Madden 08 - Yeah we have 3 NFL related threads

ShimShamShimSham Registered User regular
edited August 2007 in Social Entropy++
but this one is about the vidja game.

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So Madden 08 comes out a week from tomorrow. Which is awesome. All my info is compiled by information supplied by www.Sportsgamer.com. In fact a lot of this is going to be copy and pasted from Fred, one of the staff members there. So I'm just going to go ahead and give credit where credit is due. And these are Fred's impressions of the 360 version.

New Features
  • Receiver Spotlight-How do you neutralize the threat of receivers that are dominating your defense? Spotlight them. REceiver spotlight places special coverage on WRs. This is a great way to gurantee solid coverage but paying too much attention to one reciever might leave someone else open
  • WR Contorl-Want to go out for the pass on some plays? Now you can. WR control allow you to take control fo a WR before the ball is snaped. LB will activate it and you press A to call for the ball
  • Possesion and Agreesive catches- Its time to put strategy back into catching. Thanks to the all new push and hold catch button. You decide the best catch for you WR.
  • Strip Ball/Hurdle Control/Hit Stick 2.0-Strip Ball does what it says. HIt Stick 2.0 launches offensive players into the air with cut tackles
  • Player Icons/Play Recognition-Know your players. WShat is a weapon? It's time to find out. THese players are the best of the best, the elite in the league. But each player is different. KNowing what each one does and how to use them effectively will put you on the path to being the best. Play recognition: It plays to study. Smart players offer you an advantage over the opponents if your oponent continues to run the same play, it wont be long until you can read their play. As a smart player read the field the light bulb below his feet fills, when the light bulb is full you can read their play. RT-Enters into coach cam. LB-Press to read the play
  • Indivdual Defensive playmaker-Same as in old PS2/XBOX where you could assign individuals to certain plays.
  • View Player Weapons/mismatches-Want to know quickly where your strengths lie on the filed? Hold the left trigger during the preplay to expose the strongest player weapons. Mismatches-These pinpoint the best player to use on the play. HOld the left trigger during the pre-play to reveal the mismatches. Identify a mismatch by looking for a pulsing icon underneath the player. On defense use this info to counter your opponent. Useing the correct counter neutralizes the thread.
  • Precision passing-same as before
Franchise Mode UPdates:
  • Front Office Mode-Here you will be able to keep record of your finances, staff stadium, and scout players all in an effort to improve your team into a championship contender.
  • Scouting-First hire a scouting agency and make sure to scout players all season long leading up to the draft. A longer scouting period leads to a better indication of how a player will pan out for your team.
  • Bust and Gems-Think you can find the next Tom Brady in the 6th round? Player will have potential that will be a good indicator of how the player will pan out. Do your homework and you will find a gem. Slack off and take that highly touted first rounder and you just might end up with a bust.
  • Supersim-Don't want to play a full game? Sit back and watch the play by play simming in supersim. Available as a schedule option, you can simulate and jump into any game at any point. YOu can also jump out of a game and finish the game via simulation.
Superstar Mode Updates:
  • Plays as Superstar-You will now be able to select a rookie from the 2007 draft class and determine the outcome of his career. Guide him through his first training camp to his first superbowl victory.
  • Import NCAA Legend-Now that you legend has graduated from college does not mean his football career is over. Import him into madden's superstar mode and take him to the hall of fame.
  • Off Season Workouts-Just because the season is over doesn't mean you take the summer off. You can take part in organized team activities. It is in yoru supersr's best interst to attend as many of these as possible as ratings and influence points are at stake.

