I'm pretty upset that I didn't know about this until today. I thought you guys had my back.
Wikipedia sez:
Final Fantasy IV (ファイナルファンタジーIV,
Fainaru Fantajī Fō?) is an
enhanced remake of the original
Final Fantasy IV released in
1991. It is set to be released for the
Nintendo DS as part of the campaign for
Final Fantasy series 20th anniversary. The game will be developed by
Matrix Software, the same team responsible for the
Final Fantasy III remake, and will be supervised by members of the original development team:
Takashi Tokita will serve as
executive producer and director,
Tomoya Asano as producer and
Hiroyuki Itō as battle designer. Animator
Yoshinori Kanada will storyboard the new cutscenes.
[1]
According to executive producer
Takashi Tokita, the scenario writer and lead game designer of the original release, 3/4 of the original script had been left out from Super Famicom original release, but this lost material will be reworked into the remake, while some new events will also be added.
[2][3] The player will have the possibility to use the Nintendo DS stylus to move around similarly to the
Final Fantasy III remake, while some minigames will require this usage of the stylus. Additionally, the developers are currently working on a feature which should add replayability to the game, although it will not necessarily be a
New Game Plus feature.
[4]
In
June 2007, Square Enix will hold a casting for a vocalist to sing a version of
Final Fantasy IV's "Theme of Love" rearranged by
Nobuo Uematsu.
[5]
And one crappy little screenie:
I'm rather excited for this because FFIV is probably the second or third best in the series, in my opinion. While I was a bit lukewarm on the FFIII remake, I'd imagine that it's pretty safe to be optimistic about this. No release date is set in stone yet, but it's supposed to be out in Japan by the end of the year.
Ain't that somethin?
New Trailer: http://www.gametrailers.com/player/25846.html - Looks absolutely stunning!
Final Fantasy XII: Revenant Wings (ファイナルファンタジーXII レヴァナント・ウイング, Fainaru Fantajī Tuerubu Revananto Uingu?) is a real-time strategy role-playing game developed by Square Enix and Think & Feel Inc. for the Nintendo DS. It is a sequel to the best-selling 2006 PlayStation 2 role-playing game Final Fantasy XII.
One year after the events of Final Fantasy XII, the protagonist Vaan is now a sky pirate possessing his own airship. He is joined in a new quest by his friend and navigator Penelo, other returning characters from the original title, as well as new characters such as Llyud, a member of the Aegyl race who have wings protruding from their backs.[2] Their treasure-hunting adventures take them to the Purvama (Floating Continent) of Lemurés and the ground below, where the story begins.
Revenant Wings is the first title announced in the Ivalice Alliance series of video games. Square Enix announced that the North American release of the game for November 20, 2007 will be tougher than the Japanese version. [3]
Like with Final Fantasy X-2, an airship, here named Beiluge (ベイルージュ, Beirūju?), is available to the player as soon as the game starts. The airship is used as a base where the player can check on their current mission and view other tasks, customize equipment in the synthesis shop, or travel between the four islands of Lemurés. The airship's interior can also be customized by the player.[4]
[edit] Battle system
Revenant Wings is a real-time strategy game, but with elements reminiscent of Final Fantasy Tactics and Tactics Advance.[5] It can be played entirely with the Nintendo DS stylus. Like in Final Fantasy XII, battles initiate once the party comes in contact with the enemy, and the characters can attack automatically. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities. Area spells can be cast by drawing a rectangle around the enemies with the stylus.[6]
Each character is distinguished according to three types: melee, ranged and airborne. Melee characters attack at a close range, and ranged from afar, while airborne are able to fly unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over airborne and airborne wins over melee.[7]
[edit] Summoning
Summoning magic returns from Final Fantasy XII in Revenant Wings and have a larger role; director Motomu Toriyama stated that Revenant Wings has more summons than any previous Final Fantasy game.[2] Summon abilities are learned via the new License Ring system, which is used to bind summons (called Espers) with the player's characters. Each slot in the License Ring is placed with an Auracite to create a pact with the Esper.[7] The number of summons are suggested by the Japanese magazine Weekly Shonen Jump to be around fifty, and are classified in different categories, with each character able to summon a large number depending on their capacity.[8]
Summoning Espers to aid in battle is accomplished by using an "Esper Gate" located in the playfield area. The ability to summon the different creatures depend on the "Gate Capacity" of the player character. Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Summons are also differentiated by varying elements, which are fire, water, earth, and wind. Recovery and non-elemental are two other types.[7]
