Well, the only other thread for this game is about 6 months old and as good as dead. I decided to resurrect it with a brand new post filled with a bunch of deliciously cute and cuddly screens of this fantastic looking game. I, like most people, was pretty hesitant to give this game the time of day but after watching a few videos and perusing through a couple pages of screens, I have to admit I've become quite charmed by the konami's latest wii endeavor. The art design is fantastic and the game elements look to be really quite fun. This game comes out September 4th (though a recent rumors say it may be delayed until the 24th) and was made by the same team that did Elebits. I urge you all to at least give it a rental. Third party support must be applauded! Especially when it looks this good.
post shamelessly stolen from Bruin's old thread:
February 1, 2007 - Konami on Thursday revealed to IGN Wii its original new Wii title, Dewy's Adventure. Don't let the name fool you, though, because the game is built by the same team responsible for the critically-acclaimed action effort, Elebits -- a title that IGN selected as best Wii action project of last year.
In Dewy's Adventure, gamers take control of a recently incarnated water droplet, Dewy, whose Elder Tree master has fallen ill at the hands of the evil Don Hedron. It's up to Dewy to find a way to save the Elder Tree and restore order to the once-flourishing forests.
Players use the Wii remote to navigate the character through an assortment of environments and harness his special abilities. In terms of control, gamers tilt the Wii remote to angle and rotate the landscapes in order to position Dewy in the correct spots for puzzle-solving. Dewy can also modify the temperature of his immediate surroundings, changing ice to mist, for example. Using his elemental powers, Dewy can freeze or heat different parts of the worlds in order to trigger a variety of puzzles and advance. In addition, players can induce earthquakes, lightning bolts or even damaging gusts of wind, among other things, by shaking and waving the Wii remote respectively during certain situations.
The title features six massive stages, each with its own unique visual style. On top the single-player experience, Dewy's Adventure boasts an Elebits-like edit mode that enables players to build complete stages with fully customizable puzzles, different landscape types and enemies. According to Konami, the stages can be played alone or cooperatively with a friend.
"Dewy's Adventure emphasizes Konami's commitment to creating innovative software for the Wii with one of a kind gameplay, unique motion sensitive controls, and a colorful game world packed with memorable characters," said Wilson Cheng, product manager with Konami. "Building upon the success of Elebits, Dewy's Adventure is poised to deliver another exciting and accessible gaming experience that is only possible through the immersive Wii hardware."
We've posted first screenshots and videos in our media sections. But Dewy hopefuls will really want to check out our exclusive interview with the development team for a deeper look at the adventure to come.
E3 2007 game intro (beware ye travelers, thar be horrendous voice acting ahead)
E3 2007 trailerjapanese trailerdeveloper walk through 1developer walk through 2vase boss battleclimate changing gameplay
this is a pretty good
video highlighting the game's strengths. the narrator is a bit annoying at times but its still a good vid that shows off some cool stuff.
anyhow, i'm really interested in this game. i might need to see some reviews first but it looks to be pretty good so far.
Posts
Also, Spectral Swallow is right in that the in-game graphics don't even come close to the artwork, yet I think the graphics are still nice and this looks interesting. If only I had a Wii.
I loved Elebits. It was my 2nd Wii game that I beat.
i don't see how. the platforming elements seem solid to me. the only potential problem i think is the controls turning out to be impractical and hard to use.
Because there's a purchase right there.
http://www.audioentropy.com/
You couldn't make a game that looked that good, even if you tried.
That is an incredibly stupid response. Clearly he isn't a game developer with numerous, well educated companions working in unison to craft a complex videogame. He's remarking upon a pretty obvious disparity between art and graphics, fuckass.
Also, I really like the way this game looks. I haven't played a fun platformer in years - if more stuff like this comes out, I'll be probably be convinced to buy a Wii.
You misunderstood me. When I said you, I meant anyone. No one could make a game that looked that good unless it was just a pile of screenshots ala Myst. It was more a credit to the artist than an insult.
Okay, that makes more sense. Sorry about my vitriolic response.
No worries, what I said also can be read as that. I should have used the phrase No one instead of a universal You. English is a funny language.
I think Elebits did poorly in Japan but well enough in the USA and Europe.
Didn't Elebits sell like 32k in Japan? Dewy only sold 1k. >_<
It was more like a megabomb.
Elebits had the advantage of being a launch title.
A shame they don't make a game where the beautiful artwork doesn't have a flow on effect into the actual game itself. Oh well... guess it's just not for me.
True, but it did eventually sell like 200k + world wide, so I think it made it's money back.
really? oh man...now maybe i'll buy this game out of sheer guilt (provided it warrants a purchase).
yeah, i'm kind of weird like that. Scratch that, I'm not weird, just dumb...I'll randomly buy my friends stuff because they're having a shitty day. And I work off a college student's income too.
Will you be my friend?
Hopefully it doesn't have the same problems. Seriously, Elebits was fun for about 3 stages, then they start telling you to do it quietly, or without breaking anything... I stopped playing. The best part of the game was just whipping shit around and seeing what you could break.
That's pretty sad, considering that this looks a lot more fun than Elebits.
I have a laptop in class.
Things are never boring.
I loved Elebits, I still throw it in every once in a while to try to complete the challenge and time trial type missions, though it's unfortunate that I don't know enough people with the game to start sending levels out.
I have the game, but I suck at making levels. If you make one, shoot me a PM and I'll get on Elebits to receive.
Me too!
I'll PM you my Wii code later, if you're up for sending me your levels.
Hell, I'll even try myhand at creating some.
Honestly, though, as far as Dewy's Adventure, I think the thing that excites me most is not the game itself, but just the opportunity to find out that Elebits is not a fluke, and that there is a 3rd party Dev team out there who understands how to make a good Wii game.
$49.99... I have $400 in the bank account, 9 days till payday... Rent due on that day, so subtract $450...
I... Think I can do it.
Well, for sure I'm down with trading some levels, but in truth I don't really have any to send. I messed around with it for a bit, but my Wii friends at the time didn't have the game, so I just gave up on it.
More Wii friends is always good, and I'll probably tool around a bit with the game in the next few days anyway, since this thread reminded me that it was fun.
And yeah, putting aside the fact that Dewey's adventure looks to be a good game, it's just really nice to see a third-party developer put some time into a Wii game. I'm getting a little sick of the whole 'third-party games don't sell on Nintendo systems, so let's just make a crappy cash-in game. See? It sold like shit, I told you!' cycle that's going on. It's nice to see a developer trying to create fresh new games that revolve around the Wii's unique control scheme, as opposed to just adding some waggle to a PS2 port.
I think a few developers need to get more creative. I don't think the Wii was supposed to be 'a new way to play old games', but rather 'and entirely new way to play games, altogether'. They need to stop looking at what they can do to shove motion into existing games, and realize that entirely different creative avenues are opened up. Such as a platformer where you tilt the world. Then again, I can see how that would be a bit off-putting for a developer that's been making games for decades with regular controllers, but they need to get over it, as 2/3 of this-gen systems are utilizing some kind of motion control.
I should really pick it up, I've been meaning to get something after SPM, but wasn't sure what.