So many MMOs get pushed out today and eventually amount to nothing. I doubt this will be much different, unless an exorbitant amount of effort is put into it.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
You're right, a MMO in a post nuclear fallout world will never work, lets go back to swords, magic and fairy fuck-knuckle bitches.
I'm sorry, but that's fine. Go back to that. Or make a new, original license in a post-apoc setting. But Fallout has a very heavy individualistic vibe that an MMO would ruin. There just aren't that many people around in the Fallout universe to justify having an MMO.
drhazard on
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Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
You're right, a MMO in a post nuclear fallout world will never work, lets go back to swords, magic and fairy fuck-knuckle bitches.
I'm sorry, but that's fine. Go back to that. Or make a new, original license in a post-apoc setting. But Fallout has a very heavy individualistic vibe that an MMO would ruin. There just aren't that many people around in the Fallout universe to justify having an MMO.
I believe the area in the original Fallout was Canada. How hard is it to bring the world to a new area, where alot of survivors gather.
A server with a few hundred players and a few hundred NPCs like WOW is not hard to imagine. If you remember in Fallout and Fallout 2 two had groups that survived together. The game can still have conflict and survival.
Out of the two, I'm expecting Fallout 3 from Bethesda to be far more fun than this MMO from Interplay.
Then again I'm sceptical of it even being released.
I'd assume they'd be two entirely different games. You probably wouldn't get as much choice or depth in an MMO compared to a focus single player campaign.
DarkWarrior on
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited August 2007
I'm sure this will fall to pieces before it sees beta. The fallout brand name isn't strong enough to attract sales from the general public and fallout has a very angry fanbase generally. A MMO won't really work even with an excellent development team as everything that is special about the series is related to the single player experience.
The best case scenario, assuming it doesn't just get swept under the carpet as a horrible idea, is that this turns out like the Shadowrun game i.e. a horrible blasphemy for using the name but something which is still fun despite how unrelated to the source material it is.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
I believe the area in the original Fallout was Canada. How hard is it to bring the world to a new area, where alot of survivors gather.
It was actually the western coast, but that doesn't matter. I'm saying that, if you ditch the individualistic/isolated theme from the game, it doesn't matter if you move it to somewhere with lots of people that would be conducive to an MMO. You're just wasting the license.
No, I would much rather a new property comes out in its own setting. It can still be post-apoc. Believe me, I would love to play a Mad Max/Fallout inspired MMO. Just not a Fallout one, because part of the whole point in Fallout is being, mostly, by yourself against the wasteland.
My problem is that Fallout (or SPECIAL, really) just doesn't seem to lend itself to MMO-styled gameplay. After 20 or so hours, what would there be to do? You'd have hit the level cap; you'd probably have gotten the best equipment; you'd have seen and done most of what there is to see and do; and then that'd be it. Trying to pull the tricks most MMO developers use to keep people going would just screw with the setting and the system something awful, and not doing so would mean that nobody would have anything to play for after several days/weeks even if there was a permadeath system to keep you from that plateau.
If Interplay wants an online Fallout that badly, they should try and get Bioware to do a Neverwinter Nights clone with a Fallout ruleset and an easy-to-use module maker. Fallout-styled gameplay + online + nigh-infinate scenarios = instant mass revenue.
Sorenson on
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
edited August 2007
Surely they would just scrap SPECIAL?
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
That'd be another why bother? factor for me. I like the SPECIAL system for Fallout games, and I pretty much feel they're tied to the gameplay required for a Fallout game. (Even Fallout 3 will use SPECIAL, though in a different manner because of VATS.) If you're not going to use SPECIAL, I think they'd be more inclined to just do a new franchise.
EDIT: Before any jumps on that bandwagon, no, I don't visit NMA and I do think they're a bunch of fucktards. I think Bethesda will do a great job with Fallout 3. It's just, after Brotherhood of Steel, I'm pretty sure Interplay is just slapping Fallout on anything that will hopefully dig them out of the financial hole they've made for themselves.
That'd be another why bother? factor for me. I like the SPECIAL system for Fallout games, and I pretty much feel they're tied to the gameplay required for a Fallout game. (Even Fallout 3 will use SPECIAL, though in a different manner because of VATS.) If you're not going to use SPECIAL, I think they'd be more inclined to just do a new franchise.
