As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

In Soviet Russia, Duty calls you! (CoD4) brother, can you spare a key?

11213151718

Posts

  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2007
    well i've been feeling pretty rough this past week, so i've not felt like getting into late-night gaming sessions, but i'm just as happy watching others play. Also, he's flying off to the States next week, so i don't mind him picking up a few extra hours now. That said, i think i might take up the controller and shoot some commies tonight.

    darleysam on
    forumsig.png
  • WillethWilleth Registered User regular
    edited September 2007
    Ugh. Is there any workaround? Can I redownload it with a different key or anything?

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • APZonerunnerAPZonerunner Registered User regular
    edited September 2007
    I applied for my key like 5 days ago where the hell is it?

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • JelloblimpJelloblimp Registered User regular
    edited September 2007
    Willeth wrote: »
    Ugh. Is there any workaround? Can I redownload it with a different key or anything?
    Just quit & start it again, repeat until fixed (no need to download again).
    I applied for my key like 5 days ago where the hell is it?
    I pm:ed you the spare I had.

    Jelloblimp on
    steam_sig.png
  • APZonerunnerAPZonerunner Registered User regular
    edited September 2007
    <3<3<3

    Thanks. When mine eventually comes through I'll hand that off to another player.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2007
    Gonna jump on live now. Whoever wants to play, invite me/message me.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    Aww man, I was going to get up and grab a key for Duriam (is that his name?) and I overslept. D: I'm sorry, man.

    Zombiemambo on
    JKKaAGp.png
  • The DoctorThe Doctor Registered User regular
    edited September 2007
    I played like 30 games last night and and i was 1st in all of then except 2. there are allot of noobs on this game now lol.

    The Doctor on
  • lennylightspeedlennylightspeed Registered User regular
    edited September 2007
    The Eurogamer thing still hasn't come through for me. Anyone still happen to have a spare key? I'll make sure to pass along the favor when/if I get mine. I just want some sweet PA multilayer action here...

    lennylightspeed on
  • EvangirEvangir Registered User regular
    edited September 2007
    Yeah, I'm really enjoying this, but my point about the balance issues were illustrated only too well in my last game played. I came first place on my (doomed) team with 10 kills and 12 deaths. They had us completely raped from the very beginning, and because of the constant air-strikes/helicopters/UAVs, we had absolutely no hope of crawling back.

    Everything about the game is just so tight and fluid, that this pretty obvious issue is all the more glaring. I would honestly prefer they cut the whole Airstrike/Helicopter dynamic. Maybe make UAVs a perk with a cooldown timer or something. Or just make the Airstrike/Helicopter bit a gametype-specific feature, so it doesn't appear in standard deathmatches.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • The DoctorThe Doctor Registered User regular
    edited September 2007
    Evangir wrote: »
    Yeah, I'm really enjoying this, but my point about the balance issues were illustrated only too well in my last game played. I came first place on my (doomed) team with 10 kills and 12 deaths. They had us completely raped from the very beginning, and because of the constant air-strikes/helicopters/UAVs, we had absolutely no hope of crawling back.

    Everything about the game is just so tight and fluid, that this pretty obvious issue is all the more glaring. I would honestly prefer they cut the whole Airstrike/Helicopter dynamic. Maybe make UAVs a perk with a cooldown timer or something. Or just make the Airstrike/Helicopter bit a gametype-specific feature, so it doesn't appear in standard deathmatches.

    Just hide in a building, RPG the helicopter, and use UAV jammer. I really like the Heli/Air strike/UAV, I hope they keep them.

    The Doctor on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2007
    In all the games I had today,no helicopter ever lived longer than 15 seconds.

