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[WoW]More dots, more dots.... okay stop dots (Warlock thread)

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Posts

  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited January 2008
    Having to step into 30 yards to DPS would drive me insane, so I look at destructive reach as mandatory. If you're not going to take destructive reach, you might as well skip grim reach too (and get 5/5 Shadow Mastery.)

    Eventually you want to get to the point where you can take those points out of suppression, but that depends on gear.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • dojangodojango Registered User regular
    edited January 2008
    Has the "fire-lock" concept been pretty much discredited? I've been aff-only on my lock, and was thinking of trying something different. For pvp or raiding.

    dojango on
  • rizriz Registered User regular
    edited January 2008
    Eh. It's okay for beginning raiding, but it scales like shit (lower coefficient on incinerate due to shorter cast time, I believe), and provides absolutely nothing to the raid (shadow destro at least gives raid-wide ISB uptime). We had one fire lock who jumped like five spots on the e-peen meter when she finally gave up being stubborn and went shadow.

    I have no idea about PVP except that some of my arena-whore friends spec destro for screwing around.

    riz on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited January 2008
    Eh, I honestly doubt it's that good even in early raiding.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • rizriz Registered User regular
    edited January 2008
    I never said it was GOOD. It's just not as noticeably worse, since no one's really scaling yet with 600 spell power.

    riz on
  • SeptusSeptus Registered User regular
    edited January 2008
    Pure dps wise, if I recall, they're equal at around 400-450, assuming equal availability of imp. scorch and shadow weaving. At this point though, fire would be ahead for mana savings, and probably still would be up to 500, maybe higher, and beyond that if you were perhaps doing 10 mans with plenty of mages available but no shadow priest.

    Septus on
    PSN: Kurahoshi1
  • dojangodojango Registered User regular
    edited January 2008
    Well, actually, I'm just doing Kara (again), with no mage, no spriest, and only 1 lock. So it isn't too critical I'm tip top of the game. But you say conflag reduces your dps? that's something to watch out for.

    dojango on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2008
    dojango wrote: »
    Well, actually, I'm just doing Kara (again), with no mage, no spriest, and only 1 lock. So it isn't too critical I'm tip top of the game. But you say conflag reduces your dps? that's something to watch out for.

    i love your sig

    Dhalphir on
  • Peeps ChickenPeeps Chicken Registered User regular
    edited January 2008
    [DREADSTEED STUFF]

    Okay, so as a follow up, I managed to knock out the entire dreadsteed quest up through Scholomance in 3-5 hours last night. I search for "/who scholo" and saw a group of fairly underleveled people (55-57) trying to clear Scholo, so I offered them my help through Ras's room, they grabbed a 61 demo lock, and we proceeded to go to town. We wiped a few times due to the 55 aggroing entire rooms by carelessness, but I managed to do the imp portion.

    Now it's a matter of banging my head into the wall until I find a Dire Maul group. Blizzard's LFG system 1) won't give me a "LF Dire Maul" option, and 2) even though the final quest is classified as a level 70 (dungeon) quest, I can't add it in the LFG system either. So I get to sit on the realm forum and beg, or get on LFG channel and beg.

    Blizzard really, really needs to go back and add in a level 70 version of these quests, or move the quest to one of the Hellfire Peninsula lowbie instances, or retune the gear in the lvl 60 instances so people run them. The final room of Blood Furnace would be a GREAT place to have the dreadsteed event take place. Nobody runs Dire Maul, but Blood Furnace is pretty popular.

    Peeps Chicken on
  • FodderFodder Registered User regular
    edited January 2008
    As I posted in the hate/happiness thread, I finished my spellstrike set as advised on here. It was ungodly expensive, but it's kind of nice not having to worry about getting upgrades for it anytime soon, possibly even until wotlk on this character. However, I've STILL got the same belt and bracers that I've had for ages. It's terrible, because the netherweave stuff is just spelldamage and stamina, and those are the two stats I've been focusing on as affliction. I've found moderate upgrades for both, but even together I'm not sure they'd make up for the damage and health I'd lose from the pieces + set bonus.

    http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&n=Fodlock is my armory link, does anyone have any suggestions for gear/talents/any of that stuff?

    Additionally, what are some good numbers to have before thinking about starting SSC as a lock? I've just gotten into an SSC run with my druid, but I wouldn't mind getting the chance to take my lock if they needed it instead. I've only done kara twice on my lock, but I've gotten a couple of good pieces out of it, so I'll probably keep doing it for fun and the rep and enchanting formulae, but I'm not so sure about upgrades from it.

