The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

MS still hasn't fixed 360 transfer problems - UPDATE: Fix next month!!!

The_SpaniardThe_Spaniard It's never lupinesIrvine, CaliforniaRegistered User regular
edited May 2008 in Games and Technology
History lesson time!
Microsoft: Announces that it is coming out with a new 120GB HDD as well as a new Elite system with HDMI and a 120GB HDD built in.

Customers: Awesome, but what will happen to our saves and files if we upgrade?

MS: Well we are developing this transfer kit that will let you take all your files from one HDD to the next.

C: Cool! But what about people that might just make a bunch of copies of their saves or download content?

MS: We thought of that, the transfer kit will only transfer your files once and then delete them from the source.

C: Smart move, but what about DRM?

MS: *cough* Well that might be a problem, if it is, your download content won't be accessable offline.

C: That sucks, hopefully that isn't your only solution right?

MS: Well it really shouldn't be a problem *DRM issue is neatly swept under the rug and almost never mentioned again so that hardly anybody is even familiar that it exists*

*120GB HDD and Elite is released and stores around the nation even set up transfer stations so that customers upgrading can transfer all their files before leaving the store. No mention of DRM issue is mentioned to customers when they buy, when they transfer, or even on the box*

C: Oh shit none of my content is working anymore when I go offline.

*MS call centers are swamped with tens of thousands of calls nearly bringing them to their knees*

MS: We are sorry about this whole issue, we had no idea it would be this big and we surely never expected people to be upgrading from regular xboxes to elites! (bullshit since they were advertising the elites on xbox live, which you need an xbox to even see. They knew full well what was going on and expected people to upgrade) We are doing our best to resolve this issue and believe that we will be able to fix it in a future system update. Please just be patient.

*Customers begin to wait, days turn to weeks, weeks turn to months. Customers thinking they have been patient enough already begin calling MS to ask what's going on*

MS: Oh well now that the issue is out of the limelight we don't care anymore.

C: Can't you just refund our points so we can just get the content that we bought to begin with?

MS: Naw, we don't refund points unless the system is broken. Sorry, but you are going to have to just re-buy all your content.

C: That is completely unfair! You promised a fix! I have over 500 dollars in content, you want me to buy it again?!

MS: *fingers in ears* LA LA LA not listening LA LA LA not my problem anymore LA LA LA.



So there is the basic problem in a nutshell. This is a huge problem and when it was very public MS made a promise to provide a fix. As soon as the public eye turned away they turned on the customers. Their official stance as of now is that if you want your content back just re-rebuy it. This is ridiculous to those of us that have spent several hundred dollars on download content. It is also ridiculous to just tell us to never sign off of xbox live. Sometimes internet connections die, sometimes we go on vacation where we do not have internet access. They told me they wouldn't refund my points unless my system was broken. I replied by telling them that if I can't access the content that I already purchased on my system I consider it broken.

So who else here is a victim of this problem? Who has been told to screw off my MS? Who has actually been able to get MS to help them? What do we do now?

Well if anybody can remember exactly where MS promised a fix and link it, I'd love to see it because it would give us all a great deal of leverage if we all called tech support back and cited it when they told us tough luck.

This is completely outrageous and if I can't get help from tech support, I'm going to call their press department and ask them what's going on and let them know that I'll be writing an article about this. I just need do see where they said they had a fix in the works. I do remember seeing it somewhere and initially I was told the same by tech support. What do you guys think?



UPDATE: MS changed their minds, fix coming next month!!!
http://www.joystiq.com/2008/05/22/xbox-com-tool-to-fix-xbla-drm-fiasco-next-month/

Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
The_Spaniard on
«13

Posts

  • CZroeCZroe Registered User regular
    edited August 2007
    Actually, I'm not sure they ever did promise anything. I remember this online login proceedure being their answer back when it first surfaced. Indeed, it was designed to work this way. This situation, by upgrade or replacement, is precisely why you CAN log in to access your content: A way around the lock to a specific HDD without circumventing the lock. It's a sucky way, but a way none the less. If they were going to make another way, they wouldn't have given you this option in the first place.

