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Ninja Gaiden Black/Sigma: NSF Controllers

Hotlead JunkieHotlead Junkie Registered User regular
edited August 2008 in Games and Technology
EDIT: I just realised that Sigma has been released on the PS3, so feel free to discuss Simga related issues in this thread too


Ninja Gaiden is possibly one of my favorite action games/games in general and I’ve finally got ahold and have been playing Ninja Gaiden Black for my 360. So far I’ve beaten around half the missions and am nearing the end of the game on hard mode (The core chapter, I'm about to enter the topsy-turvy fortress of doom). If you haven't played the game, it's hard, controller through the window hard and since I'm playing this with a wireless controller that sometimes poses a problem when I die for the umpteenth time. I thought us Ninja Gaiden fans could get together and swap battle strategies and gameplay tips as if I DO make it through hard mode and want to tackle Master Ninja mode I'll need all the help I can get. Any good fighting tips would be appreciated.



My usual fighting technique so far has revolved around utilizing my strongest moves all the time, the Inuza drop (XYXXXY) and the guillotine throw by using wind run with X and A, then X and A again to grab and throw the enemy when Ryu is above them, usually laying into them as they lie defenseless on the floor. I always try and use the wall-flip Y drop slash attack whenever I see a wall and always try and use the instant charged essence slash whenever I get a chance. Pretty much with these moves I'll be constantly running around and away from my foes, flipping off walls and jumping from their heads, just waiting for the opportunity to pull off a power move like the ones above (I'm not opposed to repeatedly wall-flip drop slash or Inuza drop an enemy if I get a chance). I try not to get into close combat unless I'm just quickly slashing an enemy so I can grab/launch him, I'm always power-moving.

For bosses/super tough enemies, my tactic revolves around just running away and avoiding the attacks, just pulling off any move I can whenever I see an opening, then backing off. With the Alama forms I'll just stick close to her, pressing X and A to wind run/leap towards her and depending on the distance, use the flying swallow to try and knock her out of the air, or, if I'm too close to that, use a swinging slash to do a little damage to her.

I'm having a problem dealing with the club wielders and berserkers right now as my usual power move tactic doesn't seem to do much good, using the Kietsu soul sucking move works quite well to stun them but if there is more than one I'm usually screwed. In the case of those two enemy types, if possible, I'll just try and run away and avoid fighting them but I’m getting to the point where this isn't possible. A lightning/inferno ninpo works quite well but it's not really a tactic I can use all the time. The berserkers just tear my shit up, I’ve killed about 2 altogether :| where I can kill 100 imps in a row with the dragon sword without breaking a sweat. I use the Dragon Sword 80% of the time and the rest of the time I use the Kietsu for the extremley handy soul sucking move and running cross slash moves. I guess I could do with a reccomendation for good weapons to kill the bigger enemies with.


So, all you Ninja Gaiden fans/haters get in this thread and discuss tactics for total Ninja ass-kickery, or, if you are struggling with any specific enemy, boss, mission or section or just have a question about the game ask in this thread and we will help you out the best we can (Evil Ryu is my specialty 8-)).

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Hotlead Junkie on
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Posts

  • JebralJebral The guy nobody pays attention to Down South in the land of free thinkingRegistered User regular
    edited August 2007
    I'm playing through Sigma right now. I had forgotten how outlandishly good this game was.

    Jebral on
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  • EvangirEvangir Registered User regular
    edited August 2007
    Ninja Gaiden was amazing.

    My favourite combo was XYXXX, cancel the Izuna with A (throws shurikens), then hit/hold Y as soon as you land. Instant undodgeable special attack if there are any orbs floating around. That makes some epic combos!

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  • MonaroMonaro Registered User regular
    edited August 2007
    I've got footage from some of the Master Ninja players from when Ninja Gaiden first hit Live.

    Unfortunately every record breaking combo count/fiend challenge or boss time is to find the move that works best and stick with it. Wash rinse repeat x 100 :|

    Never mind. The game si fun as hell no matter how you approach a fight :D

    I assume you mean NGB for OXBOX? Or does it have a 360 rerelease?

    Mind you, isn't the 360 getting it's own Sigma-type remake? Sigma will be the reason I get a PS3, unless the 360 version matches it. I'd imagine the PS3 controller would be a bastard to use.

    Monaro on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited August 2007
    Monaro wrote: »
    I've got footage from some of the Master Ninja players from when Ninja Gaiden first hit Live.