    I apologize for the "oh god it's 3AM, I have class tomorrow morning" rambling.

    Fodder on
    steam_sig.png
  • CharusCharus Registered User regular
    edited January 2008
    Fodder wrote: »
    As I posted in the hate/happiness thread, I finished my spellstrike set as advised on here. It was ungodly expensive, but it's kind of nice not having to worry about getting upgrades for it anytime soon, possibly even until wotlk on this character. However, I've STILL got the same belt and bracers that I've had for ages. It's terrible, because the netherweave stuff is just spelldamage and stamina, and those are the two stats I've been focusing on as affliction. I've found moderate upgrades for both, but even together I'm not sure they'd make up for the damage and health I'd lose from the pieces + set bonus.

    http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&n=Fodlock is my armory link, does anyone have any suggestions for gear/talents/any of that stuff?

    Additionally, what are some good numbers to have before thinking about starting SSC as a lock? I've just gotten into an SSC run with my druid, but I wouldn't mind getting the chance to take my lock if they needed it instead. I've only done kara twice on my lock, but I've gotten a couple of good pieces out of it, so I'll probably keep doing it for fun and the rep and enchanting formulae, but I'm not so sure about upgrades from it.

    I apologize for the "oh god it's 3AM, I have class tomorrow morning" rambling.

    Girdle of Ruination (or, if you're feeling really spendy, Belt of Blasting) are good BoE crafted belts, the Belt of Blasting being pretty much the best belt in the game. As for bracers, farm honor and get the season 3 bracers. Unless you're going to kill Rage Winterchill in the near future, you won't find better PvE bracers than the PvP ones. You probably ought to get the silk cuffs rather than dreadweave, just so you don't have to get a second set if you decided to respec Destro or something (getting the 20 WSG tokens SUCKS).

    For overall numbers to start SSC, I'd shoot for being at or very close to the hit cap (202 Spell hit rating), and not needing more than like one upgrade from Karazhan as the two major milestones to shoot for to know when you're ready (there's not really anything must-have for Warlocks from Gruul or Mag, so you're mostly fine skipping them loot-wise). If you're wearing a full suit of FSW and Spellstrike, filling the rest of the slots with Kara or PvP epics, then you're geared out fine for SSC.

    Charus on
    [SIGPIC][/SIGPIC]
  • PierceNeckPierceNeck Registered User regular
    edited January 2008
    [DREADSTEED STUFF]
    [MORE DREADSTEED STUF]

    You're in a guild right? Get some 70's to run through Dire Maul with you, including a Rogue if you don't have the key. Just say it's for your epic mount, it's not a tough instance to clear. Although the last part was hectic and I don't know how it could have been done at 60.

    PierceNeck on
    steam_sig.png
  • Peeps ChickenPeeps Chicken Registered User regular
    edited January 2008
    PierceNeck wrote: »
    [DREADSTEED STUFF]
    [MORE DREADSTEED STUF]

    You're in a guild right? Get some 70's to run through Dire Maul with you, including a Rogue if you don't have the key. Just say it's for your epic mount, it's not a tough instance to clear. Although the last part was hectic and I don't know how it could have been done at 60.

    No guild, which is part of the problem. I'm 1) a transfer and 2) a weirdo who plays at odd hours. If it was a matter of finding a couple guildies, it would be no big deal.

    Peeps Chicken on
  • PierceNeckPierceNeck Registered User regular
    edited January 2008
    Well what server do you play on? I'd be willing to help if you're on my server.

    PierceNeck on
    steam_sig.png
  • rizriz Registered User regular
    edited January 2008
    dojango wrote: »
    Well, actually, I'm just doing Kara (again), with no mage, no spriest, and only 1 lock. So it isn't too critical I'm tip top of the game. But you say conflag reduces your dps? that's something to watch out for.

    I couldn't quote you the math but I think the gist of it is that Conflag eats your last tick of Immolate and costs a lot of mana as well, and it's better not to clip your DoTs. Probably something to do with a shitty damage coefficient on instant spells too. There's probably a good explanation in the "Warlock PVE Compendium" thread on EJ.
    PierceNeck wrote: »
    You're in a guild right? Get some 70's to run through Dire Maul with you, including a Rogue if you don't have the key. Just say it's for your epic mount, it's not a tough instance to clear. Although the last part was hectic and I don't know how it could have been done at 60.