That and the factor that Fallout and SPECIAL are in a state where they're almost mutually inclusive of one another (or at least where SPECIAL is mutually inclusive to Fallout, though not nessecarily the inverse). It's like D20 to D&D and GURPS to, well, GURPS: the system is known especially for one game/franchise, but can be expanded to fit any number of settings, but the setting for the system it's known for IS the system it's known for.
Sorenson on
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
That and the factor that Fallout and SPECIAL are in a state where they're almost mutually inclusive of one another (or at least where SPECIAL is mutually inclusive to Fallout, though not nessecarily the inverse). It's like D20 to D&D and GURPS to, well, GURPS: the system is known especially for one game/franchise, but can be expanded to fit any number of settings, but the setting for the system it's known for IS the system it's known for.
Return to the temple of Elemental Evil is the closest a game has come to using the d20 ruleset. People are still happy to play NWN and call it D&D despite the differences. The mechanics of fallout just wouldn't work as presented for an online game, nevermind a MMORPG.
I don't really see SPECIAL as being necessary for a Fallout game. Clearly I'm an exception.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
Something about the change in media makes it more reasonable to adapt the ruleset. Most of what happens in the transition from tabletop to game is a definite refining. The transition from single-player to multiplayer, though, is much looser.
Return to the temple of Elemental Evil is the closest a game has come to using the d20 ruleset. People are still happy to play NWN and call it D&D despite the differences.
But this is because for all the differences that NWN had as compared to standard D&D, when you boiled it down, it still *was* D&D; it followed the basic guidelines as set out by the rules, and while it made concessions for NWN's more on-the-fly oriented gameplay like making healing kits heal damage as opposed to mere stabilizing, they were concessions that were reasonable and followed a particular train of thought. What I'm worried with FOOL is that the chances and concessions made for that won't be.
The mechanics of fallout just wouldn't work as presented for an online game, nevermind a MMORPG.
I don't really see SPECIAL as being necessary for a Fallout game. Clearly I'm an exception.
Perhaps the error was in how I defined SPECIAL. What I'm worried about isn't just the mechanical aspects of the system, but things like established setting guidelines and the like, some of which are tied into SPECIAL; for example, Fallout's items and equipment have certain set characteristics that they simply do not exceed: such-and-such weapon does 5-12 damage, such-and-such armor provides 20 AC, such-and-such heals 10-20 points of health, and so on. A current paradigm of MMOs, though, is to make duplicates of items and have them ascend in power/effectiveness at a ridiculous rate, so you can have, for example, two bows where one does such-and-such damage and the other can do more than twice the damage of the first even if it's an inferior type because it's got a ridiculous modification to it.That's the kind of thing I'm worried about with a Fallout MMO, that Interplay is going to do a bunch of cheap cop-outs to keep the populace coming back like inventing a million different pieces of equipment, each one more ridiculously powerful than the last despite the fact that they're virtually the same thing.
Ahem.
I suppose that one thing to consider would be what style of MMO they decided to take Fallout to: something like Ultima Online would work quite well.
(Note: drhazard's edit applies here as well. I'm no crazed FO1 fundimentalist, I just have little faith given what we've seen from Interplay and the like over the last several years.)
Oh man. Fallout MMO? Won't happen.
But if it does?
FUCK YES!
What the hell is wrong with you people?
Interplay, pretty much. Besides the things that I love about fallout and the things I love about MMOs are pretty disparate. Not everything has to be an MMO or will work as one.
Oh man. Fallout MMO? Won't happen.
But if it does?
FUCK YES!
What the hell is wrong with you people?
At no point during my one-man-stand against the wastes did I say to myself, "You know what would make this better? Seeing a guy named Sefiroth going the other way on this abandoned highway." Hell, I didn't even think to myself, "I really wish I could get some guys together and we'd go hunt some geckos."
No, rather, I would think to myself, "Man, the makers of this game went all out to make me feel truly alone out here. Fuck, even the soundtrack is minimalistic (freely available online, at least at one time, if you don't believe me). They did a really good job."