    Unfortunately every record breaking combo count/fiend challenge or boss time is to find the move that works best and stick with it. Wash rinse repeat x 100 :|

    Never mind. The game si fun as hell no matter how you approach a fight :D

    I assume you mean NGB for OXBOX? Or does it have a 360 rerelease?

    Mind you, isn't the 360 getting it's own Sigma-type remake? Sigma will be the reason I get a PS3, unless the 360 version matches it. I'd imagine the PS3 controller would be a bastard to use.

    If by Sigma-type remake you mean NG2, then yes. Both NG and NGB are BC already.

    Nocren on
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  • delphinusdelphinus Registered User regular
    edited August 2007
    that ghost prick is my specialty. just take the fully upgraded staff push YY. perfect timing will leave you unscathed from that fight even on master ninja.

    any boss on master ninja isnt a pain once you find the patterns and realize youre a ninja, not hagar from final fight.
    even the purple chick. you just have to flying swallow her in her forms. some will hit, MOST will be blocked or missed. i could swear it was random. run and jump away while you can. sorry i dont remember the names, i didnt get too far into the mythos. though i did beat it on master ninja without throwing my controller or anything.

    for those of you who dont know there IS a place to grind in the game which levels the playing field. its relatively safe, early in the game with a save point at your fingertips. if youre interested let me know. i had that uber wooden padel for the aquaduct. (that thing sucked. dhabilaro FTW)

    delphinus on
  • DarkPrimusDarkPrimus Registered User regular
    edited August 2007
    Jesus, I don't think I could get very far on Hard. I've beaten the game three times on Normal and the boss in the second level still rapes my ass.

    All I can say about Master Ninja mode is may god have mercy on your soul, Hotlead. I think the number of people who have beaten that difficulty range in like, the low dozens.

    DarkPrimus on
  • DarkPrimusDarkPrimus Registered User regular
    edited August 2007
    My favorite weapon for dealing with the ninjas in the city was an upgraded Lunar. You could juggle and decap three or four of them at a time with that.

    DarkPrimus on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited August 2007
    Nocren wrote: »
    Monaro wrote: »
    I've got footage from some of the Master Ninja players from when Ninja Gaiden first hit Live.

    Unfortunately every record breaking combo count/fiend challenge or boss time is to find the move that works best and stick with it. Wash rinse repeat x 100 :|

    Never mind. The game si fun as hell no matter how you approach a fight :D

    I assume you mean NGB for OXBOX? Or does it have a 360 rerelease?

    Mind you, isn't the 360 getting it's own Sigma-type remake? Sigma will be the reason I get a PS3, unless the 360 version matches it. I'd imagine the PS3 controller would be a bastard to use.

    If by Sigma-type remake you mean NG2, then yes. Both NG and NGB are BC already.

    Did they fix the issues with it? When they first made them BC, Black ran slower than...well, me.

    UnbreakableVow on
  • DarkPrimusDarkPrimus Registered User regular
    edited August 2007
    Why would they have to remake it for the 360? It always had really awesome graphics.

    DarkPrimus on
  • DarkSymphonyDarkSymphony Registered User regular
    edited August 2007
    Sigma is tits. I fucking love it. I'm honestly really glad they took some of the things out that annoyed me slightly. the pyramid puzzle? gone :) I was very happy about that. Regardless though, I do feel this is the best version of the game overall except I do wish every unlockable was retained, but alas we only get 2 costumes and the missions (as well as the difficulties). Either way though, I'm liking it as the best version of NG.

    I LOVE the dual katana's. my god I strongly feel it's the best weapon in the game. I used it through the entire game and never used the true dragon sword, except for before I got the twin swords.

    DarkSymphony on
  • DarkPrimusDarkPrimus Registered User regular
    edited August 2007
    I'm honestly really glad they took some of the things out that annoyed me slightly. the pyramid puzzle? gone :) I was very happy about that.

    You mean where
    The bridge collapses and you have to go through those two trap-laden rooms with a bunch of zombie archers?

    Because that is hands down the most fucking cheap and un fun part of any game released in the last eight years.

    DarkPrimus on
  • BaronVonSnakPakBaronVonSnakPak Registered User regular
    edited August 2007
    ninja gaiden made me think about getting a "flying sparrow 4 life" tattoo across my slapped-red buttcheeks.