    CZroe on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    CZroe wrote: »
    Actually, I'm not sure they ever did promise anything. i remember this being their answer back when it first surfaced. Indeed, it was designed to work this way. This situation, by upgrade or replacement, is precisely why you CAN log in to access your content: A way around the lock to a specific HDD without circumventing the lock. It's a sucky way, but a way none the less. If they were going to make another way, they wouldn't have given you this option in the first place.
    Thousands of people were told by tech support that a fix was being looked into, something that would probably be implemented in a future system update. This is what the tech support person told me and also informed me that they were telling everybody. I felt bad for her at the time she seemed so frazzled and she let me know that 90% of the calls they were getting were about exactly this issue from enraged customers.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • NailbunnyPDNailbunnyPD Registered User regular
    edited August 2007
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
    steam_sig-400.png
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.
    Did not work for me or anybody else I know.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • powersurgepowersurge Registered User regular
    edited August 2007
    Wow I had completely forgotten about this issue. I'm on my 2nd 360 (and its acting funny got a bad feeling) but luckily I'm still on my original 20gig HD and I haven't run into this. The down side is even without any demos I've only got about 5 or 6 gigs open and I've been considering the 120gig HD. Hrm guess I won't be doing that at least right now.

    I swear DRM is whats holding back digital distribution not only with music but with downloadable games. D:

    powersurge on
  • RancedRanced Default Registered User regular
    edited August 2007
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    It doesn't work for all people apparently.

    Though since it does for some (me! yay), it does look like they are working on a fix.

    Ranced on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    Ranced wrote: »
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    It doesn't work for all people apparently.

    Though since it does for some (me! yay), it does look like they are working on a fix.
    What makes you say it looks like they are working on a fix? Have you seen anything said anywhere?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • NailbunnyPDNailbunnyPD Registered User regular
    edited August 2007
    Ranced wrote: »
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    It doesn't work for all people apparently.

    Though since it does for some (me! yay), it does look like they are working on a fix.
    What makes you say it looks like they are working on a fix? Have you seen anything said anywhere?

    They've said months ago that a fix was being looked into. Then one day, a handful of people can redownload their content on refurb consoles. Its obvious they've put some effort into it.

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
    steam_sig-400.png
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited August 2007
    Ranced wrote: »
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    It doesn't work for all people apparently.

    Though since it does for some (me! yay), it does look like they are working on a fix.
    What makes you say it looks like they are working on a fix? Have you seen anything said anywhere?

    "Since it [works] for some (me! yay)]" means that because I have observed this behavior, it means they are trying to fix the problem. But the fix they have only works for some people, as opposed to all people. So the fact that re-downloading the content worked for him makes him say that it looks like they are fixing the problem of not getting DRM to work.

    kaliyama on
    fwKS7.png?1
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    kaliyama wrote: »
    Ranced wrote: »
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    It doesn't work for all people apparently.

    Though since it does for some (me! yay), it does look like they are working on a fix.
    What makes you say it looks like they are working on a fix? Have you seen anything said anywhere?

    "Since it [works] for some (me! yay)]" means that because I have observed this behavior, it means they are trying to fix the problem. But the fix they have only works for some people, as opposed to all people. So the fact that re-downloading the content worked for him makes him say that it looks like they are fixing the problem of not getting DRM to work.
    Could have just been luck.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • HounHoun Registered User regular
    edited August 2007
    The Facts:
    • Downloaded Content is linked to both a Gamertag and Console ID.
    • When you purchase content, it can be played on the purchasing console offline.
    • When you download purchased content on another console, it can only be played online.

    The Theories:
    • When you purchase content, a record of it is stored on Microsoft's side, linked to Gamertag and Console ID.
    • When you dl the content, the download itself contains a record of at least the Console ID, which is why the software only works offline on the purchasing Console.
    • Downloaded Content may or may not contain the Gamertag locally; there is no way of knowing if the Gamertag check is run against local data or remote data.

    The Problem:
    People replace consoles (upgrade, repair). The previously purchased content, for many people, continues to be unavailable offline after re-downloading. This, from the extrapolation, is likely due to all newly downloaded copies still containing the old Console ID stored on the Microsoft side. The quick solution would be to update Microsoft's side to link the New Console ID, but this increases the probability of someone downloading content on one Console, calling up and changing IDs, and downloading it to a second console. Both copies of the content would function; thus, Microsoft's reluctance to alter the hardware link.


