Okay, so I'm interested. I'll have to check this out. While I'm waiting for this map to materialise, should I just make a "throwaway" character to mess aobut with? Or should I make a dude from the get-go?
Put simply, can I really mess up my progression if I don't know what I'm doing? (Like, say, in Eve?)
Okay, so I'm interested. I'll have to check this out. While I'm waiting for this map to materialise, should I just make a "throwaway" character to mess aobut with? Or should I make a dude from the get-go?
Put simply, can I really mess up my progression if I don't know what I'm doing? (Like, say, in Eve?)
Make a real character, and it is nearly impossible to mess up progression. In that aspect this game is very forgiving. (no other aspect though)
So, I'm trying to craft a short sword to defend myself on the trek to the new location. Turns out I need to work on my skills some more.
Give up. Its better just let most of the stuff be at early levels, even a pheasant will kick your ass.
I wasn't being serious, I know I'd get my ass handed to me. I was actually just trying to craft a sword to increase skills and such. I just didn't know it'd be so hard.
How many people are still playing this on a regular basis? Sounds interesting/fun, but I would definitely only really be into something like this if I had a good stable group of people to play with.
Urk-I've been detained in this cave area-you're capable of entering it, yet the gate obstructs exit.
Tips?
Ergandar on
0
UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited July 2007
We seemed to have over a dozen people in town last night.
In other news about the settlement, how much excavation work are these 'terraces' going to involve, and how much to they work with/against the terrain? It's one thing if the levels being described are more of a rough guideline, with miniature levels for each row of buildings to reduce digging; a giant terraforming project to cut the village into two square steps sounds like a demoralizing task for simply making an organized and navigable place to live.
I guess I'll have a clearer take on the matter once I see the location myself, wherever it is.
Any plans for a map from NT to the new camp? Also, what's the go on hauling from the old camp, we still doing that?
I'm sure there will be some sort of map, since I doubt all of us will be online at the same time to move and it'd help the stragglers find the new site.
As for hauling, I imagine we'll carry everything we can without weighing us down (in case of beasties) and those of us with carts will load them up and take what we can. We're isolated enough that I imagine we can make several trips (for those of us who are willing) to get everything we're not willing to leave behind. And honestly, with the exception of a few things there really isn't a whole lot we need, just the basics and a few bits and pieces that should make starting a whole lot easier. Also, tons of food and drink would be nice.
edit: also, don't take all this shit as fact, I'm just thinking out loud. Who knows what the final decision will be?
So, after some drama behind the scenes, marshall's quit and I've become the new leader of our little camp. I've taken the initiative to push past this nasty little episode and move on towards the establishment of our new city.
The "exodus" was originally going to be controlled- that is to say, we would be limiting how many people would be allowed to come. The house-building exersize y'all've been doing for the past day or two was designed to weed out the useless players from the productive players. The "best" players would be taken to settle the camp, and everybody else would be left behind. After Arcadia was settled and built up properly, they'd be reinvited to join us assuming they'd worked on their cooperation skills.
I felt that this'd piss a lot of people off, so we're not doing it. Instead, everybody is allowed to come along. However, the rules governing where and what a player can build are going to be incredibly strict as compared to the old camp.
The 21x21 block on which the village token is placed is the formal "village." This will be where communal facilities are built, village tools are stored, and houses will be built for those who wish to live in them. It's where you will be able to contract merchant NPCs to sell your goods, and trade to the trader NPC for coins and such.
Outside of the village- I've said 60x60, but I doubt people'll want to live so far away from the main camp- people will be able to build whatever they want on their own "lot." Whatever your heart may so desire, whether it be demon statues or pointless cobblestone road, can be built on your lot.
Those who work on community projects will be free to live in and around the city. Those who prove to be useless will be booted from the village and set to kill-on-sight by the guards. I can't enforce law through in-game mechanics past the 21x21 city boarder, but I can make your life around Arcadia suck and not be very fun.
I'm going to be leading people tonight whenever the sun's up. Tomorrow, I'm scheduling a moving party at 7:00 Pacific Time. Or whenever the sun's up around that time.
Great to hear the move is on schedule. I'll be on tonight, hopefully to catch the first wave. If not, maps are a good invention. BTW, how far away is the new place from NT or our current settlement? Long live our Glorious Leader.
On the lot thing, it just occurred to me that we need to make SURE we have road access to lots, so if people want to fence their stuff off, there's not a traveling issue. Just thought it worth mentioning before land got divvied up without considering.