[edit] Synthesizing
An element of alchemy and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only the player can obtain the materials, of which high grade material enhances the equipment to which it is synthesized.[7]
Final Fantasy Tactics A2 Fūketsu no Grimoire (ファイナルファンタジータクティクス A2 封穴のグリモア, Fainaru Fantajī Takutikusu Eitsū Fūketsu no Gurimoa?, lit. "Final Fantasy Tactics A2: The Grimoire of the Sealed Hole") is a strategy roleplaying game from Square Enix for the Nintendo DS handheld game console. It is a sequel to Final Fantasy Tactics Advance.[1]
Square Enix is currently developing the game's grid-based battle system, and increasing the number of character jobs. Some enemies also appear in larger scales, taking up multiple squares on the grid. The world map is also developed to be more in-depth with the introduction of "area maps". The area maps will feature multiple battle locations and a town, which will work similar to its predecessor. It also revealed the existence of enemy clans that will also travel the world map.[2]
Setting
The setting is similar to that of Final Fantasy Tactics Advance and Final Fantasy XII, as the world is populated by a variety of races including Hume, Moogle, Viera, Bangaa and Seeq.[2] Chronologically, the game takes place after Final Fantasy XII.[3]
Similar to Final Fantasy Tactics Advance, Luso was a mischievous boy who lived in the real world until he was punished for a prank he pulled just before summer break. Locked away in the library, Luso finds an old book and wrote his name on it. The book then transports him into the world of Ivalice. Rather than wishing to return home, Luso decides to venture the world farther.[2] However, unlike in the previous installment, the main character travels to the real Ivalice, instead of a creation of his imagination born of strong feelings.[4]
Final Fantasy Tactics: The War of the Lions was revealed publicly on December 13, 2006 in the Weekly Shonen Jump magazine as a PlayStation Portable port of Final Fantasy Tactics. The magazine stated additions of cel-shaded full motion videos, and extra job classes among other new features.[6]
Following the trend of Final Fantasy video games on PlayStation systems, The War of the Lions features full motion video during certain scenes. These videos are rendered using cel-shading, a technique giving the illusion of hand drawn animation.[7] Because of the PlayStation Portable's screen size, the game features a 16:9 aspect ratio, as opposed to the previous 4:3.[8] Voice-overs will not be present in the Japanese version. The developers took serious consideration in adding the anime-like sequences with visual arts illustrated by Akihiko Yoshida, and the game is complete with new episodes and cutscenes that were not in the original title, such as the encounter with Balthier. Developers wanted the game to suit both new players and with players that have experienced the original title.[9]
The game adds two new character classes; the Onion Knight, taken from Final Fantasy III, and the Dark Knight, which was previously only available to one character, Gafgarion.[7] In addition, The War of the Lions contains new characters, including Balthier from Final Fantasy XII.[10] Balthier is said to feature an "important role", branded as a heretic in search of the "Cache of Glabados". He joins Ramza (the protagonist) while he searches for his sister, Alma.[11] Another new character, a monster hunter named Luso from Final Fantasy Tactics A2 Fūketsu no Grimoire also joins Ramza.[12]
Another development added to the game is a wireless multiplayer mode, both for co-op and versus play. In a versus play, opposing teams may place traps into the battlefield, and these traps will be hidden from the opponent's views. To ease identification and avoid players from attacking their own party members, teams are assigned colors of either red and blue. The battle ends after a set number of rounds, of which the team with the most remaining HP declared the winner. The winner may then receive an item randomly generated from treasure chests, and with this chances are that the winner may receive rare items not received during normal gameplay mode. [9]
Other additions include new items and equipment (mostly for the new classes) and an increased character party limit, as well as new scenes that flesh out the backstory of existing characters and explaining more events beyond what the player sees through Ramza's eyes. For example, certain points in the story has the player assuming the role of Delita as he continues on his separated path from Ramza.
[edit] North American localization
The North American localization of The War of the Lions will have full audio voice acting for the video sequences in the game. [3] The slowdown and sound downgrade, though acknowledged by the localizers, do not seem to be a priority for them to fix, being stated as "out of their hands." [13]
I have the Japanese version, and there is some
awful slowdown when spells or fancy abilities (like Stasis Sword) are used. I don't think it make the game unplayable, though.