    Potential Solutions:
    Assuming the above is correct, which can only be verified by Microsoft (and I see no reason why they would), potential solutions may include:
    • A policy change to allow ID Changes on content purchased with a confirmed replaced console; after all, they know it's not still in use in the wild.
    • A software update that checks and updates the locally stored Console ID and Gamertag against the Microsoft versions (this works on the assumption that Gamertag is stored locally, which may or may not be the case), ensuring any consoles with non-authorized content lose the ability to play it if they ever connect to live.

    Does this sound about right?

    Houn on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited August 2007
    kaliyama wrote: »
    Ranced wrote: »
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    It doesn't work for all people apparently.

    Though since it does for some (me! yay), it does look like they are working on a fix.
    What makes you say it looks like they are working on a fix? Have you seen anything said anywhere?

    "Since it [works] for some (me! yay)]" means that because I have observed this behavior, it means they are trying to fix the problem. But the fix they have only works for some people, as opposed to all people. So the fact that re-downloading the content worked for him makes him say that it looks like they are fixing the problem of not getting DRM to work.
    Could have just been luck.

    In my case, it was not luck. I called in fully expecting to have my points refunded. The tech put me on hold for abour 5-10 minutes, then came back instructing me through redownloading a title, then testing it again to see if it played on an offline profile. It did so I went through the remainder of my content while he finishing up the ticket.

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
    steam_sig-400.png
  • FreddyDFreddyD Registered User regular
    edited August 2007
    Kind of off-topic, but doesn't Steam have a similar problem?

    FreddyD on
  • RandomEngyRandomEngy Registered User regular
    edited August 2007
    FreddyD wrote: »
    Kind of off-topic, but doesn't Steam have a similar problem?
    No. You can download your games to as many computers as you want. You just can't be online with the same Steam account on 2 different computers.

    RandomEngy on
    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • FreddyDFreddyD Registered User regular
    edited August 2007
    RandomEngy wrote: »
    FreddyD wrote: »
    Kind of off-topic, but doesn't Steam have a similar problem?
    No. You can download your games to as many computers as you want. You just can't be online with the same Steam account on 2 different computers.
    Do you have to be online to access your Steam games on those other computers?

    FreddyD on
  • AccualtAccualt Registered User regular
    edited August 2007
    Sort of along these lines...
    Luminous Live! won't work for me anymore, online or off. It loads up the "press A to start" screen but then kicks me back to the dashboard before getting to the selection menu. I tried deleting and redownloading but that didn't help. Any suggestions?

    Accualt on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    So still does anybody know of any physical location where mentions of a fix were made besides everybody being told by tech support?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • CZroeCZroe Registered User regular
    edited August 2007
    First of all, there is a lot of misinformation in the thread. People are confusing the console ID with the unique HDD IDs. When your console is replaced in the repair process, your console ID has changed but your HDD is likely the same (you probably didn't send it in). Just because you can redownload your old stuff and execute it when you are offline does not mean that MS was working on the HDD upgrade "problem" because it doesn't even relate. What you experienced is similar to Nintendo making sure you don't lose your Virtual Console games when your system dies and is replaced. The HDD issue is simply that some find Microsoft's method for accessing your old content on a new HDD to be inadequate due to the fact that offline use is locked to your old HDD after the transfer. This is intentional. Nothing MS has done with RMA XBOX 360s as far as re-obtaining your DLC has anything to do with this. We still have no indication implied or otherwise as to whether or not MS appeared/appears to be looking into it and this is what The_Spaniard is looking for.

    CZroe on
  • InvisibleInvisible Registered User regular
    edited August 2007
    Ranced wrote: »
    I thought the DRM issue has been resolved, simply by redownloading your content. It worked for me when they sent me a refurb.

    It doesn't work for all people apparently.

    Though since it does for some (me! yay), it does look like they are working on a fix.

    I just tried this and it worked for me as well.

    Maybe it only works on refurbs?

    Invisible on
  • RancedRanced Default Registered User regular
    edited August 2007
    It's definitely not "luck." I've had to deal with MS support a whole lot and only recently they've strongly suggest I try redownloading and see if my dlc works offline.

    I finally did try it and it worked perfectly for me.

    Ranced on
  • TetraNitroCubaneTetraNitroCubane Not Angry... Just VERY Disappointed...Registered User regular
    edited August 2007
    Wow. This issue is really a clusterfuck, considering how many different problems and variations of the solutions people experience on a case by case basis.