    Hell,when I have a LMG, I take it down with half a clip. It's really not that bad.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • KogareruKogareru Registered User regular
    edited September 2007
    The Doctor wrote: »
    Just hide in a building, RPG the helicopter, and use UAV jammer. I really like the Heli/Air strike/UAV, I hope they keep them.
    Yeah I'm going to have to agree. I died to the heli/airstrike all of two times they show up BIG on your radar and there's enough cover to simply run inside for a min and avoid them 9 times out of 10. Plus when you get 5 or 7 kill in a row it feels great to call in an airstrike heli and watch your points go up. :). In my opinion the maps seem to be very well balanced with this in mind and its rare that I just spawn and have a bomb dropped on me. Also I'll be on this evening so if anyone wants to get a group rolling send me a friend req. gamertag is the same as my forum name.

    Kogareru on
    GW2: mKoga-Ultra
    steam_sig.png
  • WillethWilleth Registered User regular
    edited September 2007
    I just got murderized by someone with a PA tag. If that someone was you, well, you're a bastard.

    Someone invite me to a game. I'm getting sick of randomers. First game I joined was full of the usual assholes. I'd rather play with assholes I'm familiar with.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • EvangirEvangir Registered User regular
    edited September 2007
    All I'm noticing with the airstrikes/choppers is that when there's any team imbalance skill-wise, a bad game goes to unbearably bad very quickly. Even if you ignore the choppers, knowing 100% of the time where the opposing (weaker) team is is a massive imbalance. It got to the point in one of my games today where we couldn't get a single kill for a long period of time, simply because they knew where we were at all times, and took bloody advantage of that. It skews the game too much in one direction (to the winning side) when it doesn't need to be further skewed (team imbalance and all) which is why I'd like to see it toned down or changed somehow.

    This isn't an issue in most games though, when the teams are relatively even. It can sometimes skew the balance a bit, but usually you can come back. If there's a skill imbalance though... Yuck.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • The DoctorThe Doctor Registered User regular
    edited September 2007
    any one thats on tonight add me, Timmy Mouse. I'll be on at 11 est.

    The Doctor on
  • The DoctorThe Doctor Registered User regular
    edited September 2007
    Evangir wrote: »
    All I'm noticing with the airstrikes/choppers is that when there's any team imbalance skill-wise, a bad game goes to unbearably bad very quickly. Even if you ignore the choppers, knowing 100% of the time where the opposing (weaker) team is is a massive imbalance. It got to the point in one of my games today where we couldn't get a single kill for a long period of time, simply because they knew where we were at all times, and took bloody advantage of that. It skews the game too much in one direction (to the winning side) when it doesn't need to be further skewed (team imbalance and all) which is why I'd like to see it toned down or changed somehow.

    This isn't an issue in most games though, when the teams are relatively even. It can sometimes skew the balance a bit, but usually you can come back. If there's a skill imbalance though... Yuck.

    I think a crappy team in any game is not going to do well.

    The Doctor on
  • EvangirEvangir Registered User regular
    edited September 2007
    The Doctor wrote: »
    Evangir wrote: »
    All I'm noticing with the airstrikes/choppers is that when there's any team imbalance skill-wise, a bad game goes to unbearably bad very quickly. Even if you ignore the choppers, knowing 100% of the time where the opposing (weaker) team is is a massive imbalance. It got to the point in one of my games today where we couldn't get a single kill for a long period of time, simply because they knew where we were at all times, and took bloody advantage of that. It skews the game too much in one direction (to the winning side) when it doesn't need to be further skewed (team imbalance and all) which is why I'd like to see it toned down or changed somehow.

    This isn't an issue in most games though, when the teams are relatively even. It can sometimes skew the balance a bit, but usually you can come back. If there's a skill imbalance though... Yuck.

    I think a crappy team in any game is going to not do well.

