yup, I'm going to London for a semester. I'll still frequent the forums though from my new British post, I just wont get the opportunity to PLAY anything for about 5 months.
oh most def. the only question now is how i'm going to steal all of my friend's games...
i'm actually considering avoiding these forums and the internet in general. finding out about the kick ass games in Q1 that I wont be able to play will be maddening. I'll probably give in though...I always do.
Are they even advertising the game? Is Konami actually hoping this game would bomb?
My heads asplodes at the possibility that they actually want the game to bomb...
It's such a cute and family friendly game that it's sickening to know of the possibility that even an advertisement in Nick or CN will bring pretty good sales for the game.
I think a few developers need to get more creative. I don't think the Wii was supposed to be 'a new way to play old games', but rather 'and entirely new way to play games, altogether'. They need to stop looking at what they can do to shove motion into existing games, and realize that entirely different creative avenues are opened up. Such as a platformer where you tilt the world. Then again, I can see how that would be a bit off-putting for a developer that's been making games for decades with regular controllers, but they need to get over it, as 2/3 of this-gen systems are utilizing some kind of motion control.
The key seems to be that you can do both, there's no reason to completely destroy an existing market just to build a new one. DS games got better once companies realized that they didn't actually have to use the touch screen if they didn't have a compelling reason for it. Motion is pretty heavily integrated into the Wii's control scheme, though, much more than the touchpad in the DS.
I think a few developers need to get more creative. I don't think the Wii was supposed to be 'a new way to play old games', but rather 'and entirely new way to play games, altogether'. They need to stop looking at what they can do to shove motion into existing games, and realize that entirely different creative avenues are opened up. Such as a platformer where you tilt the world. Then again, I can see how that would be a bit off-putting for a developer that's been making games for decades with regular controllers, but they need to get over it, as 2/3 of this-gen systems are utilizing some kind of motion control.
That's what I said. And then people got pissed off and smart assey. Dewey's Adventure looks entertaining, but I don't want the Wii to just turn into a system with a bunch of fuckin Marble Madness clones on it. I don't mind one that's done well, but Dewey's Adventure makes the fourth or fifth such game. However, it looks to rely more on platforming and adventure than rolling/sliding puzzles.
Well, played through the first 'chapter' last night, and after the learning curve with the controls, I really enjoyed it. I'm a fan of platformers, so it took a while to wrap my head around it, and there's still room for improvement, but so far I like it. I'm still getting mostly 'B's as my level grades, that just means I'll be coming back to perfect the stages. I did get an 'A' for the boss battle, but it was my third time doing it. Man, I don't care about achievments, or online ranks, but if you throw a grade at me, ala Elebits or Trauma Center, you'll have me hooked until I make them all 'S's.
I also like that the bosses and mid-bosses require a bit of strategy (well, the first two, anyway). They don't really give you too many tips on how to beat them, which was a bit jarring considering the last game I played was Metroid Prime 3. But based on the first few stages, they've already had me switching between the various powers often to progress, so it looks like it'll only get more complicated from here.
So yeah, so far so good, and the only 'in-game ad' I've seen was played after the very first level, for the same water company on the manual. It seems like it was just part of the 'tips and tricks' screens they show between the first few stages, it's not really that obtrusive, and I'm not sure it'll pop up again (I've only seen each different screen once).
I spent a little time going through the menus, it looks like they have fleshed out a few of the user map options. First off, it seems that the game has several built-in multi and single player maps that can be opened up by playing the story mode, and an entirely different section for user maps. I didn't get a chance to play multiplayer, or the optional single player maps, it looks like the goals are different from those in Story mode (something about collecting stars? I don't know) so impressions on those another time. The level editor is really simple to use, but it looks like it offer a decent amount of flexibility. Some of the parts for the editor are still locked.
I just hope more people pick up this game, because it's nice to see something different. Plus, we need to start some kind of obscure game level-trading club with Elebits and Dewy. I can see the controls being a 'love it or hate it' situation, but this is a Wii game, so that should just be assumed anyway.
So far, this game is basically a cross between marble maddness and a platformer, which is not a bad thing.
Imagine Super Monkey Ball, except the story mattered, and also there were different attacks to do, and stage gimmicy to interact with.