    I sent my console in for repairs in February and kept my harddrive. When I got back a different, refurbed console, I could access my content when I logged into my gamertag, but I never had to have a physical connection to the internet, or even sign on to live. I just needed to log onto the dashboard as my gamertag. No redownloading, even

    My console is likely about to kick off again, from the sounds of it, and I'd to upgrade it to an Elite anyway. Is there really no way to avoid all this issue? What if you use a third party utility to transfer data and savegames instead of the official transfer kit?

    TetraNitroCubane on
  • RancedRanced Default Registered User regular
    edited August 2007
    Yea, it's pretty silly that we can't upgrade to the higher end hard drive without having problems with transferring content.

    From what I understand, getting a refund in points to rebuy all your content when you get an elite isn't possible for whatever retarded reason.

    Ranced on
  • RandomEngyRandomEngy Registered User regular
    edited August 2007
    FreddyD wrote: »
    Do you have to be online to access your Steam games on those other computers?

    No. You can go into offline mode on any computer you install to.

    RandomEngy on
    Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
  • Death of RatsDeath of Rats Registered User regular
    edited August 2007
    Ranced wrote: »
    Yea, it's pretty silly that we can't upgrade to the higher end hard drive without having problems with transferring content.

    From what I understand, getting a refund in points to rebuy all your content when you get an elite isn't possible for whatever retarded reason.

    Well, if they refund you $200 in points and then you give your old Hd to your best buddy microsoft just lost tons of money.

    Death of Rats on
    No I don't.
  • WillethWilleth Registered User regular
    edited August 2007
    When my 360 was replaced, I just rang them back and got them to refund my points. In three minutes the guy knew what I was on about, spoke to a supervisor, and said that all my points would be refunded, and I'd had to put them onto a different Gamertag on my console to redownload them and tie them to that console again.

    They rang back in 72 hours (they said 48) and gave me all my points back, and then some. And now everything works fine, except the PA picture pack I bought because I forgot the DRM also fucks with picture packs as well as Arcade games.

    Your mileage may vary, but that's what happened to me. And I got the idea by asking people who had the exact same problem, and this was before the Elite was even announced.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • mynameisguidomynameisguido Registered User regular
    edited August 2007
    Yeah, the whole transfer issue is the thing that keeps my brother from getting the bigger HDD. We are chronically out of space, always having to delete things to download demos and XBL games. His concern is not only not being able to use the games offline (there's no adapter connected to it right now), but if all the music he's manually put tags in for is actually going to transfer correctly---or if the transfer would force him to re-enter it all over again.

    And then, of course there's the whole transfer being irreversible issue. If he could transfer his stuff without worrying about losing it forever, he might actually take a shot at it, but as it is it's far too risky.

    mynameisguido on
    steam_sig.png
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    CZroe wrote: »
    First of all, there is a lot of misinformation in the thread. People are confusing the console ID with the unique HDD IDs. When your console is replaced in the repair process, your console ID has changed but your HDD is likely the same (you probably didn't send it in). Just because you can redownload your old stuff and execute it when you are offline does not mean that MS was working on the HDD upgrade "problem" because it doesn't even relate. What you experienced is similar to Nintendo making sure you don't lose your Virtual Console games when your system dies and is replaced. The HDD issue is simply that some find Microsoft's method for accessing your old content on a new HDD to be inadequate due to the fact that offline use is locked to your old HDD after the transfer. This is intentional. Nothing MS has done with RMA XBOX 360s as far as re-obtaining your DLC has anything to do with this. We still have no indication implied or otherwise as to whether or not MS appeared/appears to be looking into it and this is what The_Spaniard is looking for.
    I know exactly what you are talking to and have discussed it at length with others as well as MS. I have already explained that starting the day that they released both the 120Gig HDD as well as the elite that MS was swamped with calls of people pissed off that they could no longer access the content that they payed for unless they were online which is something they never informed of or agreed to when they upgraded and is hardly acceptable. To make matters worse operators were instructed to tell these thousands upon thousands of people that upgraded to elites or bought a new larger HDD, that a fix was in the works to allow them the same access to their content that they had before. Now it seems that they were just told that to shut them up.