General impressions so far:
  • -intros cooler. show players with special abilities with graphic overlays. Bears defense intro got me hype
  • -crappy radio announcer still
  • -laterals in the game. i hit the wrong button and hester lateraled the hell out of the ball. it somehow managed to find the guy though even though it went across the field lol
  • -feels slower than NCAA, its a good thing
  • -running game feels different in a good way. almost like you have more control
  • -playcalling same as NCAA
  • -fatigue is defintely in full effect. thank god
  • -NFL News from NFL NEtwork. You can read news, and watch videos news from NFL NEtwork. I watched a Vince Young fight at training camp. I might use this a lot. There was 14 videos already. Or you can read articles
  • -Fantasy Draft in Franchise Mode. YOu can have the option to turn on or off HOF players being used in the draft as well.
  • -Online has two new modes called Gamecast and EA Sports World. Can't report much about online since i was the only one on right now
  • -No EA Locker from what I can tell
  • -Alternate unis in the game. Bears had like 5 including the throwback and the orange and white pants
  • -Supersim option is in the game
  • -cant get rid of the weapons icons. so you're stuck with that
  • -kicking same as last year
  • -animations are definitely improved from last year, especially the tackling animations
  • -computer did a fake punt pass on me and converted.
  • -a lot of big hits in the game.
  • -seems to be a lot of injuries. in the 1st quarter alone the packers had 2 guys injured and the bears had 2 guys
  • -a lot harder to bring down RBs. The packers had morency and he was breaking tackles
  • -no weather channel like ncaa
  • -favre threw an INT in the redzone so that is realistic lol
  • -WR respond so much better when you take control of it. People who are good on the sticks are going to have a field day
Thats all for now. I'll play more and just post more


Update 8/3
  • Madden Unmatched: All new player moves, including auto motion, backward passes and low hitting tackles, plus ultra smooth gameply provied the most realistic NFL gaming experience ever. Control WRs and make spectacular catches or key possesions receptions, or roam the secondary and jar the ball loose with big hites and ball stripling tackles.
  • -you can edit player ratings, info and equipment. i know a lot of people asked about that
  • -co-op offline. at the very least two guys can play on the same team although it had 4 controllers. i dont have that many to test out unfortunately
  • -something weird. I dont see a lateral button in the game. Yesterday as i posted i ran a kickoff with Hester and the ball flew across the screen like a lateral into the hands of another guy. Now im curious if that was even a lateral or a glitch? But im in the game control menu now and dont see "lateraL" as an option. Weird
  • -a "zoom" feature is in the playcalling screen so you can zoom in an individual play for a closer look. you just hit the "Y" button
  • -no refs on the field, only during the cutscene on a penalty
  • -formation package subs like dual hb, etc... are in the game from the playcalling screen
  • -audibles on the right stick in the game
  • -i dont see smart hot routes in the game
  • -kickoffs dont automatically go into the endzone everytime, even on full meter
  • -there are so many pre-snap options on Defense. i dont even have time to go through them all
  • -no snapshot feature on replays like NCAA
  • -one guy asked about camera angles, only one from what i can tell. no option for others
  • -Vikings stadium (Metrodome) doesn't have it right. big viking in the middle of the field instead of V
  • -marshall faulk does pre-game breakdown. Gives a prediction on the screen and says some generic stuff. You don't actually see Faulk though, you just hear his voice. Its nothign special.
  • -LB seemed to do a good job of defending the flats from what i can tell
  • -i played as Vince Young and wanted to see how fatigue factors into the mobile qb. 1. He did get tired after holding down turbo and just running around. 2. if you dropped back far enough the pocket would collapse pretty fast. 3. if you aren't set when you throw it wont come close to your WR. 4. I was successful on a few plays sprinting out ala NCAA and just jucking it up. WIth the way you can control your WRs now you can make some nice catches and probably catch balls the CPU wouldn't. Like i said guys who play manually are going to have a field day.
  • -they seem to kick away from Devin Hester. I've only had 1 kickoff to him. The rest were to Davis. Crappy
  • LT's celebration is in the game
  • you can put hester at WR and or DB



