I'm curious about this since I never played the original smash bros on the N64; how dramatic was the shift from that game to Melee? I know that in addition to cosmetic improvements there must have been added stages, characters, and items, but was there much change in the actual gameplay? Were returning characters overhauled? Were new kinds of moves added? I'm just wondering what the precident is for the franchise and whether the changes being announced for Brawl are grander than the changes from the original to Melee.
Going from original smash brothers to smash brothers melee was fairly difficult in the beginning for one good reason: Melee felt about twice as fast as the original SSB. It was crazy - I was so mediocre at first when playing, and only after a while did I finally pick it up, but now it's like a language only us smash brother players can speak fluently.
I'm curious about this since I never played the original smash bros on the N64; how dramatic was the shift from that game to Melee? I know that in addition to cosmetic improvements there must have been added stages, characters, and items, but was there much change in the actual gameplay? Were returning characters overhauled? Were new kinds of moves added? I'm just wondering what the precident is for the franchise and whether the changes being announced for Brawl are grander than the changes from the original to Melee.
melee is a huge difference. Much faster, fast fall aerial attacks, directional B moves were added (left and right), some characters were changed a little bit in regards to move times, some got different smash attacks, it added dodging and air dodging.
I'm curious about this since I never played the original smash bros on the N64; how dramatic was the shift from that game to Melee? I know that in addition to cosmetic improvements there must have been added stages, characters, and items, but was there much change in the actual gameplay? Were returning characters overhauled? Were new kinds of moves added? I'm just wondering what the precident is for the franchise and whether the changes being announced for Brawl are grander than the changes from the original to Melee.
From my understanding, Ness, Pikachu, and Kirby were all nerfed.
I'm curious about this since I never played the original smash bros on the N64; how dramatic was the shift from that game to Melee? I know that in addition to cosmetic improvements there must have been added stages, characters, and items, but was there much change in the actual gameplay? Were returning characters overhauled? Were new kinds of moves added? I'm just wondering what the precident is for the franchise and whether the changes being announced for Brawl are grander than the changes from the original to Melee.
From my understanding, Ness, Pikachu, and Kirby were all nerfed.
and samus's down aerial had a big delay added, in the original it was instant.
For the record, the director said Brawl will be a bit slower than Melee, and that there will be a somewhat greater emphasis on aerial attacks. Final Smashes have been added of course, and some of the returning characters have been tweaked a bit (things like move speeds and such), even though the basic moves will remain the same.
So yah, people will probably have to adjust their strategies a bit.
No shit. I used to be a Ness and Kirby ninja. In Melee, they're too slow. I always go for the agile characters, and thus I picked up Marth. I actually play pretty much exclusively as Yoshi and the 'puff now, though. They're more fun tactically than Marth.
I'm curious about this since I never played the original smash bros on the N64; how dramatic was the shift from that game to Melee? I know that in addition to cosmetic improvements there must have been added stages, characters, and items, but was there much change in the actual gameplay? Were returning characters overhauled? Were new kinds of moves added? I'm just wondering what the precident is for the franchise and whether the changes being announced for Brawl are grander than the changes from the original to Melee.
The mechanics were the same, and a bunch of the moves were similar, but the additions and edits they made really made it almost a completely different game.
In particular, the addition of DI (i.e., the ability to influence character movement in midair, so that you wouldn't be so horribly susceptible to juggling as you were in SSB), spot dodges, air dodges, and fast fall aerials, the toning down of throws, the overall greater speed...that all made for a completely different game. SSB was more about smashing, throwing, and juggling, SSB:M was sort of a fighting game in the purer sense, with enhanced focus on guarding, dodging, priority, and frame by frame action. Personally I liked SSB:M better, though a lot of people go for the "purer" (and in a lot of ways, more original) system of SSB.
Anyways, it looks like they haven't added any earth-shattering mechanics yet. At most we have a potential legit wavedash/backslide thingie, and the springboard jump. I feel like the latter will be a lot of fun in FFA, but won't do much for 1v1 fights.