    When I traded in my system and bought the elite, I was told nothing. When they offered to transfer my files right there in store with an official MS product, I was told nothing. There were no warnings on the box (I know I checked), or on the many advertisements for the elite (especially the ones featured on xbox live which you know are aimed at people to upgrade). When I called MS tech support to ask them what they were going to do about it, they told me that tons of customers were experiencing the same issue and they were working on a solution. I never did and never would have agreed to just be able to access my content online seeing as I travel a lot and don't always have internet access. And MS seems to conveniently forgot that they told myself and others that something was being worked on for the however many tens of thousands of people that have already called in and are suffering from this issue because MS didn't feel it was necessary to widely publicize or inform on it.

    So bottom line, I, no everybody was told there would be a fix about this exact problem. Not only has there not been a fix, but MS is telling us to screw off and just re-buy all our content. That is completely unacceptable and had they made a serious effort to let people know what was going to happen by putting a warning on boxes and having employees tell customers instead of a couple of casual mentions in podcasts things wouldn't be half as bad as they are now.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • BamelinBamelin Registered User regular
    edited August 2007
    Microsoft wrote:
    Please keep in mind that licenses for downloaded content like Xbox LIVE Arcade games and TV shows from Video Marketplace are tied to your console not your hard drive. The hard drive transfer kit will move all data from your 20GB hard drive to your Xbox 360 Elite System's 120 GB hard drive, but due to data security provisions it cannot move the licenses associated with some content. This means that while all of your Xbox LIVE Arcade games and Xbox LIVE Marketplace TV shows will transfer, you will have to be connected to Xbox LIVE (to verify your identity) in order to access that content. This process is permanent—do not transfer your data if you wish to access it while offline.

    http://www.xbox.com/en-US/support/systemuse/xbox360/console/datamigration.htm

    This page has been up for a long time ... it pretty clearly states what will happen if you transfer your information

    (I agree with you btw, but I'm playing devil's advocate here)

    As has been pointed out in this thread when you download content there are 2 liscenses issued. One liscense is for the 360 (tied to serial number of console not HDD) purchasing the content, the other is for the gamertag making the purchase. When you switch 360's you lose the console liscense, which means the only way they can check that you own the content is when you are connected to Live with the gamertag that originally purchased the content. This is why when your 360 breaks they will refund all your Xbox Live MS Points.

    My guess is that they didn't want to get burned anymore with point refunds so they put in the FAQ linked above that they simply won't refund the points ... buyer beware.


    Some other fun facts about Microsoft's Liscensing System:

    Did you know you can split the cost of Marketplace content with local friends?

    1. Put you gamertag on a Memory card
    2. Load your gamertag on your friend's 360
    3. Download/purchase content with YOUR gamertag. This liscenses the content to your friend's 360 (and all gamertags on it) and to your gamertag
    4. Port your Gamertag back to it's home 360.

    Voila. Both of you can now access the same content on seperate 360's. This is legal btw as when you download DLC it clearly states that both the 360 downloading the content and the gamertag purchasing the content are given liscenses to use aforesaid content.

    Bamelin on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    Bamelin wrote: »
    Microsoft wrote:
    Please keep in mind that licenses for downloaded content like Xbox LIVE Arcade games and TV shows from Video Marketplace are tied to your console not your hard drive. The hard drive transfer kit will move all data from your 20GB hard drive to your Xbox 360 Elite System's 120 GB hard drive, but due to data security provisions it cannot move the licenses associated with some content. This means that while all of your Xbox LIVE Arcade games and Xbox LIVE Marketplace TV shows will transfer, you will have to be connected to Xbox LIVE (to verify your identity) in order to access that content. This process is permanent—do not transfer your data if you wish to access it while offline.

    http://www.xbox.com/en-US/support/systemuse/xbox360/console/datamigration.htm

    This page has been up for a long time ... it pretty clearly states what will happen if you transfer your information

    (I agree with you btw, but I'm playing devil's advocate here)

    As has been pointed out in this thread when you download content there are 2 liscenses issued. One liscense is for the 360 (tied to serial number of console not HDD) purchasing the content, the other is for the gamertag making the purchase. When you switch 360's you lose the console liscense, which means the only way they can check that you own the content is when you are connected to Live with the gamertag that originally purchased the content. This is why when your 360 breaks they will refund all your Xbox Live MS Points.

    My guess is that they didn't want to get burned anymore with point refunds so they put in the FAQ linked above that they simply won't refund the points ... buyer beware.


