As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

Nitrobike - exciting bike racing game!

LewiePLewieP Registered User regular
edited January 2008 in Games and Technology
nitrobike20070810033542iu3.jpg

Ubisoft are releasing, what looks like it will be the first 3rd party online Wii game, devloped by Left Field Productions (Excitebike 64, MTX Mototrax, Disney's The Little Mermaid II: Pinball Frenzy). IGN recently had an interview with James Higgins, CEO -
IGN Wii: How long has the game been in development and how big is the team?

James Higgins: Nitrobike has been in development since October 2006. Left Field Productions has thirty full-time staff and we also use external contractors (individual and companies) for animations, environments and character art.

IGN Wii: Left Field Productions is responsible for the amazing Excite Bike 64. How much of the original team is working on Nitrobike?

James Higgins: Excitebike 64 had a very small development team. Nintendo actually loaned us one of their game gurus to help with the track designs and gameplay. Later on he left Nintendo and joined us full-time, and he helped us create our award-winning MTX Mototrax. He is now our Lead Designer on Nitrobike, and he is making sure that we live up to the high expectations that Excitebike 64 fans have for our new game.

nitrobike20070810033540bg7.jpg

IGN: Is the title developed from the ground up for Wii, or are there other builds underway?

James Higgins: Nitrobike from concept to completion has always been a Wii game. We wanted to make a great racing game for the Wii as soon as we got our hands on the Wiimote. There are no other builds underway at the moment, but the LFP Engine supports PS3, X360, PS2, PSP and PC so, in theory, we could bring it to the other platforms but we'd have to do a serious controller overhaul.

IGN Wii: Excitebike 64 had very heavy, realistic bike physics. How does this compare to those powering Nitrobike?

Nitrobike features six-player (minimum) online multiplayer.
James Higgins: Nitrobike is all about fun! While the bike physics incorporate a bit of realism, when you have a jet engine strapped to the back of your bike you throw a realistic motorcycle simulation out the window. Comparing Nitrobike's speed to Excitebike, we're going about 5 times faster now. Do you catch more air? Absolutely! I think we have the perfect balance of fun vs. realism in Nitrobike.

IGN Wii: How do speed and air time play into the gameplay mechanics?

James Higgins: Pulling off tricks empowers the player with the ability to boost longer, shaving crucial seconds off the clock. The bigger air you get, the more tricks you can perform in succession, making how you spend your time in the air almost as important as how you spend it on the track.

IGN Wii: How do you play the game? Please explain the controls.

James Higgins: Hold the Wii Remote horizontally with the buttons facing up. Tilt it left and right to steer and while in the air, tilting the remote back or forward will point the nose of your Nitrobike up and down. You also have Gas and Brake and to use your Nitro you hold the D-Pad - then you just hold on!

Yeah -- this is what happens when you strap rockets to the back of your bike.
IGN Wii: Why did you decide to go with the classic-style NES-held control setup, omitting the nunchuk?

James Higgins: The classic style control setup lends itself naturally to driving a bike when coupled with the Wii's motion sensing capabilities. The nunchuk is unnecessary for this work, and in fact would have made the gameplay clunkier. Fortunately, there are enough buttons on the NES style setup to do braking, boosting, and an assortment of tricks.

IGN Wii: How many levels are in the game and what different types of terrain will players race through?

James Higgins: There are 20 distinct levels in the game and various game types that will be played on them. (Eliminator, Hoop Havoc, etc). Terrain ranges from a desert airplane graveyard, to volcanic islands, to the inside of a movie studio.

IGN Wii: Are there weather effects? Do these have a bearing on the track?

James Higgins: Different tracks have different surfaces, and we take that into account when dealing with the bike physics. Snow, grass, wood bridges, dirt, and asphalt all have different driving properties, which will have an effect on how your bike handles.

There are a smattering of weather effects, used as appropriate for the different tracks. For example, if there is snow on the ground, then you can expect to see snow actually falling.

IGN Wii: How many different bikes can you choose from, and how do they handle differently?

James Higgins: There are 10 different bikes to choose from, each with their own unique set of stats. Each bike has unique acceleration, boost power, grip, air turn, and steering properties. And, of course, the bikes with the best stats are unlocked by doing well in the career structure.

The game is roughly five times faster than Excitebike 64.
IGN Wii: Will you gain nitro boosts, etc.? How do these work in the title?

James Higgins: The amount of boost you are given at the start of a race can be increased by pulling off tricks while in the air.

IGN Wii: Will the game run in 480 progressive-scan and 16:9 widescreen modes?