I'm curious about this since I never played the original smash bros on the N64; how dramatic was the shift from that game to Melee? I know that in addition to cosmetic improvements there must have been added stages, characters, and items, but was there much change in the actual gameplay? Were returning characters overhauled? Were new kinds of moves added? I'm just wondering what the precident is for the franchise and whether the changes being announced for Brawl are grander than the changes from the original to Melee.
The mechanics were the same, and a bunch of the moves were similar, but the additions and edits they made really made it almost a completely different game.
In particular, the addition of DI (i.e., the ability to influence character movement in midair, so that you wouldn't be so horribly susceptible to juggling as you were in SSB), spot dodges, air dodges, and fast fall aerials, the toning down of throws, the overall greater speed...that all made for a completely different game. SSB was more about smashing, throwing, and juggling, SSB:M was sort of a fighting game in the purer sense, with enhanced focus on guarding, dodging, priority, and frame by frame action. Personally I liked SSB:M better, though a lot of people go for the "purer" (and in a lot of ways, more original) system of SSB.
Anyways, it looks like they haven't added any earth-shattering mechanics yet. At most we have a potential legit wavedash/backslide thingie, and the springboard jump. I feel like the latter will be a lot of fun in FFA, but won't do much for 1v1 fights.
Juggle I could see, but only if it has wicked priority. I could see it going that way, since it would be balanced by the fact that you only get 1 midair jump, and probably does little to no damage.
Edge guard/hog, though? Only if they remove the invinvibility you get when climbing up an edge. Besides, you almost always use your second jump before getting to that point where you're about to grab the edge, and that's when some dude smacks you in the face instead. You're not really edge guarding well if the guy can use the second jump while so close to you...
I could imagine the final smash being blast burn for charizard, hydro cannon for squirtle, and plant frenzy for ivysaur. The elemental hyper beam type moves.
It would be kinda fun if his final smash was just throwing all 3 Pokemon on the field at once, making them all invincible, and turning them into a sort of uber Ice Climber-like trio of death.
I was trying SO HARD to avoid checking the Smash Bros Dojo update today... I want to save SOME surprises for release... But it seemed like this thread was getting lots of posts in it, so it must've been a good update...
I broke, and went to check the update... and holy cow, what an update.
Though I'm a little disappointed in squirtle. I'd much rather play as blastoise. But, well, that's still quite a character addition!
ok, so each of the pokemon is probably going to have a signiture elemental attack as one of their specials. Squirtle with water gun, ivysaur with razor leaf or vine whip, and charizard with flamethrower. One special will be the changeup, so that leaves 2 more specials for each one.
- Squirtle evolves to Wartortle, then Blastoise and uses his magnificent twin cannons to shoot jets of compressed water in a rotating arc, shooting characters off the stage.
- Ivysaur evolves to Venusaur and jumps with his back to the stage and fires a beam of intense energy to characters foolish enough to stay in its radius.
- Charizard flies across the screen, grabs everyone he touches, flies three circles above the stage and drops them in the pits.
I would have liked it more if all three were pre-evolutions and the super was an evolution. Then you'd choose between who you'd want to evolve, and have to do the super on the same pokemon twice to get their final form.
Charizard learns Wing Attack naturally, and can learn Aerial Ace and Fly through TMs, which really doesn't leave much open for up-B moves, at least Flying ones. Wing attack doesn't actually involve flight, and Aerial Ace seems more like a swift, precise low-flying attack instead of something that would gain height. I was kind of hoping to see something like Sky Attack on his movelist. Fly will do, but it's kind of lame.
flamethrower is quite likely, I can imagine fly for his up B, maybe working like final cutter or the butt-stomping moves, no good ideas for the last one though. I see what you mean about bowser-like-ness. Maybe fly could pound at an angle, rather than straight down? That would be cool.
flamethrower is quite likely, I can imagine fly for his up B, maybe working like final cutter or the butt-stomping moves, no good ideas for the last one though. I see what you mean about bowser-like-ness. Maybe fly could pound at an angle, rather than straight down? That would be cool.