    Some other fun facts about Microsoft's Liscensing System:

    Did you know you can split the cost of Marketplace content with local friends?

    1. Put you gamertag on a Memory card
    2. Load your gamertag on your friend's 360
    3. Download/purchase content with YOUR gamertag. This liscenses the content to your friend's 360 (and all gamertags on it) and to your gamertag
    4. Port your Gamertag back to it's home 360.

    Voila. Both of you can now access the same content on seperate 360's. This is legal btw as when you download DLC it clearly states that both the 360 downloading the content and the gamertag purchasing the content are given liscenses to use aforesaid content.
    Let me ask you one very good question. How many people do you think decided to go read FAQs on the MS website before walking into a store and buying either the 120gig HDD or an Elite? If I walk into a game shop and decide to buy a game and read the front and back of the box, is it my responsibility as a customer to go to the company website for the game and check an FAQ before I buy it just to make sure something like this doesn't happen to me? Shouldn't something like that be on the box?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    CZroe wrote: »
    Once again, everyone is CONTINUING to discuss the situation for repaired XBOX 360s: This is not what is being questioned here. We KNOW you can redownload your DLC and use it offline. You aren't the subject of the OP. People upgrading from a 20GB drive/console are.
    Ranced wrote: »
    Yea, it's pretty silly that we can't upgrade to the higher end hard drive without having problems with transferring content.

    From what I understand, getting a refund in points to rebuy all your content when you get an elite isn't possible for whatever retarded reason.

    Well, if they refund you $200 in points and then you give your old Hd to your best buddy microsoft just lost tons of money.

    Not if the transfer process simply eliminated it from the old drive before completing the license transfer.
    Yeah I don't understand how MS loses a dime if they just give you back your own content.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • CZroeCZroe Registered User regular
    edited August 2007
    CZroe wrote: »
    Once again, everyone is CONTINUING to discuss the situation for repaired XBOX 360s: This is not what is being questioned here. We KNOW you can redownload your DLC and use it offline. You aren't the subject of the OP. People upgrading from a 20GB drive/console are.
    Ranced wrote: »
    Yea, it's pretty silly that we can't upgrade to the higher end hard drive without having problems with transferring content.

    From what I understand, getting a refund in points to rebuy all your content when you get an elite isn't possible for whatever retarded reason.

    Well, if they refund you $200 in points and then you give your old Hd to your best buddy microsoft just lost tons of money.

    Not if the transfer process simply eliminated it from the old drive before completing the license transfer.
    Yeah I don't understand how MS loses a dime if they just give you back your own content.

    I accidentally deleted that post while you were quoting it. ;) Anyway, I imagine that it'd still be possible to image the drive and then reload the image after the process does a transfer and deletes the old license. Perhaps that's why they didn't do it that way.

    CZroe on
  • slurpeepoopslurpeepoop Registered User regular
    edited August 2007
    CZroe wrote: »
    Once again, everyone is CONTINUING to discuss the situation for repaired XBOX 360s: This is not what is being questioned here. We KNOW you can redownload your DLC and use it offline. You aren't the subject of the OP. People upgrading from a 20GB drive/console are.
    Ranced wrote: »
    Yea, it's pretty silly that we can't upgrade to the higher end hard drive without having problems with transferring content.

    From what I understand, getting a refund in points to rebuy all your content when you get an elite isn't possible for whatever retarded reason.

    Well, if they refund you $200 in points and then you give your old Hd to your best buddy microsoft just lost tons of money.

    Not if the transfer process simply eliminated it from the old drive before completing the license transfer.
    Yeah I don't understand how MS loses a dime if they just give you back your own content.

    Me either.

    They're out the minute of bandwidth that you use to re-download everything. That's it.