Final Fantasy XIII (ファイナルファンタジーXIII, Fainaru Fantajī Sātīn?) is an upcoming console role-playing game developed and published by Square Enix exclusively for the Sony PlayStation 3 video game console as a part of the Final Fantasy video game series. First appearing at E³ 2006, the game features a futuristic, high-tech world. Only two characters have been revealed thus far: a woman, with the code name Lightning, who wields a weapon which functions as a sword and a firearm; and an unnamed, giant man who is her ally.
Final Fantasy X-2 director Motomu Toriyama returns as the director of the game.[1] According to Square Enix President Yōichi Wada, the storyline will focus on "those who resist the world."[2]. Final Fantasy XIII and the other games of the Fabula Nova Crystallis Final Fantasy XIII collection take place in the same universe, but are not directly related to each other.[3]
Spoiler'd for huge
Final Fantasy Versus XIII (ファイナルファンタジー ヴェルサスXIII, Fainaru Fantajī Verusasu Sātīn?) is an action role-playing game developed and published by Square Enix exclusively for the Sony PlayStation 3 video game console[1][2]. Alongside Final Fantasy XIII and Final Fantasy Agito XIII, the game is a part of the Fabula Nova Crystallis Final Fantasy XIII compilation. Unveiled at E³ 2006, the game focuses on a mysterious protagonist, the last heir of a dynasty ruling over the only remaining city in the world to control crystals. Under unforeseen circumstances, he is forced to make a stand when his kingdom, people, and its crystals come under attack from marauders seeking to conquer the city and take the crystals as their own.[1]
According to developers of the game, the game is not a sequel nor a prequel to other Final Fantasy XIII entries, but a wholly independent story unfolding with different characters and visual designs. According to Square-Enix, each title takes place in the same universe, but are not directly related.[2]
The game is directed and designed by Tetsuya Nomura, who previously directed and designed the Kingdom Hearts series with Yoko Shimomura scoring the music and Shinji Hashimoto handling the production.[3] A trailer of the game has been screened at both the E³ 2006 expo and the Tokyo Game Show, and is now available to the public.[4] Square-Enix has shown a new trailer in a closed mega theater at Jump Festa, with new action footage showing the protagonist fighting against the soldiers. A new trailer shown at the Square Enix Party shows even more new footage as the protagonist fights against a new character in white who uses magic.
Very little information regarding the design or plot of the game has been revealed as yet, although Square Enix representatives have stated that it will be primarily action-oriented and may be the darkest Final Fantasy. From an interview with Nomura in Dengeki PlayStation 2 magazine, he has stated that he aims to create previously unseen "tricky" battle sequences, reminiscent of the CGI film, Final Fantasy VII Advent Children.[1] Various websites such as IGN have speculated that the game might be released sometime in 2008.[5].
In recent interview translations, Nomura says the game will play like a more realistic version of Kingdom Hearts with some elements of a third-person shooter similar to Dirge of Cerberus. New interviews have stated Nomura's wish to push away from "light magical" styles (he specifically references Kingdom Hearts) and opt for a much bleaker realistic world. He wants the characters to be perceived as believable humans that the player can relate to then simply fabricated characters.
In Latin, "versus" can be the past participle of the verb "vertere" which means "to change direction." In English, it is a preposition which means "against, in opposition to."[6]
There is also Final Fantasy Agito XIII, which is a cell phone game that will probably never come here.
Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII-, Kuraishisu Koa -Fainaru Fantajī Sebun-?) is an upcoming action role-playing game developed and published by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the fourth entry to the Compilation of Final Fantasy VII series, which also includes the games Before Crisis: Final Fantasy VII and Dirge of Cerberus: Final Fantasy VII, as well as the CGI movie Final Fantasy VII Advent Children and the anime, Last Order: Final Fantasy VII. Production is being overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.
The game will mainly focus around Zack Fair, a 1st Class SOLDIER, and Cloud Strife while he is a lowly Shinra Guard. Another character also present in the game is Aerith Gainsborough as she features in the trailer of the game. This game appears to take place around the events of Nibelheim outlined in Last Order: Final Fantasy VII.
The game's old tagline: "A story of three young men and one young woman bound for destiny's core."