It's not GotY material, but it's fun.
And the only ad I've seen was for Aquapods during the loading screens. If all that they are advertising is bottled water, and not during the actual game itself. It is inobtrusive, and not innappropriate for the expected audience (children, most likely.)
Yeah, I wouldn't say it's OMG great, but it's definately fun, if it fits your tastes. Plus, I got a free shiny-pants'd dewy plush thing, even though I didn't preorder, so there's that.
And to be fair, none of the games coming out are GOTY material, I think Smash Bros already has that one locked up.
How does the tilt control in this game compare to Super Monkey Ball: Bananna Blitz? I really liked that game but I felt like the control could have been just a bit tighter. Actually, after Mario Strikers: Charged I consider Bananna Blitz to be the most fun Wii game I've played, so I feel like this would be right up my alley as long as it controls well.
Really, the only reason I haven't picked this up already is because I feel like I should finish MP3 first, but I can only rarely clear big enough blocks of time for playing to even get between save points in it, let alone kill a boss that takes like a freaking hour to put down. Seriously, it's a good game and all, but who designs a game that is impossible to play in anything less than 90 minute blocks? I might just give up on it altogether and go get Dewy's Adventure, since I'm starting to find MP3 kind of depressing anyway. The first Prime never had this effect on me, but MP3 just seems so bleak for some reason. I also don't like motherbrain giving me orders all the time, or feeling like I'm just another cog in the federation's machine and not a unique chosen warior all alone on an alien world, disconected from any higher authority and more explorer than soldier. I don't think I want to play a game like MP3 anymore, I think I want a game where I get to play as a happy water droplet. If I don't read any terrible reviews in the next few days I'll probably end up buying this soon.
You know, Smash Bros will be fun, but if Bioshock isn't GotY I will be very sad.
And also, I am angry about the GI review of Dewy, which not only listed its replayability as "moderately low" (the same listingthat they give to games like Zelda, which cannot be replayed without starting all over) they also completely ignored all of the online and customizability features. In fact, outside of the store mode itself, it seems like they didn't really look at the game.
On top of that, they looked at it only as "platformer with wacky control style" rather than what it is, which is a marble/platformer fusion. It is not one genre with elements of the other, but rather, an equal combination of both.
I am thoroughly enjoying this game. Fair warning though, just because it looks like it's geared toward a younger audience, do not assume that the game is easy.
It's not super-hard or anything, but even in the first few sets of levels you're asked to do some pretty precise platforming. Considering how this game controls like marble mania or monkeyball, but with added platforming bits and enemies and such, it can definitely pose a challenge.
I was looking for other reviews, it is funny to me when I see a review that says 'dewy wasn't responding to my controls quickly enough'. Like the whole concept of the game (you move the world, not the character) just completely passed over their heads.
e: and man, It's kind of a toss up between Galaxy and Brawl, if you ask me. I would give the edge to brawl because of it's versatility, though. All the stuff they're putting in that game, it's just insane. Galaxy, though, is what keeps me up at night.
I chuckled when I got notice that the two games being mailed to me this week from GF were Dewy's Adventure and Halo 3.
Got it last night but didn't get to try it. I'm amazed that the game is completely passing under everyone's radar, but these are pretty hectic gaming times.
I've done a world and a half now, and I'm still finding that it's a massive pain trying to land on a particular location with a particular amount of momentum. I've mostly given up on trying to use bouncy mushrooms.
You guys know me fairly well, and know that I really don't dismiss things easily, so I have an honest to god question for the folks who have the game: How quickly does it ramp up? I ask because I popped in my rental and after half an hour my interest in the title was drained a bit by the ease of the introductory levels but almost completely by the saccharine presentation, visuals and audio.
This game is doing absolutely nothing to counteract the Kidtendo argument. From the cooing baby noises to the soft flowery trails and the whispery female narrator, it felt like an interactive Teletubbies show. That music you heard from the trailer so long ago? That's the background music behind the levels. It literally feels, looks and sounds like this is a game for 5-year-olds; it's not the subtle, all-ages-access appeal like a classic Mario or even Wii Sports. Is this really what third parties think of the Wii audience? I know a number of people are all "Support good third-party efforts!" but I think the message this would send here is somewhat ... mixed.