James Higgins: Nitrobike fully supports progressive-scan and 16:9 modes. We get kickbacks from the HD-TV makers.

IGN Wii: How many players can race against each other online?

James Higgins: We're promising great six player action. We're still hoping we can support more and continue to test with ten. We feel the most important thing is to ensure that the players racing online have the best experience possible.

IGN Wii: Excitebike 64 had some great content-extending mini-games, like soccer and mountain climb. Are there any plans to incorporate similar features for Nitrobike?

James Higgins: Soccer was a lot of fun and its inclusion was inspired by the number of Brits who worked on Excite Bike 64. With Nitrobike our core team has expanded to include many more Americans - actually the Brits are outnumbered significantly now - which in turn has influenced the content. We don't want to give it away just yet, but there's definitely a great American past-time waiting to be unlocked.

IGN Wii: Will there be online leaderboards using WiiConnect24 or Nintendo Wi-Fi Connection?

James Higgins: We're not using the leaderboards provided by Nintendo, however, you CAN see the number of races your friends have completed and their number of first place wins in your friends roster.

The developer promises a mini similar to the soccer mode from Excitebike 64, except Americanized.
IGN Wii: What are you most proud of both gameplay wise and visually in regard to Nitrobike?

James Higgins: Online multi-player is probably the single biggest element from a gameplay standpoint that we're especially proud of. LFP is going to be the first 3rd party (unless someone surprises us) online Wii game and we can't wait to compete online with everyone.

Visually, we're really happy with the overall Arcade look and the intense sense of speed. We're also throwing around lots of particle effects and many of the levels are populated with spectacular collapses of environment elements.

IGN Wii: Any final words for fans looking forward to this game?

James Higgins: Yeah -- look at our website (www.left.com) on launch day, where we'll be posting our friend codes so we can stomp you all online [smiles].

nitrobike20070810033542iu3.jpg


It currently has a North American release date of November 13th, you can see a video of it in action here


Nitrobike, Wii - £17.99 delivered

LewieP on

Posts

  • DarkfishDarkfish Registered User regular
    edited August 2007
    I hope they tighten up the graphics a tad, other than that seems really cool.

    Darkfish on
    hyrulesig1ui.png
  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited August 2007
    How do u go from games like Excitebike 64 and MTX Mototrax to Disney's The Little Mermaid II: Pinball Frenzy?

    Dr.Funkenstein on
    TERRORSQUADSIG.gif
  • LewiePLewieP Registered User regular
    edited August 2007
    Darkfish wrote: »
    I hope they tighten up the graphics a tad, other than that seems really cool.
    try watching the video, the screenshots suffer from "Nintendo consoles don't screenshot well" syndrome.
    How do u go from games like Excitebike 64 and MTX Mototrax to Disney's The Little Mermaid II: Pinball Frenzy?

    haha, I just dug that one up from their wikipedia history, it was back on the Gameboy colour

    LewieP on
  • Dr.FunkensteinDr.Funkenstein Registered User regular
    edited August 2007
    As good of a choice as Disney's The Little Mermaid II: Pinball Frenzy was, Disney's Beauty and the Beast: A Board Game Adventure would have been better. That title alone has best game ever potential.

    Dr.Funkenstein on
    TERRORSQUADSIG.gif
  • Dodge AspenDodge Aspen Registered User regular
    edited August 2007
    This game looks and sounds so awesome, but I'm not totally sold on the tilt-to-steer control scheme. I really liked Excite Truck, but it felt a little loose, and I never felt as in-control as I wanted to be. Have all the Wii racing games felt the same as Excite Truck?

    I also fear for Mario Kart Wii.

    Dodge Aspen on
    Xbox - Dodge Mega
    Switch - SW-3699-5063-5018

  • RichardTauberRichardTauber Kvlt Registered User regular
    edited August 2007
    Hrm... Shabby graphics but it sounds fun. Still waiting for the next MX vs ATV though. I can beat any of you in Unleashed on a 125 with one hand behind my back ;-)

    RichardTauber on
  • wwtMaskwwtMask Registered User regular
    edited August 2007
    If this can do 4 player split screen, I might be all over it. The two player split screen was my biggest disappointment with Excite Truck.

    wwtMask on
    When he dies, I hope they write "Worst Affirmative Action Hire, EVER" on his grave. His corpse should be trolled.
    Twitter - @liberaltruths | Google+ - http://gplus.to/wwtMask | Occupy Tallahassee
  • Mr_GrinchMr_Grinch Registered User regular
    edited August 2007
    Awesome, sounds like Excite Truck but with bikes. This alone has sold me on a purchase, never even heard of this game before now but I'll definitely keep an eye on it :)

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • LewiePLewieP Registered User regular
    edited August 2007
    Mr_Grinch wrote: »
    Awesome, sounds like Excite Truck but with bikes. This alone has sold me on a purchase, never even heard of this game before now but I'll definitely keep an eye on it :)

    And F-zero GX is like wipeout without weapons


    :|

    LewieP on
  • LewiePLewieP Registered User regular
    edited January 2008
    resurect!