I had to stop playing when I realized I just don't have the time for this game right now. It's awesome, and I'd love to see more MMOs that concentrate on things other than fighting.
On an unrelated note, could those statues really not be smashed to bits with a hammer or mallet?
Edit: Oh, has anyone seen that special on PBS about the master carpenter who goes into the Alaskan wilderness and builds a cabin and lives off the land? It's worth watching, and I couldn't stop thinking about it while playing Wurm.
"Alone in the Wilderness" is the story of Dick Proenneke. To live in a pristine land unchanged by man... to roam a wilderness through which few other humans have passed... to choose an idyllic site, cut trees and build a log cabin... to be a self-sufficient craftsman, making what is needed from materials available... to be not at odds with the world, but content with one's own thoughts and company... Thousands have had such dreams, but Dick Proenneke lived them. He found a place, built a cabin, and stayed to become part of the country. This video "Alone in the Wilderness" is a simple account of the day-to-day explorations and activities he carried out alone, and the constant chain of nature's events that kept him company.
Outside of the village- I've said 60x60, but I doubt people'll want to live so far away from the main camp- people will be able to build whatever they want on their own "lot."
I would think 30x30, or no more than a 12-tile radius from the city itself, should provide more than enough lots for the 20 or so people that will be moving into town in the near-future.
So I have been pondering this, and the 60 tile limit outside the city is good, but I think we should limit it to two directions to make a future expansion easier. At some point (and I think it will be sooner than later) we are going to want to expand into a 31x31 town. I would propose that anything within 6 tiles of the inner city walls not be an actualy structure (fence & farm only) so that when we do expand the deed, we dont have to demolish anything (Ideally we would build the walls with the future deed in mind, but perhaps we should do a wooden pallisade for now, so we can tear it down easier, and let the masons loose when we expand the deed on a powerful permanent stone wall for the inner city. Here was my before and after drawings.
After we expand the deed:
That way we can keep our capital well organized for our inevitable future domination and expansion of the region.
All animals:
"Hey! Look! Its groovy! Lets bite his legs so he can't move then brutally assrape him when he is within feet of finally reaching camp!"
I fucking hate* this game...
All animals:
"Hey! Look! Its groovy! Lets bite his legs so he can't move then brutally assrape him when he is within feet of finally reaching camp!"
I fucking hate* this game...
*love
It's Darwinism at it's finest. The strong survive, and the weak ones get eaten by giant spiders. Maybe that's not what Darwin envisioned...
Would it be easier just to walk back to newtown, then to the new camp ... or is there an easy way from Old Camp?
Im also thinking about just going to the western coast, from old camp, and swimming the perimeter of the island to new camp.
You guys have already made the move? Alright, I'll be there sometime today. I can get on anywhere from 12-2 PM, and from 5-7 PM Central time if anyone wants to be on and either help me or at least talk me through it.
The game needs an in game map. I know I was on the Highway to Hell on my way to the old camp but I have absolutely no idea where I am in relation to the new one, nor do I know which direction I should be heading in. How you guys manage to get around I have no idea, unless there's something I'm missing (which is probably what's going on).
The game needs an in game map. I know I was on the Highway to Hell on my way to the old camp but I have absolutely no idea where I am in relation to the new one, nor do I know which direction I should be heading in. How you guys manage to get around I have no idea, unless there's something I'm missing (which is probably what's going on).
Well, now we have maps, but there are also compass's that you can create/buy that help you keep your direction more easily.
edit: which I would like to acquire before I head north to find the new camp.
The game needs an in game map. I know I was on the Highway to Hell on my way to the old camp but I have absolutely no idea where I am in relation to the new one, nor do I know which direction I should be heading in. How you guys manage to get around I have no idea, unless there's something I'm missing (which is probably what's going on).
Short answer: There is something you're missing: either you go with a 'settlement party' or you die. A lot.
I tried out Wurm a month or two ago. Basically, I wanted to go solo and explore uncharted territory. BIG MISTAKE. I wound up spending all of my first 24 hours of free food without getting anything done (as a result of dying ~5 times and having to remake all the start stuff over and over again), and I once spent 6 hours nearly dying from a spider bite, getting just enough healing done to recover, only to die because a lag spike threw me straight onto a crocodile.
What I've learned: Don't go too far from New Town for the first 24 hours, follow roads as much as possible, and don't solo until you've got some decent equipment/skills.
Learning about this thread, I might come back to Wurm and try it out again, hopefully this time with far less anguish and avatar deaths.
P.S.- The first post is a bit sketchy about a few things; is there any way to join without talking in IRC, what team should I join if I don't know what I want to specialize in, and are there any groups of newbies heading out of NT towards Penny Arcade village any time in the near future?