Or maybe it could work like final cutter. But instead of that blue shockwave, have him tackle anything there, like skull bash and then land.
flamethrower is quite likely, I can imagine fly for his up B, maybe working like final cutter or the butt-stomping moves, no good ideas for the last one though. I see what you mean about bowser-like-ness. Maybe fly could pound at an angle, rather than straight down? That would be cool.
Or maybe it could work like final cutter. But instead of that blue shockwave, have him tackle anything there, like skull bash and then land.
Posts
melee is a huge difference. Much faster, fast fall aerial attacks, directional B moves were added (left and right), some characters were changed a little bit in regards to move times, some got different smash attacks, it added dodging and air dodging.
From my understanding, Ness, Pikachu, and Kirby were all nerfed.
http://www.audioentropy.com/
and samus's down aerial had a big delay added, in the original it was instant.
So yah, people will probably have to adjust their strategies a bit.
http://www.audioentropy.com/
The mechanics were the same, and a bunch of the moves were similar, but the additions and edits they made really made it almost a completely different game.
In particular, the addition of DI (i.e., the ability to influence character movement in midair, so that you wouldn't be so horribly susceptible to juggling as you were in SSB), spot dodges, air dodges, and fast fall aerials, the toning down of throws, the overall greater speed...that all made for a completely different game. SSB was more about smashing, throwing, and juggling, SSB:M was sort of a fighting game in the purer sense, with enhanced focus on guarding, dodging, priority, and frame by frame action. Personally I liked SSB:M better, though a lot of people go for the "purer" (and in a lot of ways, more original) system of SSB.
Anyways, it looks like they haven't added any earth-shattering mechanics yet. At most we have a potential legit wavedash/backslide thingie, and the springboard jump. I feel like the latter will be a lot of fun in FFA, but won't do much for 1v1 fights.
It could help you escape juggling and edge guard.
http://www.audioentropy.com/
New title: "Charizard, I choose you!"
He could technically work as a playable character, but I think he's more Assist Trophy material.
http://www.audioentropy.com/
Juggle I could see, but only if it has wicked priority. I could see it going that way, since it would be balanced by the fact that you only get 1 midair jump, and probably does little to no damage.
Edge guard/hog, though? Only if they remove the invinvibility you get when climbing up an edge. Besides, you almost always use your second jump before getting to that point where you're about to grab the edge, and that's when some dude smacks you in the face instead. You're not really edge guarding well if the guy can use the second jump while so close to you...
WHAT?
This just blew my mind.
I was trying SO HARD to avoid checking the Smash Bros Dojo update today... I want to save SOME surprises for release... But it seemed like this thread was getting lots of posts in it, so it must've been a good update...
I broke, and went to check the update... and holy cow, what an update.
Though I'm a little disappointed in squirtle. I'd much rather play as blastoise. But, well, that's still quite a character addition!
- Squirtle evolves to Wartortle, then Blastoise and uses his magnificent twin cannons to shoot jets of compressed water in a rotating arc, shooting characters off the stage.
- Ivysaur evolves to Venusaur and jumps with his back to the stage and fires a beam of intense energy to characters foolish enough to stay in its radius.
- Charizard flies across the screen, grabs everyone he touches, flies three circles above the stage and drops them in the pits.
Fire Spin seems like it would make a good B move.
http://www.audioentropy.com/
Baseball mode confirmed!
You just keep on trying 'til you run out of cake
Shiren FC: 3093-6912-1542
http://www.audioentropy.com/
Me too... maybe even more than one. Maybe the three legendary birds from the first Pokemon game have been moved from the pokeballs to his final smash.
Speaking of which, we can probably forget about seeing Charizard, Venusaur or Blastoise in the pokeballs anymore.
because the other two aren't there...
http://www.audioentropy.com/
The Pokeball items. The kind any smash character can pick up and throw.
Or maybe it could work like final cutter. But instead of that blue shockwave, have him tackle anything there, like skull bash and then land.