I haven't really played any of the Super Monkey Ball/Kororinpa/Mercury Meltdown type games on the Wii, so this is my first time really testing it out, but the controls really are terribly loose, and while the states of matter mechanic seems to hold promise it's really a lot to wrangle with the tilting. It's strange to not really control the hero but rather kind of steer the hero into things; I'm going to put more time into it and see if my opinions change but it's really an underwhelming first impression.
Re: the 1up review: I've noticed I have the almost exact opposite opinion of 1up's Wii reviews -- IGN, strangely, has been fairly good with Wii games IMO -- but with Dewy in particular I'd really be wary of any review from a Gaming Site With A Capital G. The kiddie aesthetic is going to drive away a lot of fence-sitters and people who have image problems; hell, even I'm having trouble moving past it.
The "average" is an average of the reviewer's score and an aggregate of site visitors' scores, the latter of which possibly means even less than the former.
I'd say the difficulty ramps up pretty quickly, say in the second set of levels (the Jungle ones). The ice levels are also pretty damn hard. I...don't listen to the sound on this game. I definitely will say that the sound isn't important, I didn't like it, so I play music instead.
The thing about the controls in this game, they seem loose, but really they're just way less forgiving than your Monkey Balls or Kororinpa's. The world pretty much moves 1:1 in relation to the controller, though there are limits to how much it will tilt, unlike, say, Kororinpa(and a tip that they don't give you until like, the third world: you can press A to level everything out, anytime.), but the character is a drop of water, making him still slip around a bit, unlike a marble that immediately rolls wherever. Also, the addition of jumping adds alot of challenge, since you're tilting the world and not controlling dewy directly, you'll have limited control of your direction after you take off.
I would say that it definitely takes some getting used to, and not everyone will like it because it does get frustratingly hard at times (That's one of the things I like about it, actually). Wait until you play through the jungle level (oh, so they did work on the graphics, a bit), and then decide if the game is for you or not. The game seems a bit linear at first, but once you get into the latter sets of levels, you'll notice a lot of branching paths.(or not, because some of them are hidden pretty well.) Some levels have so many different paths, it makes me wonder how the hell I'm supposed to find all 100 guys.
Again, it comes down to the controls (big surprise), if they click for you, the game definitely is rewarding, but if they don't you're obviously not going to like it. Trust me, I thought the game might be too easy after playing through the introductory levels, as well. The game quickly removes that idea from your head, though. Really, it comes down to having a steady hand. It might be because I played Kororinpa a bunch, but I don't find it too difficult to keep everything under control.
I'm kinda hoping that the fact it bombed will lead to an early price drop to like 20 bucks or something.
That seems like more of a fair price...
I am just as guilty of this as anyone else, but I always feel bad when I find myself saying "That is an awesome game. I hope it sells poorly, so I can buy it for cheaper.
Looking at my week old unopened copy of Zack & Wiki, I think that I may have bit off more than I can chew for gaming. Dewy is probably gonna be on the backburner till after I beat Galaxy.
I was given this Dewy plush, I don't want it so I'll be giving it out at an industry speech in January.
Haha, my friend's girlfriend had him buy the game so she could get the plush. She only played the game once, I think, and the plush is lost in her shithole of an apartment.
I hate to resurrect such an old thread but Dewy just dropped (at Gamestop at least) to $19.99. I picked up a copy and so far have been really impressed. It's very nice looking and controls quite well to boot. Anybody else grab this one cheap? BTW, for cheapsakes, picked up Metal Slug Collection for $19.99 today too - it's been a VERY good day
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i'm actually considering avoiding these forums and the internet in general. finding out about the kick ass games in Q1 that I wont be able to play will be maddening. I'll probably give in though...I always do.
OT: Dewey's Adventure: Wetting My Pants.
PURCHASE
Yeah it looks fun. Which is pretty important in a game if you ask me. :P
http://www.audioentropy.com/
I love that there is a coupon for bottled water at the back of the manual
My heads asplodes at the possibility that they actually want the game to bomb...