    I forgot I even made this thread, but whatever. This game is out in a month, and Gameplay have a fantastic pre-order price for it -
    Nitrobike, Wii - £17.99 delivered

    LewieP on
  • WoodroezWoodroez Registered User regular
    edited January 2008
    Hooooolly shit man.

    These guys made ExciteBike 64?

    Odds of purchasing this game just went up exponentially.

    I remember playing the Desert Race mode for, like, hours. It was summer and I had my windows open, just listening to the local rock station on my bitchin' stereo. Doesn't get much more chill than that.

    Woodroez on
    858213-butcher-2.jpg
  • Mr_GrinchMr_Grinch Registered User regular
    edited January 2008
    Bought'd.

    More people need to get this so we can race online!

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited January 2008
    I just looked at a trailer and it seems to me that they've bought the rights to the engine that was used in Mx World Tour and just made a bunch of new tracks and new models. The animation of the tricks, the way the bikes turn, how the camera goes just a little to the side when performing tricks; all this is exactly like Mx World Tour for the ps2.

    RichardTauber on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2008
    Aren't they the MX guys?

    Anyway, I hope Mountain Climb comes back, that was pretty challenging.


    Also, track editor plz.


    It seems like a mix of Excitebike 64 and.. shit, forgot it's name. The really fast racer on the N64 where you could break the speed of sound. Had a sequel on the GCN and was never seen again..

    edit: I think it was Extreme-G?

    FyreWulff on
  • UncleSporkyUncleSporky Registered User regular
    edited January 2008
    FyreWulff wrote: »
    It seems like a mix of Excitebike 64 and.. shit, forgot it's name. The really fast racer on the N64 where you could break the speed of sound. Had a sequel on the GCN and was never seen again..

    edit: I think it was Extreme-G?
    F-Zero?

    I also agree that Nitrobike looks awesome, I think I might give it a try. The screen with the motorcycle charging into bowling pins sold it for me.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • LewiePLewieP Registered User regular
    edited January 2008
    It might be time to stop being excited about this.
    The makers of Excitebike 64 return to the motocross circuit with a disappointing wreck of a Wii game. [Feb 2008, p.89]

    3.5/10

    D:

    LewieP on
  • slash000slash000 Registered User regular
    edited January 2008
    Hahah, I saw that review earlier today, myself, Lewie.

    I'm still waiting on more opinions, but yeah.. that score is so low.. it just doesn't bode well for the game.

    What's worse is that a score that low and the accompanying quote typically implies technical issues as well as gameplay issues.


    How could the ExciteBike64 guys fuck this up? ... actually I have no idea if EB64 was any good or not. Never played it.


    Thank God for Excite Truck, eh guys?

    slash000 on
  • MHYoshimitzuMHYoshimitzu Registered User regular
    edited January 2008
    Highlights from the NP review:

    -touchy motion controls
    -narrow track designs
    -courses littered with stuff to crash into
    -"focus on hairpin turns rather than on grabbing big air and pulling off tricks"
    -bad graphics
    -framerate stutters when too many bikes are onscreen
    -generic character designs

    3.5/10

    Seemed interesting from LewieP's OP, but I'd wait for another review to come in before deciding.

    MHYoshimitzu on
    sig.gif
  • slash000slash000 Registered User regular
    edited January 2008
    Oooooh, this explains it:

    James Higgins: Excitebike 64 had a very small development team. Nintendo actually loaned us one of their game gurus to help with the track designs and gameplay.



    So basically, without Nintendo's help, they can't do shit for gameplay or design.

    Well, that is unless the one review we have to go by turns out to be the minority... we'll see we'll see...

    slash000 on
  • Ninja BotNinja Bot Registered User regular
    edited January 2008
    I think when a magazine that is supposed to be a monthly advertisement for Nintendo products gives a score that low, it doesn't really bode well for the product.

    Ninja Bot on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited January 2008
    I had a bad feeling as soon as I read that they were outsourcing elements of the game design.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited January 2008
    Damn, this looked pretty interesting. But I guess not.

    SirUltimos on
Sign In or Register to comment.