So I graduated Carthage, and as a full time, unpaid, third shift job decided to start a small indie game development company. (Big dreams, yea, I know). Right now there is one employee, me, but it's something. I still have my "day job", which I won't be quitting in the near future. This new adventure for me is something I always wanted to do.
I'm keeping a blog, (Or as I say, "blag", I hate the word "blog"). It contains my adventures working on my first title. I'm letting you guys know so you can laugh at this poor fucker and my neophyte attempts to be a grown up software designer. I've looked on the interwebs and haven't really come across anyone else who is willing to share the insides of making an indie game.
It was PA that actually got me to start this adventure. After hearing that "Rain-Slick Precipice of Darkness" was going to use the Torque engine, I grabbed a demo from garagegames and played with it. (Now, I was actully in the pre-production process before hand, and was planning to use crystalspace.)
It's interesting, I have a workmake at my "day job" which is beside himself that I'm using the "Shitty-ass Tribes engine". He keeps telling me I should use the Farcry engine, or HL2. I try and explain that I don't have a few million dollars laying around to license something like that. He then tell me it's free and that I'm making shit up.
Turkeys and eagles.
So I have my development blag, which is in my sig to keep the sitewhoring down. You guys have any experience in making things, and trying to do them professionally? Have any stories to offer me?
Am I full of myself and won't even make it a month without getting handed a big heap of fail?