    BaronVonSnakPak on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited August 2007
    Nocren wrote: »
    Monaro wrote: »
    I've got footage from some of the Master Ninja players from when Ninja Gaiden first hit Live.

    Unfortunately every record breaking combo count/fiend challenge or boss time is to find the move that works best and stick with it. Wash rinse repeat x 100 :|

    Never mind. The game si fun as hell no matter how you approach a fight :D

    I assume you mean NGB for OXBOX? Or does it have a 360 rerelease?

    Mind you, isn't the 360 getting it's own Sigma-type remake? Sigma will be the reason I get a PS3, unless the 360 version matches it. I'd imagine the PS3 controller would be a bastard to use.

    If by Sigma-type remake you mean NG2, then yes. Both NG and NGB are BC already.

    Did they fix the issues with it? When they first made them BC, Black ran slower than...well, me.

    Don't know about NG, but NGB runs very smoothly now.

    Nocren on
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  • DarkSymphonyDarkSymphony Registered User regular
    edited August 2007
    the pyramid puzzle is later in the game, past the bridge collapsing thing. that is still very much so part of the game, but actually I found it much easier this time around. the pyramid puzzle was when you had to go inside the pyramid that rose up and you had to like fiddle around with these colored things and put them in the right places. it was annoying and not necessary. and now, it's gone :) yay.

    DarkSymphony on
  • RipsawRipsaw Registered User regular
    edited August 2007
    DarkPrimus wrote: »
    I'm honestly really glad they took some of the things out that annoyed me slightly. the pyramid puzzle? gone :) I was very happy about that.

    You mean where
    The bridge collapses and you have to go through those two trap-laden rooms with a bunch of zombie archers?

    Because that is hands down the most fucking cheap and un fun part of any game released in the last eight years.

    Insignificant challenge at this point. I watched a speed run, and here's the way through:
    Shoot or stab the zombie archer nearest to you. Run on the lower level to the far platform. Line yourself up with the edge of the platform. Wall run, flying bird flip, throw normal shuriken, press the thumbstick toward the platform and hit Y for a helmet splitter, or whatever its called. You'll land on the platform. Assassinate archers, press button. I finish this part in about two minutes tops now.

    I saw yet another way to bypass a huge portion of the locomotive turntable. There are people who play this game that are ridiculous.

    Ripsaw on
  • RipsawRipsaw Registered User regular
    edited August 2007
    Guillotine throw and flying swallow have large recovery frames, so they might not be the best idea if you are dealing with a group. Depending on your weapon upgrades, I find DS Blade of the dragon's tail and DAB Flaming Hell slash to be the most useful. Of course I'm a sword guy, and I'm in the process of learning Kitetsu. Roll cancel, and instead of jumping away, attack immediately. The Warhammer and DAB lvl2 can kill imps and super imps with a single counter. I use that to cut down on encounter times a lot.

    Ogres will be stunned by the second or third slash in the Flaming Hell Slash move, so they won't be able to counter attack. If you attack from the rear, the mask won't break.
    For the berserkers, learn to recognize when they guard break you or cancel your attacks. Roll cancel, and give them a smack or two. They generally counter with a single swipe, sometimes two.

    I'm contemplating a normal nunchuck run, just for kicks. I need more practice.

    Ripsaw on
  • Windowlicker77Windowlicker77 Registered User regular
    edited August 2007
    Has anyone done a speedrun on this? I've been playing the original NG with Hurricane Packs. The first time I played this it took me over 10hrs I think. Next time through I knocked off about two hours. What is a good speedrun time?

    My best strategy on this was doing a upper thrust with the Dragon blade then doing a jump and tearing into them in mid air that usually gets plenty of essence going. Also the Vigoran Flail (sp?) I upgrade that thing then you can hit the trigger to lunge forward and start a combo. Alma goes down fast this way.:mrgreen:

    Windowlicker77 on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited August 2007
    I wish I could find NGB (for a reasonable price.)

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  • Windowlicker77Windowlicker77 Registered User regular
    edited August 2007
    Not to get off track but does anyone else have the Ryu Hyabusa 12" Kotobukiya statue? Bad ass worth every dollar. I'll see if I can post the pic, I'm at work.

    Windowlicker77 on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited August 2007
    @Hotlead:
    I've seen what you can do in DMC3 and Godhand, and occasionally my jaw hits the floor. Ninja Gaiden, however, is one game where I think I can keep up with you.