    I think the trick was to bring extra warlocks. When I did my quest, when Vreki was still my shitty-geared alt, the group was like tank-priest-warlock-warlock-warlock, and the other two warlocks had the quest items (they came along so I wouldn't have to buy them). The more people able to click the silly bells or whatever, the better.

    riz on
  • PierceNeckPierceNeck Registered User regular
    edited January 2008
    Yeah, I wished I had another lock there to help repair. I think the hard part for me was that the felguards were fear immune. But thats the only difficult part of the whole place, creating the summoning circle. We actually wiped during it, but the pieces lasted long enough for the circle to finish summoning. Then we popped, ran back, kill the horse, and I was happy.



    PS- Dire Maul is a cool looking instance, I wouldn't mind going through there again.

    PierceNeck on
    steam_sig.png
  • SeptusSeptus Registered User regular
    edited January 2008
    It is the best of the old world lvl 60 instances, and that is an awesome quest.

    I don't understand why people would be running Strat and Scholo but not Diremaul.

    Septus on
    PSN: Kurahoshi1
  • PierceNeckPierceNeck Registered User regular
    edited January 2008
    I'm pretty sure the Palli quests take them to Strat/Scholo.

    PierceNeck on
    steam_sig.png
  • BarrakkethBarrakketh Registered User regular
    edited January 2008
    PierceNeck wrote: »
    I'm pretty sure the Palli quests take them to Strat/Scholo.

    I believe they need to go to Dire Maul for the mount. There is a spectral horse thing they need to give some special feed to IIRC.

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • PierceNeckPierceNeck Registered User regular
    edited January 2008
    Oh that's right. They have to go to Strat to get some special waters, and then to Dire Maul to talk to the ghost horse. But theirs is easier, since they only have to kill the tree boss.

    PierceNeck on
    steam_sig.png
  • BarrakkethBarrakketh Registered User regular
    edited January 2008
    PierceNeck wrote: »
    Oh that's right. They have to go to Strat to get some special waters, and then to Dire Maul to talk to the ghost horse. But theirs is easier, since they only have to kill the tree boss.

    When I did DM on my 'lock we had a tank that couldn't hold aggro. And started off using a 2H weapon.

    This should give you an idea of how little time it took him to lose the NPC's attention during the fight:
    WoWScrnShot_112805_024254.png

    That was some nice timing on that death screenshot (which wasn't what I was aiming for...but it turned out well). Fear my horrible UI (at the time). Fel Stamina <3

    I was actually drain tanking the dreadlord for part of the fight.

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • Peeps ChickenPeeps Chicken Registered User regular
    edited January 2008
    PierceNeck wrote: »
    Well what server do you play on? I'd be willing to help if you're on my server.

    Arathor.

    Luckily, I have a 4 day weekend coming up with my wife out of town, so I'm going to be spamming LFG channel all weekend in hopes of a shot.

    Peeps Chicken on
  • DevilsaurDevilsaur Registered User regular
    edited January 2008
    Charus wrote: »
    Fodder wrote: »
    As I posted in the hate/happiness thread, I finished my spellstrike set as advised on here. It was ungodly expensive, but it's kind of nice not having to worry about getting upgrades for it anytime soon, possibly even until wotlk on this character. However, I've STILL got the same belt and bracers that I've had for ages. It's terrible, because the netherweave stuff is just spelldamage and stamina, and those are the two stats I've been focusing on as affliction. I've found moderate upgrades for both, but even together I'm not sure they'd make up for the damage and health I'd lose from the pieces + set bonus.

    http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&n=Fodlock is my armory link, does anyone have any suggestions for gear/talents/any of that stuff?

    Additionally, what are some good numbers to have before thinking about starting SSC as a lock? I've just gotten into an SSC run with my druid, but I wouldn't mind getting the chance to take my lock if they needed it instead. I've only done kara twice on my lock, but I've gotten a couple of good pieces out of it, so I'll probably keep doing it for fun and the rep and enchanting formulae, but I'm not so sure about upgrades from it.

    I apologize for the "oh god it's 3AM, I have class tomorrow morning" rambling.

    Girdle of Ruination (or, if you're feeling really spendy, Belt of Blasting) are good BoE crafted belts, the Belt of Blasting being pretty much the best belt in the game. As for bracers, farm honor and get the season 3 bracers. Unless you're going to kill Rage Winterchill in the near future, you won't find better PvE bracers than the PvP ones. You probably ought to get the silk cuffs rather than dreadweave, just so you don't have to get a second set if you decided to respec Destro or something (getting the 20 WSG tokens SUCKS).