The game's new tagline: "Men who shed tears for their own fate, and for their friends." [2]
Japanese release date is
September 13th.
Final Fantasy Crystal Chronicles: Ring of Fates (ファイナルファンタジー・クリスタルクロニクル リング・オブ・フェイト, Fainaru Fantajī Kurisutaru Kuronikuru Ringu Obu Feito?) is an upcoming Nintendo DS RPG by Square Enix. It is a sequel to Final Fantasy Crystal Chronicles for the GameCube. The game will take advantage of both the local wireless and Wi-Fi capabilities of the system. Some Japanese videos indicate that certain scenes will feature voice acting.
The new installment of Crystal Chronicles will use a similar control scheme to the GameCube version, with A to use Commands; Y to pick up items (and allegedly enemies); and the B button to jump (which adds a layer to strategy, with multitiered levels in the 3D environment).
Most of the gameplay takes place on the top screen. The touch screen shows maps, as well as stylus access for different weapon attacks. Special attacks have also been confirmed in the game. By pressing the right trigger button, the screens will swap allowing enemies to be attacked just by touching them with the stylus. If done correctly, chained attacks can be performed.
[edit] Multiplayer gameplay
In multiplayer mode, the player's class greatly influences lifespan. Five character classes can be picked including Warrior, Archer, White Mage, Black Mage, and a support class. Each has specific roles to be fulfilled in the multiplayer mode.
The warrior is the typical melee fighter type. The black mage and archer fight from long range, the archer using a bow and the black mage firing offensive magic such as fire, blizzard, or thunder. The white mage is used to manage the party's health and status and the support class is helpful for creating magic orbs that allow magic users to cast their spells. For example, if fire were to be casted, it would require one orb that corresponds to fire. Once the fire spell has been used, the orb will disappear.
Final Fantasy Crystal Chronicles: The Crystal Bearers is an upcoming Wii RPG by Square Enix. It is a sequel to Final Fantasy Crystal Chronicles and the unreleased Final Fantasy Crystal Chronicles: Ring of Fates for the Nintendo DS[citation needed].
The game is being designed to take advantage of all of Wii's unique features.[2] While there are yet no details on exactly how certain features will be implemented, it can be assumed that the motion-sensitive controller will play an integral role in user interaction. The gameplay so far shown is just melee in which the character moves quickly, does high jumps and battles three ogres.
The trailer released at Square Enix's pre-E3 press conference is short, but it contains a lot of little tidbits of information. One major development is the presence of steam punk-style airships, which give off green smoke. This suggests that, as in other Final Fantasy games, they are powered by some magical element, possibly miasma. (Incidentally, this is very similar to the airships of Final Fantasy IX, which were powered by the poisonous "Mist") A group of three crystal caravans is shown a few moments later, similar in style to those seen in the original Final Fantasy Crystal Chronicles game. After that is a short clip of a young Clavat holding what appears to be one of the miasma-repelling crystals, except that it is not attached to a chalice. Lastly, a dragon-like creature spreads its wings over a waterfall, engulfed in flames. Many believe this creature to be Bahamut, one of the most powerful summons in most Final Fantasy games, which leads to speculation of summoning magic being added to Crystal Bearers.
As of May 2007, a new trailer and screenshots of the game have surfaced, showing a new hero and a redesigned, realistic art style. The trailer opens with a spinning green crystal and the Final Fantasy logo. It then shows a young blonde boy falling through the sky blasting enemies with a machine gun, an orange haired girl on a cruise-ship esque airship, the boy battling a dragon of sorts while still falling, the boy using a type of magic to pull himself forward in midair, an explosion, a large blue crystal suspended above a city, the boy running through the city, a fountain, a lake with several stones, the boy landing on an airship, the boy holding the green crystal, the boy having a fast-paced action battle with three ogres, and lastly the boy jumping off the airship.