    There are a lot of good tips in this thread, but I'll tell you what works for me:
    1. If you're not blocking, you're just asking for it. The best part about blocking is that it can cancel into a roll, even when you're stunned and nothing else will work.
    2. Rolling has a tiny window of invincibility, but you have to master it to stay untouched from room-filling attacks like the fire dragon's wall of flame.
    3. Rolling can be canceled by jumping, and jumping recovery can be canceled by rolling; wash, rinse, repeat.
    4. As mentioned before, the recovery for the flying swallow blows, so only use it on single enemies.
    5. Izuna drop is probably the safest move in the game, so you're good to go there. Wall attacks are slightly less safe because of their recovery time, but their area of effect is pretty good.

    As much as I like DMC3 and GodHand, they just don't feel as smooth to me as NG. My wife bought me a PS3 and Ninja Gaiden: Sigma, and it continues the fine tradition of strenuous technical gamemplay. Also, I second the love for the dual katana.

    templewulf on
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  • delphinusdelphinus Registered User regular
    edited August 2007
    templewulf wrote: »
    @Hotlead:
    I've seen what you can do in DMC3 and Godhand, and occasionally my jaw hits the floor. Ninja Gaiden, however, is one game where I think I can keep up with you.

    There are a lot of good tips in this thread, but I'll tell you what works for me:
    1. If you're not blocking, you're just asking for it. The best part about blocking is that it can cancel into a roll, even when you're stunned and nothing else will work.
    2. Rolling has a tiny window of invincibility, but you have to master it to stay untouched from room-filling attacks like the fire dragon's wall of flame.
    3. Rolling can be canceled by jumping, and jumping recovery can be canceled by rolling; wash, rinse, repeat.
    4. As mentioned before, the recovery for the flying swallow blows, so only use it on single enemies.
    5. Izuna drop is probably the safest move in the game, so you're good to go there. Wall attacks are slightly less safe because of their recovery time, but their area of effect is pretty good.

    As much as I like DMC3 and GodHand, they just don't feel as smooth to me as NG. My wife bought me a PS3 and Ninja Gaiden: Sigma, and it continues the fine tradition of strenuous technical gamemplay. Also, I second the love for the dual katana.

    yeah but wolf, if you dont do the drop fast enough in master ninja, the cats knock you out of the air. i stick with rolling and dhabilaro counters when it comes to the cats

    delphinus on
  • Smacky The FrogSmacky The Frog Registered User regular
    edited August 2007
    I've been short on money and I had to skip out on Sigma. It was very disappointing as Ninja Gaiden is one of my favorite games ever.

    Smacky The Frog on
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited August 2007
    I guess I'm going to start practicing with the heavier weapons and flails soon if I want to beat MN mode, I'v used them, and the lunar but I really am a sword guy and haven't used the lunar on hard mode yet (sword power moves have done me well so far).

    Hotlead Junkie on
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  • templewulftemplewulf The Team Chump USARegistered User regular
    edited August 2007
    delphinus wrote: »
    yeah but wolf, if you dont do the drop fast enough in master ninja, the cats knock you out of the air. i stick with rolling and dhabilaro counters when it comes to the cats
    Umm...cats? I assume it's a NG:B thing, which I haven't played.

    Honestly, I don't use the Izuna drop much anymore. The Dabilahro and Dragon Fang/Tiger Claw are my big favorites. Kitetsu is good too, but I didn't like having to change equipment every time I hit a lull in combat just so kitetsu didn't drain my life away. I think the life-regen armlet cancel's out kitetsu's effects, but that's only a barely acceptable solution.

    Oh, one more thing, somebody mentioned getting raped by the second boss. If you mean the red spear samurai on the bridge:
    He works a lot like the spearmen in the little arena battle with the archer horsemen. Stay just out of their path while holding block. Rolling and jumping away doesn't work because of the speed and long reach. Once they're too far past you to spear you, slash at the ass of their horse. In the case of the red samurai, I find it easier to kill all the ninja wizards first, then just arrow him to death.

    If you mean the electric gun general:
    If ever there was a time for flying sparrow, this is it. If you can get the timing and distance just right, you should slash through him, and land just out of range of his turning attack where he swipes his gun at you. He will either try to swipe you if you're just out of range, or if you're too far, he'll charge his gun to blast you. As long as you don't let him complete his gun charge, you should be able to keep up this pattern until he dies.