The game needs an in game map. I know I was on the Highway to Hell on my way to the old camp but I have absolutely no idea where I am in relation to the new one, nor do I know which direction I should be heading in. How you guys manage to get around I have no idea, unless there's something I'm missing (which is probably what's going on).
Short answer: There is something you're missing: either you go with a 'settlement party' or you die. A lot.
I tried out Wurm a month or two ago. Basically, I wanted to go solo and explore uncharted territory. BIG MISTAKE. I wound up spending all of my first 24 hours of free food without getting anything done (as a result of dying ~5 times and having to remake all the start stuff over and over again), and I once spent 6 hours nearly dying from a spider bite, getting just enough healing done to recover, only to die because a lag spike threw me straight onto a crocodile.
What I've learned: Don't go too far from New Town for the first 24 hours, follow roads as much as possible, and don't solo until you've got some decent equipment/skills.
Learning about this thread, I might come back to Wurm and try it out again, hopefully this time with far less anguish and avatar deaths.
P.S.- The first post is a bit sketchy about a few things; is there any way to join without talking in IRC, what team should I join if I don't know what I want to specialize in, and are there any groups of newbies heading out of NT towards Penny Arcade village any time in the near future?
Just curious, but why wouldn't you want to use IRC to talk with us? It's built into the game and easy to use, plus it's extremely helpful to have all of us available to talk to you.
The game needs an in game map. I know I was on the Highway to Hell on my way to the old camp but I have absolutely no idea where I am in relation to the new one, nor do I know which direction I should be heading in. How you guys manage to get around I have no idea, unless there's something I'm missing (which is probably what's going on).
Short answer: There is something you're missing: either you go with a 'settlement party' or you die. A lot.
I tried out Wurm a month or two ago. Basically, I wanted to go solo and explore uncharted territory. BIG MISTAKE. I wound up spending all of my first 24 hours of free food without getting anything done (as a result of dying ~5 times and having to remake all the start stuff over and over again), and I once spent 6 hours nearly dying from a spider bite, getting just enough healing done to recover, only to die because a lag spike threw me straight onto a crocodile.
What I've learned: Don't go too far from New Town for the first 24 hours, follow roads as much as possible, and don't solo until you've got some decent equipment/skills.
Learning about this thread, I might come back to Wurm and try it out again, hopefully this time with far less anguish and avatar deaths.
P.S.- The first post is a bit sketchy about a few things; is there any way to join without talking in IRC, what team should I join if I don't know what I want to specialize in, and are there any groups of newbies heading out of NT towards Penny Arcade village any time in the near future?
There's an ingame IRC. And i'd PM Vhzod and he'll probably give you a task if yuo don't know what you wanna spec. in.
Posts
-Robert A. Heinlein
Put simply, can I really mess up my progression if I don't know what I'm doing? (Like, say, in Eve?)
Make a real character, and it is nearly impossible to mess up progression. In that aspect this game is very forgiving. (no other aspect though)
I wasn't being serious, I know I'd get my ass handed to me. I was actually just trying to craft a sword to increase skills and such. I just didn't know it'd be so hard.
Tips?
In other news about the settlement, how much excavation work are these 'terraces' going to involve, and how much to they work with/against the terrain? It's one thing if the levels being described are more of a rough guideline, with miniature levels for each row of buildings to reduce digging; a giant terraforming project to cut the village into two square steps sounds like a demoralizing task for simply making an organized and navigable place to live.
I guess I'll have a clearer take on the matter once I see the location myself, wherever it is.
Ok, turning all the graphics down nearly as low as they can be helped.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I'm sure there will be some sort of map, since I doubt all of us will be online at the same time to move and it'd help the stragglers find the new site.
As for hauling, I imagine we'll carry everything we can without weighing us down (in case of beasties) and those of us with carts will load them up and take what we can. We're isolated enough that I imagine we can make several trips (for those of us who are willing) to get everything we're not willing to leave behind. And honestly, with the exception of a few things there really isn't a whole lot we need, just the basics and a few bits and pieces that should make starting a whole lot easier. Also, tons of food and drink would be nice.
edit: also, don't take all this shit as fact, I'm just thinking out loud. Who knows what the final decision will be?
Ayliana Moonwhisper Ecksus Cerazal
http://img172.imageshack.us/img172/9163/wurmmaprk0.gif
So, after some drama behind the scenes, marshall's quit and I've become the new leader of our little camp. I've taken the initiative to push past this nasty little episode and move on towards the establishment of our new city.