    But why make it so the crappy team can't have any fun at all? All they do is get shot by the other team, who can drop in bombs, call on helicopters, and know where they are at all times. This also makes any sort of comeback nearly impossible, since the losing team is completely on their heels. There's also a psychological impact in hearing that yet another airstrike/UAV/chopper is coming, so you kind of give up a little bit.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • APZonerunnerAPZonerunner Registered User regular
    edited September 2007
    Holy shit I love this game. This just went from slight interest to day one fucking purchase. Awesome. Will be on with you guys shortly.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • twmjrtwmjr Registered User regular
    edited September 2007
    I'll be playing for a bit if someone wants to add/invite me. :)

    twmjr on
  • KogareruKogareru Registered User regular
    edited September 2007
    Evangir wrote: »
    But why make it so the crappy team can't have any fun at all? All they do is get shot by the other team, who can drop in bombs, call on helicopters, and know where they are at all times. This also makes any sort of comeback nearly impossible, since the losing team is completely on their heels. There's also a psychological impact in hearing that yet another airstrike/UAV/chopper is coming, so you kind of give up a little bit.
    Awesome, COD 4 first fps with confirmed pschological warfare!

    Kogareru on
    GW2: mKoga-Ultra
    steam_sig.png
  • mescalitomescalito Registered User regular
    edited September 2007
    It's all about the free-for-all, I dislike the team stuff. Every man for himself!

    mescalito on
    XBL: jawb0x
  • EvangirEvangir Registered User regular
    edited September 2007
    Kogareru wrote: »
    Evangir wrote: »
    But why make it so the crappy team can't have any fun at all? All they do is get shot by the other team, who can drop in bombs, call on helicopters, and know where they are at all times. This also makes any sort of comeback nearly impossible, since the losing team is completely on their heels. There's also a psychological impact in hearing that yet another airstrike/UAV/chopper is coming, so you kind of give up a little bit.
    Awesome, COD 4 first fps with confirmed pschological warfare!

    I lol'd.

    The funny thing is, CoD4 doensn't need any funny gimmicks. The core gameplay is more than solid enough to be just a "standard" DM and stand out. I just wish there was a BF2-style medic system. I loved the medics in BF2.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • The DoctorThe Doctor Registered User regular
    edited September 2007
    Evangir wrote: »
    Kogareru wrote: »
    Evangir wrote: »
    But why make it so the crappy team can't have any fun at all? All they do is get shot by the other team, who can drop in bombs, call on helicopters, and know where they are at all times. This also makes any sort of comeback nearly impossible, since the losing team is completely on their heels. There's also a psychological impact in hearing that yet another airstrike/UAV/chopper is coming, so you kind of give up a little bit.
    Awesome, COD 4 first fps with confirmed pschological warfare!

    I lol'd.

    The funny thing is, CoD4 doensn't need any funny gimmicks. The core gameplay is more than solid enough to be just a "standard" DM and stand out. I just wish there was a BF2-style medic system. I loved the medics in BF2.

    We need to play together so you can win some. :)

    The Doctor on
  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    It's about time a nice arcadey shooter came out. I'm sick of all the Rainbow Six clones.

    Zombiemambo on
    JKKaAGp.png
  • WrenWren ninja_bird Registered User regular
    edited September 2007
    BF2 medic system is dumb. as is the support class, infinite ammo system

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • EvangirEvangir Registered User regular
    edited September 2007
    Wren wrote: »
    BF2 medic system is dumb. as is the support class, infinite ammo system

    I so disagree. Battlefield 2's firefights were epic! It made absolutely no sense, but it worked so well. I just wish the vehicles didn't always feel so funny. I never liked them, even though that was more or less the focus of the game.

    Evangir on
    PSN/XBL/STEAM: Evangir - Starcraft 2: Bulwark.955 - Origin: Bulwark955 - Diablo 3: Bulwark#1478
  • WrenWren ninja_bird Registered User regular
    edited September 2007
    Evangir wrote: »
    Wren wrote: »
    BF2 medic system is dumb. as is the support class, infinite ammo system

    I so disagree. Battlefield 2's firefights were epic! It made absolutely no sense, but it worked so well. I just wish the vehicles didn't always feel so funny. I never liked them, even though that was more or less the focus of the game.

    nothing quite like plugging someone in the head, and then having them pop right back up after having some electricity jolted through them. or support infantry lobbing grenades at you, infinitely.

    and yeah, the vehicles didn't work well with the enviroment at all. a little bump can send your 50,000,000 tonne tank flying up into the air

    I mean I still had fun, but it wasn't lasting fun. huge load times, random disconnects and a terrible server browser didn't help things either.