    You'd think they'd be giving away points like candy, considering how far they've been going to attempt to keep customers happy.

    slurpeepoop on
  • BamelinBamelin Registered User regular
    edited August 2007
    Bamelin wrote: »
    Microsoft wrote:
    Please keep in mind that licenses for downloaded content like Xbox LIVE Arcade games and TV shows from Video Marketplace are tied to your console not your hard drive. The hard drive transfer kit will move all data from your 20GB hard drive to your Xbox 360 Elite System's 120 GB hard drive, but due to data security provisions it cannot move the licenses associated with some content. This means that while all of your Xbox LIVE Arcade games and Xbox LIVE Marketplace TV shows will transfer, you will have to be connected to Xbox LIVE (to verify your identity) in order to access that content. This process is permanent—do not transfer your data if you wish to access it while offline.

    http://www.xbox.com/en-US/support/systemuse/xbox360/console/datamigration.htm

    This page has been up for a long time ... it pretty clearly states what will happen if you transfer your information

    (I agree with you btw, but I'm playing devil's advocate here)

    As has been pointed out in this thread when you download content there are 2 liscenses issued. One liscense is for the 360 (tied to serial number of console not HDD) purchasing the content, the other is for the gamertag making the purchase. When you switch 360's you lose the console liscense, which means the only way they can check that you own the content is when you are connected to Live with the gamertag that originally purchased the content. This is why when your 360 breaks they will refund all your Xbox Live MS Points.

    My guess is that they didn't want to get burned anymore with point refunds so they put in the FAQ linked above that they simply won't refund the points ... buyer beware.


    Some other fun facts about Microsoft's Liscensing System:

    Did you know you can split the cost of Marketplace content with local friends?

    1. Put you gamertag on a Memory card
    2. Load your gamertag on your friend's 360
    3. Download/purchase content with YOUR gamertag. This liscenses the content to your friend's 360 (and all gamertags on it) and to your gamertag
    4. Port your Gamertag back to it's home 360.

    Voila. Both of you can now access the same content on seperate 360's. This is legal btw as when you download DLC it clearly states that both the 360 downloading the content and the gamertag purchasing the content are given liscenses to use aforesaid content.
    Let me ask you one very good question. How many people do you think decided to go read FAQs on the MS website before walking into a store and buying either the 120gig HDD or an Elite? If I walk into a game shop and decide to buy a game and read the front and back of the box, is it my responsibility as a customer to go to the company website for the game and check an FAQ before I buy it just to make sure something like this doesn't happen to me? Shouldn't something like that be on the box?


    Oh I agree with you 100 percent. I'm just saying I've heard the "olol it's in the FAQ's" argument used before and wanted to put it out there to be demolished.

    Personally I think the reason they don't want to give out new marketplace point refunds is because there is a very large portion of folks that would buy all new content instead of redownloading their old stuff. Keep in mind that you can still access the old "broken" content while online through your gamertag. Most people are always connected to the internet anyways. It would be very easy to call in, ask for a point refund and then buy thousands of points worth of new content.

    *cough*

    What they need to do is fix their god awful Liscensing system. Not only is it open to abuse (see "split cost of marketplace content" example in the post above), this abuse is LEGAL because of the way the liscensing system works (look really closely at the message that comes up next time you go to purchase XBLA content).

    Bamelin on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    Bamelin wrote: »
    Bamelin wrote: »
    Microsoft wrote:
    Please keep in mind that licenses for downloaded content like Xbox LIVE Arcade games and TV shows from Video Marketplace are tied to your console not your hard drive. The hard drive transfer kit will move all data from your 20GB hard drive to your Xbox 360 Elite System's 120 GB hard drive, but due to data security provisions it cannot move the licenses associated with some content. This means that while all of your Xbox LIVE Arcade games and Xbox LIVE Marketplace TV shows will transfer, you will have to be connected to Xbox LIVE (to verify your identity) in order to access that content. This process is permanent—do not transfer your data if you wish to access it while offline.

    http://www.xbox.com/en-US/support/systemuse/xbox360/console/datamigration.htm

    This page has been up for a long time ... it pretty clearly states what will happen if you transfer your information

    (I agree with you btw, but I'm playing devil's advocate here)

    As has been pointed out in this thread when you download content there are 2 liscenses issued. One liscense is for the 360 (tied to serial number of console not HDD) purchasing the content, the other is for the gamertag making the purchase. When you switch 360's you lose the console liscense, which means the only way they can check that you own the content is when you are connected to Live with the gamertag that originally purchased the content. This is why when your 360 breaks they will refund all your Xbox Live MS Points.

    My guess is that they didn't want to get burned anymore with point refunds so they put in the FAQ linked above that they simply won't refund the points ... buyer beware.


    Some other fun facts about Microsoft's Liscensing System:

    Did you know you can split the cost of Marketplace content with local friends?