It's such a cute and family friendly game that it's sickening to know of the possibility that even an advertisement in Nick or CN will bring pretty good sales for the game.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
the thing is, the gaming media doesn't seem to care, since it's the same day as MySims, and the week before Halo 3, and all that.
It is a great candidate ( assuming it is a good game) for everyone's pick for "best game you never heard about" at the end of the year.
The key seems to be that you can do both, there's no reason to completely destroy an existing market just to build a new one. DS games got better once companies realized that they didn't actually have to use the touch screen if they didn't have a compelling reason for it. Motion is pretty heavily integrated into the Wii's control scheme, though, much more than the touchpad in the DS.
That's what I said. And then people got pissed off and smart assey. Dewey's Adventure looks entertaining, but I don't want the Wii to just turn into a system with a bunch of fuckin Marble Madness clones on it. I don't mind one that's done well, but Dewey's Adventure makes the fourth or fifth such game. However, it looks to rely more on platforming and adventure than rolling/sliding puzzles.
So...
Good for Dewey.
I also like that the bosses and mid-bosses require a bit of strategy (well, the first two, anyway). They don't really give you too many tips on how to beat them, which was a bit jarring considering the last game I played was Metroid Prime 3. But based on the first few stages, they've already had me switching between the various powers often to progress, so it looks like it'll only get more complicated from here.
So yeah, so far so good, and the only 'in-game ad' I've seen was played after the very first level, for the same water company on the manual. It seems like it was just part of the 'tips and tricks' screens they show between the first few stages, it's not really that obtrusive, and I'm not sure it'll pop up again (I've only seen each different screen once).
I spent a little time going through the menus, it looks like they have fleshed out a few of the user map options. First off, it seems that the game has several built-in multi and single player maps that can be opened up by playing the story mode, and an entirely different section for user maps. I didn't get a chance to play multiplayer, or the optional single player maps, it looks like the goals are different from those in Story mode (something about collecting stars? I don't know) so impressions on those another time. The level editor is really simple to use, but it looks like it offer a decent amount of flexibility. Some of the parts for the editor are still locked.
I just hope more people pick up this game, because it's nice to see something different. Plus, we need to start some kind of obscure game level-trading club with Elebits and Dewy. I can see the controls being a 'love it or hate it' situation, but this is a Wii game, so that should just be assumed anyway.
Imagine Super Monkey Ball, except the story mattered, and also there were different attacks to do, and stage gimmicy to interact with.
It's not GotY material, but it's fun.
And the only ad I've seen was for Aquapods during the loading screens. If all that they are advertising is bottled water, and not during the actual game itself. It is inobtrusive, and not innappropriate for the expected audience (children, most likely.)
Nothin wrong with that.
And to be fair, none of the games coming out are GOTY material, I think Smash Bros already has that one locked up.
Really, the only reason I haven't picked this up already is because I feel like I should finish MP3 first, but I can only rarely clear big enough blocks of time for playing to even get between save points in it, let alone kill a boss that takes like a freaking hour to put down. Seriously, it's a good game and all, but who designs a game that is impossible to play in anything less than 90 minute blocks? I might just give up on it altogether and go get Dewy's Adventure, since I'm starting to find MP3 kind of depressing anyway. The first Prime never had this effect on me, but MP3 just seems so bleak for some reason. I also don't like motherbrain giving me orders all the time, or feeling like I'm just another cog in the federation's machine and not a unique chosen warior all alone on an alien world, disconected from any higher authority and more explorer than soldier. I don't think I want to play a game like MP3 anymore, I think I want a game where I get to play as a happy water droplet. If I don't read any terrible reviews in the next few days I'll probably end up buying this soon.
And also, I am angry about the GI review of Dewy, which not only listed its replayability as "moderately low" (the same listingthat they give to games like Zelda, which cannot be replayed without starting all over) they also completely ignored all of the online and customizability features. In fact, outside of the store mode itself, it seems like they didn't really look at the game.
On top of that, they looked at it only as "platformer with wacky control style" rather than what it is, which is a marble/platformer fusion. It is not one genre with elements of the other, but rather, an equal combination of both.
And those Dewy plushes are fickin adorable.
It's not super-hard or anything, but even in the first few sets of levels you're asked to do some pretty precise platforming. Considering how this game controls like marble mania or monkeyball, but with added platforming bits and enemies and such, it can definitely pose a challenge.