8/3 Gameplay Impresions

Ok went all-madden in the snow. Titans vs Falcons, two of the bigger cheesing teams in the game because of the mobile QB. Here is what I found
  • -can change the camera angle on blocking so its normal or zoomed in.
  • -vision cone can't be kept on as someone asked. you have to wiggle the stick for it to come on.
  • -you'll really drop a lot of balls if you go over the middle with a WR or TE and get hit with the hit stick. They rarely catch it.
  • -kicking is the same as last year.
  • -you can call zones near sidelines, middle, show blitz, press coverage, play off, zone left, and zone right
  • -new gang tackle is clear in the game. it'll really push the momentum of a player backwards if he gets hit by two guys.
  • -there are new cutscenes where the NFL logo comes up and its hows and instant replay.
  • -on kickoffs you can't return them as far and as easily as you could last year.
  • -i ran 6 straight QB sneaks out of goaline with vince young. I got a first and then finally on the 6th time in a row he turned yellow fatigue. They did stop me a few times on the QB sneak. Still seems pretty easy to do though
  • -on all madden if you try and drop back more than 10-15 yards the pocket collapses and the defenders come right at you. I tried this on PRo as well and he had all day to throw.
  • -The dude who asked about the LBS keeping up with their Man and lining up right. The CPU seemed to. I'd motion Chris Brown out and try to throw a quick pass and the LB or DB was there everytime to cover him. He'd either bat it down or brown wouldn't catch it
  • -it was hard to complete a lot of deep bombs on all-madden. The DB's played pretty well
  • -On a few of the press coverages when the camera zoomed out you actually see the DB and WR fighting to get off the block. A couple of times the DB just knocks the WR down. It was pretty good.
  • -overall i think people are going to be happy with the defensive play on all madden
  • -Vince Young is so f'n fast. Plus he's so damn big he can truck people. People are goign to abuse him. its obvious.
  • -the blocking on the running schemes seems improved from last year. I didn't notice too much of the "mario running" either.

8/5 Supertar, and and Create-A -Team

-I didn't see this yesterday but you can adjust sliders to autosub certain position in and out of games based on fatigues. So you can have your RB be subbed out later than say your WRs. This is for offense and defense