The only way I could see this working is something like Tabula Rasa + EvE Online.
Like, the "established" cities are lowsec, carebear space, and 50%+ of the game world is irradiated, highly dangerous, mutant infested territory, but it's where all the Old-tech and resources are.
You want to found your own town? Cool, find a resource to base it on (water, minerals, salvage from an old city, a Vault, perhaps, they need raw materials anyways) and hire mercs, bots, whatever to keep it safe and people will live there.
You want to play a mutant horde that runs all over the place smashing and looting above-mentioned towns? OK, fine, knock yourself out.
You want to build a Fortress-Monestary of the Brotherhood of Steel and receive tribute from towns to hunt mutants? Cool beans.
You could also have random events, mutant horde invasions, plagues, acid-irradiated rain.
Basically, fighting tooth and nail just to survive and, in between, trying to survive your neighbors in a post-apocolyptic, hellish, cruel world.
Combining an awesome license with an MMO does not automatically equal good stuff. Quite the opposite; such a modicum of MMOs are actually worth spending more than a few hours on, and there aren't a hell of a lot of upcoming ones that look like they're worth the money they're made of (WAR and Tabula Rasa come to mind as the only remotely promising ones).
Making an MMO is hard. Making a good MMO is an incredible feat that very, VERY few developers have managed; and even then the quality of some of the more popular MMOs is certainly debatable. In fact, the amount of quality being created by this genre is so remote and localized that all odds are against most announced MMOs, and this is certainly no exception.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I could have sworn Interplay was already in the works talking to some Russian developer about Fallout Online.
Either way, I don't see FOOL (wonderful acronym, by the by) coming out any time soon, if at all. Herve Caen has been wanting to make an MMO ever since EQ got big, and he's just never had the opportunity. Hell, that's the reason Caen sold Bethsoft the Fallout single-player license to begin with: to secure funding for Fallout Online where, as he thinks, the "big bux" can be made.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I think Fallout would be a good MMO property, it lends itself well to an mmo setting I think - but I also doubt that Interplay will pull it off well, or even get it published at all.
It NEEDS permadeath though. It's a harsh gritty wasteland. They should use SPECIAL, so characters at level 20 are rare. Those are the badasses.
I think Fallout would be a good MMO property, it lends itself well to an mmo setting I think - but I also doubt that Interplay will pull it off well, or even get it published at all.
It NEEDS permadeath though. It's a harsh gritty wasteland. They should use SPECIAL, so characters at level 20 are rare. Those are the badasses.
Has there ever been a MMORPG with permadeath? I know that LotR Online was going to have it but that was back when UO first came out, it got a complete redesign since those early days.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
0
BroloBroseidonLord of the BroceanRegistered Userregular
edited August 2007
No really, aside from touching himself with rats, what does Interplay's CEO even do? What has he done for the past ~5 years while his company folded and died and not made any games?
Why is this something I have always wanted and everyone's dumping on it?
It'll probably suck, but I'm willing to overlook that for the ability to possibly drive around mad-max style and melt faces with energy weapons.
Oh, believe me, I want to have that ability to. But that's not what makes a Fallout game generally--that sort of thing can be transplanted into another license. Like, oh, I dunno, replace Earth with an alien planet, and have the mutants mounted on mutant-horses, and, oh, hey, maybe replace everyone with big green-skinned soccer hooligans.
The news that they're still attempting to find funding both interests me and worries me. It increases the chances that the Freespace license might be sold to someone who would use it (like, say, THQ... oh god please). It also increases the chances that it'll be sold to someone who would use it and rape it mercilessly (rape in the same vein as a WoW-esque Fallout MMO cash-in).
I think Fallout would be a good MMO property, it lends itself well to an mmo setting I think - but I also doubt that Interplay will pull it off well, or even get it published at all.
It NEEDS permadeath though. It's a harsh gritty wasteland. They should use SPECIAL, so characters at level 20 are rare. Those are the badasses.
Has there ever been a MMORPG with permadeath? I know that LotR Online was going to have it but that was back when UO first came out, it got a complete redesign since those early days.