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited September 2007
    Oh man. OH MAN! That was so glorious just now, we had some EPIC rounds full of fun and CONSTANT talking. It was like our stream of bullets was accompanied by our stream of stupid comments regarding everything that came to our mind.

    Just what I needed :D

    Again,sorry to everyone that messaged me for an inv, I tried to get everyone in but since that stupid "6 people per party max" thingy, I had to wait till someone left before inviting someone new.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited September 2007
    Evangir wrote: »
    The Doctor wrote: »
    Evangir wrote: »
    All I'm noticing with the airstrikes/choppers is that when there's any team imbalance skill-wise, a bad game goes to unbearably bad very quickly. Even if you ignore the choppers, knowing 100% of the time where the opposing (weaker) team is is a massive imbalance. It got to the point in one of my games today where we couldn't get a single kill for a long period of time, simply because they knew where we were at all times, and took bloody advantage of that. It skews the game too much in one direction (to the winning side) when it doesn't need to be further skewed (team imbalance and all) which is why I'd like to see it toned down or changed somehow.

    This isn't an issue in most games though, when the teams are relatively even. It can sometimes skew the balance a bit, but usually you can come back. If there's a skill imbalance though... Yuck.

    I think a crappy team in any game is going to not do well.

    But why make it so the crappy team can't have any fun at all? All they do is get shot by the other team, who can drop in bombs, call on helicopters, and know where they are at all times. This also makes any sort of comeback nearly impossible, since the losing team is completely on their heels. There's also a psychological impact in hearing that yet another airstrike/UAV/chopper is coming, so you kind of give up a little bit.

    UAV Jammer.

    I'm just saying...

    Edit to explain a little more: I have a custom class set up with the UAV Jammer perk, and M4 with silencer, so I never appear on radar. I use it specifically for the times you're mentioning, and it serves me well.

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • Inglorious CoyoteInglorious Coyote Registered User regular
    edited September 2007
    I agree that giving the advantage to the team thats winning seems weird to me.

    I'd actually swap it, give the airstrikes/choppers/UAV's to the losing team, that way they have a chance to catch up. Say if you're 100 points down you get a UAV, 150 points you get an airstrike, 200 you get a chopper, something like that. Sort of the guys under fire calling for reinforcements.

    Inglorious Coyote on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited September 2007
    In the end though, the game imbalance is for a few minutes. Next game, the teams get shuffled a bit, and harmony returns to teh intertubes.

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited September 2007
    I agree that giving the advantage to the team thats winning seems weird to me.

    I'd actually swap it, give the airstrikes/choppers/UAV's to the losing team, that way they have a chance to catch up. Say if you're 100 points down you get a UAV, 150 points you get an airstrike, 200 you get a chopper, something like that. Sort of the guys under fire calling for reinforcements.

    But that would reward losing, you could essentially run at your enemy contiuously then "ololo you get a chopper".

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • durandal4532durandal4532 Registered User regular
    edited September 2007
    I'll probably be on tonight or tomorrow, add me if you wish. Durandal4532, same as here.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • FreddyDFreddyD Registered User regular
    edited September 2007
    I agree that giving the advantage to the team thats winning seems weird to me.

    I'd actually swap it, give the airstrikes/choppers/UAV's to the losing team, that way they have a chance to catch up. Say if you're 100 points down you get a UAV, 150 points you get an airstrike, 200 you get a chopper, something like that. Sort of the guys under fire calling for reinforcements.

    But that would reward losing, you could essentially run at your enemy contiuously then "ololo you get a chopper".
    You should get points just for being in combat or under fire, like in Quake Wars. This will reward the people who are on the frontlines working hard to support their team.

    FreddyD on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited September 2007
    FreddyD wrote: »
    I agree that giving the advantage to the team thats winning seems weird to me.

