awesome 3D.
Posts
Edit: Just to cover my bases i'll throw in that no american released, nor japanese that i can find game for a home console/computer. None of this cell phone or flash based stuff.
Eidos already announced they were working on DEX3
Tumblr
Seriously, I can't think of a concept for a game that would beat this, from both the customer and the business side. Infinite play value, negligible update costs, and it would make billions.
Outer Heaven and Zanzibar land Metal gears, please.
Who knows, with Kojima not doing another game konami will have to exploit the franchise somehow and roll in some more dough.
I can hope, right?
All of those could be kept in. Batman deals with everything pretty realistically in Batman Begins, and that could be the basis for the game. Hell, make this the tie-in for The Dark Knight.
It needs a fighting engine that doesn't suck. He's got his Batarang-style ninja star things (I don't know what to call them, because they're NOT Batarangs) for distanced weapons, his ninja moves for melee, grappling hooks for attaching to the highest possible point of a building before climbing the rest of the way. Need to get to a somewhat faraway place? Call the Tumbler (or the Batcycle for The Dark Knight). Or, if you want to be stylish, climb to the top of the nearest skyscraper, use your memory foam-enhanced wings and glide there...
This game would make me so fucking hard. And it's not as if sandbox superhero games are unheard of (Spider-Man 2/3, Incredible Hulk).
"What kinds of games would you like to see?"
"Sequels to a bunch of old games we like."
We generally aren't asking for sequels to games that weren't somewhat innovative.
And the games I listed are so old that a sequel wouldn't look anything like them.
1. Sandbox zombie survival game, but with a focus on holing yourself up, gathering supplies, making decisions whether to save other survivors or not. Dead Rising's the closest there is, but there was too much running around doing stuff. I want to board up the windows on a shack with a small group of people and pray for rescue. Alternatively, an I Am Legend game that stays faithful to the book.
2. A Western MMO, as in Wild West. Kinda like Star Wars Galaxies, before it was crap, and with full pvp. Make it a true lawless frontier, where all peacekeeping, towns, and governing is done by ingame players, so that there's actual danger involved. No permadeath or anything like that, just the idea that at any time, someone could pull a gun on you and leave you for dead in the middle of the desert. And they'd have to name the game Grindstone, or I'd never buy it.
Turn based, like civilization. Exactly like civilization. All the customization of your cities, and whatnot. But armies are built slightly differently, with a bit more customization and more balance, because of point 2.
The battles play like Total War. Whenever your units fight the enemy, it goes to real time strategic combat as seen in that series.
I'm thinking spanning the ancient period to around 1900, about the time line warfare was dead.
A combination of the greatest turn based strategy game ever and the greatest real time.
Rules of Engagement 3. ROE1 was great, ROE2 was absolutely epic. Keep the customization, but add a good storyline campaign. And go fully 3D with it.
Sniper Elite: Stalingrad 1942 - Sniper Elite ruled, but it will never have a sequel. Shame, too. I'd love to hunt German officers in the ruins of the most hotly-contested city of WWII. With the option of playing as Zaitsev, with heavier emphasis on stealth and long-range sniping, or as Kulikov, who works in more of the close-combat ambushes and can absorb more damage.
Because fuck yes.
Yes. Although JSR>JSRF>JSRF3 doesn't really make any sense.
I would also like to see some sort of online maybe pseudo MMO style mode with real turf wars between players. Also, wacom tablet compatibility :P.
Pokemon MMO, even better if nintendo makes it impossible to interact with kids.
Harry Potter MMO (yes, I'm a sad individual)
PSO 2 (let's forget PSU)
EVO search for Eden 2
Kirby Ultimate Superstar
a western rpg that isn't related in any way to anime but is related in every way to spaghetti westerns and the proposition and blood meridian
a renaissance Europe rpg that once again is not anime but deals with the fueding italian districts as well as the wild north and warring france... possibly with the main character being Leonardo or some such thing
my Conan rpg wish has been sated much like home conan heard the lamentation of the women... so i can check that off my list
and in the line of sequels that need making:
thief 4
serious sam version 6.0
half life 3 or at least finish this expansion crap
baldurs gate 3
vampire the masquerade on the fallout/oblivion engine
FUCKING THE LONGEST JOURNEY GIVE ME ANYTHING EVEN A FANFIC MMORPG OR SOMETHING FUCK
High level PvP play would be the focus of the development team, releasing small skill packs, maps, item packs, and fluff packs as the game ages along with the ever important act of balancing the game and ensuring that the metagame was ever-evolving and balanced. Of course there'd be 1v1, FFA, 2v2, 3v3, etc with bonus objectives in some maps (Capture the Flag, Kill The King, King of the Hill, Resource Ferrying, etc).
So checklist:
FFT game with similar class/job system
Meticulous Detail To Balance
Cool PvP ladder and game types
Fun Coop PvE to unlock PvP stuffs (of course you can slowly unlock everything through only PvP)
/cry ... where are you my FFTMMO!!!!