    EDIT:
    One last tip that should have been in my original list: if you do the wind path (jumping on an enemy's head) you can hold the direction back toward the way you came. This causes Ryu to end his jump short, facing the back of the jumped-on enemy. During this state, you can use a heavy attack to bring a big slash on their backs. I don't remember reading about this technique in any manuals or in-game help, but it's especially useful to open up an enemy's defense before you get any significant block-breaking combos.

    templewulf on
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  • TransporterTransporter Registered User regular
    edited August 2007
    delphinus wrote: »
    templewulf wrote: »
    @Hotlead:
    I've seen what you can do in DMC3 and Godhand, and occasionally my jaw hits the floor. Ninja Gaiden, however, is one game where I think I can keep up with you.

    There are a lot of good tips in this thread, but I'll tell you what works for me:
    1. If you're not blocking, you're just asking for it. The best part about blocking is that it can cancel into a roll, even when you're stunned and nothing else will work.
    2. Rolling has a tiny window of invincibility, but you have to master it to stay untouched from room-filling attacks like the fire dragon's wall of flame.
    3. Rolling can be canceled by jumping, and jumping recovery can be canceled by rolling; wash, rinse, repeat.
    4. As mentioned before, the recovery for the flying swallow blows, so only use it on single enemies.
    5. Izuna drop is probably the safest move in the game, so you're good to go there. Wall attacks are slightly less safe because of their recovery time, but their area of effect is pretty good.

    As much as I like DMC3 and GodHand, they just don't feel as smooth to me as NG. My wife bought me a PS3 and Ninja Gaiden: Sigma, and it continues the fine tradition of strenuous technical gamemplay. Also, I second the love for the dual katana.

    yeah but wolf, if you dont do the drop fast enough in master ninja, the cats knock you out of the air. i stick with rolling and dhabilaro counters when it comes to the cats


    The cats bane, as well as the Spider Ninja's, is the Lunar. Just mash some buttons and watch kitties die.

    Transporter on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited August 2007
    God damn, there is a 'Very Hard' mode before Master Ninja mode becomes available?!

    Hotlead Junkie on
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  • DarkSymphonyDarkSymphony Registered User regular
    edited August 2007
    my best tips so far are to make as much use of the quick invincible windows as you can. like, rolling, izuna drops...those kinds of things. Where you get a window where you can't be hurt briefly. it'll save you tons of time and health in the long run.

    my favorite thing to do is counter attack with the dabilaharo on the cats and the small no leg fiend guys. Wall attacks are also mega awesome and a great way to get away from enemies for a second while you prepare the hurt.

    DarkSymphony on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited August 2007
    MayGodHaveMercy on
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  • DarkPrimusDarkPrimus Registered User regular
    edited August 2007
    Now that is a ninja.

    DarkPrimus on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited August 2007
    God damn, there is a 'Very Hard' mode before Master Ninja mode becomes available?!

    Very Hard isn't actually that bad. If you can handle regular Hard, you should get through it with a similar amount of frustration. Master Ninja is just Itagaki being a bastard. Has anyone tried Ninja Dog mode? I heard it gives you an embarrassing pink armband that Ayane comments on, but I could never bring myself to try it.

    templewulf on
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  • WybornWyborn GET EQUIPPED Registered User regular
    edited August 2007
    Hard is about as hard as Very Hard was in the original. Very Hard is insane.

    The jump from Very Hard to Master Ninja, though, is as severe as the jump from Normal to Very Hard, and I'm not kidding. Devil May Cry 3 and even God Hand are freaking walks in the park compared to Master Ninja.

    I got four missions into Master Ninja when my first Xbox died, and I lsot all my data; I have not had the heart to attempt to get that progress back. Should I? Should any man?

    Wyborn on
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  • TalTal Registered User regular
    edited August 2007
    When I finally unlocked MN mode (I think I beat the game 10 times at that point) I was a little burnt out on it so I played for 5 minutes, got killed by the first 2 flame ninjas, and shut the game off. It was a very weak attempt, but enh.

    As for the Speed Run questions - Shinobier (sp?) broke 3 hours last I heard. Absolutely ridiculous. I think I had a 7-8 hour run on normal, but yeah, that's not even close.

    The giant dinosaurs (berserkers?) can be handled pretty easily with the Dabi. If I remember correctly (it wasn't very glamorous) you could take them out with 4 or 5 Forward + Y attacks with the level 3 sword. Then, after you get one, attack the next with an essence attack and you're looking at 2 or 3 more swings. Just stand close and roll under his attacks (block / roll when they go nuts after breaking the mask). The only time you need to really move out of the way is when he jumps. But either way there's sufficient time after one of those attacks to get yours in and recover. The 100 fiend challenge of those guys was super tedious, but by doing that I finished with about 10-15 minutes left on the bonus point timer.