Create-A-Team: You can edit the stadium, team data and uniform
Team Data Editor Options:
  • -INfo Editor: Basic Team editor. Name, city, state, colors, etc...
  • -Logos and Colors: About 39 different logogs/teams to choose from.
  • -Team Type Editor: This is where you create what type of style your team is. The options are. air it out, all madden, balanced, cupcake, smashmouth, strong defense, strong offense, fantasy team. Each one has strengths and weakness except all-madden, they are maxed out. I went with Smashmouth as the test.
Uniform Editor:
  • -Helmet: Just one helmet, and you can't edit facemask from this screen. I'm assuming you will if you edit guys on yoru team
  • -Pants: You mess with stripe types and stuff like that
  • -Jersey: Four different styles of jerseys to choose from for home and away
Stadium Editor:
  • -Sidelines: Seating, dugout, Pillbox, Luxury Box are the options you can turn on and off for the east and west sides.
  • -Endzones: Scoreboards, glassboxes, Modern open, open corners, open mezzanine, mezzanine are the options for north and south. I thought Modern open looked cool. They had huge hammerhead sharks frot the tirburon team. Had that ALl-Pro 2k stadium feel.
  • -Environment: The background of your stadium. Urban, Rural, Downtown, Mountains. This is basically if what you'll see outside of the stadium when the camera pans.
  • -Lights and Roof: For lights you had 7 styles to choose from. They are just stadium lights. For roof they have dome, dome 2, full roof, partial roof, partial roof 2. Full roof had that Texas Stadium feel to it. I went with partial roof 2 because it looked like Soldier field
After I was done with I started another franchise to see how the import works.
  • -IN order to load a created team you must replace an existed team. I replaced the Texans since they are horrible.
  • -just because you load the team doesnt mean you have to play with them. you can still play as another team and from the looks of it you can just continue loading teams and replace all 32 teams if you wanted. so you could have a fake league.
  • -in the franchise if you load a team its a team of all rookies. And they were all rated high. Kind of weird.
  • -its like the texans players just disappeared from the game. They aren't in FA and aren't on my team.
  • -i went in and changed my team to all-madden style to see what kind of players i'd get in franchise and started another one. Same thing all made up guys and all high rated rookies. The all-madden style the lowest rated guy was a 78. There were a ton of 99s.
  • -Overall i'm not sure how many people are going to use this with a franchise. There seems to be too much of an advantage. I guess if you made them a cupcake and tried that way. Pretty weird though.
Superstar Mode with NFL rookies:
  • -Three options: Create a new superstar, play as a rookie, or import ncaa legend.
  • -I didnt want to create one so I wanted to play as someone from this past years draft class. I went with Calvin Johnson who is an 87 overall and 98 speed.
  • -Calendar similar to NCAA Superstar mode. You start out in training camp and have the 3 events max per day.
  • -One thing i never liked about Madden's superstar mode are all the damn messages you get. As soon as i start I have 5 new messages from people and they are just telling me generic stuff.
  • -You have the agents. You can fire your agent, go to the agents office, the performance institute and the agen's directory
  • -You can edit your superstar's equipment
  • -CJ was the no.1 wr on the team ahead of Roy Will who was rated higher.
  • -You can rotate the camera to look the QBs way before the snap sort of like you're the WR and you turn your head.
  • -The blocking as a WR was pretty cool. CJ blew up the DBs on the Lions.
  • -the camera on the wr takes some getting used to because its just the view on you. it doesn't zoom out to see the whole field. its not nearly as bad as last year though.
  • -Because of how much manual control you have, i was able to do fairly well with CJ in the first game. I had 6 rec 95 yards and a TD. I loved blocking though almost as much as catching because if you clear the way the runner will follow you.
  • -I wanted to test out how it was to play as a RB because I did a superstar last year as a RB and the camera was terrible. So I decided to play as Adrian Peterson
  • -First the camera angle was MUCH better. I could actually see the field, even on pass plays it zoomed out. I'll enjoy playing RB this year for sure
  • -Peterson is a complete beast. I trucked so many people, and he had to be taken down by 2 defenders a lot of times.
Created Superstar:
  • -you do the drills like last year. 40 yard dash, bench press etc...
  • -They have Mark Schlereth (sp?) explain the bench press and stuff. They show a tutorial video as you do it.
  • -if you suck at the drills your guy will really suck. I did terrible on the 40 and on the bench press. I did 3 reps on the bench press on purpose and my guy ended up with an 8 in strength. An 8! lol. He was a 47 overall BTW.
  • -I still managed to get drafted in the 3rd round, 67th overall by the packers, and i'm starting over Favre even though I'm a 47 overall.
  • -I really like this camera angle on the QB. Its more of a "wire camera" view. Like the one they have on SNF.
  • -First play my guy throws an INT. He has no arm lol.
  • -This guy plays like a 47 overall with 8 power. He has no accuracy and can't throw quick slants with zip on the ball. I guess thats good because why would you want a guy who's 47 overall playing like the real Bret Favre?

8/5 More general gameplay impressions

More Impressions from a game I played on All-Madden. 6 mins quarters. Lions @ Bears in the heavy snow.
  • -Bears throwback unis are ugly as hell. They are gold pants with navy jerseys and orange stripes going down the jersey.
  • -Loving the animations on the juke stick. On a punt return with hester i jucked, but the defender still caught a piece of me. The animation that hester did was so realistic. I was impressed to say the least.
  • -i've played with 3 bigger back snow (Benson, Peterson, and LJ) if they get passed the DL line and are one on one with a LB or DB its over. They are a load to bring down. It'll take more than one defender to tackle them.
  • -FG still easy. I kicked a 57 yd FG with Robbie Gould with ease. Remember this was All-madden too
  • -I challenged a play and didn't see that face that in the screens Pasta posted come up. I've played 4 full games now and haven't see that face either. Not sure what it is. Here is one thing I'm curious of...If that face is indeed an ad from that new deal MS struck with EA then would those ads be streamed from the EA server? I've noticed that as i'm playing every now and then it'll pop up saying i've been disconnected from the EA server. maybe when you're connected these ads will come up? Either way I haven't see that face yet.
  • -Footprints dont stay in the snow
  • -There was this nice play where Tommie Harris and Urlacher got throw the line on a blitz and they both gang tackled Kevin Jones. I mean completely blew him up in the backfield and he fumbled. That animation was pretty nice.
  • -The DB play is pretty good on All Madden. More than a few times I had my DBs and safeties jump the ball to get an INT. Even the CPU does it. Watch throwing over the middle because LBs with stretch and jump to intercept the ball.
  • -Bears have implemented a lot of shotgun in their playbook like they are going to do this year in real life.
  • -saw a few times where the RB woudl get stuck behind a lineman. he would spin in place. like i said this was just a handful of times. not too much but its still in there.
  • -these new cut tackles are hardcore. they produce some very big hits when you take out their legs.
  • -someone asked about run/pass commit. its in there
  • -Uh oh. Had like 2-3 QB fumbles in this game. you remember the irritating ones where you'd be pressing the button to pass and instead he'd get tackled and fumbled. probably the most frustrating part of the game.
  • -UnderArmour "last result" overlay screen comes up to give details on the current drive or last play. It kind of caught me off guard. didnt know wtf it was.
  • -On kickoffs I was still consistently making it to the 20-30 yd line even though the kickoff was deep in the endzone. Still doesnt seem to be fixed.
  • -Greg Olsen is a beast in this game. He's so fast for a TE. He and Des Clark in TE sets are going to be killer.

