The First Expansion for Medieval is slated to come out
August 28 I'm Pretty excited for this and can't wait for it to come out. Looks like it will add a whole lot of new elements to the game never seen in a TW series before. All these New campaigns look extremely awesome and i recommend checking out the trailers at the end of the post.
The Rundown from Totalwar.com
Key Features
* Four new, epic campaigns that give you the chance to rule Britannia, fight for the Holy Land in The Crusades, take the side of Christendom or Paganism in The Teutonic Wars and become leader of a brave new world in The Americas.
* 23 playable factions including Ireland, Wales, Norway, Mayans, Apachean Tribes, Chichimeca, Tlaxcalans, Tarascans, Kingdom of Jerusalem, Principality of Antioch, Teutonic Order, Lithuania and Novgorod.
*Over 150 new units, including the devastating Greek Flamethrower, Canons of the Holy Sepulcher, Mounted Thunder Braves, Lithuanian Arquebusiers, Dievas Guard, Magnelwyrs and Mayan Hornet Thrower.
*New siege weapons include burning oil to devastate the enemy at the gate and fearsome mangonels to rain fire down on your foe.
* Control multiple armies in battle. For the first time in a Total War game you can now take command reinforcement armies to overwhelm the enemy and strategically turn the tide of war to your advantage. Create forces to compliment your main army, or use your reinforcements to coax the enemy into an ambush.
* New hero characters with powerful new battlefield abilities such as Richard The Lionheart and Saladin. Lead your armies into battle with heroes that can truly turn the battle your way. Deploy them wisely on the campaign map, choosing the key battles in which to utilise their influence and abilities.
* A huge array of historical characters and events bring the past vividly to life like never before. Witness the emergence of William Wallace to push back the English forces in the Britannia campaign or explore the New World as Hernan Cortés in the Americas campaign.
* Build permanent forts to garrison troops in preparation for an invasion or seize control of key strategic points to inflict increased devastation upon the lands or your enemy. Fight battles within and against moated forts for the first time.
* New technology trees influenced by Religion and Prestige. Worship your Gods and convert the population to unlock new structures, technologies and powerful units in the Teutonic campaign. While the in the Americas campaign, as New Spain, you must win the favour of the Motherland to raise your profile and earn yourself the technology and units you need to conquer.
* A host of new mission types. Assist in the formation of the Baron’s Alliance as you seek to pin back the English in the Britannia campaign. Protect and earn a much needed donation from crusading Nobles as the Teutonic Order in the Teutonic campaign.
* 6 New Multiplayer scenarios and 20 new Custom Battle maps offer stunning new locations to wage war on.
* Go head-to-head with a friend in the Hotseat multiplayer mode and put your leadership skills to the test in the Kingdoms campaigns or Medieval II’s Grand Campaign.
Trailers For Kingdoms:
Trailer 1Britannia CampaignTeutonic Campaign Crusades CampaignTrailers:Gold Trailer for M2:TW
Overview
Patches:
v1.2 patch (highly recommended)Recommended mod(s):Medieval II Total War Lite Mod for 1.2: fixes minor issues that have been overlooked with the patches
So who else is wanting this and what were your views on M2:TW?
Posts
no, in the Britannia video when Norway invades they probably have a good mix of axes and swords and have some spear units. England and other factions, mainly the heavily armored Knights have swords. A lot of the lower class infantry start with spears.
that sounds really bad.
Whoa. That would be terrible.
Where did you hear this?
Also Norway will be using plenty of axes it seems. the screenshoot in the OP of Norwegian soliders should be evidence enough.
Ceterum autem censeo, Carthaginem esse delendam
I remember reading it in a preview of the add-on some time ago.
It takes quite a while for them to show up.
That's what I thought, but I'd finished the game (i.e. conquered everywhere) by then and didn't fancy tussling with the Talmuds (sp) for centuries.
... you buy it, on steam. The only games not officially stamped with a STEAM logo on the back of the box that you can register with it, are like the original Half-Life and Prey I think.
If I get the computer someday though im definately jumping in on MII and it's expansion.
Dude, definitely. Every time I read the books, I get a yearning for some Medieval 2, and then when I play it for hours, I want to read the book again! It's a vicious cycle...
Anyway, this expansion is definitely rekindling my interest in Medieval 2. I tried playing a .5 time length game (each turn lasts 6 months instead of 2 years like normal) and it was pretty good, except that it was longer than I expected. 500 turns and I still don't have guns!