The "exodus" was originally going to be controlled- that is to say, we would be limiting how many people would be allowed to come. The house-building exersize y'all've been doing for the past day or two was designed to weed out the useless players from the productive players. The "best" players would be taken to settle the camp, and everybody else would be left behind. After Arcadia was settled and built up properly, they'd be reinvited to join us assuming they'd worked on their cooperation skills.
I felt that this'd piss a lot of people off, so we're not doing it. Instead, everybody is allowed to come along. However, the rules governing where and what a player can build are going to be incredibly strict as compared to the old camp.
The 21x21 block on which the village token is placed is the formal "village." This will be where communal facilities are built, village tools are stored, and houses will be built for those who wish to live in them. It's where you will be able to contract merchant NPCs to sell your goods, and trade to the trader NPC for coins and such.
Outside of the village- I've said 60x60, but I doubt people'll want to live so far away from the main camp- people will be able to build whatever they want on their own "lot." Whatever your heart may so desire, whether it be demon statues or pointless cobblestone road, can be built on your lot.
Those who work on community projects will be free to live in and around the city. Those who prove to be useless will be booted from the village and set to kill-on-sight by the guards. I can't enforce law through in-game mechanics past the 21x21 city boarder, but I can make your life around Arcadia suck and not be very fun.
I'm going to be leading people tonight whenever the sun's up. Tomorrow, I'm scheduling a moving party at 7:00 Pacific Time. Or whenever the sun's up around that time.
On the lot thing, it just occurred to me that we need to make SURE we have road access to lots, so if people want to fence their stuff off, there's not a traveling issue. Just thought it worth mentioning before land got divvied up without considering.
I had to stop playing when I realized I just don't have the time for this game right now. It's awesome, and I'd love to see more MMOs that concentrate on things other than fighting.
On an unrelated note, could those statues really not be smashed to bits with a hammer or mallet?
Edit: Oh, has anyone seen that special on PBS about the master carpenter who goes into the Alaskan wilderness and builds a cabin and lives off the land? It's worth watching, and I couldn't stop thinking about it while playing Wurm.
Here it is.
http://www.amazon.com/Alone-in-the-Wilderness/dp/B0009PUAFG/ref=cm_lmf_tit_7/103-3288494-4015062
I would hope we would see idyllic farms or homes in the outer-city.
The HOA will be very disappointed otherwise.
I would think 30x30, or no more than a 12-tile radius from the city itself, should provide more than enough lots for the 20 or so people that will be moving into town in the near-future.
After we expand the deed:
That way we can keep our capital well organized for our inevitable future domination and expansion of the region.
Ayliana Moonwhisper Ecksus Cerazal
"Hey! Look! Its groovy! Lets bite his legs so he can't move then brutally assrape him when he is within feet of finally reaching camp!"
I fucking hate* this game...
*love
It's Darwinism at it's finest. The strong survive, and the weak ones get eaten by giant spiders. Maybe that's not what Darwin envisioned...
Updated map with old and new camp locations.
Someday I will have time...
Twitter Facebook Last.FM
Im also thinking about just going to the western coast, from old camp, and swimming the perimeter of the island to new camp.
Well, now we have maps, but there are also compass's that you can create/buy that help you keep your direction more easily.
edit: which I would like to acquire before I head north to find the new camp.
Short answer: There is something you're missing: either you go with a 'settlement party' or you die. A lot.
I tried out Wurm a month or two ago. Basically, I wanted to go solo and explore uncharted territory. BIG MISTAKE. I wound up spending all of my first 24 hours of free food without getting anything done (as a result of dying ~5 times and having to remake all the start stuff over and over again), and I once spent 6 hours nearly dying from a spider bite, getting just enough healing done to recover, only to die because a lag spike threw me straight onto a crocodile.
What I've learned: Don't go too far from New Town for the first 24 hours, follow roads as much as possible, and don't solo until you've got some decent equipment/skills.
Learning about this thread, I might come back to Wurm and try it out again, hopefully this time with far less anguish and avatar deaths.
P.S.- The first post is a bit sketchy about a few things; is there any way to join without talking in IRC, what team should I join if I don't know what I want to specialize in, and are there any groups of newbies heading out of NT towards Penny Arcade village any time in the near future?
Just curious, but why wouldn't you want to use IRC to talk with us? It's built into the game and easy to use, plus it's extremely helpful to have all of us available to talk to you.
There's an ingame IRC. And i'd PM Vhzod and he'll probably give you a task if yuo don't know what you wanna spec. in.