8/5 Online impressions

Only so much to report after 1 game. and there is nobody else with the game right now so this is all i can report.
  • -roster update when you start
  • -no alternate jerseys online
  • -you can play for a trophy. basically bet on trophy
  • -rings transfer over online
  • -i had a 3-7 record despite not playing a single game
  • -something frustrating on 4th down it defaults to ask madden punt block and youd ont have time to get to regular punt return. so the play clock ends and it put me in dime.
  • -hb pass in bears playbook. its not cheesy like in ps2/xbox. since your throwing with a rb it shows. I'd like to see how this works with LT and not Benson lol.
  • -online challenge this year. CPU reviewed the fumble inside 2 mins. play reversed.
  • -after the game it shows trophy history and how many times its been on the line. so if you played someone else, it'll show who else you played it against with it on the line
  • -The game was laggy. But as a disclaimer ALL games i've ever played with rac on next gen have been laggy. I'll have to play someone else like Pasta who i've never had laggy games with before i say completely this game is laggy.
  • -the weather was clear and sunny. not sure if it'll always be that way.
  • -After the game went to check gamecast and still nothing in that menu. Not really sure what that is at this point.
  • -Ranked games are only All-Pro 5 mins.


8/6 Gameplay Impressions

Remedy and Clark Kent came over my place and we were able to really break down the game. Here are some more impressions.
  • -Speed option in Atl playbook. Only in single back big and single back twin TE, so you'll know its coming
  • -Lateral button is in the game and so is fake pitch. Lateral is left trigger.
  • -feel degradation, even in practice mode. The field was tore up bad.
  • -the lateral feature kind of worries me. seems like its going to be exposed by non-sim players. Its too accurate it seems.
  • -With the Pats the deep lob works if someone is in cover 1 all day because their WR are so damn fast. Stallworth and Moss are going to be so cheesy online. 6 in a row completed unless you get sacked. Again this is on someone who calls cover 1. So people who play the pats better have a safety help. One one one its over. And with Bump and run you get even more seperation lol.
  • -Vision cone doesn't seem to add anymore accuracy than passing without it.
  • -only 2 players per team in co-op. can't have 4. its 2 per team.
  • -Gamecast is sort of like spectator mode but you can't watch the game. you're watching the gamecast like on the website.


Here's a list of all the alternate jerseys in the game (you don't have to download them.)

Want to improve your skills? Read up on SportsGamers' Madden 08 Training Camp
- This is really a great read especially if you're not great at football games but even for veterans you're likely to learn something.


So are there going to be many PAers playing? I'd love to get some online games going once the game comes out.

ShimSham on

Posts

  • BogeyBogey I'm back, baby! Santa Monica, CAModerator Mod Emeritus
    edited August 2007
    Lord Dave is on vacation, but I'm sure he'll love this thread.

    Bogey on
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  • Zombies Tossed My Salad!Zombies Tossed My Salad! Registered User regular
    edited August 2007
    So, it's the same game as last year?

    Zombies Tossed My Salad! on
  • CriticalCritical Registered User regular
    edited August 2007
    Fuck. The Player Icons seem to be basically the same as the Impact Players in NCAA 06, which could fucking wreck gameplay at times. I don't know if I like that.