Permadeath is a really quick way to assure that nobody will ever play your game. Especially if it has any form of pvp in it.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
0
BroloBroseidonLord of the BroceanRegistered Userregular
I think Fallout would be a good MMO property, it lends itself well to an mmo setting I think - but I also doubt that Interplay will pull it off well, or even get it published at all.
It NEEDS permadeath though. It's a harsh gritty wasteland. They should use SPECIAL, so characters at level 20 are rare. Those are the badasses.
Has there ever been a MMORPG with permadeath? I know that LotR Online was going to have it but that was back when UO first came out, it got a complete redesign since those early days.
Permadeath is a really quick way to assure that nobody will ever play your game. Especially if it has any form of pvp in it.
UO has pretty much been as close as a mainstream MMO ever came to it. Led to some epic stuff though, like when the assassin Rainz killed Lord British in the UO beta, a little more than 10 years ago.
Posts
Currently playing: GW2 and TSW
Then again I'm sceptical of it even being released.
I'm sorry, but that's fine. Go back to that. Or make a new, original license in a post-apoc setting. But Fallout has a very heavy individualistic vibe that an MMO would ruin. There just aren't that many people around in the Fallout universe to justify having an MMO.
I believe the area in the original Fallout was Canada. How hard is it to bring the world to a new area, where alot of survivors gather.
A server with a few hundred players and a few hundred NPCs like WOW is not hard to imagine. If you remember in Fallout and Fallout 2 two had groups that survived together. The game can still have conflict and survival.
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I'd assume they'd be two entirely different games. You probably wouldn't get as much choice or depth in an MMO compared to a focus single player campaign.
The best case scenario, assuming it doesn't just get swept under the carpet as a horrible idea, is that this turns out like the Shadowrun game i.e. a horrible blasphemy for using the name but something which is still fun despite how unrelated to the source material it is.
I've been threatened with death in WOW twice.
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It was actually the western coast, but that doesn't matter. I'm saying that, if you ditch the individualistic/isolated theme from the game, it doesn't matter if you move it to somewhere with lots of people that would be conducive to an MMO. You're just wasting the license.
No, I would much rather a new property comes out in its own setting. It can still be post-apoc. Believe me, I would love to play a Mad Max/Fallout inspired MMO. Just not a Fallout one, because part of the whole point in Fallout is being, mostly, by yourself against the wasteland.
If Interplay wants an online Fallout that badly, they should try and get Bioware to do a Neverwinter Nights clone with a Fallout ruleset and an easy-to-use module maker. Fallout-styled gameplay + online + nigh-infinate scenarios = instant mass revenue.
That'd be another why bother? factor for me. I like the SPECIAL system for Fallout games, and I pretty much feel they're tied to the gameplay required for a Fallout game. (Even Fallout 3 will use SPECIAL, though in a different manner because of VATS.) If you're not going to use SPECIAL, I think they'd be more inclined to just do a new franchise.
EDIT: Before any jumps on that bandwagon, no, I don't visit NMA and I do think they're a bunch of fucktards. I think Bethesda will do a great job with Fallout 3. It's just, after Brotherhood of Steel, I'm pretty sure Interplay is just slapping Fallout on anything that will hopefully dig them out of the financial hole they've made for themselves.
I don't really see SPECIAL as being necessary for a Fallout game. Clearly I'm an exception.
I don't see it as being necessary either. Although the thought of actually taking someone down online with a bullet to the nuts does give me chills
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Perhaps the error was in how I defined SPECIAL. What I'm worried about isn't just the mechanical aspects of the system, but things like established setting guidelines and the like, some of which are tied into SPECIAL; for example, Fallout's items and equipment have certain set characteristics that they simply do not exceed: such-and-such weapon does 5-12 damage, such-and-such armor provides 20 AC, such-and-such heals 10-20 points of health, and so on. A current paradigm of MMOs, though, is to make duplicates of items and have them ascend in power/effectiveness at a ridiculous rate, so you can have, for example, two bows where one does such-and-such damage and the other can do more than twice the damage of the first even if it's an inferior type because it's got a ridiculous modification to it. That's the kind of thing I'm worried about with a Fallout MMO, that Interplay is going to do a bunch of cheap cop-outs to keep the populace coming back like inventing a million different pieces of equipment, each one more ridiculously powerful than the last despite the fact that they're virtually the same thing.