I was looking for other reviews, it is funny to me when I see a review that says 'dewy wasn't responding to my controls quickly enough'. Like the whole concept of the game (you move the world, not the character) just completely passed over their heads.
e: and man, It's kind of a toss up between Galaxy and Brawl, if you ask me. I would give the edge to brawl because of it's versatility, though. All the stuff they're putting in that game, it's just insane. Galaxy, though, is what keeps me up at night.
Got it last night but didn't get to try it. I'm amazed that the game is completely passing under everyone's radar, but these are pretty hectic gaming times.
Oh well.... I have another two weeks until I get paid. Ramen noodle time!
7.8 average, though.
I stopped reading the review around this part:
because lolz only minigames!!1!
Does the Wii even have any point and click adventures yet?
I can see how someone might not like the game, it requires you to be insanely precise, at times, but try not to be an idiot, thanks.
This game is doing absolutely nothing to counteract the Kidtendo argument. From the cooing baby noises to the soft flowery trails and the whispery female narrator, it felt like an interactive Teletubbies show. That music you heard from the trailer so long ago? That's the background music behind the levels. It literally feels, looks and sounds like this is a game for 5-year-olds; it's not the subtle, all-ages-access appeal like a classic Mario or even Wii Sports. Is this really what third parties think of the Wii audience? I know a number of people are all "Support good third-party efforts!" but I think the message this would send here is somewhat ... mixed.
I haven't really played any of the Super Monkey Ball/Kororinpa/Mercury Meltdown type games on the Wii, so this is my first time really testing it out, but the controls really are terribly loose, and while the states of matter mechanic seems to hold promise it's really a lot to wrangle with the tilting. It's strange to not really control the hero but rather kind of steer the hero into things; I'm going to put more time into it and see if my opinions change but it's really an underwhelming first impression.
Re: the 1up review: I've noticed I have the almost exact opposite opinion of 1up's Wii reviews -- IGN, strangely, has been fairly good with Wii games IMO -- but with Dewy in particular I'd really be wary of any review from a Gaming Site With A Capital G. The kiddie aesthetic is going to drive away a lot of fence-sitters and people who have image problems; hell, even I'm having trouble moving past it.
The "average" is an average of the reviewer's score and an aggregate of site visitors' scores, the latter of which possibly means even less than the former.
The thing about the controls in this game, they seem loose, but really they're just way less forgiving than your Monkey Balls or Kororinpa's. The world pretty much moves 1:1 in relation to the controller, though there are limits to how much it will tilt, unlike, say, Kororinpa(and a tip that they don't give you until like, the third world: you can press A to level everything out, anytime.), but the character is a drop of water, making him still slip around a bit, unlike a marble that immediately rolls wherever. Also, the addition of jumping adds alot of challenge, since you're tilting the world and not controlling dewy directly, you'll have limited control of your direction after you take off.
I would say that it definitely takes some getting used to, and not everyone will like it because it does get frustratingly hard at times (That's one of the things I like about it, actually). Wait until you play through the jungle level (oh, so they did work on the graphics, a bit), and then decide if the game is for you or not. The game seems a bit linear at first, but once you get into the latter sets of levels, you'll notice a lot of branching paths.(or not, because some of them are hidden pretty well.) Some levels have so many different paths, it makes me wonder how the hell I'm supposed to find all 100 guys.
Again, it comes down to the controls (big surprise), if they click for you, the game definitely is rewarding, but if they don't you're obviously not going to like it. Trust me, I thought the game might be too easy after playing through the introductory levels, as well. The game quickly removes that idea from your head, though. Really, it comes down to having a steady hand. It might be because I played Kororinpa a bunch, but I don't find it too difficult to keep everything under control.
Seems fun so far, but maybe not worth 50 bones.
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That seems like more of a fair price...
I am just as guilty of this as anyone else, but I always feel bad when I find myself saying "That is an awesome game. I hope it sells poorly, so I can buy it for cheaper.
INSTAGRAM
Haha, my friend's girlfriend had him buy the game so she could get the plush. She only played the game once, I think, and the plush is lost in her shithole of an apartment.