    1. Put you gamertag on a Memory card
    2. Load your gamertag on your friend's 360
    3. Download/purchase content with YOUR gamertag. This liscenses the content to your friend's 360 (and all gamertags on it) and to your gamertag
    4. Port your Gamertag back to it's home 360.

    Voila. Both of you can now access the same content on seperate 360's. This is legal btw as when you download DLC it clearly states that both the 360 downloading the content and the gamertag purchasing the content are given liscenses to use aforesaid content.
    Let me ask you one very good question. How many people do you think decided to go read FAQs on the MS website before walking into a store and buying either the 120gig HDD or an Elite? If I walk into a game shop and decide to buy a game and read the front and back of the box, is it my responsibility as a customer to go to the company website for the game and check an FAQ before I buy it just to make sure something like this doesn't happen to me? Shouldn't something like that be on the box?


    Oh I agree with you 100 percent. I'm just saying I've heard the "olol it's in the FAQ's" argument used before and wanted to put it out there to be demolished.

    Personally I think the reason they don't want to give out new marketplace point refunds is because there is a very large portion of folks that would buy all new content instead of redownloading their old stuff. Keep in mind that you can still access the old "broken" content while online through your gamertag. Most people are always connected to the internet anyways. It would be very easy to call in, ask for a point refund and then buy thousands of points worth of new content.

    *cough*

    What they need to do is fix their god awful Liscensing system. Not only is it open to abuse (see split cost of marketplace content post above), this abuse is LEGAL because of the way the liscensing system works (look really closely at the message that comes up next time you go to purchase XBLA content).
    I go on vacation from time to time, take my 360, and don't necessarily have net access. Download items like arcade games and TV shows I have for those exact instances. Would it be worth my time and effort to continue to pursue this or even write that article for etoy?

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • BamelinBamelin Registered User regular
    edited August 2007
    I think an article would be a good thing. The problem is only going to get worse as more and more people decide to upgrade HDD's.

    Bamelin on
  • KrikeeKrikee Registered User regular
    edited August 2007
    Hmm... HDMI, 120gb HDD vs Potential Content Retardation...

    They could just refund your points and clear your damn license list (updating your account on next sign on or requiring you to be logged on while they do it).

    Krikee on
  • DratatooDratatoo Registered User regular
    edited August 2007
    What would happen if I take my XBox 360 HD and plug it to the Xbox of my friend? (because I'll spend my vacation there) According to the posts here it would mean I could only use/acces the live arcade games while being online? Does this void the license which ties the content to my console? (this would be silly)

    edit:
    Hmm... HDMI, 120gb HDD vs Potential Content Retardation...
    They could just refund your points and clear your damn license list (updating your account on next sign on or requiring you to be logged on while they do it).

    Seems like a good plan. But there isn't any indication that you actually transfered the content. You might have the games which still work offline and you also got your points back. The best solution would be to to update the license of the transfered content to the new console. Apparently the transfer kit can't/won't do this.

    Dratatoo on
  • KrikeeKrikee Registered User regular
    edited August 2007
    Dratatoo wrote: »
    What would happen if I take my XBox 360 HD and plug it to the Xbox of my friend? (because I'll spend my vacation there) According to the posts here it would mean I could only use/acces the live arcade games while being online? Does this void the license which ties the content to my console? (this would be silly)
    This shouldn't void anything and it will work fine for this purpose provided you have internet access and login to your XBL account.

    Krikee on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited August 2007
    An update. After 40+ minutes on the phone with MS they have told me several things. First that the transfer system was without guarantees. Then they agreed that they have gotten at least tens of thousands of calls over this issue and that they have told them all that a fix is in the works. They told me when asked that a fix is still in the works. I said, "Is that official from MS?" and she said yes. They are still saying if you don't want to wait you can just buy your content again as their quicky catch all answer.

    So they are willing to say in an official capacity that MS is working on a fix. Though we don't know if it's true or just a comment being spouted to do nothing more than simply to placate the masses.

    My computer is out of commission right now and I'm on a borrowed laptop, but when I get the part I need back in the mail I'm going to look into contacting the press department about an official statement from MS.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • KiTAKiTA Registered User regular
    edited August 2007
    Good to hear that they are working on a fix. I'd upgrade the HDD if I could be sure that I won't lose anything.

    KiTA on
Sign In or Register to comment.