    For overall numbers to start SSC, I'd shoot for being at or very close to the hit cap (202 Spell hit rating), and not needing more than like one upgrade from Karazhan as the two major milestones to shoot for to know when you're ready (there's not really anything must-have for Warlocks from Gruul or Mag, so you're mostly fine skipping them loot-wise). If you're wearing a full suit of FSW and Spellstrike, filling the rest of the slots with Kara or PvP epics, then you're geared out fine for SSC.
    If you decide to go destro, (which should be a long term plan as destro [unfortunately] is more DPS), also note that the PvP necklace is the 3rd best in game (next to Kael and a BT boss). Yes, it's even better than the kara necklace if you have enough spell damage for the crit.

    More honor to grind, have fun! =p

    But starting SSC you can most likely stay affliction and stack spell damage then progressively work up your spell hit.

    Devilsaur on
  • FodderFodder Registered User regular
    edited January 2008
    Devilsaur wrote: »
    Charus wrote: »
    Fodder wrote: »
    As I posted in the hate/happiness thread, I finished my spellstrike set as advised on here. It was ungodly expensive, but it's kind of nice not having to worry about getting upgrades for it anytime soon, possibly even until wotlk on this character. However, I've STILL got the same belt and bracers that I've had for ages. It's terrible, because the netherweave stuff is just spelldamage and stamina, and those are the two stats I've been focusing on as affliction. I've found moderate upgrades for both, but even together I'm not sure they'd make up for the damage and health I'd lose from the pieces + set bonus.

    http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&n=Fodlock is my armory link, does anyone have any suggestions for gear/talents/any of that stuff?

    Additionally, what are some good numbers to have before thinking about starting SSC as a lock? I've just gotten into an SSC run with my druid, but I wouldn't mind getting the chance to take my lock if they needed it instead. I've only done kara twice on my lock, but I've gotten a couple of good pieces out of it, so I'll probably keep doing it for fun and the rep and enchanting formulae, but I'm not so sure about upgrades from it.

    I apologize for the "oh god it's 3AM, I have class tomorrow morning" rambling.

    Girdle of Ruination (or, if you're feeling really spendy, Belt of Blasting) are good BoE crafted belts, the Belt of Blasting being pretty much the best belt in the game. As for bracers, farm honor and get the season 3 bracers. Unless you're going to kill Rage Winterchill in the near future, you won't find better PvE bracers than the PvP ones. You probably ought to get the silk cuffs rather than dreadweave, just so you don't have to get a second set if you decided to respec Destro or something (getting the 20 WSG tokens SUCKS).

    For overall numbers to start SSC, I'd shoot for being at or very close to the hit cap (202 Spell hit rating), and not needing more than like one upgrade from Karazhan as the two major milestones to shoot for to know when you're ready (there's not really anything must-have for Warlocks from Gruul or Mag, so you're mostly fine skipping them loot-wise). If you're wearing a full suit of FSW and Spellstrike, filling the rest of the slots with Kara or PvP epics, then you're geared out fine for SSC.
    If you decide to go destro, (which should be a long term plan as destro [unfortunately] is more DPS), also note that the PvP necklace is the 3rd best in game (next to Kael and a BT boss). Yes, it's even better than the kara necklace if you have enough spell damage for the crit.

    More honor to grind, have fun! =p

    But starting SSC you can most likely stay affliction and stack spell damage then progressively work up your spell hit.

    Ok, this weekend is AV weekend, so hopefully I'll be able to grind out a lot of honor on my lock, although I'll be spending friday night and a lot of Sunday raiding on my druid, so I'll definitely aim for the bracers and maybe even the belt first. At least with the PAA's sudden focus on org AV I'm likely to find a train easily enough.

    Fodder on
    steam_sig.png
  • Coconut MonkeyCoconut Monkey Registered User regular
    edited January 2008
    PierceNeck wrote: »
    I think the hard part for me was that the felguards were fear immune.
    The key to ezmode here is to enslave the buggers. Put them on aggressive and they'll just go to town on all the annoying imps, plus they make great secondary tanks. If you can time it so he sticks around for the final boss encounter (or do they despawn now?), he makes a great distraction for the dreadlord.

    Coconut Monkey on
  • commathecommathe Registered User regular
    edited January 2008
    PierceNeck wrote: »
    I think the hard part for me was that the felguards were fear immune.
    The key to ezmode here is to enslave the buggers. Put them on aggressive and they'll just go to town on all the annoying imps, plus they make great secondary tanks. If you can time it so he sticks around for the final boss encounter (or do they despawn now?), he makes a great distraction for the dreadlord.