    Critical on
    edesig.jpg
  • <3<3 Registered User regular
    edited August 2007
    ZeroZero wrote: »
    So, it's the same game as last year?

    Yes, but with tighter graphics on level 4.

    <3 on
  • ShimShamShimSham Registered User regular
    edited August 2007
    Yeah, each team has certain weapons on it which are basically a player's specialty if they have one. For instance Favre has the Cannon Arm or Rocket Arm or something weapon. Lots of different kinds of weapons for the big name players.

    I don't know how I feel about it either but I'm interested in seeing how big of a difference it will make and want to see if it'll be abused. One good thing is that every weapon also has a counter.

    Edit: http://ps3.ign.com/articles/810/810588p1.html There's a list of all the weapons, what they do, and who has them.

    ShimSham on
  • BogeyBogey I'm back, baby! Santa Monica, CAModerator Mod Emeritus
    edited August 2007
    Oh oh, does Peyton have his Laser-Rocket Arm? :o

    Bogey on
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  • the wookthe wook Registered User regular
    edited August 2007
    RIP Vince Young

    the wook on
  • CriticalCritical Registered User regular
    edited August 2007
    Abused will be an understatement. I remember in NCAA 06 when Impact players went in the zone, it was im-fucking-possible to stop them, especially if they were on offense. Running backs throwing off 6 tackles on the way to a 70 yard score. Hopefully the "weapons" are reigned in a bit.

    Critical on
    edesig.jpg
  • TheySlashThemTheySlashThem Registered User regular
    edited August 2007
    totally getting the Wii version

    TheySlashThem on
  • IHasABucketIHasABucket Registered User regular
    edited August 2007
    I'm excited because for the longest time EA had nobody to compete with, and got lazy as hell. Now 2K sports has a game out, and I am hoping and praying they have enough of a push to make this year a lot nicer than last. That being said, I still enjoyed Madden 07 and already have 08 paid for on pre-order. Can't wait to get some games in.

    IHasABucket on
    [SIGPIC][/SIGPIC]
  • ShimShamShimSham Registered User regular
    edited August 2007
    Critical wrote: »
    Abused will be an understatement. I remember in NCAA 06 when Impact players went in the zone, it was im-fucking-possible to stop them, especially if they were on offense. Running backs throwing off 6 tackles on the way to a 70 yard score. Hopefully the "weapons" are reigned in a bit.

    By looking at IGN's screens of the weapons descriptions it also lists a counter to each weapon which is great and it looks like you might have to manually take control of a player and use a certain button to make him a weapon rather than a normal player. I'm not sure on that though but it definitely lists a counter to every weapon so that will probably add a bit of depth in preparation and whatnot.

    ShimSham on
  • StaleghotiStaleghoti Registered User regular
    edited August 2007
    Is there a dog fighting minigame?

    Staleghoti on
    tmmysta-sig.png2wT1Q.gifYAH!YAH!STEAMYoutubeMixesPSN: Clintown
    Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
  • HunterHunter Chemist with a heart of Au Registered User regular
    edited August 2007
    Jesus Christ, soon you'll need a third arm, Jedi reflexes, and a PhD to play a fucking Madden football game on anything except retard easy mode against the Browns.

    Hunter on
  • CriticalCritical Registered User regular
    edited August 2007
    Hunter wrote: »
    Jesus Christ, soon you'll need a third arm, Jedi reflexes, and a PhD to play a fucking Madden football game on anything except retard easy mode against the Brown.

    I use my little linebacker to work the right analog stick.

    Critical on
    edesig.jpg
  • ShimShamShimSham Registered User regular
    edited August 2007
    Also there are a lot of Madden videos on 360 marketplace. Really cool stuff.

    ShimSham on
  • wombatwombat __BANNED USERS regular
    edited August 2007
    god yes


    I love Madden Wii, and they can only improve upon last years'.

    wombat on
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  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited August 2007
    why.. why do we have a game thread in SE?

    it's not even out yet!

    Go to G&T!

    Orikaeshigitae on
This discussion has been closed.