Ahem.
I suppose that one thing to consider would be what style of MMO they decided to take Fallout to: something like Ultima Online would work quite well.
(Note: drhazard's edit applies here as well. I'm no crazed FO1 fundimentalist, I just have little faith given what we've seen from Interplay and the like over the last several years.)
But if it does?
FUCK YES!
What the hell is wrong with you people?
At no point during my one-man-stand against the wastes did I say to myself, "You know what would make this better? Seeing a guy named Sefiroth going the other way on this abandoned highway." Hell, I didn't even think to myself, "I really wish I could get some guys together and we'd go hunt some geckos."
No, rather, I would think to myself, "Man, the makers of this game went all out to make me feel truly alone out here. Fuck, even the soundtrack is minimalistic (freely available online, at least at one time, if you don't believe me). They did a really good job."
Like, the "established" cities are lowsec, carebear space, and 50%+ of the game world is irradiated, highly dangerous, mutant infested territory, but it's where all the Old-tech and resources are.
You want to found your own town? Cool, find a resource to base it on (water, minerals, salvage from an old city, a Vault, perhaps, they need raw materials anyways) and hire mercs, bots, whatever to keep it safe and people will live there.
You want to play a mutant horde that runs all over the place smashing and looting above-mentioned towns? OK, fine, knock yourself out.
You want to build a Fortress-Monestary of the Brotherhood of Steel and receive tribute from towns to hunt mutants? Cool beans.
You could also have random events, mutant horde invasions, plagues, acid-irradiated rain.
Basically, fighting tooth and nail just to survive and, in between, trying to survive your neighbors in a post-apocolyptic, hellish, cruel world.
Margaret Thatcher
Making an MMO is hard. Making a good MMO is an incredible feat that very, VERY few developers have managed; and even then the quality of some of the more popular MMOs is certainly debatable. In fact, the amount of quality being created by this genre is so remote and localized that all odds are against most announced MMOs, and this is certainly no exception.
The first thing I thought when I read the OP was "do I really want to play an MMO with fans like NMA?"
Either way, I don't see FOOL (wonderful acronym, by the by) coming out any time soon, if at all. Herve Caen has been wanting to make an MMO ever since EQ got big, and he's just never had the opportunity. Hell, that's the reason Caen sold Bethsoft the Fallout single-player license to begin with: to secure funding for Fallout Online where, as he thinks, the "big bux" can be made.
- The Four Horsemen of the Apocalypse (2017, colorized)
It NEEDS permadeath though. It's a harsh gritty wasteland. They should use SPECIAL, so characters at level 20 are rare. Those are the badasses.
- The Four Horsemen of the Apocalypse (2017, colorized)
Permadeath in your game is permadeath to your game.
Anything else would be retarded in the fallout universe.
now that I would buy
It'll probably suck, but I'm willing to overlook that for the ability to possibly drive around mad-max style and melt faces with energy weapons.
It says Interplay is trying to find money to fund a Fallout MMO.
Only when (if?) they get some poor sucker with money to burn will Interplay enter its first line of code.
This game is a looooooooooong way out, if it will even come together. Then again, at this rate it may become Duke Nukem Forever II.
Oh, believe me, I want to have that ability to. But that's not what makes a Fallout game generally--that sort of thing can be transplanted into another license. Like, oh, I dunno, replace Earth with an alien planet, and have the mutants mounted on mutant-horses, and, oh, hey, maybe replace everyone with big green-skinned soccer hooligans.
You really want to grind scorpions for hours in a bland wasteland. The question is, what the hell is wrong with you?
Anyone who has any hope for this is quite frankly, delusional. Name the last good game Interplay was involved with.
Permadeath is a really quick way to assure that nobody will ever play your game. Especially if it has any form of pvp in it.
- The Four Horsemen of the Apocalypse (2017, colorized)
UO has pretty much been as close as a mainstream MMO ever came to it. Led to some epic stuff though, like when the assassin Rainz killed Lord British in the UO beta, a little more than 10 years ago.
Sorry, I'll need to ignore your scorpion comment, as you have a WOW sig.