    I actually tried a base 'chucks run at one point and was doing really well until I reached the first tentacle monster. I couldn't find decent combos to take out the second arm before the one regenerated. Although I guess I should have figured out how many hits to take one out completely, then stop short and wear both down to that point before continuing. Dammit, I may have to try this again some time.


    If anyone wants an extra challenge (without the pain that is the flame ninja early on) try this one. Normal difficulty, full collection (all challenges, all life of the gods, ninpo orbs*), but you can't use any of them. Finish with base life, and no ninpo - your ninpo orb should be empty at the end since you never equipped one. (*you can't get the last ninpo orb this way, so *almost* full collection). That's what I ended up doing while waiting for Black to come out. But then I think it kind of gimped me because after that I *never* used ninpo, and it made beating Black on VH more trouble than it was worth. I doubt I would beat MN without it (assuming I stopped sucking enough to get past the first encounter).


    Did anyone think the missions themselves were more difficult? That's the one costume I never unlocked because there were a handful of missions that I just never beat.

    Tal on
  • JavenJaven Registered User regular
    edited August 2007
    Never really got what made this game so hard for everyone. There are some irritating platforming parts, but once you beat them the first time they're cake and they don't scale with difficulty.

    Javen on
  • IreneDAdlerIreneDAdler Registered User regular
    edited August 2007
    Javen wrote: »
    Never really got what made this game so hard for everyone. There are some irritating platforming parts, but once you beat them the first time they're cake and they don't scale with difficulty.

    I think part of it is that you can't control the camera, and the camera AI is generally agreed to be sucky.

    What's the thing you get when you upgrade the wooden sword all the way? Any of you guys actually use it?

    IreneDAdler on
    [SIGPIC][/SIGPIC]
  • JavenJaven Registered User regular
    edited August 2007
    I was never a fan of that one. I'd get it just to get it, but I never used that, or any of the slower weapons, for that matter. I was all about the dragon sword and the flail.

    Javen on
  • WybornWyborn GET EQUIPPED Registered User regular
    edited August 2007
    The Unlabored Flawlessness? Yeah. I get it in every playthrough, and from that point forward use it against basically everything except for the upgraded version of Alma and the last three bosses. It's pretty much the best weapon in the game, bar none, if you know what you're doing with it.

    And to any one person who thinks the game's difficulty lies chiefly in the camera, please, please beat the game and work your way up to higher difficulties.

    Wyborn on
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited August 2007
    I'm not complaining that there is anoter difficutly mode because I don't think I am ready to handle it, I'm annoyed because I was looking forward to try the hardest setting

    Hotlead Junkie on
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  • WybornWyborn GET EQUIPPED Registered User regular
    edited August 2007
    I'm not complaining that there is anoter difficutly mode because I don't think I am ready to handle it, I'm annoyed because I was looking forward to try the hardest setting

    Well, just think of it this way: "All right, after THIS, I can break all the controllers I could ever possibly afford!" :|

    Seriously, though, Master Ninja mode is awesome, and if I remember how good you were at God Hand you might still be in for a rude awakening.

    Wyborn on
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  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited August 2007
    templewulf wrote: »
    God damn, there is a 'Very Hard' mode before Master Ninja mode becomes available?!

    Very Hard isn't actually that bad. If you can handle regular Hard, you should get through it with a similar amount of frustration. Master Ninja is just Itagaki being a bastard. Has anyone tried Ninja Dog mode? I heard it gives you an embarrassing pink armband that Ayane comments on, but I could never bring myself to try it.

    She does give you a pink armband when you first start, but as you go through the game she gives you other ones to wear. I think the white one actually look pretty good with Ryu's base costume.

    Also, how do I beat the tank?
    I suck at this game so hard.:(

    turtleant on
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  • WybornWyborn GET EQUIPPED Registered User regular
    edited August 2007
    Shoot the gunner on top with exploding arrows.

    Get the hell out of the way of the big gun. He fires once, there's a lag before the next shot. Start pumping anti-armor arrows into the tank. Soon as it starts to move, get the hell out of the way.

    Rinse, repeat.

    Reflexes are EVERYTHING.

    Wyborn on
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