    This. We actually had 3 locks when we did it, one with his imp out, running around refreshing the bell etc, and two of us with enslaved felguards. Whenever one would get around half hp, we would enslave a new one and kill the old one. Worked very well.

    I helped someone do it at 60 pre-bc with my BM hunter tanking. we actually 4 manned immolthar and brought in a 5th for the dreadsteed event. Wasnt too bad, had a good healer though.

    commathe on
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    Hmm. Stonetalon or Ashenvale for my cute little orcy?

    Also: How the fuck do I manage my Succubus. Do I fear shit again, like I did with my Imp? Or just man up and wait for Fel Concentration and drain tank?

    The Muffin Man on
  • ArasakiArasaki Registered User regular
    edited January 2008
    Hmm. Stonetalon or Ashenvale for my cute little orcy?

    Also: How the fuck do I manage my Succubus. Do I fear shit again, like I did with my Imp? Or just man up and wait for Fel Concentration and drain tank?


    Drain-tank.

    Personally I just set my VW on something and dotted it, then read a few lines in a book, rinse and repeat.

    Arasaki on
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    I do pretty much the same thing, only I life drain and do a few rounds in Pokemon Diamond.

    I like my succubus but she seems...I dunno...more damage? Really? Do I need MORE DAMAGE right now?

    I guess what I'm saying is I'll call you when you have Seduce.

    The Muffin Man on
  • rizriz Registered User regular
    edited January 2008
    I always used the succubus until like 63 when I tried the felguard. She does very good DPS and you can still dark pact her if you need to. And no pet is really going to hold aggro for you so you might as well take the one that kills shit faster.

    riz on
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    My mistake, I toss a stick of dynamite in there too.

    The Muffin Man on
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    riz wrote: »
    I always used the succubus until like 63 when I tried the felguard. She does very good DPS and you can still dark pact her if you need to. And no pet is really going to hold aggro for you so you might as well take the one that kills shit faster.

    My Blueberry seems to have no real trouble. Course I give him time to build aggro/let my DoTs tick.

    The Muffin Man on
  • rizriz Registered User regular
    edited January 2008
    riz wrote: »
    I always used the succubus until like 63 when I tried the felguard. She does very good DPS and you can still dark pact her if you need to. And no pet is really going to hold aggro for you so you might as well take the one that kills shit faster.

    My Blueberry seems to have no real trouble. Course I give him time to build aggro/let my DoTs tick.

    /yawn ;)

    riz on
  • PierceNeckPierceNeck Registered User regular
    edited January 2008
    I like to send in my VW, dot the mob. Send the VW to attack something else, fear the original mobs, dot the new mob. Then send the VW to a third mob, fear the second mob, dot the third mob, and drain anything left off the first mob. The VW is good for holding that initial aggro, gives you time to dot and fear without getting hit.

    PierceNeck on
    steam_sig.png
  • The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    riz wrote: »
    riz wrote: »
    I always used the succubus until like 63 when I tried the felguard. She does very good DPS and you can still dark pact her if you need to. And no pet is really going to hold aggro for you so you might as well take the one that kills shit faster.

    My Blueberry seems to have no real trouble. Course I give him time to build aggro/let my DoTs tick.

    /yawn ;)

    Hey my main is a mage!

    I'm reveling in the fact that I have a tank on demand :)

    The Muffin Man on
  • CharusCharus Registered User regular
    edited January 2008
    Course I give him time to build aggro/let my DoTs tick.

    You'll get over that.

    Charus on
    [SIGPIC][/SIGPIC]
  • Racist JokeRacist Joke Registered User regular
    edited January 2008
    Charus wrote: »
    Course I give him time to build aggro/let my DoTs tick.

    You'll get over that.

    I did that all the way to 60 with my void. The way I see it, its faster than having to run back if your dead.

    It was my very first char (and my only 70, heh), so I had no comparisons to leveling speed.

    Racist Joke on
    Steam
    Xbox Live: Kunohara
  • rizriz Registered User regular
    edited January 2008
    "run back if you're dead"? How do you die as a warlock? :P

    riz on
  • CharusCharus Registered User regular
    edited January 2008
    riz wrote: »
    "run back if you're dead"? How do you die as a warlock? :P

    Drain Immune. Fucking mechanicals.

    Charus on
    [SIGPIC][/SIGPIC]
  • dojangodojango Registered User regular
    edited January 2008
    riz wrote: »
    "run back if you're dead"? How do you die as a warlock? :P

    Get cocky, try and take on 4 guys at once, and then having the elite demon you've enslaved break on you.

    dojango on
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