    I'd actually swap it, give the airstrikes/choppers/UAV's to the losing team, that way they have a chance to catch up. Say if you're 100 points down you get a UAV, 150 points you get an airstrike, 200 you get a chopper, something like that. Sort of the guys under fire calling for reinforcements.

    But that would reward losing, you could essentially run at your enemy contiuously then "ololo you get a chopper".
    You should get points just for being in combat or under fire, like in Quake Wars. This will reward the people who are on the frontlines working hard to support their team.

    That's rough too, though. How do you reward the sniper who's sitting back picking people off as he gets a chance? Or the support guy sticking behind to guard the base/flag/boxer shorts?

    I think it's about as refined as it's going to get without live dedicated refs giving out points. :|

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • arod_77arod_77 __BANNED USERS regular
    edited September 2007
    Honestly--I don't think this game's balance should be touched

    it is perfect as is--amazingly visceral

    every gun is good for something

    arod_77 on
    glitteratsigcopy.jpg
  • FreddyDFreddyD Registered User regular
    edited September 2007
    Shadowfire wrote: »
    FreddyD wrote: »
    I agree that giving the advantage to the team thats winning seems weird to me.

    I'd actually swap it, give the airstrikes/choppers/UAV's to the losing team, that way they have a chance to catch up. Say if you're 100 points down you get a UAV, 150 points you get an airstrike, 200 you get a chopper, something like that. Sort of the guys under fire calling for reinforcements.

    But that would reward losing, you could essentially run at your enemy contiuously then "ololo you get a chopper".
    You should get points just for being in combat or under fire, like in Quake Wars. This will reward the people who are on the frontlines working hard to support their team.

    That's rough too, though. How do you reward the sniper who's sitting back picking people off as he gets a chance? Or the support guy sticking behind to guard the base/flag/boxer shorts?

    I think it's about as refined as it's going to get without live dedicated refs giving out points. :|
    I don't really think they need the boost. The D/K ratio just isn't as high for snipers and base support as it is for assault teams.

    I don't see a whole lot of teamwork either, but part of that is due to the nature of pub matches. It would still be nice to get assist points, though.

    FreddyD on
  • ZombiemamboZombiemambo Registered User regular
    edited September 2007
    So far, my impressions of the various classes:

    Assault: all-around, all-purpose.

    Heavy Gunner: can pin down enemies and shoot through walls.

    Spec-Ops: good for infiltrating buildings and killing pesky snipers.

    Demolitions: good for killing choppers, and good in close-combat.

    Sniper: excellent for pinning down enemies, and for taking out fortified positions.

    Everybody has a purpose, and some are definitely better-suited than others in certain maps (sniper is basically useless in Domination, while the spec-ops excels, whereas the sniper is king in Overgrown and the spec-ops is not nearly as effective). I haven't found any balance issues so far.

    Lag, however, is an issue. I'll be completely sure I killed someone, and then when I get killed instead I watch the death cam and the fight is entirely different from their point of view. A lot of the time I don't even fire my gun.

    Zombiemambo on
    JKKaAGp.png
  • The DoctorThe Doctor Registered User regular
    edited September 2007
    So far, my impressions of the various classes:

    Assault: all-around, all-purpose.

    Heavy Gunner: can pin down enemies and shoot through walls.

    Spec-Ops: good for infiltrating buildings and killing pesky snipers.

    Demolitions: good for killing choppers, and good in close-combat.

    Sniper: excellent for pinning down enemies, and for taking out fortified positions.

    Everybody has a purpose, and some are definitely better-suited than others in certain maps (sniper is basically useless in Domination, while the spec-ops excels, whereas the sniper is king in Overgrown and the spec-ops is not nearly as effective). I haven't found any balance issues so far.

    Lag, however, is an issue. I'll be completely sure I killed someone, and then when I get killed instead I watch the death cam and the fight is entirely different from their point of view. A lot of the time I don't even fire my gun.

    I've never had lag so it might be on your end, also you can create you own classes which lets you use the add ons you get form leveling you gun .

    EDIT: Anyone on right now?

    The Doctor on
Sign In or Register to comment.