SE++ Forum Battle Archive
I'd rather it ended with SoA/ToB; I wouldn't want to see BG become some drawn-out franchise. We already have enough of those.
Planetside 2: We Nerfed Reavers and Took Out BFRs
Ugh, that would be a nightmare to make. It would be impossible to prevent balance issues from breaking the game. Just look at world of warcraft, the developers have had like three years and all the money they can eat, drink and wipe their asses with and they still can't even properly balance 2v2.
Add to that list a Transformers MMO, Psychonauts 2, and a Kid Icarus remake or sequel and you have my dream list of games that I'd like to see sometime before I die. :P
Oh, and Monkey Island 5, for Wii, with Hans Zimmer doing the soundtrack. Or at least whoever did the music for MI3. It'll never happen though.
lots of surprisingly really awesome ideas in this thread. i like urs, nothing against 3d metroids.
dunno if it was mentioned, but it kinda was. but an rpg about normal crap, kinda like the spaghetti western idea. just an rpg that explores different ground. kinda like earthbound. i always had an idea of rpg that took place in practically completely normal life. no alien, super power, magical fantasy twist. hell make it like a summer action blockbuster or normal school setting. just something else besides fantasy and science fiction.
I don't think anything more needs to be said.
I never asked for this!
Me? If I were doing a good proper successor, it'd have:
*Shitloads of research uptions with loads of cross-technology applications to give you a crapload of different applications. Researching how something works shouldn't just be the end of it - I should be able to pursue it even further and actually improve upon it, then be able to assemble any number of technologies and components into equipment of my own design.
*Full-on base deployment and development with the only limit being your imagination and funding. Blast doors, security stations, gun emplacements, build on the surface or go subterranian - I should be able to build what I want where I want to make my base as effective or secure as possible.
*More diverse mission types and mission executions. Who's to say the aliens don't get pissed off enough to try an open attack against some important installation? If I can develop spaceships, why can't I try intercepting the buggers on approach or try to board/capture a disabled vessel? Why shouldn't I be able to expose how siding with the aliens is a bad idea? And why can't I just drop a bunker-busting nuke on an alien base and call it a day, or flood it with all sorts of gasses and chemicals to make invading it easier?
I had a .txt with a bunch of different ideas and the like I had around a year ago - I'll post it if I can find it later.
For Wii.
Dungeon Keeper 3 and Psychonauts 2.
Someone already mentioned it, but a steampunk or cyberpunk Zelda, I remember someone doing an Aprils fools joke showing concept art for the next Zelda, set far in the future, Epona was motorbike, Link had access to guns and the Master Sword had been given a complete Sci-fi rework. It all made me very happy...
Margaret Thatcher
I can get behind that, but what I really want is someone to make a 3D version of all those Battletech MU* games, where it's more or less faithful to the table top game. where die rolls determine everything, not reflexes. But the game still happens in real time, not turn based.
god those days were teh awesome. High speed chess man...high speed chess!
Enlist in Star Citizen! Citizenship must be earned!
Haha, true but isn't that the point of the thread?!
*shakes fist at Blizzard anyways*
B.net: Kusanku
m I rite?
(sorry)
Enlist in Star Citizen! Citizenship must be earned!
No story, quests, nothing outside of the usual SRPG fare, except done entirely with the ToEE combat system. I would kill someone for this game.
Other than that, I'd like any Troika game but actually developed to completion. They would have been the greatest developers of all time if they had the time and money to finish their projects.
Katamari for the DS or PC, please. Even just a port of the original.
Seconded. Maybe with somewhat shorter campaigns and inventory management that doesn't sap your will to live. Put it on the PC? The DS?
Yes! (Except make it turn-based, even if the action plays out in real time like Combat Mission. Shit, just steal Combat Mission's turn-based system and get some mechs up in there with the tanks and infantry...)
Also, as long as we're dreaming, an awesome single-player FPS/RPG (like System Shock 2 or Deus Ex) set in the Firefly/Serenity universe. Would also accept just a good RPG.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
But man...just don't make it a shooter please....or if you must make it a shooter, add in some RPG elements ala System shock/Deus Ex
no traditional levels to speak of, just skill based system. Besides, Battletech is supposed to be about strategy, not phat lewt
Enlist in Star Citizen! Citizenship must be earned!
Salvage and C-Bills, my good man.
Margaret Thatcher
Control
3
A bigger universe.
No time limit.
Bigger planetary exploration.
More alien diplomacy.
I would have sex with the disc this game came on.
Edit: Also, seriously. Battletech! Hell, Warhammer, Battlefleet Gothic. In fact, any of the goddamn tabletop games. I don't have $1000 to spend on little statues, but I do like tactics games. I cannot comprehend how they have managed to produce 0 strategy games from these licenses. Not all of us want to replay WW2 on horrible looking hex boards! Some of us want to build robots and watch them explode in awesome 3D.