I was actually thinking of trying some mods, but I browsed in some of the notable TW sites and realized there were too many good ones to try and I didn't know what to go for first. Anyone of you here able to suggest one definite excellent mod to me?
http://shoguntotalwar.yuku.com/topic/7243/t/Stainless-Steel-4-1-Released-August-3rd-.html
Bottomless coffers of florins and endless hordes of italian spearmen. Only so much one can do against their weight in numbers.
I'll still have a play, since I never got to guns last time. I don't think of myself as very good at the game, but it was all over before I got anything like musketmen.
I really can't wait for the expansion, although I also can't afford it this year (too many 360 games). Being able to control reinforcements will be such a god-send, assuming you can put up with the framerate butchery.
*: Not Kingdoms, though I will certainly buy that too.
SS13 Rules Post
Nothing's forgotten, nothing is ever forgotten
I'm having similar difficulty with the French. They have great numbers of heavy cavalry, and I made the mistake of meeting them with a host of skirmishers, spearmen, and a weakling general. Thus far, it has been a bloody battle.
I'm looking forward to sending my legions of assassins to the French prince -- with hugs.
Viking campaign
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
And Disney World is nowhere in sight.
http://lordz.thelordz.co.uk/
It's a napoleonic mod for Rome total war.
Not the greatest graphics/animations ever, but immensely rewarding in a strategic sense. Plays very different from standard total war games because all infantry have guns. There's lots of other nice touches, like units move faster on roads, but roads are narrow so units must march single file, making them prone to ambushes.
Being a massive completionist (and having far too much time on my hands) I'm looking for a mod which edits the world map into basically every region ever. Think Medeival:Europa Universalis. Does anyone know of any mods which add loads of territories?
That's the version I'm playing -- I downloaded it last week. I haven't stumbled across any bugs thus far (that I know about, anyway). I'm just a few hours into a stock English campaign game.
I'll second this. 100 turns in and no issues (aside from framerate... my PC is a bit older).
The aforementioned Stainless Steel mod apparently adds:
I could go on and on, because there are a lot of really good changes, like introducing a food supply system for roving armies, and so forth. The point is that this mod is gooood. About the only complaint I have of it is that they replaced the main menu background, which is sad because the original background was really good; it got you into the mood. And the loading screens are full of screenshots of some generic medieval movie, with some guy's face in a startled expression in the center. It looks really stupid.
Hmm, interesting. I was actually thinking about what what time period TW should take place in next, and I figured it's going to be either a Shogun 2 or Napoleonic Wars. So this is very interesting for me. I'm gonna go check it out now.
Indeed, IIRC Medieval can pretty much scale back to Shogun-esq graphics, which is still a perfectly entertaining game and if you can't find a game fun just because the graphics aren't all turned up to 11 then, well, you need to buy a new computer.
The French heavy cavalry actually isn't anything super amazing. I think they maybe get earlier access to most of the higher tiers of heavy cavalry, but, honestly, the lowest tier of heavy cavalry, Mailed Knights, are the only heavy cavalry you really need if you use them properly, especially if you have some units that have been used since the start of the campaign and have built up some experience. The only real advantage of higher ranking knights is that they're stronger if you get stuck in a melee or want to do something stupid like charge headfirst into the enemy infantry. The real purpose of heavy cavalry is to break unit morale via a charge. Circle your cavalry around to the flank or rear of your enemy's army and charge their infantry, pull back, and repeat. This is most effective after you've peppered their infantry with your archers, or, even better, when they're engaged with your own infantry. Flanking and rear assaults have a huge effect on enemy morale.
As the English you should be having very little trouble with cavalry heavy armies, as the English unit roster is designed almost perfectly to counter them. If you don't know, all English archers except Peasant Archers and Archer Militia can deploy stakes at the start of a battle. Units cannot charge through stakes (indeed, any cavalry that tries to do so will die), and if they try to walk through they are slowed down and their formation is broken, weakening them. Unfortunately the enemy A.I. is not always competent enough to flank you with their cavalry and infantry, resulting in suicidal charges into stakes. Your core English army should consist of lots of Longbowmen with either some sort of Spearmen or high defense infantry, and then some few units of cavalry for flanking and chasing routers. You should try to always take the defensive tactically, meaning that the enemy initiates the battle and thus has to come to you. Set up your archers with stakes in a strong defensive position (i.e. top of a hill), put your infantry in the gaps between the stakes, and your cavalry on the flanks. This is an extremely powerful army that can put up a good fight against almost any opposing army.
When I replay the battle tonight, I'll try feathering their lines to prompt an assault and put my spearmen into the defensive formation to handle the inevitable charge. With any luck, I can kill enough of them that my other army can finish them off with relative ease.
One way or another, the French crown is losing an heir.