Dissidia: Final Fantasy (ディシディア ファイナルファンタジー, Dishidia Fainaru Fantajī?) is an action game currently in development by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2007. It is unknown if the game will be released outside of Japan, although the trademark Dissidia was registered by Square Enix in North America on April 6, 2007.[1]
Dissidia: Final Fantasy's genre has been described as "dramatic progressive action" and its graphics will be in three dimensions. It will have wireless one-on-one game play and fights revolving around the use of individual special skill sets of characters to do damage to opponents. The player can also customize their characters with equipment.[2]
The game will reunite characters from other installments of the Final Fantasy series, including a Warrior of Light and Garland from the first game, Sephiroth from Final Fantasy VII, and Zidane Tribal and Kuja from Final Fantasy IX. Chaos will make an appearance as the god of darkness, while a new character, Cosmos, will appear as the goddess of light. Recent scans released in Japanese magazines have stated that the game will have a storyline that requires playing through all of the characters to complete. There will be a minimum of ten main characters (Not including their villain counterparts) including the above mentioned. Hidden characters may be possible. Characters can gain customisable equipment. Tetsuya Nomura is responsible for the character designs.[3][4]
Gametrailers.com Final Fantasy Retrospective
Has anyone been watching the Final Fantasy Retrospective videos on Gametrailers.com? They're actually very well-done; miles ahead of the crap documentary that was on the FFXII bonus disc.
Link:
http://www.gametrailers.com/game/4831.html
Part III is the one with information about FFIV.
Please note this was exclusively an FFIV DS thread until the start of page 5.
Posts
Oh, and FFV is bettar.
Anyway, this looks great.
:O
wow
Wonder if it might have to do with
Grown-up Rydia's hooters in full 3D.
Have you played FFIV before, though?
It is a completely different - and better - experience than FFIII. Though the graphical style between the two is now similar, the gameplay and storyline in FFIV really are a lot better, in my opinion.
If by better you mean several times worse
Yes.
Don't be so quick to judge IV, unlike III, it actually has those save point things. (By god, that was the most frustrating thing about III) Plus it has a better story, more interesting characters, and just general improvements.
XBL |Steam | PSN | last.fm
Yeah, not having all the models look like girls is an automatic plus.
And will this have that terrible job system of III?
FFIV never had a job system, so probably not.
No, you selected all of your actions at the beginning of the turn and watched it play it out, based on the characters/monsters speed.
I'm firmly in the wait-and-see camp. I got FF4A and was pretty "meh" about it.
The plot changes interest me the most. I disliked all the characters except for Kain. Of course, they removed him from the logo so who knows how good these changes are going to be.
Yeah, that's no good.
Also, as excited as I am for this, I kind of wish that they were doing a PSP remake in the same vein as the recent I+II releases. I guess that would take some of the uniqueness out of it, but I feel that staying true to the sprite-based gameplay of yore would be a good thing. The 3D models on the DS are pretty ugly.
Exactly!
:winky:
猿も木から落ちる
Please actually make use of the two screens. I've had GBA games do a better job.
Interesting news on the script, should be interesting to see what makes it in this time around.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
This'll be the first time I've bought the same (basic) game three times on three seperate systems. But I love IV so damn much.
Looking forward to seeing Rubicant in 3D.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
If this includes the extras included into the GBA remake, then I'll seriously consider the game. Got the SNES game, had to replay the damn thing twice to beat it once (as the memory was wiped just after reaching the final savepoint. The game/system somehow got bumped and everything erased) and because of that, I really don't feel a need to play through it again. But if it's vastly different, then it's got my attention.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
That actually explains a lot.
Anyway, this 3D remake looks good, but I don't think I will want to play through the game again after I finsih the the GBA version...I just don't have that much time anymore...
3DS Friend Code: 0404-6826-4588 PM if you add.
Nope, you are not. Come on guys where is the FF3 hate coming from?
PSN:Hakira__
*froths*
I guess I'd rather they start making *new* games rather than constantly retooling and rehashing their old ones. I drew the line at the I/II remakes for the PSP. It's like they're trying to take a page out of George Lucas' book by going back every few years and "fix" things.
The truly fucked up thing is I will in all likelihood be in line on release to buy it too. *sigh*
Well, see, I liked the art itself:
But I don't think it translated so well to the game:
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
...Yeah, you'd be wrong there.
Anyway, the main reason I'm glad for the FFIV remake is because once they get it out of the way they can go on to the FFV remake, which is the far better game.
Platinum FC: 2880 3245 5111
Also, I just beat FFIV 2 years ago or whenever it was released on the GBA.
Ayliana Moonwhisper Ecksus Cerazal
I couldn't enjoy truding through IV and VI due to my experiences playing them.
I'll definitely buy this, and I'd buy V and VI as well if they did them this way. I stayed away from all the PS1 and GBA iterations of these three titles.